Jump to content
Ulisse Wolf

Let's write our own SC4 Building Styles

Cyclone Boom

Note:
Feel free to post your Custom Tileset city scenes in the Showcase topic:
Show us your additional building styles!

Message added by Cyclone Boom

225 posts in this topic Last Reply

Highlighted Posts

  • Original Poster
  • Posted:
    Last Online:  
     
    11 hours ago, Kel9509 said:

    Also, I was wondering overall the status of this project and the standard Community styles.  Has there been enough time for some consensus?

    Unfortunately, not yet as many styles are still debated. Excluding the Maxis styles, consensus has only been reached for the futurist style and Eastern Europe

    So here is the fourth draft of community styles adding the Rural and East Asia W2W styles. The Mediteranean and Tropical styles have been merged while the Northern European style has been removed.  

    Please comment if it is okay with this draft because if there is no response by October 2 we use tacit consent from the community and we can develop the UI mod so we can officially open modding of the additional styles

    0x00002000 - Neoclassical (Chicago 1890)

    0x00002001 - Art Deco (New York 1940)

    0x00002002 - Postmodern (Houston 1990)

    0x00002003 - European Contemporary (Euro-Contemporany)

    0x00002004 - Mediterranean & Tropical

    0x00002005 - Art Nouveau

    0x00002006 - Eastern Europe

    0x00002007 - Rural

    0x00002008 - Middle East & Africa

    0x00002009 - European W2W

    0x0000200A - American W2W

    0x0000200B - American Contemporany

    0x0000200C - East Asia

    0x0000200D - East Asia Contemporary

    0x0000200E - East Asia W2W

    0x0000200F - Futuristic

    • Like 5

    Federal Republic of SiculiaFederal Republic of Sonora

       Ain Member  Wiki

    NAM Team - Co-developer of Pedestian Revolution Mod - Railway Department (Hybrid Railway | HRW Expert) - MTA Member - BAT Creator

    Ulisse Wolf YouTube Channel - Ulisse Wolf Mastodon Profile

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    2 hours ago, Ulisse Wolf said:

    Please comment if it is okay with this draft because if there is no response by October 2 we use tacit consent from the community and we can develop the UI mod so we can officially open modding of the additional styles

    I don't care. I already have my own! *:golly:

    If you don't spoil or hard-code these styles to the BAT's already uploaded to this site, you are free to go!


    The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

     

    My city journals! *:read:
    - SimCity: Tribalism - seven urbanization concepts clashed together
    Saving Magnasanti... - the most depressing city in history being revitalized

    Also worth checking...
    - "TMC's Drawing Board" - my city designs and plans.
     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    10 hours ago, CorinaMarie said:

    I'm sure we'll be able to visualize this once having it open on screen, but if you have a chance a mock up picture would go a long way to making it feel more intuitive when CB's ready to do the actual tweaking.

    Cori-Boom-style-control-with-auto-histor

    I am in the process of updating the More Building Styles DLL to support that button location, the code was written with the assumption that the optional check boxes would be placed in the same part of the UI as the style check boxes.

    Attaching the modified UI file: CoriBoom ui with auto-historical.zip

    • Thanks 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    14 minutes ago, Null 45 said:

    Attaching the modified UI file:

    Cool. That works well as a proof of concept mock up.

     

    17 hours ago, Kel9509 said:

    As I see things, the checkbox might appear next to the "Build All Styles at Once" selection, in a column aligned above the year selection.

    Now that I've re-seen the image, your explanation makes perfect sense.

    CB tells me he's creating a polished release version and I'll post a preview of it in a little while.


    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    4 hours ago, Null 45 said:

    I am in the process of updating the More Building Styles DLL to support that button location, the code was written with the assumption that the optional check boxes would be placed in the same part of the UI as the style check boxes.

    I didn't realize the location of the button would require more modding.  I thought it could be added anywhere in the UI.  Sorry about that.  It was just an idea where it could go, given the structure of the interface.

    3 hours ago, CorinaMarie said:

    Now that I've re-seen the image, your explanation makes perfect sense.

