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    • By chance, have you used the Drawpaths cheat to look at the paths. When I tried the piece, it wasn't always stable (paths and textures). Perhaps it's not even be supported at this time...   Clicking around with the RHW tool helped a bit. Not sure if there's a 'trick' to using this piece or not...   Road connections seem pretty stable, though...   While things may not seem perfect, traffic still is able to traverse the connections...
    • Also I had to redraw all of my one way roundabouts. Visually they were always there but no traffic could pass through them. 
      Running NAM 50 beta so I know there will be some issues. I'm just putting this info out to the team. Thanks
    • Hello, 
      I came across a bug with the elevated RHW intersection pieces. Somehow when is use the new mis 2 to 4 ramps I end up with no traffic through the intersection. I ran three to four different test. uploading two for examples. only rectangle intersections allow traffic.
    • The little mountain village of St. Anton in a white mountains valley. 
    • Support for SC4pac will be added later. It doesn't exist yet, but it will be included later or will be included in the CAM Manual.
    • I see that this says the only supported installation procedure is SC4Pac, but it's not available on SC4Pac?
      Also I don't see this in the zip:  
    • Most of the latest dev work and showcases happen in the SC4E discord #programming channel.
    • Here are the finished FTLs and their derivatives. I really enjoyed making them; I also had to fix quite a few bugs that were native to NAM. The TuLEPs are now fully compatible with the FLTs. Just the bridges left, and a few other little things, and then we should be all set! Phew... Here are a few photos showing the progress—it was a big job! Everything is available in RHD/LHD and White/Yellow, of course.  
    • Isn't it possible that you meant to use the Occupant Groups AND the building is W2W: True property together? We made the PIM-X W2W building exemplars that way by default. You have the OG plus the dedicated true W2W property.
    • Yes, these work. I am having trouble with the new, dedicated "Building is W2W" property. But as long as the remaining ones work, it's good enough.
    • Have you tried to add the BTE - W2W occupant groups? BTE - W2W Residential or BTE - W2W general?
    • I think you are referring to the property which is needed for industrial buildings in which this is indeed true. This is a residential with a 0x201D building style and it works as intended in the game. W2W property is what seems to be off in my case, but I'm not sure if xml or some other item is to blame.
    • Two things. The exemplar is non-compressed, the XML is compressed. The DIR file is only needed if you had at least 1 compressed exemplars/files in the list. If you removed the the XML you need to remove the DIR file too. In theory since there isn't any compressed file left in the list you don't need to reindex and rebuild the dir file, but you can do it. And just after this save the file.  Ok, I did not follow the building style development for a while and never that closely, but your residential does not have building style. I don't know what the 0x0000201d ID is for, but last time I heard about it for custom building styles you need the actual dedicated building style property in the exemplar (like the submenu property). Which you don't have. Does the dedicated building style property is still needed @Null 45? So I can imagine that could be a problem. Building and prop exemplar related XML files are useless  These days. The only XML which is useful is the model name XML. But that has a different Type ID.
    • Deleting the XML file shouldn't affect the game at all. In the old days, Maxis used these to transfer properties from the original Maxis tools (BAT -> Plugin Manager -> Lot Editor), and to put this information into the original SC4 exchange database on the Maxis/EA website. A common suggestion in the custom content creation community back then was suggesting to remove the XML with the Reader, so people wouldn't "pirate" custom content and upload those to the official exchange. The game itself only reads the Exemplar files of the building and the lot and uses the properties that are defined there. If removing the XML renders the building in the game useless, there might be something wrong with the internal file structure, so the file breaks upon saving the changes in the Reader. I'd try to create an entirely new SC4Desc file with PIM-X and check if the problem persists.
    • Ok, I have to eat dirt on this one. What seems to have happened is that the growable .DESC files for the problem lots in question were causing me problems with the DatPacker. I moved them into a separate folder from the stuff getting DatPacked, and at some point in my Plugins reorganization the folder got moved into a backup. So the game wasn't actually reading those files. If it makes you feel better, someone did read your notes in red. The stupidity just came later in the process as it turns out.
