-
Content Count
27 -
Joined
-
Last Visited
-
Most Liked
1
Rj Simas last won the day on
June 27
Rj Simas had the most liked content!
View Past Leaders
Community Reputation
82 LegitimateAbout Rj Simas
-
Rank
Hitchhiker
Recent Profile Visitors
178 Profile Views
-
@StevieKam84 - Hey! Glad you're enjoying it! Have you tried the new Alt angle lock feature? That might be what you're asking for. Try it out (version 1.0.4) and let me know.
-
@Ulisse Wolf Would you be able to take another look at the sc4pac install link on the mod's STEX page? It's been a few days since I uploaded a new version with a new yaml file and despite the documentation saying it should update within hours, it is still stuck on the old version. Apologies if this is normal operation.
-
Hello sir, I've just updated the plugin to version 1.0.4 - the new version has an experimental feature called ALT angle lock in modern camera mode. Hold ALT and it will lock to the nearest Classic Camera angle. You may freely move around while locked to this angle. Release ALT to return to the previous angle.
-
Thank you!!
-
Can someone help me figure out this sc4pac thing? Either it sends only the .dll or only the .dat file to the end user. BOTH are needed for the mod to work properly. I've tried changing the metadata file multiple times, but it seems to argue with me and/or autogenerate new ones which seem to break it. I know I'm likely the one doing something wrong. Here's the metadata online: https://github.com/sebamarynissen/simtropolis-channel/blob/main/src/yaml/rj-simas/37462-modern-camera.yaml Attached is the file I uploaded to both github and STEX Thanks for any help! SC4-ModernCamera_1_0_3.zip
-
Not with this mod specifically, but I could see it being possible.
-
Yeah, it probably had nothing to do with the error but I thought it was to blame at the time. I'm updating documentation to reflect that.
-
Just finished and uploaded version 1.0.2 https://github.com/UncleUncleRj/SC4-ModernCamera/releases/tag/v1.0.2 It's 4am here, I think I'm gonna go get a little rest. 💤
-
@Turnstyled Yes, I saw in a YouTube video that there was that issue. I'm going to see about hiding it when the UI is minimized.
-
@Haljackey While I'm working on this, you may actually get easier screenshots in any scenario by using WindowKey + G to invoke the Xbox Bar and clicking the camera widget, which can take screenshots.
-
I'll work on this to get it fixed asap.
-
@Turnstyled Thank you! I'll be entering this as a bug report. =)
-
@hugues aroux Yes the drawing did help. You want a 'lock angle' modifier. So that wherever you're currently at, you can jump to a locked Maxis-camera to the nearest possible location but stay mobile. Yes I can work on that. In fact, the gears are already turning!
-
@hugues aroux Forgive me, I'm trying to wrap my head around what you'd like - if I misunderstand please correct me. It sounds like you prefer the classic 4-angle rotation but still want to keep the smooth zoom. Because the "Pan & Tilt" feature essentially replaced the classic rotation, enabling the classic mode would mean disabling Pan & Tilt. Thinking this through, I see two potential solutions: A settings toggle: I could add an option to the settings menu to disable Pan & Tilt, effectively restoring the classic 4-angle rotation. However, I would need to test how this behaves at extreme high and low zoom levels. It might alter the "usual" camera angles and introduce a whole new set of variables. A modifier key: As you suggested, I could add a modifier (like the SHIFT key) to activate the classic 4-angle rotation on the fly. This is entirely possible, but again, it might create strange camera angles at the zoom extremes allowed by the modern camera. These are just my initial thoughts, and I haven't tested these interactions yet. Let me know what you think, and I'll start experimenting with this soon.
