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3 minutes ago, Kel9509 said:

@CorinaMarie, you and Cyclone Boom can take my ranges and I'll just take a later one if you'd like.

Thank you ever so much! That's very sweet of you. :wub:

The silly thing is I just feel we've earned the honorary position immediately after the Community Styles as recognition for the weeks and weeks of work we did proving the concept, then posting about, and then further refining the idea. (And yes, it wasn't practical until Null's DLL, but the whole proof of concept we did was solid.)

 

6 minutes ago, Kel9509 said:

But if the Community Styles need to be shifted once they're settled, then it's my opinion that EVERYONE should be shifted.

Yep. This is perfectly acceptable IMO. *:ohyes:


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    20 minutes ago, CorinaMarie said:

    Thank you ever so much! That's very sweet of you. :wub:

    The silly thing is I just feel we've earned the honorary position immediately after the Community Styles as recognition for the weeks and weeks of work we did proving the concept, then posting about, and then further refining the idea. (And yes, it wasn't practical until Null's DLL, but the whole proof of concept we did was solid.)

     

    Yep. This is perfectly acceptable IMO. *:ohyes:

    My choice was made knowing that @Tyberius06 did not want to move his range. If he has changed his mind and allows me to shift I am happy to change the range your and perform the shift allowing me to unlock the range 0x00002800 - 0x0000280F which currently blocked

     

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    Federal Republic of SiculiaFederal Republic of Sonora

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    NAM Team - Co-developer of Pedestian Revolution Mod - Railway Department (Hybrid Railway | HRW Expert) - MTA Member - BAT Creator

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    8 minutes ago, Ulisse Wolf said:

    My choice was made knowing that @Tyberius06 did not want to move his range. If he has changed his mind and allows me to shift I am happy to change the range your and perform the shift allowing me to unlock the range 0x00002800 - 0x0000280F which currently blocked

     

    I don't mind if my range is moved, just let me know about the change and send me a DM either here or on Discord with the new range *:thumb:

    Thanks!

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    I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

    Now I'm part of the NAM Team and the RTMT Team.
    I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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    At this point the changes are already in place

    The range 0x00002800 - 0x0000280F that was previously blocked became available as Public IID

    The range 0x00002004 - 0x0000201F is locked is will only be used as the IID of the community styles regardless of whether the community styles will be implemented or not

    @CorinaMarie @Cyclone Boom 

    Public IID

    Range: 0x00002020 - 0x0000202F

    Private IID

    Range: 0x00002810 - 0x0000281F

    @Tyberius06

    Public IID

    Range: 0x00002030 - 0x0000203F

    Private IID

    Range: 0x00002820 - 0x0000282F

    @Kel9509

    Public IID

    Range: 0x00002040 - 0x0000204F

    Private IID

    Range: 0x00002830 - 0x0000283F

    @Ulisse Wolf

    Public IID

    Range: 0x00002050 - 0x0000205F

    Private IID

    Range: 0x00002840 - 0x0000284F

    @amrdonna77

    Public IID

    Range: 0x00002060 - 0x0000206F

    Private IID

    Range: 0x00002850 - 0x0000285F

    @JoelMk2

    Public IID

    Range: 0x00002070 - 0x0000207F

    Private IID

    Range: 0x00002860 - 0x0000286F

     

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    Federal Republic of SiculiaFederal Republic of Sonora

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    I'm very interested in the prospect of additional building styles. However, may I ask what the intent behind the public and private IIDs ranges are? If I am understanding the post correctly the private IIDs are intended for an author to assign their own files a building style that is distinct and separate from anyone else's building style. The public IIDs would be free for anyone to use once they are established. Is this correct?

    My concern is that with over 4000 potential IIDs available, there is a high potential to fragment lots across so many styles that they become useless. I can imagine the frustration of trying to troubleshoot why a particular building was not growing because you forgot to toggle on the particular style. Others have brought up the issue of having sufficient lots in a building style to allow for growth. While having a style limiting growth to a very bespoke collection of lots could be powerful, it may also cause frustration because there are not lots in that style that match your current demand. Another concern is how will these styles be controlled in the game? Adding an extra 4, 8, or even 16 styles to the existing UI seems reasonable, but how will potentially dozens or hundreds of styles work? Will there be a search function to find that one style that you forgot the name of?

    Now I'll admit, I'm not particularly experienced with tinkering beneath the hood of SC4, so some of these concerns may have solutions I'm not aware about. However, the core issue remains: how will people use these tilesets? What problem are they solving?

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    46 minutes ago, Panda said:

    I'm very interested in the prospect of additional building styles. However, may I ask what the intent behind the public and private IIDs ranges are? If I am understanding the post correctly the private IIDs are intended for an author to assign their own files a building style that is distinct and separate from anyone else's building style. The public IIDs would be free for anyone to use once they are established. Is this correct?

