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That's awesome research Corina, replacing some old discussions. There was a recently updated necrotic thread about these balloons. The two threads should be cross-linked (including a link from the old-thread's OP to here), and the old thread should be locked so that both its OP and final post come here, but people arriving here can check back to there.

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  • 3 hours ago, jeffryfisher said:

    That's awesome research Corina, replacing some old discussions.

    Thanks. I'm glad you find it useful. *:)  (I'm a wee bit perplexed why you reacted confused to it tho.)

     

    3 hours ago, jeffryfisher said:

    There was a recently updated necrotic thread about these balloons.

    I'm guessing you are referring to my post here where I replied to @That Retro Guy's question by quoting the entirety of this old post. The old thread was not bumped and @black_coat derived the interpretations from observation of the game and then logical speculation. The thread it is located in is still buried a zillion pages deep in the forums list so I really see no need to add a linky to it nor to lock it. *;)

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    Interesting information and thanks for putting it together .... I've never paid much attention to the MySims makes you wonder what MAXIS was planning on doing in the future for all the ones that were never used.

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  • 8 hours ago, catty-cb said:

    I've never paid much attention to the MySims makes you wonder what MAXIS was planning on doing in the future for all the ones that were never used.

    I usually drop one of myself and a Bella in each city tile just for the fun of it. I have a good imagination so the simplified interactions with them are cute. They each get a low wealth home and throughout my building I'll eventually have some areas with medium wealth residential and a small handful of high wealth. As I'm finishing up that city tile I'll then drop in some education near each of MySims so they can start their paths towards the upper two wealth levels. (Or that can be done with a simple, single City Museum, good city-wide health coverage, and lots of in game running time.)

    I imagine the unused black ones were created first and then the Green and Red ones from those. Maxis prolly decided many of the black ones were not needed for random convos. I do know just enough about modding and Lua scripting that I'll give it a try for fixing the bugged triggers and adding new ones. I imagine the number of balloon hex associations are locked down just like the ordinances inasmuch as it's likely no new ones can be added. However, if those unused ones are callable, they could then be altered for other types of information display. (I don't yet know how to replace an existing .png in a .dat file, but I'm sure one of the tools can do this.)

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    1 hour ago, CorinaMarie said:

    (I don't yet know how to replace an existing .png in a .dat file, but I'm sure one of the tools can do this.)

    You can do it with Ilive Reader ("Insert file" command).

    Replace .png You can with SC4 Tool too...

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    13 hours ago, CorinaMarie said:

    a wee bit perplexed why you reacted confused to it

    It's just a lot to take in, and there are still some mysteries to be solved (perhaps because some bubbles are never used in the game?).

    I've never used a "mySim". Are they pure sugar, or do they provide info that is not available via the graphs, queries and colored data maps?

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  • 1 minute ago, jeffryfisher said:

    I've never used a "mySim". Are they pure sugar, or do they provide info that is not available via the graphs, queries and colored data maps?

    As best I can tell they are a cute addition for peeps playing with story line imaginations. Otherwise, there doesn't appear to be anything one can learn from them that the data views and graphs don't already show.

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    SimCity 4 game mechanics aren´t as responsive as we would like. Power, water, traffic fine. Crime - Emergencies reasonable. Healthcare, wealth it responds rather slugish ! Bombe a neighbourhood with hospitals, clinics, parks the effects may only have effect in sometime non measurable ! Annoying are the icons of sims who have a high education level and won´t move on to a better neighbourhood !

    Sincerely yours,

    kschmidt

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    I find it amazing that SC4 had so many game mechanics, and such a shame that they werent finished. I can imagine what this game could have been if they had finished it all, and left the game code open completely for modding, a bit like the Arma games. 

    I sometimes use the MySim function. It is just for the fun of it, but it does add an extra level of personality to the city, knowing that you've got something resembling a living individual roaming the streets and giving you feedback about what you've created. I think it encourages you to build more conciously, more people-oriented, and stimulates creativity, imagination, and common sense.

    It also reminds me of Tamagotchi for some reason.... ;)

    Great work Corina. Always helpful!

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  • 1 hour ago, kim026 said:

    I sometimes use the MySim function. It is just for the fun of it, but it does add an extra level of personality to the city, knowing that you've got something resembling a living individual roaming the streets and giving you feedback about what you've created. I think it encourages you to build more conciously, more people-oriented, and stimulates creativity, imagination, and common sense.

    This sums up MySims very nicely. It embodies the spirit of what they are good for and why they can be fun. *:)

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