    CB tells me he's creating a polished release version and I'll post a preview of it in a little while.

    That's great!  

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    45 minutes ago, Kel9509 said:

    I didn't realize the location of the button would require more modding.

    CB can put the button anywhere in the UI, but if the DLL has to look in an exact location then the UI should be completed first.

     

    Some RL stuff came up, but here's a draft showing our idea and with a sample for another potential checkbox (if it'd ever be possible).

    Auto Hysterical - CB Draft.png

    • Yes 1

    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    10 hours ago, Ulisse Wolf said:

    Please comment if it is okay with this draft because if there is no response by October 2 we use tacit consent from the community and we can develop the UI mod so we can officially open modding of the additional styles

    I'm so glad you're doing your best to organize these efforts, since it's so important.  I think this is a great idea and so far has been well executed with a lot of community input.

    As for the list, I am not an art guy, and some of these terms in your list are confusing to me.  But I've seen a lot of lots on this website and elsewhere.  When I think of this list, I'm thinking of trying to categorize lots that already exist and can be downloaded now.

    I was comparing your list from v3 and v4.  I like the addition of East Asia W2W, although I wonder if that's really just the same as East Asia Contemporary.  If I had to make a hard choice to free up a slot, I'd drop East Asia W2W and combine it with East Asia Contemporary.

    I really miss the inclusion of a style for North Europe, since I think there are a ton of lots that would fit that style as it's semi-W2W, but also not as modernish.  I'm thinking those Dutch and German lots that really need a distinct larger style for them.  I would definitely add that back.

    What happened to Paris?  Is that Art Nouveau?  There are so many Paris lots that I'm surprised it was dropped. If "Art Nouveau" includes the Paris lots, that's fine.  If not, I'm not sure what lots would be included there or where the Paris lots would go.

    For "American Contemporary", would that be the same as the Postmodern Houston style?  Again, if I had to make a hard choice, I might drop that and maybe propose renaming the Maxis standard style Postmodern/American Contemporary.

    So if you drop East Asia W2W, and American Contemporary, that frees up 2 slots for North Europe and Paris, or possibly another style that better suits those lots.

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    1 minute ago, CorinaMarie said:

    Some RL stuff came up, but here's a draft showing our idea and with a sample for another potential checkbox (if it'd ever be possible).

    So basically have an option to cut out the need to use the growify DLL/cheat when plopping? That should be doable.

    The one with that issue is I would need some way to automatically determine what zone density to use for the lot. The growify cheat requires on the user to specify that information. Although, I am not sure that the zone density would really matter from a simulation perspective.

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    12 minutes ago, CorinaMarie said:

    Some RL stuff came up, but here's a draft showing our idea and with a sample for another potential checkbox (if it'd ever be possible).

    WOW!

    • Like 2
    • Yes 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    1 minute ago, Null 45 said:

    The growify cheat requires on the user to specify that information. Although, I am not sure that the zone density would really matter from a simulation perspective.

    Wouldn't it be possible to just run them all like once a month if the checkbox is checked? (Like in the same way if the player typed each cheat one by one into the box.) Then when peeps are not aplopping, they'd uncheck it to cut down on CPU usage.

    Btw, we weren't really suggesting it was needed, but it just looked like a good way to divide up the UI and then that spot was just begging for something to fill it. *;)

    • Like 1
    • Thanks 1

    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    2 hours ago, CorinaMarie said:

    Wouldn't it be possible to just run them all like once a month if the checkbox is checked?

    That would actually be more work for me and SC4. I am already listening to the message SC4 fires when the state of any lot changes, the auto-historical code runs on any grown or plopped lot as it transitions to the Activated/Occupied state (lot state 3).

    It also still wouldn't solve the problem of what zone density to assign a specific plopped lot when growifying it.

    Edit: I figured out how to solve the zone density problem, I can just pick the first supported density in the LotConfigPropertyZoneTypes field.

    • Like 2
    • Thanks 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    8 hours ago, Null 45 said:

    Edit: I figured out how to solve the zone density problem, I can just pick the first supported density in the LotConfigPropertyZoneTypes field.