    Correct. This thing should be implemented if the community styles were approved since many styles will be absorbed by the community styles so you have room for particular styles.

    If the community styles were deleted because there was no agreement in this case i have to reorganize the whole IID structure by abolishing private IIDs and everything has to be reorganized as if it were a Family Prop IID

    46 minutes ago, Panda said:

    My concern is that with over 4000 potential IIDs available, there is a high potential to fragment lots across so many styles that they become useless. I can imagine the frustration of trying to troubleshoot why a particular building was not growing because you forgot to toggle on the particular style. Others have brought up the issue of having sufficient lots in a building style to allow for growth. While having a style limiting growth to a very bespoke collection of lots could be powerful, it may also cause frustration because there are not lots in that style that match your current demand. Another concern is how will these styles be controlled in the game? Adding an extra 4, 8, or even 16 styles to the existing UI seems reasonable, but how will potentially dozens or hundreds of styles work? Will there be a search function to find that one style that you forgot the name of?

    I have designed in the Master IID a space where individual IIDs and their function will be recorded so a person can consult the Master IID to see all the styles that are present.

    It requires collaboration between me and the modders so when they are ready to publish additional building styles they can send a PM that way I will update the Master IID with the necessary information. Same thing will happen if the community styles that will be included in the Master IID.

    So the master IID should have this structure as the additional styles come out

    image.png

    Potentially this solution also allows modders who do not want to have a range IID but want to add support for a specific style to lean on another person's specific IID and if the owner of the IID is okay with it.  This is a more organized solution than Cities Skylines 1 where there are a ton of building styles and many times there are styles that are repeated

    46 minutes ago, Panda said:

    Now I'll admit, I'm not particularly experienced with tinkering beneath the hood of SC4, so some of these concerns may have solutions I'm not aware about. However, the core issue remains: how will people use these tilesets? What problem are they solving?

    This cannot be predicted 100 percent. Some people will use the additional styles to grow certain styles to have a thematic region. Others, however, may use the building styles to recreate certain neighborhoods with certain stages. Consider that people are creative and will find alternative methods that do outside the patterns we think of.

    This thing happens with NAM and will certainly happen with the additional styles

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    Federal Republic of SiculiaFederal Republic of Sonora

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    I am a little frustrated by the fact that the public use of the Building Styles DLL has been blocked for over a year by the inability to come to a consensus on the style id ranges or the community styles. I am proposing a style id range that is a combination of the suggestions in previous posts.

    The private style ranges would be abolished, leaving the following public ranges:

    1. The 4 Maxis styles (0x2000-0x2003) that are kept for backwards compatibility with existing content.
    2. 60 community styles (0x2004-0x203F) that are reserved for future use.
    3. 4032 public styles to be assigned in the index (0x2040-0x2FFF) and available for anyone to use if their building fits that style.
      1. It may make sense to include a style description along with the style name to provide more detail on a specific style.

    The Maxis styles must be kept for compatibility with existing content. People can of course replace them in their own games as a personal/private style mod, but they are on their own to make sure that all of their buildings get updated to handle that.

    The community styles are reserved for future use in the hope that a consensus could some day be reached. It is much easier to keep the ids reserved then to have to redo the public id range after the fact.

    In the event the 4032 public styles all get assigned, additional style ranges could be allocated in the future.

    Edit 1: Based on Cori's reply below, I updated the number of reserved community styles from 28 to 60. An alternative would be her proposal for 44 community styles (0x2004-0x202F), but I thought 60 was an easier number to remember.

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    2 hours ago, Null 45 said:

    28 community styles (0x2004-0x201F) that are reserved for future use.

    Since this is still the beginning of the decisions for what to reserve, why not bump it up 16 or 32 more to 0x202F or 0x203F?

    This does not mean they all have to be filled ever, but should we get a year or three or more into it and suddenly there's a brilliant idea which needs more Community styles, they'd already be in place.

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    6 minutes ago, CorinaMarie said:

    Since this is still the beginning of the decisions for what to reserve, why not bump it up 16 or 32 more to 0x202F or 0x203F?

    I like that idea a lot, I edited my post above to use it. As I mentioned in my edit, I think 60 community styles is an easier number to remember than 44.

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    Excellent idea all around!  I was wondering, based on the ideas in the other thread, if the public ranges would be reassigned based on the issues with the Community Styles.  I agree too that the lack of a path forward here is especially frustrating because I am gung-ho on assigning some styles to existing downloads in my Plugins folder.  

    I'm going to need a little tutorial on exemplar patching though, if I plan on uploading anything.  I normally just edit the downloads directly but if I can assign some styles as a patch and upload them (not individually, but probably as a gigantic patch for things like NYBT files, etc), it might help others use this mod also. 

