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Maps

Custom Map files for SimCity 4.

3,586 Files

  1. Parva Montes, et Flumina

    Parva Montes, et Flumina is a fantasy region of free-flowing rivers, islands and hills. It features wide expanses of gently undulating terrain, capped by levelled terraces adding variation throughout the landscape.
    The contours of the terraces can be used as a template for development, with the idea to help with playability of each tile. Planted flora conforms to the levels, with oaks, pine trees, and shrubs at the upper arid heights. Cliff edges may also be apparent (as shown) if using a terrain or rock mod.
    Scattered throughout are islands and smaller terrain features, including bays and peninsulas.
    Have fun!
     
    Size Versions
    Available are 3 versions of different sizes:
    12 x 12  (144 large tiles) 8 x 8  (64 large tiles) 4 x 4  (16 large tiles) Each is offered as an individual zip archive upon clicking Download.

    The layout of tiles may be tailored to your liking by editing each map's included config.bmp file.
    See this guide for more info (there's also 2 videos posted down below there in the comments section).

    To change the region name, edit the included region.ini file using Notepad (or other text editor).
    E.g. For the 12 x 12 map:
    Name = Parva Montes, et Flumina (12x12)  
    Rendering Instructions
    In terms of installation, this map is just like any other map.
    To render this grayscale map for either of the sizes, there are two options:
     
    Image Previews
    The previews are showcased using:
    Terrain: Appalachian Terrain Mod  by Lowkee33
    Water: SHK Brigantine 2.0 ("Silt" variant)  by shokthrpy
    These are not dependencies, but may be used to replicate the map's appearance.

    Maxis trees planted using the "flora blast" command, set to 400 x3:
    flora blast 400 400 400 Open the command box (Ctrl+X), enter the command and press Enter.

    Here's a summary of each image above (from left to right):
     
    A Note on Custom Content
    Upon rendering grayscale images, some terrain mods modify the game's standard import configuration. Should this happen, the results may vary from the previews shown above. In which case, a workaround is to move out any terrain mod from your Plugins, then render the map. Or alternatively another way is by using SC4 Mapper (as explained above), to complete the process without the default parameters being overridden.
     
    CoriMap™
    201-712-250-1074
    This map was generated using CorinaMarie's custom coded version of Torben's Offline Planet Map Generator.
    The program is currently in pre-beta stages, and is designed to flexibly and effortlessly allow the creation of realistic SC4 maps by adjusting various command-line parameters. It will be released to the community once in a suitable state of readiness. Stay tuned!

    53 Downloads

       (2 Reviews)

    0 Comments

    Submitted

  2. US Inspired Map

    I admit that this region isn't the best it could be, I got sick in the middle of doing it. Some areas are of questionable quality but overall its decent (I guess).
    CONTENTS
    1 very wonky United States complete with nice spots to recreate major cities such as New York City, Los Angeles, Chicago, Miami, and of course, Tulsa.
    SUGGESTIONS
    Use SC4 Mapper or something similar to use this SC4M file.
    Recreate Tulsa
    Do it
    Recreate Tulsa

    45 Downloads

       (1 Review)

    1 Comment

    Updated

  3. Callahan Megalopolis

    IF YOU HAVE DOWNLOADED THIS FILE I SUGGEST REDOWNLOADING IT
    First upload.
    The map is meant to have a collection of major cities built upon it.
    Inspired by various locations in the US such as Hawaii, California, Texas, and Oklahoma (best state).
     

    162 Downloads

       (1 Review)

    9 Comments

    Updated

  4. Taganious

    Hello everyone
    this is a custom region with small lakes, rivers and a coast
    there are 3 large cities and 4 small cities
    hope you like it
    Dependencies
    SC4Mapper2013

    107 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  5. New Caledonia

    New Caledonia (French: Nouvelle-Calédonie) is a special collectivity of France in the southwest Pacific Ocean, 1,210 km (750 mi) east of Australia and 20,000 km (12,000 mi) from Metropolitan France. The archipelago, part of the Melanesia subregion, includes the main island of Grande Terre, the Loyalty Islands, the Chesterfield Islands, the Belep archipelago, the Isle of Pines, and a few remote islets. The Chesterfield Islands are in the Coral Sea.
    This is one of the best maps I've made so far, Enjoy, Lads

    76 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  6. Alpine Sublime SC4 Region Map