    Brilliant.

    • Yes 1

    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

    Share this post


    Link to post
    Share on other sites
    10 hours ago, Kel9509 said:

    I'm so glad you're doing your best to organize these efforts, since it's so important.  I think this is a great idea and so far has been well executed with a lot of community input.

    As for the list, I am not an art guy, and some of these terms in your list are confusing to me.  But I've seen a lot of lots on this website and elsewhere.  When I think of this list, I'm thinking of trying to categorize lots that already exist and can be downloaded now.

    I was comparing your list from v3 and v4.  I like the addition of East Asia W2W, although I wonder if that's really just the same as East Asia Contemporary.  If I had to make a hard choice to free up a slot, I'd drop East Asia W2W and combine it with East Asia Contemporary.

    I really miss the inclusion of a style for North Europe, since I think there are a ton of lots that would fit that style as it's semi-W2W, but also not as modernish.  I'm thinking those Dutch and German lots that really need a distinct larger style for them.  I would definitely add that back.

    What happened to Paris?  Is that Art Nouveau?  There are so many Paris lots that I'm surprised it was dropped. If "Art Nouveau" includes the Paris lots, that's fine.  If not, I'm not sure what lots would be included there or where the Paris lots would go.

    For "American Contemporary", would that be the same as the Postmodern Houston style?  Again, if I had to make a hard choice, I might drop that and maybe propose renaming the Maxis standard style Postmodern/American Contemporary.

    So if you drop East Asia W2W, and American Contemporary, that frees up 2 slots for North Europe and Paris, or possibly another style that better suits those lots.

    I really like that idea for East Asia W2W style

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    15 hours ago, Kel9509 said:

    I was comparing your list from v3 and v4.  I like the addition of East Asia W2W, although I wonder if that's really just the same as East Asia Contemporary.  If I had to make a hard choice to free up a slot, I'd drop East Asia W2W and combine it with East Asia Contemporary.

    Based on feedback there was a heated consensus on the introduction of an East Asian W2W so it was introduced in the last draft. 

    15 hours ago, Kel9509 said:

    What happened to Paris?  Is that Art Nouveau?  There are so many Paris lots that I'm surprised it was dropped. If "Art Nouveau" includes the Paris lots, that's fine.  If not, I'm not sure what lots would be included there or where the Paris lots would go.

    Paris' buildings are classified as Art Nouveau and therefore the term artistic and architectural is used, which is a generic term and includes multiple buildings in different parts of the world

    15 hours ago, Kel9509 said:

    For "American Contemporary", would that be the same as the Postmodern Houston style?  Again, if I had to make a hard choice, I might drop that and maybe propose renaming the Maxis standard style Postmodern/American Contemporary.

    Post modernism and contemporary are different styles of architecture that developed in different eras. So they should be left separate. But if we all agree we can change the term European Contemporary and name it to Contemporary which includes European Contemporary, American Contemporary and in the case East Asian Contemporary (There are regional differences especially with that of East Asia) allowing two slots to be freed up and re-entry North Europe and another style

     


    Federal Republic of SiculiaFederal Republic of Sonora

       Ain Member  Wiki

    NAM Team - Co-developer of Pedestian Revolution Mod - Railway Department (Hybrid Railway | HRW Expert) - MTA Member - BAT Creator

    Ulisse Wolf YouTube Channel - Ulisse Wolf Mastodon Profile

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    dumb question: how many styles did we find we could actually do? Cause I know part of the reason for the current list is to do with the window. But if we're limited to like 16 styles due to the coding logic, I totally get it. And icr where in this thread it was established how many we could do

    The reason for asking was cause Cori found we could add extra options to the window elsewhere, which makes me wonder if maybe we're able to add more styles later. Though, my goal isn't to just open the flood gates on the styles and let every player have their own, lol


    I'm the guy who leaves 5 page essays as comments >.<

    "I thought of the tornado as a huge, eager, but destructive dog." ---Ocean Quigley

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    20 minutes ago, Ryuu Tenno said:

    Cause I know part of the reason for the current list is to do with the window.

