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Samerton

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  1. Some bad news for console players unfortunately... the Xbox and PS5 versions of the game have been delayed until Spring 2024. The PC release remains on track for 24th October however. Refunds will be available for console players, as per the FAQ: https://forum.paradoxplaza.com/forum/threads/cities-skylines-ii-console-release-window-faq.1600202/
  2. The impressive camera system is showcased in the final video in the feature highlights series - plenty of options to capture the perfect photo or video, including customising the "camera lens" or changing the weather! https://www.paradoxinteractive.com/games/cities-skylines-ii/features/cinematic-camera-photo-mode
  3. 30 minute gameplay timelapse, building an English town: First impressions from watching this video is that it seems very easy to get started and expand your town rapidly, I wonder if there might be difficulty levels to this game for those looking for a more challenging experience?
  4. Sound & music are covered this week: https://www.paradoxinteractive.com/games/cities-skylines-ii/features/sound-music Next week marks the final dev diary according to the schedule which will feature cinematic camera and photo mode.
  5. Week 11 covers citizen simulation and life path: https://www.paradoxinteractive.com/games/cities-skylines-ii/features/citizen-simulation-lifepath
  6. This week we're introduced to the game's progression, including milestones and the concept of development points https://www.paradoxinteractive.com/games/cities-skylines-ii/features/game-progression
  7. Episode 9 of the feature highlights series covers economy and production. https://www.paradoxinteractive.com/games/cities-skylines-ii/features/economy-production
  8. This week we gain an insight into climate and seasons, which are part of the base game this time around: https://www.paradoxinteractive.com/games/cities-skylines-ii/features/climate-seasons
  9. Key figures from this week's feature highlights: 441 total tiles available 159km2 total area Tiles can be chosen in isolation, they do not have to be adjacent to already unlocked land Increased height limits Possible to create new external city connections European + North American themes affect things like building styles, road markings, cop cars https://www.paradoxinteractive.com/games/cities-skylines-ii/features/maps-themes
  10. Dev diary #6 covers electricity and water services https://www.paradoxinteractive.com/games/cities-skylines-ii/features/electricity-water
  11. This week's instalment covers city services, introducing communications (including the internet) and also the concept of upgrading city service buildings - presumably to increase their capacity and service area https://www.paradoxinteractive.com/games/cities-skylines-ii/features/city-services-districts-policies
  12. Dev diary #4 has been released, confirming new zoning types including mixed commercial/residential and medium density row houses, along with new "Signature buildings": https://www.paradoxinteractive.com/games/cities-skylines-ii/features/zones-signature-buildings
  13. Dev diary #3 covers public and cargo transportation: https://www.paradoxinteractive.com/games/cities-skylines-ii/features/public-cargo-transportation
  14. Dev diary #2 focuses on traffic AI - hopefully some improvements over the first game! https://www.paradoxinteractive.com/games/cities-skylines-ii/features/traffic-ai
  15. Dev diary #1 discussing the road tools has been published: https://forum.paradoxplaza.com/forum/developer-diary/development-diary-1-road-tools.1590300/
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