    There are 2 folders, each with grayscale heightmaps, config.bmp and region.ini  files ready to be placed in your User\ Documents\ SimCity 4\ Region folder.  Render using CTRL+SHIFT+ALT+R, then navigating to the Alpine Sublime/BO folder and selecting the Alpine_Sublime_1025x897_MAXIS/GOBIAS.bmp file, OR, use SC4 Mapper to 'Create a Region' from a 'Grayscale Image'. 
    The MAXIS version is made with height levels for most terrain mods.  If you are rendering using the SC4 rendering function the resulting region view will reflect the terrain mod you have installed.  If you are using a Gobias terrain mod the height levels are different so a special file has been made for the Gobias mods.   Featured in the previews is the Gobias Berner Oberland terrain mod designed for the Alpine biome specifically of Switzerland.
    Both the SC4 Mapper program and the Gobias BO Terrain mod are located at SC4 Devotion on the LEX (Lot Exchange)
    SC4 Mapper 2013 (v1.0)
    Gobias Berner Oberland Terrain Mod (v1.0)
    ________________________________________________________
    The World of SimCity 4
    In SC4 sea level is about 225 meters from the sea floor.  Each increment raises the terrain 50 meters, so at 5 increments sea-level is half under-surface and half above-ground.  Add one more increment of 50 meters and you are on land at about 25 meters above sea level.  Only by using the terra-former or a grayscale heightmap can you get the land down to touch the water and wade around in the wet sand.
    The Gobias Terrain mods, BO and Sudden Valley, change the increments from 50 meters to 100 meters, doubling them, so 3 increments from sea floor in Gobias is 300 meters, or (300-225) 75 meters above sea-level.
    The CPT Terrain mods, Columbus, are consistent with the Maxis vanilla terrain so no adjustment is needed to compensate for the higher elevation of ground level above sea-level.  
    The grayscale range from 0 to 255 covers about 1200 meters above sea floor (24 increments x 50).  Subtract 5 increments below sea level (19 x 50) gives you about 900 meters of height above ground.  The full depth of the SC4 block of space is (62 x 50) 3100 meters or about 3 kilometers high, about 1-third of the highest mountain on Earth. 
    SC4 was designed to represent building construction, not geological topography.  The tallest building in the world is near 900 meters, and the tallest mountain is about 10 times as high.  For persepctive, look up a mountain you know that is in the 1000 meter range to get an idea of how SC4 renders topography.
    If this is not confusing enough then consider the explanation I give for the scaling in SC4 3D Space in my SC4 Earth Maps Grayscale and SC4M Maps file.
    The difference in scaling is between fitting SC4 into the real world and fitting the real world into SC4.   Therein between, is the wonderful world of SimCity 4.
    ________________________________________________________
    Special thanks to @CorinaMarie for continuing inspiration and study of the joy of SC4 Mapping.
    Here, I will, hopefully, soon link this file page to another major mapping project.
     

    158 Downloads

       (1 Review)

    1 Comment

    Updated

  7. Mariana Islands

    The Mariana Islands (also the Marianas) are a crescent-shaped archipelago comprising the summits of fifteen mostly dormant volcanic mountains in the western North Pacific Ocean, between the 12th and 21st parallels north and along the 145th meridian east. They lie south-southeast of Japan, west-southwest of Hawaii, north of New Guinea and east of the Philippines, demarcating the Philippine Sea's eastern limit. They are found in the northern part of the western Oceanicsub-region of Micronesia, and are politically divided into two jurisdictions of the United States: the Commonwealth of the Northern Mariana Islands and, at the southern end of the chain, the territory of Guam.
    This map is probably around half scale.
    Enjoy, My lads

    28 Downloads

       (1 Review)

    0 Comments

    Submitted

  8. Basin City

    This is a 7x7 large city tiles map.
    It's a heavily modified version of Cathlamet 
      by drunkapple. 
    What I modified:
    -created waterfronts suitable for marinas, boardwalks and beaches
    -created more beaches with random edges
    -added soem lakes
    -new buildable areas
    -huge premade seaport
    -direct ocean access
    -premade airport 
    -premade lakes for a huge central park
    -preamde terraces for interesting building areas
    -added a mesa, more mountains and steep hills
    -premade jetty for the protection of the seaport

    325 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  9. plana camporum montem Aetnam Map (4 sizes)