    The window is the source of the 32 style limit, there may also be a practical limit on how large you can make the window. That is also the main reason for the 16 style split, that way the standard window can have 16 public community styles (4 Msxis and 12 community-developed) with the remaining 16 free to be reassigned to any other public or private style ranges the user wants.

    The extra buttons CB was placing outside the style panel are not styles, they are control options that the More Building Style DLL implements.

    • Like 3

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Ah, okay, so, 32. Forgot that, lol.

    But my thought was realizing we could mess with the style selection window a bit, as I was remembering the DAMN/DAMN Manager mods, where we had access to arrow buttons. These basically would let us flip through pages of styles as we'd like. Granted, not entirely clear on the implications of this, but for sure, if this concept worked, we could potentially allow for images per style to let people get a preview of what they've selected. And in theory if people wanted to add more after the default styles are done, they could do so without sacrificing a ton in the process.

    Cause I know there was a concern regarding some of the Euro styles vs the general W2W styles. And I figured this would work as a great way around it for some people. Again, this would have to be sometime after all the agreed upon default styles are taken care of.

    • Like 1
    • Thanks 1

    I'm the guy who leaves 5 page essays as comments >.<

    "I thought of the tornado as a huge, eager, but destructive dog." ---Ocean Quigley

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
    Currently: Viewing Topic: Site Suggestion Box
     

    I don't think the Maxis tilesets should be changed. First, they already exist and are already used by all content. Second, those tilesets already cover all buildings, except for very very specific regional buildings. For example, the Houston 1990 and Euro-Contemporary tilesets already contain Japanese buildings. The Chicago 1890 tileset already includes second empire (the style of Paris) buildings and even includes the Palais Garnier opera house. Early on the community started putting things in the wrong tilesets and some of those choices stuck (putting historical European styles into the Euro category), so it seems like things don't fit that easily, but they do. SimCity 4 represents a post industrial revolution setting where things like roads and water exist, and since then almost all buildings around the world have followed global design trends. So we should keep the 4 Maxis tilesets as they are, all buildings should be put into their correct Maxis tileset(s), and then they can have whatever other more specific tilesets added.

    I also think that the way Maxis conceptualized the tilesets makes sense. Trying to give tilesets specific style names is very rigid and limiting (how to fit every building into a small number of styles?). And not many players have enough knowledge of styles to know which ones to select, and most custom content creators don't know enough to give their buildings the correct style either. Instead, Maxis grouped styles from certain eras together, and gave them names of iconic cities which evoked those styles. Most people don't know the difference between an art deco or neo-gothic skyscraper, but everyone has a strong mental image of "New York 1940".

     

    Morgan R's article was already linked to earlier but it's worth linking to again because he does a good job of explaining the different styles each tileset includes.

    I do disagree with him a little bit on the interpretation of Houston 1990 and Euro-Contemporary. Most of this disagreement comes from the fact that Maxis was not consistent in how it used these tilesets, which has created ambiguity. My understanding is that everything in Deluxe was meant for the base game, but they were running late, so some things were pushed back into the Rush Hour expansion. So the post war buildings might have been divided between the two tilesets arbitrarily.

    My interpretation of those two tilesets has been that Houston 1990 is for postmodernism (postmodern skyscrapers, but also mcmansions, fast food places like Taco Bell and Pizza Hut, postmodern mixed use residential, etc.) and corporate late modernism, the kinds of skyscrapers which still have modern facades but have a lot of embellishments and massings that don't have any theoretical or intellectual basis. Also, the more kitchy googie and atomic kind of buildings as well as roadside attractions.

    I have interpreted the Euro-Contemporary tileset as being European modernism, and later modernist movements which followed in its tradition, which continues to this day. So, international style, midcentury modern, brutalism, metabolism, high tech. I would also include most recent Chinese office skyscrapers and Dutch apartment buildings into this tileset even though they didn't exist when the game was made. I think they didn't follow the City Year format for this tileset because they couldn't think of a city and time which single-handedly evoked this group of architecture. The best I can think of would be "La Defense 2000" which wouldn't mean anything to most people.