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    Since the situation is becoming unblocked, I have modified all the Range IIDs to accommodate the new changes.

    Maxis Range

    0x00002000 - 0x00002003

    Community styles

    0x00002004 - 0x0000203F 

    @CorinaMarie & @Cyclone Boom

    0x00002040 -  0x0000205F 

    @Tyberius06

    0x00002060 - 0x0000207F

    @Kel9509

    0x00002080 - 0x0000209F 

    @Ulisse Wolf

    0x000020A0 - 0x000020BF

    @amrdonna77

    0x000020C0 - 0x000020DF

    @JoelMk2

    0x000020E0 - 0x000020FF

    New changes include a description section where you must give a brief description of the style you are creating. In the file I have included a demo on how to proceed.

    With these final changes, I can reopen the assignment of Range IIDs to users.

     

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    Federal Republic of SiculiaFederal Republic of Sonora

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    NAM Team - Co-developer of Pedestian Revolution Mod - Railway Department (Hybrid Railway | HRW Expert) - MTA Member - BAT Creator

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    1 hour ago, Kel9509 said:

    Excellent idea all around!  I was wondering, based on the ideas in the other thread, if the public ranges would be reassigned based on the issues with the Community Styles.  I agree too that the lack of a path forward here is especially frustrating because I am gung-ho on assigning some styles to existing downloads in my Plugins folder.  

    I'm going to need a little tutorial on exemplar patching though, if I plan on uploading anything.  I normally just edit the downloads directly but if I can assign some styles as a patch and upload them (not individually, but probably as a gigantic patch for things like NYBT files, etc), it might help others use this mod also. 

    There are two ways.

    1. Modify the download directly 
    2. Use Patch Exemplar to enter the new properties

    Direct download editing can be done if you do it locally or want to update an existing download

    Patch Exemplar, on the other hand, allows you to create a patch and include as many buildings as you want in a given style and publish it as a mod override

    Editing the direct downlaod of an existing mod may require moderators' permission (STEX & SC4E)

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    Federal Republic of SiculiaFederal Republic of Sonora

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    1 hour ago, Ulisse Wolf said:

    Patch Exemplar, on the other hand, allows you to create a patch and include as many buildings as you want in a given style and publish it as a mod override

    That's the plan for any patches I want to make public.  I'll read up on Exemplar patching as it's been a while since I've seen it.  

    I know you're extremely busy with CAM 3.0 implementation and other items, but I'm hopeful that Community Styles can be revisited and finalized prior to the end of the year.  Despite our own ranges being "public" it seems odd to patch things with them.  I'd rather use the Community Styles.

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    24 minutes ago, Kel9509 said:

    I know you're extremely busy with CAM 3.0 implementation and other items, but I'm hopeful that Community Styles can be revisited and finalized prior to the end of the year.  Despite our own ranges being "public" it seems odd to patch things with them.  I'd rather use the Community Styles.

    The situation is so locked in that it will be difficult to resurrect community styles with the current conditions. Perhaps in a few years a revisiting could be done, but now it is not possible

    And personally I prefer it that way because the community is not yet mature to make a gentlemen's agreement


    Federal Republic of SiculiaFederal Republic of Sonora

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    1 hour ago, Ulisse Wolf said:

    The situation is so locked in that it will be difficult to resurrect community styles with the current conditions.

    You made the start again as I recall, but someone asked us to put it on hold as they had some ideas. *;) 

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    I think it would be helpful for the style descriptions to include links to Wikipedia or similar if they are describing a specific style or era. Using a screenshot of Ulisse Wolf's style descriptions as an example:

    BuildingStyles.png.b3aece7a4123e5617493c25a173100e9.png

    The Mediterranean, far west, Art Deco, Mid-Century Modern, Googie, and Raygun Gothic text could all be links to web pages that describe what those styles are.

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    If someone is interested, I'm creating Alpine style lots. Who is interested can write a private message in my profile to collaborate in this project.

    Here an example 

    Thanks

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    Hi, I'd like to request 16 public and 16 private styles.

    User: @smf_16

    Number of styles: 16


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    4 minutes ago, smf_16 said:

    Hi, I'd like to request 16 public and 16 private styles.

    User: @smf_16

    Number of styles: 16

    Range: 0x00002100 - 0x0000211F

    Public and private styles have been abolished. Now there are only public styles, but you can use them however you like.


    Federal Republic of SiculiaFederal Republic of Sonora

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    On 29/01/2026 at 6:50 PM, Paolo80 said:

    If someone is interested, I'm creating Alpine style lots. Who is interested can write a private message in my profile to collaborate in this project.

    Here an example 

    Thanks

    Check if there are any compatible styles in the list and contact the owner of the style. 


    Federal Republic of SiculiaFederal Republic of Sonora

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