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    As of May 30th, ... all Scoty and WestWind files have been restored... only a few ZIP files that appeared throughout this thread remain to be reloaded... I'm waiting to see if CB can provide us with a reloading tool from "My Attachments" or some other solution...

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    What is good when you have nothing to say is that you can always pretend to listen. Anyway it does not prevent to think!

    >> My little plugins contribution << -- >> Depot | Fabrik | Testing <<

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    On 6/13/2026 at 1:29 PM, hugues aroux said:

    WestWindTram 

    holy moly!  That is incredible!  But are they re-textures of existing functionality, or entirely new puzzle-pieces/functionality for the NAM?

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    @Kel9509 .. As with my WWStreets plugin or my SAMs, this plugin aims to cover the entire GLR Network - new textures ! - of the NAM of course! I modified only one NAM file to allow for more variety (I played with the existing ones) and a couple of graphical tricks (alpha layer) to allow players who are proficient with GoFSH to adapt it to their environment (paving and grass). ..I may need to modify the "Paths" ... and I need to see how I can manage the catenary (T21s).

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    What is good when you have nothing to say is that you can always pretend to listen. Anyway it does not prevent to think!

    >> My little plugins contribution << -- >> Depot | Fabrik | Testing <<

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    On 6/14/2026 at 12:29 AM, hugues aroux said:

    WestWindTram 
    It's not that I'm reaching the end, ... noooo, ... but I'm getting closer! *;)
    You will find it on my Drive [ WWTram_0-1-49.zip ] .. Package (TEST !) of my WestWind version of the GLR network. 
    For those who haven't been following, this includes the two network variants (Drag) and the two additional variants, with pieces for (NAM) TIR, TOR, TOS for WWStreets (often called TIS), and TIA. It also includes various "Puzzle" pieces, texture coverage for Lots (SFBT, NAM, Tyberius, Cogeo, etc. – if I've - certainly - missed any, please let me know with ref'), and the four tunnel entrances. It also covers intersections with other networks (SAM variants) ... (Choose your road option: Europe or USA >> z_EU or z_US !).

    Coming soon (+- *;))... all the tweaks you suggest, the associated T21s, the version for SENT, and maybe some options ...

    6a2d8ea899ef4_Capturedcran2026-06-13182713.jpg.527fa662aa5796cb47c9c2f41cfb52d0.jpg

    I cannot conclude today without specifying that it would have been much longer and more tedious (another word comes to mind *:P ) without the preparatory work that Rivit has done! 
    And yes Ron and Phil, I've often thought about... river textures... By Esus, ooh yessss ... he he... afterward...!

    They are looking great!
    and if you're open for feedback, I feel like the lines on the tram track is a bit hard to see, making it looks like streets instead.

    also, can't wait to give it a try in my city! :D 

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    I play SimCity 4 and make videos of it.

    Youtube: Saus Tartar

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    14 hours ago, Kel9509 said:

    holy moly!  That is incredible!  But are they re-textures of existing functionality, or entirely new puzzle-pieces/functionality for the NAM?

    I did say the exact same, after seeing. Holy moly! That i just amazing. 

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    On 01/02/2026 at 8:03 PM, CorinaMarie said:

    I may be in way over my head @hugues aroux, but couldn't you take a copy of your Detroit street textures and do a mass rename of the last two (or is it first two?) hex digits of their IIDs so they become SAM 3 or SAM 4 overrides and then they would automatically marry up with all Japanese T21s which are already coded for 3 and/or 4 in the mod @EastChapel is using?

    A bit late to the party, but absolutely you could do it the other way around. Re-ID a SAM override rather than the T21s. Indeed the power poles and some other props are added to SAM 3/4 by the Japanese mod. Although it covers many base game networks too. 

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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