Jump to content

139 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 
On 10/01/2024 at 1:59 AM, Brad said:

who do I ask to increase the limit?

you need to ask @Cyclone Boom, if he does increase your file storage area its worth trying to keep the file sizes down in future, I resave PNG files as JPGs then attach them, also cut files down so its just showing the relevant bit and so on, it takes a bit more time but its worth it *:yes:


  Edited by Cyclone Boom  

Increased Brad's storage quota and sent PM to confirm. Thanks!
  • Thanks 1

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    they are as JPG's. says I had 250 MB and have less than 1 left. Im saving the pics at 80% size. want me to drop it to 50%? won't they be too small and harder to see?

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    6 minutes ago, Brad said:

    they are as JPG's. says I had 250 MB and have less than 1 left. Im saving the pics at 80% size. want me to drop it to 50%? won't they be too small and harder to see?

    It sounds like you are doing all you can to keep the file sizes down so now its just a case of wait till next time CB visits the site  *:yes: the "meet the bannies" topic has probably pushed you over the limit alot faster than would have happened under normal usage

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    There is the option to upload them to a free picture host and use the link, I do that with all my photos. 
    I use Imgur works well for me. Guess it is just as fast as using the inbuilt feature.


    Bounty (A Tropical Story):

    New readers: As you presumably can't/won't read all of this, suggest to read or just skim the Bounty Wiki essentials. To get an idea of the storyline. Latest Maps

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    let me see if I follow that correctly. You are saying that if I post the pics thru another site, then the pics will show up the same way? that you do not post the pics but a link and we see the pics as pics and not the link? if so, that is an interesting workaround. I'll have to think on this idea. as it stand now, I could post 1 more pic and never post any others for Banished or SC4. was hoping they would have fixed it by now. thank you for the input.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Yes, that is exactly what you do.

    If you need my help i can make some illustration on how it works.?


    Bounty (A Tropical Story):

    New readers: As you presumably can't/won't read all of this, suggest to read or just skim the Bounty Wiki essentials. To get an idea of the storyline. Latest Maps

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    finally, they increased the pic limit. was about t give up and clean up the file folders.  i'll use the new limit to finish this map and then decide what to do after

    • Like 1

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    YEAR 90 AND 91

    The fort added a Parish church, tavern, and a uniform tailor. They finished work on the walls. the farms expanded farther north. To handle shipping the many items, 3 trade posts were buit, 1 RK and 2 DS.

    The west side of the city aded more food processors, a winery, and a CC glassworks. Then another row of Angainor's colonial houses were constructed, this begins a huge housing boom.

    y90 farms.jpg

    y90 DS tp.jpg

    y91 fort.jpg

    y91 city.jpg

    • Like 2

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    YEAR 92 and 93

    The DS mine mountain build more of RED's colorful houses and some storage barns. A train station transports and stores many goods.  To move the heavy coal and iron, rail carts are used .  So much was constructed that we ran short on lumber, stone, and iron.

    The RK side of the city has 2 types of Boston houses, meat processors, a large creamery,  a root cellar, and meat lockers.  The bannies have a school, barber shop, clinic, dentist office, amd a bathhouse to serve their needs. there is also a theater for entertainment. RED's lighthouse helps merchants and travelors locate our city.

    y92 DS mt.jpg

    y92 RK city.jpg

    y92 RK city2.jpg

    y93 RL lighthouse.jpg

    • Like 1

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    YEAR 94

    1ST play thru  crashed. appears the limit is about 1750-1800 Bannies. it happened toward the end of the year. I had a lot done that it wiped out.

    The city roads were completed for the westside of the city. Another row of Angainor's houses were built. They had been comepletd earlier. The RK side added a townhall, hospital, and a wood butcher. 

