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experiment Teleworking and automation in SimCity 4

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Very clever idea! Does this also mean ploppable residential would work with 100% in home jobs?

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    I haven't test it yet. I'll do it very soon.

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    "If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

    "Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

    "Without deviation from the norm, progress is not possible." - Frank Zappa

    "The wisest men follow their own direction." - Euripides

    Welcome to Fairview, my new city journal *:D

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    6 hours ago, CorinaMarie said:

    Very clever idea! Does this also mean ploppable residential would work with 100% in home jobs?

    I don't think so, as the ploppable issue is that the lots cannot spawn commuters, and as Terring shows, this mod works by making sims commute to work to nearby houses, not inside their own ones.

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    2 new experiments about fully teleworking. NAM and plopable residential buildings. What will happen? Let's see...

    What will happen if you have both NAM and the 100pct_homejobs_uncapped.dat file? Telework allows even the laziest Sim to find a job, while NAM encourages them to take the fastest route instead of the shortest one. Because of this, the result of having both of them is very interesting. By testing this at different cities (including cities with mass transit) I got no traffic jams at all (I have the Ultra simulator), a rise of car use, an even further drop of commuting time, and few to no use of mass transit. If every Sim can work from their homes (or, technical speaking, work at their neighbor's home), you'll have no reason to build highways, railroads, buses, subways, avenues, farms, shops, offices, factories, even roads. Just lay down some residential zones, give them power... and that's all. Your city is ready.

    But how about plopable residential buildings? There is a reason why we have plenty of plopable commercial buildings and only a couple of residential ones. Plopable buildings can only receive, never give. Plopable factories can't spawn trucks and plopable residential buildings can't spawn commuters. Because of that, after ploping a residential building it's only a matter of time to get dilapidated and abandoned. But will our trick solve this problem?

    Let's use a plopable residential building. Something futuristic, cool and badass. The Habitation Units from @hdorriker. I tested 3 cases.

    Case A: Place the building on growable residential buildings.
    Case B: Remove those buildings and wait for a while before building.
    Case C: Place the building on undeveloped terrain.

    42702700554_78cc9f02ab_c.jpg

    The results speak for themselves. The Case C abandoned in just a few months, while the rest cases are still here (even after 10 years) and provide some jobs to the nearest Sims, although the Case A provides slightly more jobs than Case B.

    I think it's time for a conclusion. 100% teleworking (or other kind of jobs like baby sitting etc) will indeed change the game radically. It might not help you solving the plopable residential problem, but it will obsolete the need of both commuting and mass transit. If this is what you want, go for it.

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    "If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

    "Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

    "Without deviation from the norm, progress is not possible." - Frank Zappa

    "The wisest men follow their own direction." - Euripides

    Welcome to Fairview, my new city journal *:D

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    This is an interesting study though I can't imagine a time when no one wants to ever leave their home and even if robotics does take over the mundane tasks of manufacturing etc., you still need people to build and maintain the robots.

    As far as the traffic calming effect this is also evident when using the 10% home jobs version and mass transit only. I have been using the RCImulti mod for some time, in fact it and the NAM are the only reason my cities can exist.

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    2 hours ago, Terring said:

    I think it's time for a conclusion. 100% teleworking (or other kind of jobs like baby sitting etc) will indeed change the game radically. It might not help you solving the plopable residential problem, but it will obsolete the need of both commuting and mass transit. If this is what you want, go for it.

    With case A & B it might in fact solve the ploppable residential in most cases. As many peeps have discovered (and rediscovered) when plopping residentials on top of already grown ones they will survive providing the economic factors remain favorable. It's been said it's not worth doing in the long run because some situation will almost always occur which alters this just long enough for them to abandon and, ofc, they won't undilapidate after that. However, using your method where they work next door or across the street it seems the odds of abandoning would be so greatly reduced this now becomes a viable option.

    For instance you could grow your city normally without the mod in place so those Sims would find jobs at the industrial and commercial, save and exit, drop in the mod, and now you could zone, grow, and then overplop specific residential buildings for aesthetic purposes. Yes?

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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