     

    Anyway, it's hard to comment on the list so far because I don't know what kinds of buildings most of the proposed tilesets are supposed to be. It would be helpful to add a description of each tileset to the list.

    From my understanding the art nouveau tileset is supposed to be for the Paris BATs. When people think of Paris they think of Haussmann's Paris, which are second empire or beaux arts buildings, which peaked in 1870 but did continue for a while. This is what almost all of the Paris BATs are. Art nouveau is a very different (an early modernist) style which peaked around 1900. Some of the Paris BATs are art nouveau, and part of the mental image of Paris is art nouveau because of the famous subway stations. I would probably call this tileset "Paris 1870". I think a lot of the BATs will be put into this category more because they follow Haussmann building massings, and less because of their specific style. "Paris 1890" would also invoke things like impressonism and the Eiffel Tower and art nouveau, but I think it would be weird to have it have the same year as Chicago 1890.

    • Like 7
    • Yes 1

    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    7 hours ago, Ryuu Tenno said:

    But my thought was realizing we could mess with the style selection window a bit, as I was remembering the DAMN/DAMN Manager mods, where we had access to arrow buttons.

    That's not a bad idea if one wants to be prepared to create even more styles, past 32. I just think it might be a little confusing to have both the classic window and DAMN-style options. This will work of course. But might be confusing (especially for some of us OCD-types *:lol:).

    7 hours ago, Ryuu Tenno said:

    Cause I know there was a concern regarding some of the Euro styles vs the general W2W styles.

    I currently have 5 W2W styles in this 32-option window. It's a great progress already but I believe I could use even more space for W2W. And to do this without sacrificing any of the remaining 27 styles, would be terrific. Perhaps CoriBoom can make another UI with 48 checkboxes in a 3x16 arrangement? *;)

    • Like 2

    The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

     

    My city journals! *:read:
    - SimCity: Tribalism - seven urbanization concepts clashed together
    Saving Magnasanti... - the most depressing city in history being revitalized

    Also worth checking...
    - "TMC's Drawing Board" - my city designs and plans.
     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    8 hours ago, Ryuu Tenno said:

    But my thought was realizing we could mess with the style selection window a bit, as I was remembering the DAMN/DAMN Manager mods, where we had access to arrow buttons. These basically would let us flip through pages of styles as we'd like.

    The only built-in UIs I know of that do something like this are the MySim related ones (Select MySim, Select MySim Vehicle), I am not sure something like that is necessary for building styles.

    As far as I can tell, the MySim UIs with multiple pages appear to work as follows:

    • The full page has a specific number of icons.
    • When switching between pages the game updates the information for the chunk of data on that page.
    • For partial pages the game hides any unused icons.
    • Unused page numbers are disabled.

    The MySim UI also has some issues, at least with the vehicle dialog simply switching pages will change the user's selected car.

    The main issue I foresee with using something like that for building styles is that it would require creating an entirely new way to define the building style ids and names. Currently the style id is the check box id and the style name is the check box name. I also think that the numbered buttons that Maxis used in their UI needlessly complicates the hypothetical implementation, forward and back buttons should be sufficient.

    1 hour ago, TheMurderousCricket said:

    Perhaps CoriBoom can make another UI with 48 checkboxes in a 3x16 arrangement?

    The issue I see with this is that some languages may require more space to display the style names than English.

    • Like 3
    • Yes 1
    • Thanks 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    2 hours ago, Null 45 said:

    some languages may require more space to display the style names than English.

    Maybe we can use dynamic UI adapted to the content size (akin to flexbox) or even simpler, just change the arrangement size depending on language. For instance, both English have 3x16; German, due to longer words, could be 2x16. Korean, Chinese, and Japanese (do they really exist?) could've 5x16 due to shorter words, etc.

    • Thanks 1

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    This is the desciription of styles and the list was made taking into consideration all the content developed by the community over these 21 years so it is impossible to make a separation of styles using the Maxis method because there are too many varied contents so we have to adopt at least for the 16 styles of the community a mixed system based on art history and geography

    0x00002000 - Neoclassical (Chicago 1890) -> Neoclassical style refers to the revival of classicism and the appearance of the first skyscrapers. Buildings in this style uses classical elements and monumental style but at the same time looks inopportunely at modern building construction techniques. The time period is 1800 - 1919 (approx.) (Chicago 1890 refers to the First Chicago School and their style called Commercial Style but it is a purely U.S. style because in Europe there was still Neo Classicism, Art Nouveau and the development of early modern movements at the beginning of the twentieth century)

    0x00002001 - Art Deco (New York 1940) -> Art deco style concerns luxury and lavish and even gothic decoration while looking optimistically to the future through technological inovation and new materials. Skyscrapers but also medium density buildings are built during this period indicating the maximum urbanization taking place. The time period is 1920 - 1940 (approx.)

    0x00002002 - Postmodern (Houston 1990) -> Post modernism refers to all styles of architecture that have developed in the Western world driven by technological and capitalist progress. Buildings of this period use glass and steel but there are differences between Post Modernism US (Skyscrapers, mcmansions, shopping malls) and Post Modernism EU (Buildings of medium density, use of brick,glass and steel and decoration)  The time period is 1940 - 1990 / 2000 (approx.)

    0x00002003 - European Contemporary (Euro-Contemporany) -> The contemporary style includes not only European contemporary and its currents, but also U.S. contemporary and East Asian contemporary with their related currents. with skyscrapers of glass and steel but with an emphasis on distinctive shapes and colors. The style also includes medium- and low-density buildings, with special emphasis on environmental issues and technology becoming dominant in buildings. The time period is  1990 / 2000 (approx.) - today 

    0x00002004 - Mediterranean & Tropical -> This style of architecture identifies a set of styles that have developed in the Mediterranean area starting from the architecture of ancient Greece and Rome passing through the Byzantine, Medieval up to the Baroque period (with its tropical variant) up to the present day which includes the revival of the Mediterranean style and the modern buildings found in the Mediterranean and the tropics (Mainly Caribbean and South and Central America (Including Mexico))

    0x00002005 - Art Nouveau -> Art Nouveau is a style that encompasses only medium and low-density buildings that covers the height of industrial progress in Europe and its luxury. The style although developed in the same period as neoclassical actually does not recall classical elements but exalts new iron maetials and lavish decorations using stained glass. The Art Nouveau style although purely European spread widely in Argentina and to a much lesser extent in the US. The time period is 1860 / 1914

    0x00002006 - Eastern Europe -> Eastern Europe refers both to the pre-communist architecture of Eastern Europe but also to Soviet architecture with its three variants Constructivist architecture, Stalinist architecture, and Brutalist architecture. 

    0x00002007 - Rural -> This style includes the simple style that I found in agricultural areas, mountains, and even the old buildings of the far west.

    0x00002008 - Middle East & Africa -> This style includes all styles of architecture that developed in Africa and the Middle East.

    0x00002009 - European W2W -> The European Wall to Wall (W2W) style includes all buildings that are attached to each other with walls. This style is specifically for players who want a Wall to Wall development and includes only low and medium density European buildings of all eras that are compatible with Wall to Wall

    0x0000200A - American W2W -> The American Wall to Wall (W2W) style includes all buildings that are attached to each other with walls. This style is specifically for players who want a Wall to Wall development and includes only low and medium density American buildings of all eras that are compatible with Wall to Wall

    0x0000200B - American Contemporany -> See European Contemporary

    0x0000200C - East Asia -> The traditional East Asian style of architecture that includes low-density buildings and medium-density buildings.

