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Haljackey last won the day on
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17,241 ExemplaryAbout Haljackey
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Made this tonight Still working on finishing touches
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I'm still playing the game- heres a little upgrade before I hit play Added a little merge lane
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We certainly need a lore entry for the great 2026 Simtropolis site outage. Gimmie your best takes and I can add it. Also reaching out to the admins for their takes / perspectives on the matter. @CorinaMarie @Cyclone Boom @Dirktator
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I made a huge UDI vid showcasing a lot of new interchanges I built during the site outage- check it out here (starts with a cool mountain road)
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Just chiming in here to say thanks for all the work that you have done with restoring the site. I know things won't be back to 100% for a while but that's fine. Take your time and get it right. Regarding the outages- no issues at all. We're all just happy to see Simtrop return, even if it is just a blip for now as server issues are fixed. Also feel free to ask the community regarding any restoration efforts you think we could assist with. I've instructed the SC4E staff to keep the Temp-STEX channel active on Discord, as I know files uploaded since 2024 will still be tough to find. I'll continue to do what I can there to help out members find what they are looking for as things continue to be sorted out. Give yourselves a pat on the back- it is good to see Simtropolis return!
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Haljackey changed their profile photo
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A little extra weave space Before: After: -- Zoom outs for context- this is an aux highway that connects two other highways together due to difficult terrain. Before: After: --- Also- one bridge, 3 networks. RHW stability is getting amazing.
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Sat morning build Longer Longer! Nice RHW stability here!
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Expanding a weave area To
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Making the river crossing more useful Added a half interchange to the other side This gives you a exit much sooner in the tile
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I should really post what im working on more often. Anyways here's a new rail viaduct thing Road network also being modified to work with it
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If you're ok with it- why not go over the highway with your avenue instead of under? Puzzle pieces exist for the avenue overpasses to accomplish this- it might even be draggable. You could also use elevated highway instead to go over the avenue.
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@Lucario Boricua asked me to prioritize this list to get a better idea of some quick wins. I won't rank the entire list, that's too hard to decide, but will break it up into 3 segments: stuff I want the most, stuff that can wait, and stuff that could be done someday if someone wanted to. However as specified in my original post, I am more than happy with the way the NAM is now, and the current planned content/enhancements in upcoming releases. This is just my personal wish list. --- Priority 1 GLR smooth curves Elevated Rail smooth curves RHW-10C RHW-12S signs (Frickinhuge set) RHW-12S cosmetic pieces FARHW for RHW-12S connections Remaining drag pattern RHW ramps made as flex (better for slopes) Features from Quickchange pieces being available as separate ploppable models Turn lanes for L1/L2 avenue Longer avenue to road transition (similar to NWM, RHW) RHW intersection pieces with avenues Smooth curves for Ave-6/TLA-7, similar to RHW-C Ability to drag MIS ramps from Ave-6/TLA-7, similar to avenue Flex pieces for MIS ramps to/from avenues (better for slopes, puzzle pieces already exist) Flex piece for type A ramps, but including a empty tile or two between ramp and mainline Longer el-rail to GLR transition (similar to the L0 to L2 RHW piece) 3.75m hole digger (can do half a level up, half a level down) Priority 2 Official NAM signage pack Draggable cosmetic pieces for RHW L1/2 rail over diagonal RHW Diagonal L1/2 rail over RHW L3 transition piece (22.5m onslope) TLA-9/Ave-8 RHW-6S Flexfly Avenue smooth curve with OWR 'exiting' on the curve Onslope curve (similar to curve transitions) Diagonal and/or FAR basketweaves Slip lanes for diagonal-diagonal intersections REW working for avenue, not just OWR 1 or 2 tile transition piece for FTLs when going from single to double turns (different directions) Full quickchange loop piece (270 degrees) RHW exit ramp directly parallel to a elevated RHW (0 tiles) Central barriers for L0 RHW-S networks, so they look like L1/2/3/4 at L0 Priority 3 BTM over wider RHW widths/diagonal More BTM curve pieces and junctions, similar to RRW Remaining RRW pieces to replace Maxis textures for completion's sake, even if they aren't realistic Midblock crosswalks using raised/lowered walkway L0 BTM (Similar to GHSR) More RHW-S to C pieces including ramps at transition Slope tolerant curves for RHW --- Obviously, if there's something in priority 2 or 3 that can be done easily, that should be prioritized as it's a quick win too
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Sony Sony SC4 PLANE Sony
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3D camera made me realize planes land nose gear first in SC4- a big nono. --- Posted this to reddit and it mildly blew up
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Just realized planes land on their nose gear first in SC4, a nono for most planes, including every commercial jet I can think of I'll add that bit to the list --- EDIT: Shared this with reddit as I thought it was interesting. Mildly blew up on r/gaming
