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12 hours ago, Null 45 said:

Gimex

Game Image Engine/Extension?

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1 hour ago, Propfam said:

Game Image Engine/Extension?

Graphics IMport EXport according to the header EA released with the CnC source code.

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@Rj Simas the cIGZWinOptGrp, cIGZWinScrollbar, cIGZWinSlider, cIGZWinSpinner, and cIGZWinTextEdit interface headers are now in the main gzcom-dll repository. I also fixed a few issues with overload ordering in cIGZWin.h.

I tested the cIGZWinCtrlMgr::CreateLabel function, and it appears to work correctly. I have no idea why you were getting a parameter error.

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Another best 3d camera ever! *:thumb: 

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I loves SimCity 4 forever! *:thumb:

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Hi! I just wanted to thank you again; the mod is incredible! I’ve posted a couple of short videos for anyone interested!

Short: 



Just some food for thought and it might sound unnecessary, but I would love to have the option to use WASD instead of the arrow keys. (same functionality as the arrow keys) If that makes sense..

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    9 hours ago, Null 45 said:

    I tested the cIGZWinCtrlMgr::CreateLabel function, and it appears to work correctly. I have no idea why you were getting a parameter error.

    Yeah, it probably had nothing to do with the error but I thought it was to blame at the time. I'm updating documentation to reflect that.

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    A bit curious, can we rotate the region view?

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    18 hours ago, Propfam said:

    A bit curious, can we rotate the region view?

    Not with this mod specifically, but I could see it being possible.

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    Can someone help me figure out this sc4pac thing?

    Either it sends only the .dll or only the .dat file to the end user. BOTH are needed for the mod to work properly.

    I've tried changing the metadata file multiple times, but it seems to argue with me and/or autogenerate new ones which seem to break it.

    I know I'm likely the one doing something wrong.

    Here's the metadata online:
    https://github.com/sebamarynissen/simtropolis-channel/blob/main/src/yaml/rj-simas/37462-modern-camera.yaml

    Attached is the file I uploaded to both github and STEX
     

    Thanks for any help!

    SC4-ModernCamera_1_0_3.zip

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    14 minutes ago, Rj Simas said:

    Can someone help me figure out this sc4pac thing?

    Either it sends only the .dll or only the .dat file to the end user. BOTH are needed for the mod to work properly.

    I've tried changing the metadata file multiple times, but it seems to argue with me and/or autogenerate new ones which seem to break it.

    I know I'm likely the one doing something wrong.

    Here's the metadata online:
    https://github.com/sebamarynissen/simtropolis-channel/blob/main/src/yaml/rj-simas/37462-modern-camera.yaml

    Attached is the file I uploaded to both github and STEX
     

    Thanks for any help!

    SC4-ModernCamera_1_0_3.zip

    I checked again, and SC4pac installs both files

    SC4-ModernCamera.dll is here

    Documents\SimCity 4\Plugins

    SC4-ModernCamera.dat is here

    Documents\SimCity 4\Plugins\150-mods\rj-simas.modern-camera.1.0.3.sc4pac

    I'm not experiencing this bug, so I don't know what's happening for some users

    @memo

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    Federal Republic of SiculiaFederal Republic of Sonora

       Ain Member  Wiki

    NAM Team - Co-developer of Pedestian Revolution Mod - Railway Department (Hybrid Railway | HRW Expert) - MTA Member - BAT Creator

    Ulisse Wolf YouTube Channel - Ulisse Wolf Mastodon Profile

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    14 minutes ago, Ulisse Wolf said:

    I checked again, and SC4pac installs both files

    SC4-ModernCamera.dll is here

    Documents\SimCity 4\Plugins

    SC4-ModernCamera.dat is here

    Documents\SimCity 4\Plugins\150-mods\rj-simas.modern-camera.1.0.3.sc4pac

    I'm not experiencing this bug, so I don't know what's happening for some users

    @memo

    Thank you!!

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    On 6/26/2026 at 8:16 AM, hugues aroux said:

    ..... I was wondering if you could suggest rotating the view, while keeping the base angle, by pressing a key while rotating with M3. >> [shift]+Mouse3 ??

    Hello sir, I've just updated the plugin to version 1.0.4 - the new version has an experimental feature called ALT angle lock in modern camera mode.

    Hold ALT and it will lock to the nearest Classic Camera angle. You may freely move around while locked to this angle. Release ALT to return to the previous angle.

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    13 hours ago, Rj Simas said:

    ALT angle lock in modern camera mode

    Aaaah Yes ! It's really great to be able to switch between views like that! Well done! Merci !! *:thumb:

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    What is good when you have nothing to say is that you can always pretend to listen. Anyway it does not prevent to think!

    >> My little plugins contribution << -- >> Depot | Fabrik | Testing <<

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    @Ulisse Wolf Would you be able to take another look at the sc4pac install link on the mod's STEX page? It's been a few days since I uploaded a new version with a new yaml file and despite the documentation saying it should update within hours, it is still stuck on the old version. Apologies if this is normal operation.

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    @Rj Simas First off thank you for this essential mod and putting your talent toward this game and community: your UI is perfect and user friendly and function is outstanding.   My only request would be to add a toggle (in the UI) to lock rotational (x) and/or vertical pitch (y) axes.   I find that vertical pitch tends to distort buildings more than rotation and being able to freely rotate and zoom might be something desired by players.  

    I should add the x/y toggle lock would be helpful if it could apply to current user level, respectively, not necessarily default.  


      Edited by StevieKam84  
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    @StevieKam84 - Hey! Glad you're enjoying it! Have you tried the new Alt angle lock feature? That might be what you're asking for. Try it out (version 1.0.4) and let me know.

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    Yes I have tried the latest version, it is very close to exactly what I am suggesting, however the ALT lock control conflicts when I am zoning.  To bypass I’ll turn camera back to classic, zone in the direction desired, then return to your modern camera.   This made me think if it’s just possible to lock via UI which would bypass the need for ALT lock.  Obviously some players might want the flexibility to ALT lock at will which I understand your design.  

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