Jump to content

nos.17

Member
  • Content Count

    938
  • Joined

  • Last Visited

  • Most Liked  

    5

About nos.17

  • Rank
    Reservist

Contact Methods

Profile Information

  • Gender
    Male
  • Location
    Ohio
  • Interests
    Simcity 4 (DUH!), The Godfather, CS:GO, mountain biking, soccer & ultimate frisbee
  • City-building game(s)
    SimCity 4

Recent Profile Visitors

4,969 Profile Views
  1. nos.17 Lot Development

    Supermarkets by @MarcosMX. Possibly the start of a new creator pack?
  2. Can't find it?... Ask here!

    You might also want to look at the NDEX content, most of which has been uploaded by Equinox.
  3. nos.17 Lot Development

    Again, working through a lot of random personal stuff, and I'm still trying to figure out how to upload them. Some sort of random pack for every 10 sets? Something else? Anyways, this time, we're giving some small commercials by @Gobanboshi some love. Showa_zakkyo - gobanboshi
  4. Can't find it?... Ask here!

    In short, no. It has long since been decided that completed or even partially built city tiles should not be shared on the STEX for a few reasons; mainly, it's a dependency nightmare trying to figure out all the OP used. You'll have to get into contact with someone who has already done it (maybe the person who originally created that picture) and see if they want to send it to you. This I'm not sure about. It looks like some custom lots with paeng's texture pack combined with a custom sidewalk texture override. That being said, there's also a chance the fillers could be stuck in Fantozzi's Big Paeng Theory. If you're only looking for something similar, search "diagonal fillers," and you'll find plenty of varieties.
  5. Creator Pack 02: dk1

    I've been thinking about it for awhile, but he must have close to 500 bats - that's definitely a long-term project. I have other things to finish up in the meantime, especially my personal stuff.
  6. Creator Pack 02: dk1

    Version 1

    106 Downloads

    -------------- Installation: -------------- First, if you don't already have them, download the necessary files from @dk1. If you wish to use only my lots, all of the files should be deleted EXCEPT the ones listed below. If you wish to keep dk1's original lots too, no additional action is required. Please see the readme for info about which files need to be kept and which can be safely removed. ----------------- Dependencies: ----------------- Original Models: DK1 Bowling DK1 Burger Chef DK1 Convenience Stores DK1 Convenience Stores 2 DK1 Donut Shops DK1 King and Queen DK1 Retro Kroger DK1 Small Restaurant Textures: KOSC SuperSHK MEGA Textures BSC_TexturePack_Cycledogg_V 01 PEG_MTP_SUPER_TEXTURES_PACK Props: BSC MEGA Props - CP Vol01 BSC MEGA Props - CP Vol02 BSCBATPropsMattb325_Vol02 Was_NL_Props_Vol01 SHK Parking Pack ------- Links: ------- For more photos of these lots For help/feedback/suggestions A Compendium of Creations nos.17 @ Simtropolis nos.17 @ SC4Devotion And above all... have fun! nos.17
  7. Version 1.0.0

    78 Downloads

    Just because I don't like them, doesn't mean yall won't. All of the lots are "as-is," meaning no editing has been done since Bobbo662 originally released them around 2005ish. ------- Stats: ------- CS$ Landmark and Growable Stages 1-2 All stats generated with PIMX. ----------------- Installation: ----------------- To avoid duplicates and possible errors, IT IS HIGHLY RECOMMENDED TO RUN THE PROVIDED CLEANITOL FILE. After that completes, simply place these anywhere in your plugins folder. ------------- Contents: ------------- All come as Landmark growable lots (with CS$ and CS$$ jobs), but there are a few plopables sprinkled in too (also CS$ and CS$$). AM PM Service Station Ames Department Store Exxon Service Station Home Depot Phillips 66 Zellers -------------------- Dependencies: -------------------- BSC MEGA Props - SG Vol 01 BSC MEGA Props - DAE Vol01 nos.17 Essentials v12 ** This has been recently updated. Be sure to download version 12 **
  8. nos.17 Lot Development

    @RRetail ... Shoot me a link and Ill put it to use! These should finish of the @DK1 pack: Small Restaurants. The lots are a little barren, but I think that's the look I want. Also, I felt I had a lack of long and skinny lots, so these are only 1x3, 1,4, & 2x4 to help fill that (perceived) gap.
  9. Can't find it?... Ask here!

    It looks like a modified version of this. It looks like it got merged to here:
  10. A-Z Cars

    1951 Ford Victoria
  11. nos.17 Lot Development

    Honestly, that part of town isn't that bad. I'm not too familiar with the area, but OTR is much better than it used to be. Yes! I'm not sure how it will look with an already prominent sign on the building, but I am definitely curious to see what you come up with.
  12. nos.17 Lot Development

    @RRetail, @T Wrecks ... I get what you guys mean. I think I like how it turned out though, so I'll keep it. I made a few small tweaks based on your suggestions and added one extra lot based on an actual W2W downtown Kroger. Adding to the DK1 pack are his Convenience Stores (12 versions).
  13. nos.17 Lot Development

    I like that. I like that a lot. Tbh, I really haven't been relotting anything that I wouldn't add to my own city. That's the road I decided to take for the Forsaken Files, and that is exactly how I decided which files would be included there. I have actually been thinking about it, and I *may* do something with the main building only - it will not include the pump stalls as I really cannot stand to look at them at all. Continuing the DK1 progress ... King & Queen: and some different flavors of Kroger: With the 3x3 version, I was going for a more urban vibe there with the underground parking. Let me know what you think because I am not totally convinced about it. Maybe it's just the parking garage model, though?
  14. nos.17 Lot Development

    It really looks that way, but it's actually SWN with paeng's sandstone. They are actually all shaded - they're just at different orientations. It was originally an aesthetic choice to have different orientations take precedence over the shadows, but I'm not as sure anymore. I'll see how it looks the other way, and probably end up changing it. I'll fix the clipping. Thanks! Because of the transept and stairs, the LOD is pretty huge, and I think what I have is the best compromise for all of the angles. As for the fences, if you know of something better, I'd love suggestions. I've been through and indexed most of the prop packs (which I intend to put here once I figure out batch processing in Photoshop), and couldn't find a suitable fence that is the right scale. I agree with the style, it is not my first choice either, but I think it looks alright?
×