    This map was created with my personal tweaks to the Offline Planet Map Generator. After oodles of coding and re-coding I've manged to make the inverted seas idea work with my terraces subroutine in addition to the original generated land. It better combines my love of rolling hills terrain with pre-flattened terraces for ease of building. This upload has choices of four different region sizes of the same map:
    3 x 3 large tiles 6 x 6 large tiles 9 x 9 large tiles 12 x 12 large tiles The pictures above are:
    The 12 x 12 large tiles region view fully covered with Maxis trees created with the Region Census program The 12 x 12 large tiles region view showing the land itself created with the Region Census program Simulated satellite view from my CoriMap program using @Cyclone Boom's SimEarth colors Topographical view mimicking the in-game mini maps view A standard region view screen shot A city tile showing the terraces Same city tile fully treed Another city tile showing the terraces Same city tile fully treed Yet one more city tile showing the terraces Same city tile fully treed The 3 x 3 large tiles CB style satellite view The 3 x 3 large tiles Topo view The 6 x 6 large tiles CB style satellite view The 6 x 6 large tiles Topo view The 9 x 9 large tiles CB style satellite view The 9 x 9 large tiles Topo view I use the Topo view for my initial major transportation network planning. (Feel free to view the pics full size, right click, and Save As for any of them you might want a copy of.) The in game pics are shown using the Columbus Terrain Mod 2 which I modified by setting MaxBeachWidth to 0x9 and MaxBeachAltitude to 9. I feel this defines the coast lines better. Water is by @drunkapple
    To use: Unzip whichever of the 4 map sizes you selected while in your Plugins folder under your Region folder of SimCity 4 in your Documents.  Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.
    Note: Some Terrain Mods have altered the original Maxis settings for the total height, sea level, and import scale factor. If your render does not look like the above pictures, this will be why.

    218 Downloads

       (1 Review)

    0 Comments

    Submitted

  10. Corsica and Sardinia

    Corsica and Sardinia are 2 large islands in the Mediterranean sea, belonging to France and Italy respectively. Combined, they have a population of 1986003.
    This map is pretty huge, It would be good for making a nation size region.
    More coming

    265 Downloads

       (2 Reviews)

    0 Comments

    Updated

  11. Sakhalin, The Cold Isle

    Sakhalin  is a large Russian island in the North Pacific Ocean, lying between 45°50' and 54°24' N. It is Russia's largest island, and is administered as part of Sakhalin Oblast.
    This map is pretty huge, It would be good for making a nation size region. It also has everyone's favourite geographical feature: Barrier islands (Well mine atleast)
    This was a pain in the dookie to make but it was well worth it.

    215 Downloads

       (2 Reviews)

    3 Comments

    Submitted

  12. Rina's Ridiculous Rivers (10x10 Map)

    This map represents my first attempt to code in rivers generation to the Offline Planet Map Generator. It got a bit silly with the water going more places than I'd planned for. I really like the look so I'm tossing it out here on the STEX in case other peeps might want to use it. This map also combines my love of rolling hills terrain with pre-flattened terraces for ease of building. The first picture above introduces @Cyclone Boom's SimEarth colors which gives a very realistic satellite view. The second pic is my own version of the in game mini map topographical view. I use this one for my initial major transportation network planning. (Feel free to right click and Save As any of the pics you might want a copy of.) Next you'll see the full rendered region obtained using the Region Census program (both with and without trees). The remaining pics are individual city tile views showing samples of the flattened terraces along with the rolling hills. Those pics are shown using the Columbus Terrain Mod 2 which I modified by setting MaxBeachWidth to 0x9 and MaxBeachAltitude to 9. I feel this defines the coast lines better. Water is by @drunkapple
    To use: Put the three files in a folder called Rina's Rivers under your Region folder of SimCity 4 in your Documents.  Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.
    Note: Some Terrain Mods have altered the original Maxis settings for the total height, sea level, and import scale factor. If your render does not look like the above pictures, this will be why.

    457 Downloads

       (4 Reviews)

    1 Comment

    Submitted

  13. Neutopia 2

    sorry for being rude, here is the complete map with all regions clean. this one is worth the look.
    l shouldn't tease, it's not nice, hehe
    it was drawn before l knew about that region mapper mod. l thought that was how the game played when l made the map.
    there is an island from skies of Arcadia on the map  for a laugh.

