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the second set of images are ok... but the first picture seems like it has a mistake: if you like at the strats they dont line up perfectly near the top or the middle. What I dont know if this was intentional (ie the real building is like that) or an exporting problem. Otherwise it looks fantastic like all your other stuff!.
No has pensado en hacer el simbolo de Puerto Vallarta, la famosa iglesia de Guadalupe? Te lo comento porque tus creaciones son asombrosas la verdad, me encantan. Ya me volví fan de tu trabajo. Ojalá en un tiempo que tenga empiece a aprender a hacer creaciones como las tuyas o al menos similares. Saludos.
Nksheng posted a file in Cities: Skylines Buildings
0 DownloadsThis collection consists three assets: 2 Base Station (1 for 2 lane roads and another 1 for 4 lane or 6 lane roads) 1 Modular Station *Remember to place the modular station with base station correctly or else the building will not working. Source Code: https://github.com/Nksheng/Cargo-Exchange-Modular-Elevated-Cargo-Train-Terminal
If you want to spend many hours coding the RUL2, then you may have a unique SAM slot. There are others remaining (placeholders), but the code doesn't exist to use them. Speaking as a person who just made the first such "unique" set in a long time, I can tell you, that's no small amount of work. What you can do if you are handy, is use it to replace something other than SAM2. The 6th digit of the textures, paths and T21s defines the SAM set they will override. So currently everything ends 2##, you can change this from between 3 - 9, A (10) or B (11) and override any of the other sets if you prefer. By comparison that's pretty easy to do in a few hours tops.
To remember is the first act that needs to be done to give future a shape. So let's take this monument as a double symbol - for the one who guided us in the past and for where to go now - the future of SC4. As if he was here. But still with us - and so tomorrow. The community, a bunch of 'a nony mous' soldiers, wearing invisible antlers, carring them through time. And if one falls the next will pick them up, put them on his head. And walk on.
- Last week
This january I had a nice railway trip accross Europe: - London-Brussels - EuroStar - Brussels-Koln - Thalys (from all of them this was best) - Koln-Mannheim-Strassburg - ICE and TGV - Zurich-Lugano/Lugano-Milano - Trenitalia - Budapest-Wien/Wien-Salzburg/Salzburg-Munich - RailJet (Milano-Budapest and Munich-London were flights, but the rest was by trains.) So yepp, Thalys was the best experience, it was fast, comfortable, wifi on board... Thanks for sharing this. - Tyberius
Thank you for the maintenance making this mod such a trusty companion through the years. Many years ago SC4 was still in its childhood. Like me. Me, I grew up, looking adult now, but still a child. The game grew up and became mature. Thanks to modders like you. As this looks so much better than the street from the childhood days of SC4.
For me this is one of the most iconographic car ever created. Once, many years ago, I watched Rossini, The Barber from Sevilla and they drove a pink cadillac on the stage. And mostly because of this car on stage I never forgot this opera and still remember the rest. Thank you rivit. Now I have to find a way to align the proper music to the game.
28 DownloadsThis one is a… reimagining of what is, I believe, the very first lot KOSC uploaded. He has since gone on to ever grandioser things, which is encouraging for us noobies (see his content at : https://community.simtropolis.com/profile/33566-kingofsimcity/content/?type=downloads_file ) He has graciously accepted that I tinker with his lot – and helped me learn new things on the way (Menu order ! Menu icons !) Many thanks to him and to my other technical gurus, Rsc204, and Dreadnought. And especially Rivit, who lighted my SC4 world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, RandyE, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing is a constant reassurance : we’re not alone! The original is at : https://community.simtropolis.com/files/file/11957-devlin-square/ __________ TL-KOSC Devlin Square ________ Stats : Plop cost : 800 Park effect : magnitude 75 radius 75 Pollution : Air -50 Landmark effect : 60, radius 10 And this is for SC4 Rush Hour... __________ Dependencies : (again mostly the same as the other parks…) BSC_BATProps_Mattb325_vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 BSC MegaProps_MJB_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=407 BSC MegaProps_MJB_Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 BSC Mega Props SG Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC MegaProps_swi21_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403 BSC MegaProps_swi21_Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=405 BSC Textures vol.01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BLaM French Connections Mega Pack 2 http://community.simtropolis.com/files/file/17436-blam-french-connections-mega-pack-2/ Nams Props Pack Vol.1.dat Nams Props Pack Vol.2.dat In Nams Props Pack 1 & 2 : https://www.toutsimcities.com/downloads/view/1780 https://www.toutsimcities.com/downloads/view/1882 PEG_MTP_SUPER_RESOURCE_PACK.dat in PEG MTP SUPER PACK http://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ Tamorr Family Props v210 in Tamorr’s Resource 2.05 http://community.simtropolis.com/files/file/21940-tamorrs-resource/ R6_VIP-HerbesPampaBig.dat in VIP Rural Pack http://community.simtropolis.com/files/file/26806-vip-ruralpack/ VIP-Girafe Birches http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2620 WMP Power Props01, in WMP Power Lots http://community.simtropolis.com/files/file/26376-wmp-power-lots/ RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included) Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
matias93 reviewed Samerton's file in Textures
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