    0x0000200D - East Asia Contemporary -> See European Contemporary

    0x0000200E - East Asia W2W ->  The East Asia Wall to Wall (W2W) style includes all buildings that are attached to each other with walls. This style is specifically for players who want a Wall to Wall development and includes only low and medium density East Asian buildings of all eras that are compatible with Wall to Wall

    0x0000200F - Futuristic -> We are in the future and we do not know whether the future will be cyberpunk, utopia or whatever, but we only know that technology is very advanced, cars fly, there are androids, and buildings do not follow the rules of architecture of the past, but we do know that the dominant type of buildings are skyscrapers.

    • Like 4

    Federal Republic of SiculiaFederal Republic of Sonora

       Ain Member  Wiki

    NAM Team - Co-developer of Pedestian Revolution Mod - Railway Department (Hybrid Railway | HRW Expert) - MTA Member - BAT Creator

    Ulisse Wolf YouTube Channel - Ulisse Wolf Mastodon Profile

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    13 minutes ago, Ulisse Wolf said:

    Tropical

    Does the tropics include countries like Indonesia or Malaysia? I don't know should these countries enter both tropical and (south) east Asia or one of them.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    5 minutes ago, Jidan said:

    Does the tropics include countries like Indonesia or Malaysia? I don't know should these countries enter both tropical and (south) east Asia or one of them.

    Indonesia or Malaysia are classified as East Asia


    Federal Republic of SiculiaFederal Republic of Sonora

       Ain Member  Wiki

    NAM Team - Co-developer of Pedestian Revolution Mod - Railway Department (Hybrid Railway | HRW Expert) - MTA Member - BAT Creator

    Ulisse Wolf YouTube Channel - Ulisse Wolf Mastodon Profile

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    18 hours ago, Null 45 said:

    The window is the source of the 32 style limit, there may also be a practical limit on how large you can make the window.

    18 hours ago, Ryuu Tenno said:

    Ah, okay, so, 32. Forgot that, lol.

    Wait! Hold up there. Y'all are making a decision based on a working draft from long, long ago when the only way to have other building styles was to use my hex editing trick in the save file.

    32 is not the actual limit of the building styles window panel. Sure, it looks like it in its current form, but we can make it bigger to hold, say, 64 (or maybe a bit more). All it takes is the tedious editing work of doing so. *;)

    • Like 1
    • Yes 1

    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    On 18/09/2024 at 9:32 PM, TheMurderousCricket said:

    I don't care. I already have my own! *:golly:

    If you don't spoil or hard-code these styles to the BAT's already uploaded to this site, you are free to go!

    Do you know that the buildings on STEX and SC4E will be updated to reflect the changes?


    Federal Republic of SiculiaFederal Republic of Sonora

       Ain Member  Wiki

    NAM Team - Co-developer of Pedestian Revolution Mod - Railway Department (Hybrid Railway | HRW Expert) - MTA Member - BAT Creator

    Ulisse Wolf YouTube Channel - Ulisse Wolf Mastodon Profile

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Great news. With the new version of the Mod DLL, we have introduced a Boolean OG that allows you to select W2W buildings at the push of a button. So it means we no longer need the W2W specific styles. Below is a new draft with the explanation of the styles. Where the ? means that I could not find a specific style. We also still need to decide whether to unify Europe Contemporary, American Contemporary and East Asia Contemporary into one style or leave them separate

     

    0x00002000 - Neoclassical (Chicago 1890) -> Neoclassical style refers to the revival of classicism and the appearance of the first skyscrapers. Buildings in this style uses classical elements and monumental style but at the same time looks inopportunely at modern building construction techniques. The time period is 1800 - 1919 (approx.) (Chicago 1890 refers to the First Chicago School and their style called Commercial Style but it is a purely U.S. style because in Europe there was still Neo Classicism, Art Nouveau and the development of early modern movements at the beginning of the twentieth century)

    0x00002001 - Art Deco (New York 1940) -> Art deco style concerns luxury and lavish and even gothic decoration while looking optimistically to the future through technological inovation and new materials. Skyscrapers but also medium density buildings are built during this period indicating the maximum urbanization taking place. The time period is 1920 - 1940 (approx.)

