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Simtropolis x sc4pac: a new way to install plugins
Zasco replied to smf_16's topic in SimCity 4 General Discussion
This topic is specifically for the Simtropolis sc4pac channel. For sc4pac related questions, use the associated topic. These questions should have been in that (the later) topic: ↓ sc4pac only handles required dependencies (and variants). If you have recommended dependencies, you can put them in the package description. Here's what you can do: The package description supports Markdown, so you can hyperlink the name of the plugin(s) you recommend. If the plugin has an associated sc4pac package, you can put it's package name inside back-ticks (``) and a link to that package will be created on the sc4pac main channel website (example here). That link will also be handled by the GUI. (I'm not sure how well cross-channel is supported however... @memo) Uninstall what? sc4pac? A package? Please be more specific... I also "datpack" some of the plugins I use, mostly the ones with loads of files. Here's what you can do: You can set a folder other than your default ".../plugins/" folder as the one used by sc4pac. In fact, you can have multiple folders used by using "profiles". For manually installed plugins, use custom odd-numbered folders. Then, every time you update your packages, you can "datpack" that folder into your real ".../plugins/" folder. This solution however requires you to either manually install "root-installed" plugins (such as DLLs) or "symlink" them... The other solution I came up with is to make a custom channel with custom "datpacked" source assets for the plugins I need to. I only need to write the asset part, as long as I keep the same asset ID. The right channel load order will override the default config. If you need ALL of your plugins to be "datpacked", I would suggest you to go with option 1; otherwise option 2 may have a bit more overhead on the short term, but less on the long... -
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[sc4pac] Let's write our own package manager
Zasco replied to memo's topic in SC4 Modding - Open Discussion
For 6, I did find some troubles for very small screens on the web app. I agree with 1 and 4 . For 4, the images should not be displayed in the list however, but in a mouse-over pop-over for this reason: I agree. Thx! -
[sc4pac] Let's write our own package manager
Zasco replied to memo's topic in SC4 Modding - Open Discussion
I think creating a dedicated topic for this project could be a good idea. Also, is the channels contents auto reloaded? I currently have to reload the app to reload the contents. -
[sc4pac] Let's write our own package manager
Zasco replied to memo's topic in SC4 Modding - Open Discussion
I already thought about it and porting NAM to sc4pac is possible, but would likely require to make a package for most of it's selections. -
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[sc4pac] Let's write our own package manager
Zasco replied to memo's topic in SC4 Modding - Open Discussion
You're right! Forgot about that. I first thought of "180-ploppable-props", but then that it could be shortened without taking this into account. -
[sc4pac] Let's write our own package manager
Zasco replied to memo's topic in SC4 Modding - Open Discussion
#11. The problem is that "flora" relates to plants and trees and might induce a unknowing package author into placing it in "150-mods" instead... I vow for a more inclusive term, while still agreeing with you that MMP might not be the one. Would "180-ploppables" be better suited then? Of course. The idea was simply brought up to me by the "BSC-VIP Girafe Urbanpack vol01" plugin. -
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When running SC4DataNode on your plugin's folder, I get no dependency to Girafe Florapack, but I get one for bsc:mega-props-jes-vol01, bsc:mega-props-jes-vol09 and unknown textures (for the landmark lot) and peg:mtp-super-pack, bsc:mega-props-mikeseith-vol01 and unknown textures (for the commercial lot).
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- commercial
- swedish
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