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MegaMiku

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About MegaMiku

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  1. Awesome work, the only things I have to say is that the GPU fixes you wrote down only are applicable to windows, getting a dedicated GPU to run a specific program over the integrated graphics is much more variable than windows on linux, I had to deal with this myself. I didn't include this in the guide because I felt like it was out of the scope but I believe now it would be a good time to try and explain it some more. Drivers on Linux should be installed from your distro's package manager as those are confirmed to work on your distribution and have been vetted. As for actually running games on a dGPU there is a technology called PRIME which basically allows for offloading rendering to another GPU. Prime should work on all GPUs (AMD, NVIDIA, Intel). Once it is installed, the most simple and straighforward way to run it is to put in prime-run For SC4 this can go in the steam launch commands but for the dgVoodoo 2 control panel, you'll want to open up a terminal in the location where the exe is located, and run something along the lines of prime-run wine dgVoodooCpl.exe to get the discrete GPU to show up as an adapter. But I figure the GPU fixes should be updated for this, at least this time around, there is only really one way to do it for all three, there are other rendering methods available but none of them work for all three.
  2. That would be much appreciated if you can assemble that package!
  3. Awesome, Ive been trying to find that version since I did find some reports that 81.X versions were working but I couldn't find any links to get a copy. As for the steam command, I tried that on my desktop and laptop and that didn't work so I resorted to winetricks. So I can't vouch for the functionality of that but I can add in a new section to include this.
  4. On it, looks like the original github page no longer offers the compiled releases for some reason, so I'll update the post with this new link, thanks for the heads up!
  5. Glad you were able to figure it out in the end! I should mention that the ddraw.dll option doesn't show up in the library menu, but the dll is actually there in the wine libraries, its just not listed adding in the ddraw.dll entry manually will override WINE's own ddraw.dll and get dgVoodoo 2 to run.
  6. Should help yes, I was able to run SC4 on my dedicated GPU instead of my integrated GPU with dgVoodoo 2 with notable performance improvements and less stutter at the more zoomed out levels. You might need to use the GraphicOptions.dll to make sure SC4 uses the DirectX renderer.
  7. This guide is for Linux users who are trying to get dgVoodoo 2 work on WINE and Proton through Steam. The instructions are intended for Steam users running SimCity 4. Before starting, make sure to download (and install if needed) the following: Working installation of WINE, Winetricks, and Protontricks you can get these through your package manager of choice. A copy of dgVoodoo 2_79_3, this is because newer versions of dgVoodoo 2 do not work on WINE as reported in this thread, you can get this version from here. You now should have everything you'll need for the rest of the guide. Open and extract your dgVoodoo2_79_3 file, in here you'll want to open up these two folders. From MS Look for the x86 folder and copy all four dlls into your SimCity 4 apps folder. Then for the Cpl folder look for the x64 folder and copy and paste dgVoodooCpl.exe to SimCity 4's apps folder. Then lastly copy the dgVoodoo.conf file into the apps folder as well. Now launch Protontricks, and look for SimCity 4 Deluxe: 24780 and select it. Select the default wineprefix then run winecfg. Once in winecfg, select the libraries tab. Then add the following overrides: D3D8.dll, D3D9.dll, DDraw.dll Then click apply and OK. That's it for configuration within wine. Now all that is left to do is set your dgVoodoo 2 settings as usual, if you need more information on how to setup dgVoodoo 2, just refer to this thread. Following all those steps you should now have dgVoodoo 2 working in SimCity 4 on your Linux distro of your choosing. Happy modding and building!
  8. Introduce Yourself Here!

    Hello folks! Recently got back into my city builder bit again and decided to grab a copy of SimCity 4 from steam, and wanted to see how things changed since 2011. Wow! Things sure have changed since then, NAM is now on beta 50, theres a whole full 3D camera mod for this game, a mod manager?! and a whole new mod for managing RCI demands. Quite the shock to see how much has developed in the decade and a half since I last played this game. More than anything else though, I'm happy to see this community still going strong even after Cities Skylines' release and the general passage of time. Looking forward to getting back into my all time favorite city builder with a whole lot more to explore this time around it seems Anyhow, another thing for me is that in that decade, I went from knowing nothing about game development to getting a good bit of experience about, and I'm interested in learning about creating mods for this game, not before having fun exploring everything thats changed since then. With all that said, finally happy to get on these forums after all this time.
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