    0x00002002 - Postmodern (Houston 1990) -> Post modernism refers to all styles of architecture that have developed in the Western world driven by technological and capitalist progress. Buildings of this period use glass and steel but there are differences between Post Modernism US (Skyscrapers, mcmansions, shopping malls) and Post Modernism EU (Buildings of medium density, use of brick,glass and steel and decoration)  The time period is 1940 - 1990 / 2000 (approx.)

    0x00002003 - European Contemporary (Euro-Contemporany) -> The contemporary style includes not only European contemporary and its currents, but also U.S. contemporary and East Asian contemporary with their related currents. with skyscrapers of glass and steel but with an emphasis on distinctive shapes and colors. The style also includes medium- and low-density buildings, with special emphasis on environmental issues and technology becoming dominant in buildings. The time period is  1990 / 2000 (approx.) - today 

    0x00002004 - Mediterranean -> This architectural style identifies a set of styles that have developed in the Mediterranean area from the architecture of ancient Greece and Rome, through Byzantine, medieval, through the Baroque period, to the present day, which include the revival of the Mediterranean style and modern buildings found in the Mediterranean

    0x00002005 - Art Nouveau -> Art Nouveau is a style that encompasses only medium and low-density buildings that covers the height of industrial progress in Europe and its luxury. The style although developed in the same period as neoclassical actually does not recall classical elements but exalts new iron maetials and lavish decorations using stained glass. The Art Nouveau style although purely European spread widely in Argentina and to a much lesser extent in the US. The time period is 1860 / 1914

    0x00002006 - Eastern Europe -> Eastern Europe refers both to the pre-communist architecture of Eastern Europe but also to Soviet architecture with its three variants Constructivist architecture, Stalinist architecture, and Brutalist architecture. 

    0x00002007 - Rural -> This style includes the simple style that I found in agricultural areas, mountains, and even the old buildings of the far west.

    0x00002008 - Middle East & Africa -> This style includes all styles of architecture that developed in Africa and the Middle East.

    0x00002009 - Tropical & Latin American -> Includes all styles of achietetura that developed in the Latin American area (South America and Central America) in addition to Caribbean styles of architecture

    0x0000200A - North Europe -> Includes all styles of North Euorpean architecture 

    0x0000200B - American Contemporany -> See European Contemporary

    0x0000200C - East Asia -> The traditional East Asian style of architecture that includes low-density buildings and medium-density buildings.

    0x0000200D - East Asia Contemporary -> See European Contemporary

    0x0000200E - ???? -> 

    0x0000200F - Futuristic -> We are in the future and we do not know whether the future will be cyberpunk, utopia or whatever, but we only know that technology is very advanced, cars fly, there are androids, and buildings do not follow the rules of architecture of the past, but we do know that the dominant type of buildings are skyscrapers.

    • Like 4

    Federal Republic of SiculiaFederal Republic of Sonora

       Ain Member  Wiki

    NAM Team - Co-developer of Pedestian Revolution Mod - Railway Department (Hybrid Railway | HRW Expert) - MTA Member - BAT Creator

    Ulisse Wolf YouTube Channel - Ulisse Wolf Mastodon Profile

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    1 hour ago, Ulisse Wolf said:

    With the new version of the Mod DLL, we have introduced a Boolean OG that allows you to select W2W buildings at the push of a button. So it means we no longer need the W2W specific styles.

    The way this will be implemented is that each of the 7 building style groups (R, Cs, Co, I-R, I-D, I-M and I-HT) will have a W2W check box, similar to the auto-historical and auto-growify features.

    • Like 5
    • Confused 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    49 minutes ago, Null 45 said:

    The way this will be implemented is that each of the 7 building style groups (R, Cs, Co, I-R, I-D, I-M and I-HT) will have a W2W check box, similar to the auto-historical and auto-growify features.

    What if you want both W2W and regular style at the same time?  Is that possible? 

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    10 minutes ago, Kel9509 said:

    What if you want both W2W and regular style at the same time?

    Then you just would leave the W2W check box unchecked for that category, in which case the game will use its normal building selection algorithm.

    Share this post


    Link to post
    Share on other sites
    Guest
    This topic is now closed to further replies.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections