-
Content Count
93 -
Joined
-
Last Visited
-
Most Liked
1
asasnat last won the day on
October 16 2021
asasnat had the most liked content!
View Past Leaders
Community Reputation
216 ReliableAbout asasnat
-
Rank
Senior
Recent Profile Visitors
-
Oh my goodness gracious. I've wanted this for so long. And it's finally here! I hope this paves the way for reinsertion of modified sprites in the future.
-
Show us what you are working on in SimCity 3000!
asasnat replied to SimCityHawk's topic in SimCity 3000
@Quelquechosedautre I'm sorry but what is orthniscelidophobia? I can't even find a mention of that on Google - closest I can find is ornithophobia (fear of birds), which considering the complete lack of birds I highly doubt that image would trigger.- 212 Replies
-
- 1
-
-
- simcity 3000
- sc3000
-
(and 2 more)
Tagged with:
-
Show us what you are working on in SimCity 3000!
asasnat replied to SimCityHawk's topic in SimCity 3000
PlazaLandia [image temporarily hidden]- 212 Replies
-
- 2
-
-
-
- simcity 3000
- sc3000
-
(and 2 more)
Tagged with:
-
Show us what you are working on in SimCity 3000!
asasnat replied to SimCityHawk's topic in SimCity 3000
Plazaville Moth Lake Airport, named after the nearby Moth Lake. CJ coming soon[tm]- 212 Replies
-
- 4
-
-
- simcity 3000
- sc3000
-
(and 2 more)
Tagged with:
-
-
Some of the advisor message links for buildings (mainly the generator ones) cause the red arrow bug. I'm assuming that's just an effect of the mod's extreme modularity - is that right? My answer is probably hidden somewhere in this thread, but it's too much for me to skim through.
-
The Future of SC4 Modding: The Matter of Digital vs. Disc, and Windows vs. macOS in the DLL Era
asasnat replied to Tarkus's topic in SC4 Modding - Open Discussion
NAM DLL ( ) accomplishes diag streets and disabled autoconnect, as well as street tunnels. I don't see why it wouldn't be possible to make RHW tunnels as well. No comment on adjacent bridges or NC streets/OWR. -
Game framework compatible DLL loading (and other modding discoveries)
asasnat replied to simmaster07's topic in SC4 Modding - Open Discussion
I hope this is not considered necroing but I don't think it would've worked that way. The stream effect can "jump" into the air if it goes down a slope that is too steep. We all know Maxis developers were hardcore when designing SC4, but I don't think even they would be hardcore enough to take jumping rivers/streams into account for the hydrology/erosion simulators. This may sound silly, and admittedly I don't have much to prove this, but I think for the water/stream simulation they were going for something more akin to the lava spewed out by the volcano disaster, which flows and pools in a realistic manner (at least until the disaster ends and the lava magically vanishes; realism is my passion). Features like these, and the possibility that we might never get to see them work in the way Maxis envisioned, make me want to create my own city builder, implementing all such features. Maybe some day... -
Game framework compatible DLL loading (and other modding discoveries)
asasnat replied to simmaster07's topic in SC4 Modding - Open Discussion
Oh, I recognize that one. Accidentally found it when playing around with Cori's LUA execution thingamajig! I didn't think it was the originally intended river tool, because I couldn't bridge over it (although that's probably just a limitation of having to spawn the effect in manually by using cheats or scripting) EDIT: Another thing. Unused parameters in the terrain tuning INI file suggest that water streams would pick up sediment from the ground, turning a different color. As it goes further downstream, it would deposit it back into the ground, leading to slow, gradual, hydraulic erosion. I wonder if this would work with the stream effect? -
Game framework compatible DLL loading (and other modding discoveries)
asasnat replied to simmaster07's topic in SC4 Modding - Open Discussion
SimCity_1.dat includes three unused God mode tools: Spring, Rainfall and Lake. They allow you to place bodies of water above sea level. Teirusu's mod enables Rainfall and Lake. Unfortunately the water that you place down is completely stoic and doesn't save. Also, the Spring tool isn't enabled because it doesn't work. I was looking at November 2002 preview footage when I noticed an above-sea-level body of water being placed: Not only that, you can clearly see it sloshing around as more water is added - kind of like how Cities: Skylines simulates bodies of water. Would it be viable (or even possible at all) to locate the code that handles the water physics and enable it with a DLL? Assuming - of course - that there isn't an option somewhere deep in the .dat files that needs to be ticked to enable it, or that the code for this is even present in the final build at all. Sorry if this is the wrong place to talk about this. I noticed the water physics at 3:00 AM while discussing SimCity 4 prerelease footage and have no idea where to talk about this. We can make this a separate thread if the admins so desire. -
Video of SimCity 4 in its beta glory!
asasnat replied to Neil_Fairbanks's topic in SimCity 4 General Discussion
Noticed a peculiar detail at 0:24 - you can see the player placing down an above-sea-level body of water, presumably using one of the axed God mode water brushes. Since this is a very late preview, with the game releasing only 2 months after, I'm optimistic that the necessary code for this is still left in the game, but is disabled. -
I once found this peculiarity when puruising through "SimCity_x.dat" files. I tried enabling it but with no results. Glad to see you managed to get it working (for the most part)!
-
I used to hear about being able to see trash when garbage is at capacity, but never actually saw it in game.
-
Interesting. My parks never have any workers commuting to them. Anyway, "Ma, these veggies taste plasticky..."