    773 Downloads

       (3 Reviews)

    2 Comments

    Submitted

  14. Neutopia 1

    Sorry it's still in mapper colors, and please, don't flame me for uploading it the way l have, but for the region to work it had to be hand drawn.
    To make it look "proper", open the city, save city and exit. please do NOT auto justify, there were some parts that, even after days and days of trying, l couldn't get the 4 corners to align.
    The region is, watching the loading screen so many times, l always wanted to make a city in similar terrain. It's pretty much a region of every type of terrain a person could possibly want to build on, from a huge mountain, to the canals of Venice, a canyon through the map that no mayor could pay to fill in, even Mesa's to deal with.
    This is my thanks to all of you who uploaded content to this site that l have judiciously raped of content for when l start playing this map myself. (still playing the Adelaide map l modded off here).
    had to mapper it because l tested it over half the map, hehehe, as you do, only way to flush it if your backup died.
    Hope all y'all like it.

    145 Downloads

       (0 Reviews)

    2 Comments

    Submitted

  15. lacus exaruit map (12x12 Lg Tiles)

    This is a new map in my could-be-a-real-place-but-isn't series. It is 12 x 12 large tiles (144 total). I've been adding features to the source code of the Offline Planet Map Generator. I created this map to appeal to peeps who like a lot of flat land to build mega cities (or lots of flat farms) while still having a realistic, random shape in all three dimensions.  My 2nd preview picture above is shown using the Columbus Terrain Mod 2 which I modified by setting MaxBeachWidth to 0x9 and MaxBeachAltitude to 9. I feel this defines the coast lines better. Water is by @drunkapple.
    The pictures in the preview bar above are:
    The full topographical map using colors similar to those in the in game mini map. The darker green and tan colored areas are basically flat in the game. (If you find this image useful for planning out your overall region design, click the image to enlarge it and then do a Save as... since it's a full sized image with lots of detail.) Region view using Region Census (The following pictures are as generated by the terrain creation program.) The story behind this one is that a few hundred years ago there was a nice central lake:

     
    Recently some underwater explorers accidentally pulled the drain plug and the waters have been receding:

     
    Which brings us to today. The central lake is all but gone and yet there is now so much more relatively flat land to develop a huge farming community or, for the more technologically minded, a thriving metropolis:


    To use: Put the three files in a folder called lacus exaruit under your Region folder of SimCity 4 in your Documents.  Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.
    Note: Some Terrain Mods have altered the original Maxis settings for the total height, sea level, and import scale factor. If your render does not look like the above pictures, this will be why.

    254 Downloads

       (2 Reviews)

    0 Comments

    Submitted

  16. prior inundatio (10x10 Lg Tiles)

    This is a new map in my could-be-a-real-place-but-isn't series. It is 10 x 10 large tiles (100 total). For this Prior Inundatio Map I've been adding features to the source code of the Offline Planet Map Generator. I created this map to appeal to peeps who like a lot of flat land to build mega cities (or lots of flat farms) while still having a realistic, random shape in all three dimensions.  My pictures are shown using the Columbus Terrain Mod 2 which I modified by setting MaxBeachWidth to 0x9 and MaxBeachAltitude to 9. I feel this defines the coast lines better. Water is by @drunkapple.
    The pictures above are:
    The full topographical map using colors similar to those in the in game mini map. The brighter green and darker green areas are basically flat in the game. (If you find this image useful for planning out your overall region design, click the image to enlarge it and then do a Save as...) Zoomed in of the the first picture to better show the contour lines. Region view using Region Census In game region view to better show the flat areas extending to the water's edge. In game region view showing it fully painted with Maxis trees. In game city tile view painted with Maxis trees. In game city tile view showing ground only. (So you can better see the flat areas and the amount of slope up the hills.) Another thing I coded in the map generator was to make the coast lines much more friendly. All of the Ferries and Seaports were plopped with no in game terraforming. (Note: Maxis seaports still need a fairly straight stretch of shore.) To use: Put the three files in a folder called Prior Inundatio under your Region folder of SimCity 4 in your Documents.  Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.
    Note: Some Terrain Mods have altered the original Maxis settings for the total height, sea level, and import scale factor. If your render does not look like the above pictures, this will be why.