    I concentrated efforts to working on monuments and churches. None have been enabled yet. Notre Dame Cathefral is a huge monument. EB's fountains and some flowers and trees surround it. The Canadian Sherbrooke church,a CC church, KIDD's Colonial, and RED's wood dock church were finished. 2 DS anvil and the Viking statue were also built. I debugged in  RK's Cathedral.

    limit is 1780 Bannies. can not play year 95 through spring.

    y94 Canada.jpg

    y94 CC church.jpg

    y94 Colonial church.jpg

    y94 DS statues.jpg

    y94 ND.jpg

    y94 ND2.jpg

    y94 RK dock church.jpg

    y94 RK church.jpg

    • Like 1
    • Sad 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    It's looking really good it's a shame that you have hit the limit for your computer as i would have liked to have seen the finished map, mine has barely made it to 600 bannies before my computer started to struggle.

    It would be interesting to see how far someone could get on a gaming computer, thru I'm probably never going to know as I looked at them the last time I had to buy a new computer and they were triple my maximum budget

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Too bad with the limit, all the mods must also put some stress on your system.


    Bounty (A Tropical Story):

    New readers: As you presumably can't/won't read all of this, suggest to read or just skim the Bounty Wiki essentials. To get an idea of the storyline. Latest Maps

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    YEAR 95 END

    population 1780 hits the limit. there are only 427 houses counting lodges, guest houses,  and barracks. With the city, I end up with way more Bannies than work places. 356 laborers supplying 50 builders.

    This map showcases a lot of the mods available. There are many more. with all the work from the modders, Banished went from a rough survival game to a city builder game. It now stretches from the beginnings of mankind to the steam engine era. With the train mods, the game falls just short of the invention of electricity.

     

    y95 Canada.jpg

    y95 castles.jpg

    y95 CC fort.jpg

    y95 dock 1.jpg

    y95 dock 2.jpg

    y95 dock 3.jpg

    y95 KIDD fort.jpg

    y95 xmas.jpg

    • Like 1

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    city end pics

     

     

    y95 EC 1.jpg

    y95 EC 2.jpg

    y95 EC 3.jpg

    y95 EC 4.jpg

    y95 mines.jpg

    y95 RK city.jpg

    y95 Indians.jpg

    y95 Nordics.jpg

    • Like 2

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    didn't fill the whole map.

    y95 trade posts.jpg

    y95 end map.jpg

    • Like 2

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    the # of mods does push the computer. this map has 157 mods and was using about 97% at the start before the comp was upgraded. the limit seems to be more about the # of calculations  that have to be ran for each Bannie. the game locks up as soon as the last bannie is born.

     

    the site attachment limit was raised to 4 times what it was originally. SC4 game pics are on average double the size of the Banished pics. so it buys me a few years of playing. 

    the main goal to this map was to showcase the many mods available for Banished players.  this map does that quite well. there is a good mixture of mods from many of the Banished modders over the years.  plus it shows that many of the pre-1.07 upgrade mods will still work. the mod system has its challenges but is much simpler than the SC4's to understand. Banished does play at a much slower pace and is a nice relaxing game.

    • Like 2

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    with this map over, I can finally do the housekeeping that should have been done with the start of the new year. I have Banished backed up bout 4 times,  only a couple mods were added or upgraded last year. it won't take much time to double check and move the write up. not sure what the next map will be or if I will post a blog with it or not yet.

    I do have a project with SC4 at some point. when I had this computer repaired and upgraded, I also had an XP done. am thinking of moving the SC4 over to that 1 and re-organize it. thankfully I had started organizing and adding mods before the other mod site went down and had to be rebuilt. the issue is how the mods depend on so many others. to move 1 mod to a folder, you have to move all the others that it depends on and then the mods they also depend on. 1 mod becomes 10. lot more complex than Banished is. plus before I even start it I need to consider the other options such as NAM and CAM. the upgraded system may handle them.  it's a huge project that won't be just a day or 2 but will take months. not sure when I'll get to it.

    we shall see what happens with the new year. 

    • Like 1
    • Yes 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I'm glad you had some fun using my mods @Brad! I haven't really spent much time here, but I hope you all are doing well

    • Like 1

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    am doing alright.  been waiting and watching for your mod update.  did have some computer issues a while back and haven't yet rebuilt SC4. will b a huge project. BANISHED is working. hpe life is going good on your end.

    • Like 1

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections