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SRS

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  1. Tenement 2

    I like both of these buildings. Are there any R$$ and R$$$ lots that can be added to the game that can develop for the same 3x7 high-density block size?
  2. Air Purification Plant

    This was working for me until I did a recent update (all the PEG, BSC, and other major dependency packs, et cetera). Now, it only seems like the first one of these that is placed works and subsequent plants have no effect. I tried moving this lot into the very last folder to load but that didn't fix the issue.
  3. In terms of gameplay, having to painstakingly plant tree seedlings may be the #1 annoyance I have with SimCity.
  4. ZhenHai Tower

    It could use some vegetation. It seems very stark with just concrete around it.
  5. City Lottery Ordinance

    Thank you for adding a new ordinance. More ordinances is one of my top wishes for the game. My guess is that the sociological data will show that lotteries are used by societies to reduce crime rather than increase it. The idea is that giving people an impossible dream of success, in a world stacked against them, will give them more of an outlet for their frustration than they would have otherwise. Plus, they are led to believe that they're helping education in the process — more than they're creating a new member of the wealthy class that's well above them. However, there is the side effect of an increase in crime, or at least standard of living decline, because some spend much more than they can afford on gambling, whether it is in lottery form or not. Overall, though, my hunch is that lotteries serve as a pressure relief valve. They help to keep the status quo because they give people the illusion of potential prosperity that can be more believable than promises of so-called "dreams." The point of all of that is that I'm not sure about having a 10% crime increase as part of the mod. Personally, I would lower the money benefit to $50 and not increase the crime. I also wouldn't increase the education because the money some parents blow on lottery tickets could have been used for their kids' educations. I know of that personally. For the wealthy who control culture, lotteries have no drawbacks. They're free money. edit: If crime and education could be localized in the game I would increase crime in R$ and C$ areas, reduce education in R$ areas, and reduce crime and increase education it in R$$ areas, reducing crime also in C$$ areas. R$$$ and C$$$ areas wouldn't be affected by lotteries at all. Since this level of control isn't available, I would leave the crime and education out of it. My view of lotteries fits with those of a statistician who wrote a book on them. He said they're a tax on ignorance.
  6. Black Books and Nifty Gifty

    "Get back in the worm!" "You know it's good when it has a polar bear on the cover, bleeding." "I'm mostly just living off of the mushrooms in my hair." "It's your duty-to-do!" "Are those real leatherbound pounds?"
  7. I know that opinions differ. However, trees don't add pollution in the game because they mimic the real world. If Maxis had added polluting trees to the game I'm sure that some would think that's fine for gameplay reasons.
  8. There is a mod that has had three threads (the first being the link to the mod and the other two being discussion): https://community.simtropolis.com/files/file/4408-my-sim-addon/ https://community.simtropolis.com/forums/topic/31049-adding-new-sim-faces-to-neighborhood/ https://community.simtropolis.com/forums/topic/71219-adding-new-sim-faces/ There hasn't been much discussion about it and I am wondering about a few things: 1) Someone said, in a different thread, that he used The Sims FaceLift to make new faces. The bitmap images that I was able to export using that aren't flat. Therefore, it looks like if I want to use faces generated with this I will have to make screenshots of the faces within the program and resize those with GIMP. I doubt the resulting quality will be good. Perhaps he used Facelift for the advisor replacement. Also, with Facelift, I have tried it and it is hard to get good faces out of it because it mixes children and adults, different adult age groups, makeup and no makeup, and allows for caricature proportions. It's also missing the ability to fix the necks so one often gets turkey necks. There are also cut-off heads (like someone sliced a portion of the top of a person's head away) and other issues. I think the original faces the program uses are also not so optimal, overall. Does anyone know of a better face creator for Sims 1 faces? I would like to upload sets of faces that match the style of the originals. 2) The second thread linked above has the statement that changing that names isn't so easy but I didn't see any further explanation. 3) The third thread has more instructional info than the others but it looks like the mod replaces the original faces. Is there a way to retain any of those? There are a few I have used in my cities and would like to keep. What seems as if it would be most ideal is to retain all of the original faces and have the extra pages for custom faces.
  9. Someone here said this: "Personally I do not support gay marriage, but I do support gay rights (does that sound like a dichotomy?)." What it is illogical. Gay people marry one another because they're gay. Stating that they shouldn't be able to marry each other is the antithesis of supporting their rights. The only logical basis for arguing against same-sex marriage is when one claims that gay people don't exist. Because they do exist, that argument has no value. This topic is for rebutting any argument against any group's rights, whether it involves gay rights or something else. It's also for asking questions, if you're unsure about the logical soundness of a particular claim/argument.
  10. The word Saudi is nowhere to be found in that paragraph. My take on it is that the US is the largest dealer of arms in the world and has the largest military spending. To keep those businesses going, conflict is necessary.
  11. Authentic (not man-made) tallgrass prairie is now at 1/2 of one percent of its original acreage, according to an article I read recently. The monarch butterfly is also supposed to be endangered but it was argued that there aren't enough resources to officially list it. Humans continue to breed beyond sustainability and almost all of them want to consume/generate waste ever-more unsustainably. When I was a kid in the late 1970s, a tree in front of my house was completely covered with migrating monarch butterflies. Fields and wetlands were all around my town. All of those are gone. Strip malls replaced the wetlands and the fields are houses/condos/stores. One can't even see the lake anymore in some areas because of the housing. Highways are going in where the prairie remnants are. People had to try to desperately transplant Mead's milkweed. Milkweeds do not transplant successfully when they're mature, the vast majority of the time. The soil was also destroyed, although they tried to move some of it. One can't go to Lowe's and get that in a bag. Neonics have increased toxin exposure astronomically for insects and even the pretty flowers one buys for one's garden are likely saturated with them. I really wonder what there is to live for when people have a manic look in their eyes as they lobby to be able to have ever-more reckless use of chemicals in the guise of prosperity. What is the motivation that I am supposed to find? I want a world where the monarch butterfly exists — not one with more strip malls and crazy-eyed folk who think they're cleverly playing a game. Ecological Cannibalism may make for a great survival game title but it's not a nice basis for living.
  12. World Affairs

    My favorite part of the Bible is the part where Ezekiel says the problem with Gomorrah was that the people there were rich, greedy, and fat from having so much grain. They didn't share their wealth enough with those less fortunate. Humorous how we grow so many billionaires, globally, who aren't particularly defined by sweetness, light, and the refusal to become billionaires in the first place via charitability. I was flipping through the channels once and found a preacher who said "Leviticus is all you need to know." This was, of course, to scapegoat gay folk for power. Apparently, it is all he did know, as I have never seen him nor any like him preach that cities inhabited by billionaires and other assorted greedy folk deserve to be hit by a deity's balls of fire. (Apparently a comet or asteroid in real life. Can't remember which.) As far as special trees go... my understanding is that early Christians, as they were competing with various popular religions of the time, picked and chose various bits from each of them (such as Numerology) to make their religion more marketable. Tree worship was one of those competing religions. The "apple" was actually a fig, too, apparently.
  13. Does SimCity have a future if EA is acquired?

    Considering that Cities Skylines I wasn't a simulator and Cities Skylines II was released in terrible condition (poor QC) — and is still shallow on the simulation, there is clearly an opening for another SimCity. The only thing that is required is a simple vision: Start with SimCity 4 and extend. This means simulation over graphics and depth/breadth over graphics. The high core count CPUs, cheap SSD storage, and cheap RAM of today all combine to make it possible to have a vastly improved game over SimCity 4, while having it be able to be run on systems that don't cost a ton. For people who want a shallow "city painter," they can have Cities Skylines. I have not played it but even the kinder reviews I have read say much the same thing. If EA is reading this, I am happy to work as a producer for a SimCity sequel. What we don't need is a "city simulator" that renders all of the teeth in a person's head in 3D. The other thing that should be #1 in the direction department is to not view the base game as a hollow shell to fill with expensive DLCs. This has worked for The Sims but it failed with SimCity 2013. It was taken too far. The base game should be extremely good on its own. It's time to go back to the era when base games were full games, not shell games. Not everyone is going to fall for the tricks, as was demonstrated by SimCity 2013's failure. The Sims players seem much more tolerant of that strategy but some of us stopped playing after The Sims 2 because paying for the same content four times (plus the inferior quality of The Sims 4) wasn't going to fly.
  14. Hello everyone, Another thing I would change is the way the game treats forests as if they have low land value. Simultaneously, mayor-planted forests are treated as if they have high value. This makes little sense. The forest animals also appear to have no value to the game. Has anyone made a mod to correct this, so that the forests created in god mode are treated as just as valuable as mayor-plopped trees? Thank you.
  15. Hello everyone, The thing that bothers me the most about SimCity 4 is that I have to spend an eternity manually adding seedlings to my cities. Not only does it take a long time for each square because of having to put down one at a time, the plopping tool doesn't even do it easily. It leaves holes and it takes a lot of time to go over in random patterns and such. Plus, it likes to place seedlings in adjacent tiles. What I am wondering is if anyone has made a mod that makes it possible to simply plop a fully-populated square of seedlings using Maxis trees. They would grow and act totally vanilla, as if they had been manually plopped. Even better would be a way to do this over existing buildings and have the game place the trees where they are permitted. For instance, the cemetery, water treatment plant, and some other buildings can have trees planted on them. Having to do this manually is a huge waste of time. Thank you.
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