    • Unfortunatelly, I am unable to achieve a W2W building using the "Building is W2W" property. The behavior is how I described it - the buildings start to grow only after "W2W + normal" are selected. Otherwise it just won't work. The building in question looks like this in iLives. I noticed that there is an xml file in it, which has some properties that are totally different from what can be found in the exemplar file... This led me to believe that the xml is probably to blame and causing some conflict, but deleting the file broke the BAT entirely...   Any ideas? Suggestions?
    • Speaking of the DLL, may I ask about the state of DLL modding in general? Are there other mysteries that we haven't solved, like using power pole as a network (yes, that's stupid, but whatever). Someone asked about the mysterious nature of in-game bridges, that can't have any network below them and doesn't support side-by-side networking, afaik in the topic of savegame file by @smf_16.
    • I see. I'll have another go in the afternoon and I'll let you know how it went. 
    • It is supposed to be a BOOL, with a rep count of 0 in the Reader. I have always used Reader v0.93 for editing exemplars, as the later versions are unstable. I am not familiar with PIM-X, but looking at New_Properties.xml, it looks like the templates should correctly set that property to a Boolean.
    • Yes this is an Intel i3, so don't worry about it unless it requires 0 effort lol. If I'm still too broke to afford a new computer by the end of the year I'll probably have to learn to code myself.
    • It was a BOOL which I think you intended. However, I added the property through PIM-X autocalculation option and this is why I wonder whether this is the case...
    • I think this was my question as well, but CasperVg said to just pan while holding shift, and now you can move the building into the empty green space or wherever else in the preview.  Takes a bit of trial and error to get it to move properly while panning, but it works.  Changing the zoom, however, doesn't keep the building in the same relative position probably because the background is just a fake image. This is a feature I've always wanted, so seeing this build preview is very encouraging.  Will it apply to lots, buildings, or both? (EDIT: Nevermind, I see it says "Convert Lot and Building...")
    • I had the same problem with the preview layer as @Dead_End, so I ended up disabling it, getting the same look as in the Maxis LE. Speaking of the latter, somehow, I'm still confused with the yellow color of the props in the 2D editor, since they used to be blue in the Maxis LE.  The main reason why I mention this is because a lot of base and overlay textures have brown, grey or beige hues, on which the yellow isn't as contrasting as the original blue. I'm not sure if others ever thought about this, but maybe there could be an option to change the color? Another thing that I noticed is that some of the editor dialogs apparently don't have translations for all UI elements. For example, the "Demand Created" editor has button tool tips still in English, although they're the same buttons as in the Budget Item: Department editor. Also, the "OK" and "Cancel" buttons in all dialogues seem to be untranslated as well. "OK" is the same in German, but "Cancel" is "Abbrechen". The search field in the Lot Editor assets doesn't seem to have a translated label as well (like those in the main PIM-X window). There might be a few other occasions as well, but most UI elements show up in German for me now (I've seen you've added some lines that were already present in the old language file).
    • I just checked, and the property was working for my test file. Could you post a screenshot of the building exemplar? While I think it is unlikely, I am wondering if the property has the wrong type. Currently the DLL would treat that as a silent failure, with the building being considered non-W2W.
    • You can think of them just like folders. There's a basic but fairly comprehensive set that comes with the DLL, but you can either add your items to these pre-defined subnemus, add items into your own submenu inside that you put inside a predefined submenu, put your items in a new top level submenu outside of any other, etc etc. Other than setting it up in reader, the SC4 CLI tool is the best thing I know for creating submenus:   
    • Hi @Null 45. I've been doing some testing recently and I believe something might be wrong with the "Building is W2W" property. It doesn't seem to work. When I applied this property through PIM-X and set it to "true" the tested buildings did not show up at all when the W2W box was checked. The instant I deselected it, they grew. These were the only buildings in my test plugin folder. I always want to be absolutely sure nothing gets in the way while I'm checking new BATs. Later, in iLives, I added one of the "old" W2W properties (0xB5C00DDE) for testing and the building grew correctly this time when the W2W was checked. Unless I'm doing something incorrectly, I think that something might be simply wrong with the new W2W property. I was wondering if it is the PIM-X problem, but I really doubt it. I mean, a property should work just the same, regardless of the program used to put it there, right? Do you think you could check it out and make ammendments if necessary?
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