    153 Downloads

       (2 Reviews)

    0 Comments

    Updated

  17. DukeLand

    I made this map manually in SC4, Terrain for Terrain, the name is DukeLand in honor of my dog Duke, who passed away Friday 18/08/2017
    I hope you like it, with any mistake, let me know.
    The images are from the beginning of the construction, I will let you see the end result as a surprise

    106 Downloads

       (0 Reviews)

    0 Comments

    Updated

  18. temere locus Full

    Introducing Temere Locus Full, the 4th map in my could-be-a-real-place-but-isn't series.
    This is a SimCity 4 region I created using the Offline Planet Map Generator. (If you want the program, scroll down there and it's the first linky under the pictures. Get the one that includes the source code because that also has the color table files.) I used 942669825 seed number and magnification set to level to 1.0. To avoid having to adjust the gamma color level in GIMP I set the -i parameter to -0.051 for creating the grayscale image. (This adjusts the initial altitude for the sea level as seen by the Planet.Exe program.) Here's the complete command line I used:
    Planet.Exe -X -pq -s 0.942669825 -m 1.0 -C Greyscale.col -w 3073 -h 1536 -i -0.051 -o 942669825-08-(12x6Lg)-SC4Gray.bmp
    ^ If that line wraps it's not supposed to when you do that at the Dos command line.
    You might notice the height parameter is set to 1536 even tho we want 1537. This is because otherwise the program will create a single pixel white row across the top which turns into a wall when rendering in SC4. So, once the grayscale was generated I pulled it up in GIMP and scaled it to 3073 x 1537. (This is the size for 12 x 6 large city tiles (72 total). Then I added Gaussian Blur of 15.0 both horizontally and vertically to make the rendered map more slope mod friendly. And finally, I set the mode to true grayscale before saving it. Additionally, I modified the Columbus Terrain Mod 2 by setting MaxBeachWidth to 0x9 and MaxBeachAltitude to 9. I feel this defines the coast lines better.
    The pictures above are:
    Simulated SC4 height map as seen in game of the mini map with All Off and Zones data views. Same as # 1 with Contour Lines added. Mollweide projection as if this were a planet (cause it looks cool) Satellite view from Region Census Traffic view from Region Census To use: Put the three files in a folder called Temere Locus Full under your Region folder of SimCity 4 in your Documents.  Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.

    356 Downloads

       (1 Review)

    0 Comments

    Submitted

  19. temere locus

    Introducing Temere Locus, the 3rd map in my could-be-a-real-place-but-isn't series.
    This is a SimCity 4 region I created using the Offline Planet Map Generator. (If you want the program, scroll down there and it's the first linky under the pictures. Get the one that includes the source code because that also has the color table files.) I used 942669825 seed number and magnification set to level to 2.0. To avoid having to adjust the gamma color level in GIMP I set the -i parameter to -0.051 for creating the grayscale image. (This adjusts the initial altitude for the sea level as seen by the Planet.Exe program.) Here's the complete command line I used:
    Planet.Exe -X -pq -s 0.942669825 -m 2.0 -C Greyscale.col -w 1537 -h 1536 -i -0.051 -o 942669825-SC4Gray.bmp
    ^ If that line wraps it's not supposed to when you do that at the Dos command line.
    You might notice the height parameter is set to 1536 even tho we want 1537. This is because otherwise the program will create a single pixel white row across the top which turns into a wall when rendering in SC4. So, once the grayscale was generated I pulled it up in GIMP and scaled it to 1537 x 1537. (This is the size for 6 x 6 large city tiles (36 total). Then I added Gaussian Blur of 15.0 both horizontally and vertically to make the rendered map more slope mod friendly. And finally, I set the mode to true grayscale before saving it.
    The pictures above are:
    Simulated SC4 height map as seen in game of the mini map with All Off and Zones data views. Same as # 1 with Contour Lines added. Satellite view from Region Census Traffic view from Region Census To use: Put the three files in a folder called Temere Locus under your Region folder of SimCity 4 in your Documents.  Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.

