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Terring

Moderator
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    3,005
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About Terring

  • Rank
    Corporate Climber

Contact Methods

Profile Information

  • Gender
    Male
  • Location
    Hellenic Republic (sounds more cool than "Greece") - Europe - Earth - Solar System - Milky Way - Local Group - Virgo Cluster - Laniakea SuperCluster - Local Filament - Universe - Multiverse - Omniverse
  • Interests
    Science: astronomy, physics, ecology, mechanics, cosmology, astrobiology, quantum physics, biology, extraterrestrial civilizations

    Technology: space exploration and colonization, future technologies, nanotechnology, artificial intelligence, robotics, cybernetics, bioclimatic architecture, genetic engineering, interstellar voyages, experimental aircrafts

    Society: Anarchism, resource-based economy, Venus Project, cybernated government, transhumanism, world citizenship

    Entertainment: new age electronic music (Vangelis, Kraftwerk, Tangerine Dream, Jean Michel Jarre e.t.c.), Celestia, documentaries, science fiction (Isaac Asimov, Arthur Clarke e.t.c.), Britney Spears, cartoons (Once Upon A Time...Space, Futurama, Inspector Gadget, My Little Pony, Ninjago, Looney Tunes e.t.c.), video games (Simcity, Spore, Command and Conquer, Midtown Madness 2 e.t.c.), books

    And there are more...
  • City-building game(s)
    SimCity 4
    SimCity 3000

Recent Profile Visitors

11,339 Profile Views
  1. Thanks for following me :)

  2. It has been a few years...

    We celebrate the 15 years of Simcity by having Glenni back!
  3. Simcity 4 is 15 years old and it's still alive and kicking. To accomplish something like this you need both a great game and a lovely community. And I'm happy to see that we have both of them *:thumb:

  4. Show Us What You're Working On

    @mattb325 and @matias93: That's right, an elevated bus stop. We don't have a lot of them, and having some cars going through a building looks so cool. @nycsc4: That's a very nice city you have there
  5. Show Us What You're Working On

    Very nice building. You said "any type"? Does this include elevated roads? That would be cool.
  6. The Milestone Thread

    Yeap, 3,000 posts
  7. City of Piers Project Resuscitation

    I'd like to see this project completed
  8. Happy birthday to... me! *:golly:

  9. Show us Your Oddities!

    Wait, so it's possible to modify the advisors? I can't check the file my myself, but I'd love that idea. If it's possible, we could even replace the advisors with something else. Like this: Or this!:
  10. Thanks for following me :)

  11. Congratulations to everybody!
  12. Thanks for following me :)

    1. ESP15

      ESP15

      You're welcome my friend ! :D 

  13. U1: The Price of Expansion

    Welcome back, man
  14. One Lot and Thousunds Props

    I disagree with that. There is a huge room for improvement and innovation, plenty of unexplored lands and ideas waiting us beyond the horizon. The problem is that this community is not very friendly to new, extraordinary ideas. Yes, I said that! Many people here takes the game very seriously, and not always in a good way. Some of them might be civil engineers, architectures, car designers or something like that in real life, and they want to recreate some infrastructures in the game that actual exist in the modern world. My problem is not this. I also enjoy realistic cities with jaw dropping details and I admire the hard work behind the result. My problem is that creating buildings, props or automata, or even entire cities, that deviate from real-world structures will usually result in some of those hard-core designers ignoring (at best) or mocking and criticizing (at worst) your designs and ideas. If you want to build something "new", make sure it's not "new" at all. We have more than enough buildings, vehicles and mods to recreate some specific styles of modern and a bit older cities, from something ultramodern like Brasilia to something more historic like Paris. But! Do we have enough buildings, vehicles and mods to recreate ancient cities like Alexandria, Rome, Machu Picchu or Babel? No. Do we have enough buildings, vehicles and mods to recreate futuristic concepts and sci-fi cities, like the Venus Project cities, X-Seed 4000, Alice City or Aiur? No. Do we have enough... you get it, to build totally fictional cities, like Bedrock, the Alin cities from Rise of Legends, a steampunk city or the Crystal Empire? You know the answer. So no, I can't say we have little left. We have a lot left. We have an epic variety when it comes to built some specific styles of cities, but if we want to build something different, like a Mayan city or a futuristic version of Equestria, we have next to nothing. Why? Because some people believe that the only way to play this game is by staying inside a very specific box. It's thoughts like this that insult and even ruin the game itself, a game made for creativity, expression and imagination (and puzzle solving, of course). The only mod that actually allows you to build something complete different is SimMars, and even that has a lot of room for improvement. That's the problem. We're trying to improve the wheel instead of inventing the rail, the hull, the wing and the rocket at the same time. We tend to think that Simcity 4 is a car, without realizing that this game can be a car, a train, a ship, an airplane and a spacecraft at the same time. If we want to keep our community alive and kicking, I say it's time to open our mind, to get crazy, to do the impossible and break the unbreakable.
  15. I've just came from the cinema. I watched "My Little Pony: The Movie". I liked it *:)

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