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pedroseabramedeiros

I'm creating a new city-building game with a powerful Building Creator tool

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That look awesome ! SC3K 45¤ iso view with SimCity 4 new free 3D view possibility may be personal preference. None bat creator a editor with SC3K  level will greatly help. Steam cloud a structure with offline plug-ins and saves preferable for security ! Look forward to see morefeatures !

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That interface is delicious! And having roads with specialised lanes from the base game on would be akin to a pipe dream for the NAM Team; I know for sure that @Lucario Boricua would enjoy it enormously.

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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On 24/06/2025 at 10:30 PM, pedroseabramedeiros said:

Hi everyone,

For many, many years I visited Simtropolis regularly, always hoping for that one announcement: “SimCity 5 is coming!”
Like many of you, I was deeply inspired by SimCity 3000 and SimCity 4 — and like some of you, I was also disappointed by the direction the franchise took afterward. For years, I dreamed of a game that could bring back that spark... and now, I'm trying to build it myself.

Incrível. Really hyped and looking forward for more

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*;)

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Wow, that’s amazing! I love that your project brings something new to the genre instead of just trying to be one more of the same. Congrats on the work! I followed you on Instagram and added it to my wishlist.

Boa sorte!

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Imagem

"If you fall I'll be there"
                     -The Floor

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Awesome work so far. Creating my own buildings in such a way and making differences on networks like placing trees and stuff like that - that is something I've always been dreaming of. Keep up the good work!

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11241036 Lotting/Modding Thread - Support for all of my uploaded plugins

Visit my CJ Maxiland, where I'm taking on an enlarged version of Timbuktu!

 

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    On 27/06/2025 at 6:27 PM, kschmidt said:

    That look awesome ! SC3K 45¤ iso view with SimCity 4 new free 3D view possibility may be personal preference. None bat creator a editor with SC3K  level will greatly help. Steam cloud a structure with offline plug-ins and saves preferable for security ! Look forward to see morefeatures !

    Thanks a lot! I’m aiming to combine the best of both worlds — that SC3K charm with more modern flexibility. Steam Cloud and offline support are definitely on my radar too. Glad you’re following along!

     

     

    On 27/06/2025 at 7:01 PM, matias93 said:

    That interface is delicious! And having roads with specialised lanes from the base game on would be akin to a pipe dream for the NAM Team; I know for sure that @Lucario Boricua would enjoy it enormously.

    Haha thanks! Yeah, I’m trying to include more road customization options right from the base game. For the first phase of development, the road options are only aesthetic, but later they will have a simulation purpose.

     

    20 hours ago, JP Schriefer said:

    Wow, that’s amazing! I love that your project brings something new to the genre instead of just trying to be one more of the same. Congrats on the work! I followed you on Instagram and added it to my wishlist.

    Boa sorte!

    Thank you! I’m trying to create something that I've always wanted in a city-building game, so if I'm bringing something fresh to the genre means a lot. And thanks for the wishlist and follow — it helps a ton!

     

    17 hours ago, 11241036 said:

    Awesome work so far. Creating my own buildings in such a way and making differences on networks like placing trees and stuff like that - that is something I've always been dreaming of. Keep up the good work!

    Appreciate it! Custom building creation and detailed street-level tweaks have always been my dream too. Later on, I'll think of new ways of making streets even more unique. More to come soon!

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    3 hours ago, pedroseabramedeiros said:

    Hope you like it

    Oh, excellent! So the economic "destination" of a building can be changed during the game!??

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    What is good when you have nothing to say is that you can always pretend to listen. Anyway it does not prevent to think!

    >> My little plugins contribution << -- >> Depot | Fabrik | Testing <<

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    20 hours ago, hugues aroux said:

    Oh, excellent! So the economic "destination" of a building can be changed during the game!??

    Yes, each building can have multiple uses, and you can change them at any time.
    You can assign residential zoning to an entire building, but different residential wealth levels ($, $$, $$$) will naturally occupy different parts of it. For example, higher-wealth residents ($$$) will prefer the top floors, while lower-wealth ($) residents might settle on the lower floors, closer to shops and street activity.

    16 hours ago, ohdude said:

    @pedroseabramedeiros Any night option? diagonal and curved streets? railways? roundabouts, etc?

    Yes, they're planned for the future.
    I'm currently only considering the night mode, though, since it would essentially require duplicating every visual asset in the game.

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    Wishlisted! Are you working on it all by yourself? Thats really impressive, especially considering you just said you started on it last year.

    Are we going to see mixed-use buildings like in CS2, with shops on the ground floor and residential units above? EDIT: yes, we are *:ohyes: just now i noticed it in the third picture.

    Also, are you considering to implement tourism-related mechanics and things like hotels, leisure activities, plazas, landmarks, and so on?


      Edited by cirobtorres  
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    Hey, great job, looks great overall!

    My feedback (in my opinion):

    • The 45 degree camera angle is pretty boring, if you went with a different angle it would be a lot more appealing to look at.
    • The style is pretty intense for my eyes, there's so much sharp detail. I'd look for a way to soften the look somehow.
    • I think the secondary roads, cars and parking lots are the weakest part of the presentation. There's something wrong and a bit artifical in how they look, they don't match the rest of the game. Improving that would make a big difference for me.
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    The optics look amazing.  I know I'm a total wet blanket for asking this, but --- are there plans for a non-Steam affiliated version?  

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    On 10/07/2025 at 10:06 AM, cirobtorres said:

    Wishlisted! Are you working on it all by yourself? Thats really impressive, especially considering you just said you started on it last year.

    Are we going to see mixed-use buildings like in CS2, with shops on the ground floor and residential units above? EDIT: yes, we are *:ohyes: just now i noticed it in the third picture.

    Also, are you considering to implement tourism-related mechanics and things like hotels, leisure activities, plazas, landmarks, and so on?

    I'm working by myself in my spare time (I work at an architectural office by day), but it's incredible how the game has evolved in the last year :)
    As I posted above, the game uses a vertical zoning system, where different uses can occupy the same building, creating real mixed-use neighborhoods.
    But I can say that in this first phase I'm working more on the city creating tools, and haven't done much yet on the city simulation mechanics... 

    On 10/07/2025 at 7:29 PM, Erasar said:

    Hey, great job, looks great overall!

    My feedback (in my opinion):

    • The 45 degree camera angle is pretty boring, if you went with a different angle it would be a lot more appealing to look at.
    • The style is pretty intense for my eyes, there's so much sharp detail. I'd look for a way to soften the look somehow.
    • I think the secondary roads, cars and parking lots are the weakest part of the presentation. There's something wrong and a bit artifical in how they look, they don't match the rest of the game. Improving that would make a big difference for me.

    Hey, thanks, Erasar, for your feedback! 

    - As it is a 2D isometric game with pre-rendered graphics, to change the camera angle, I would have to recreate one year of game assets creation, so I think maybe in a future game :)

    - I see that there is a lot of stuff going on with a lot of details, maybe it's too much for some people, but it's exactly what I was planning when I first started the game, to create real, vibrant city graphics. That is still a lot of things to improve though..

    - I agree with you, I still need to work better, not only on the secondary roads, but on the whole street system!

    On 16/07/2025 at 1:59 AM, ezst said:

    The optics look amazing.  I know I'm a total wet blanket for asking this, but --- are there plans for a non-Steam affiliated version?  

    At the moment, I'm only planning to release on Steam first. It's the first time I created a game, so I have to go slowly to see how things work. But why the Steam a bad place to release the game? You're not the first one who said that, and that keeps me thinking...

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    Looks pretty good. Very impressive you did this all by yourself!

    I am going to say a few things, and I hope you don't take them the wrong way, I would love to see this game succeed:

     

    I am worried about a few things here:
     

    1. We need 30 degree and 45 degree roads (know you said you were working on 45, but really we also need 30 degree roads). Without them I can't get behind it this game. That's what ruined CityState - even though the graphics were good etc. only 90 degree roads is an instant no from me.

    2. It doesnt appear as though roads can be elevated, which would be restrictive and really hurt the game.  Are there bridges/tunnels planned?

    3. On your Steam page it looks like the city is being plopped. I am not really seeing a simulation and buildings are being edited on the fly.  I would prefer the building editing tool to be separate from the game, and assets can be selected for play in certain games, but not editing during the game if this makes sense.

    Buildings should grow, not be plopped/edited by the player in the game.  Procedural floor growth would be absolutely fantastic, but should be part of the simulation.

    4. Is the map just kind of blank in the beginning and you add onto it? I would prefer maps that are all there in the beginning.

    5. Looks like a similar mistake that was made in Cities Skylines- where there are way too many tall buildings for a city that isn't that large. I would be very careful to have enough urban and medium density sprawl before taller skyscrapers start appearing.  This of course means maps should be fairly large, or like in SimCity4 where regions can be built from maps.

     

    The best thing about your game here though is it seems like you're trying to have the player base build the buildings.  Is there a way to share the buildings with other players and allow people to download them?  I feel like you should just create the framework and editing tools- the zoning types etc. and the player base can make most of the models for you (even though your building models look very good)- you have some base models, but that should be the game mostly- other people creating and uploading their own attributes.

     

    Ideally- building growth is procedural, and by floor- so you could have many different buildings created out of say 3 different floor types... or 1, or more.. you already kind of have that modeled it appears, just not the procedural growth part.

     

    Good luck with this, but I think the road angles and flexibility will be your biggest hurdle. 

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    I looked through this topic and looked on steam and it looks amazing! Exactly the city builder game I was looking for. I'm looking forward to playing this game *:D

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