    54 Downloads

       (0 Reviews)

    0 Comments

    Updated

  20. mons lacus Jr Map

    This is a SimCity 4 region I created using the Offline Planet Map Generator. (If you want the program, scroll down there and it's the first linky under the pictures. The one that includes the source code because that also has the color table files.) I used the same seed number as my previous 64 large tile Mon Lacus Map, but this one is a portion of that map having 4 x 4 large tiles (16 total) for peeps who like smaller regions. I used the same 14937910 seed number as before, but I set the magnification level to 2.0. This carves out the middle section horizontally and does not require the vertical stretching that the zoom level 1 does. Also, to avoid having to adjust the gamma color level in GIMP I set the -i parameter to -0.051 for creating the grayscale image. (This adjusts the initial altitude for the sea level as seen by the Planet.Exe program.) Here's the complete command line I used:
    Planet.Exe -X -pq -s 0.14937910 -m 2.0 -C Greyscale.col -w 1025 -h 1024 -i -0.051 -o 14937910-SC4Gray.bmp
    ^ If that line wraps it's not supposed to when you do that at the Dos command line.
    You might notice the height parameter is set to 1024 even tho we want 1025. This is because otherwise the program will create a single pixel white row across the top which turns into a wall when rendering in SC4. So, once the grayscale was generated I pulled it up in GIMP and scaled it to 1025 x 1025. Then I added Gaussian Blur of 15.0 both horizontally and vertically to make the rendered map more slope mod friendly. And finally, I set the mode to true grayscale before saving it.
    The pictures above are:
    Lefebvre2 color scheme with contour lines Satellite view from Region Census Traffic view from Region Census My first second third fourth draft of creating my own color table for the program. It's supposed to be similar to the collage of the data view topographical maps I did for the other map, but without me having to do all that tedious copy and precision pasting. Note: It will show more fine detail  because this is before the rendering and does not take into account the merging/averaging that SC4 does when rendering.  The water will also show more detail for elevations. Those (tho averaged in rendering) are still there, but the color ramp for the mini map doesn't have enough divisions to show them. To use: Put the three files in a folder called Mons Lacus Jr under your Region folder of SimCity 4 in your Documents.  Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.

    131 Downloads

       (1 Review)

    0 Comments

    Updated

  21. mons lacus Map

    This is a SimCity 4 region I created using seed # 14937910 at the Planet Map Generator site. I created the largest zoom level 1 square map it allows which turns out to be a 1000x499 pixel rectangle. In GIMP I then resized it to 2049x2049 pixels. (Proportional distortion doesn't matter since it's a random map.) Then I adjusted the gamma level so the water and land were closer to the original color image. I added Gaussian Blur to smooth it out to make it much more slope mod friendly.  The included Config.bmp is 32x32 pixels to give an 8x8 large tile region. (64 large tiles total.)
    The pictures above are:
    Lefebvre2 coloring Lefebvre2 coloring with contour lines every 10 Traffic view from Region Census Satellite view from Region Census A collage of the topographical maps from the data view of each city tile (useful for overall transit network planning) Same map if it were half of a planet (cause it looks cool) Globe with contour lines too Satellite view in game of how mine looks atm (showing a small portion of the whole region) Traffic view in my game atm To use: Put the three files in a folder called Mons Lacus under your Region folder of SimCity 4 in your Documents.  Then simply render in game with Shift+Control+Alt+r from the region screen like any other grayscale import.

    294 Downloads

       (1 Review)

    4 Comments

    Submitted

  22. Boston

    Description
    This is a 1:1 scale map of the greater area of Boston, Massachusetts. Since this is my first map, there might be a few kinks. Areas include: downtown Boston, Boston Logan Intl. Airport, Cambridge, Winthrop, Brookline, and more! This map is almost completely flat, so it's perfect for heavy development.
    Instructions on installation in the readme file included in the download.

    1,038 Downloads

       (1 Review)

    0 Comments

    Updated

  23. Golhbuly

    It's been a long time since I started this map, I almost completed it and I'm happy.
    Today I share it with you but I give you empty.
    Hopefully it gives you as much fun play it has given me.


    Good luck to you and good game
    G.

    743 Downloads

       (4 Reviews)

    0 Comments

    Updated

  24. Centralia, PA USA (Simple streets and tree only)

    This is a simple version of the town centralia, located in Pennsylvania, usa created in SimCity 4.
    In this city of game contains streets and tree only. If you want zones then build you same!
     
    I'm a beginner in this game and in his way of building cities. Please ignore my mistakes!

    212 Downloads

       (4 Reviews)

    0 Comments

    Submitted

  25. Little Ol' Lakes

    In my Adobe class at college, I just learned the pen tool so when I got home, I started playing around with the pen tool creating various shapes to get a feel for the pen tool. I decided to turn those shapes into lakes for a region. And here you have it, a region created from me practicing the pen tool in Adobe.

    74 Downloads

       (0 Reviews)

    1 Comment

    Submitted

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