Jump to content
         

archemediesx

Member
  • Content Count

    22
  • Joined

  • Last Visited

  • Most Liked  

    1

Community Reputation

65 Popular

4 Followers

About archemediesx

  • Rank
    Sophomore

Recent Profile Visitors

642 Profile Views
  1. Creating Scale Accurate Geographic based Regions

    Well, no excuses for falling off the map. No excuses for bad puns either. I realized i had most of part 3 already produced and posted it in the fall. I still need to complete the final tutorial and i have a script in production so i should be able to get the final tutorial out shortly enough. It will cover the actual conversion portion of taking image data and making it look like a map. So for posterity, here is part 3 of the creating Geographically based regions tutorial series.
  2. Creating Scale Accurate Geographic based Regions

    I ended up recording material to combine steps two and three together and decided to split them up in the end. so the good news is that episode 2 is complete and i already have a good portion of the next episode completed. i wanted to keep this tutorial series thorough for those who want to pick up the mantle of map building, but had to start at the beginning as i did. So the videos are focused on the 'what' more than the 'how'. How to Create a Geographic Based Region in SimCity 4 - Episode 2: Interpreting DEM Data
  3. State of Wyoming

    Version 1.0

    327 Downloads

    – Archemediesx’s Sim the Nation Series – – Wyoming Region 10/10 – – State of Wyoming – The State of Wyoming map is presented at a 1:5 ratio to fit within the limits of SC4’s abilities. It contains a scaled elevation profile offset from 280m to 940m. The map encompasses 114.688 km x 90.112km across the state’s extents. Included in the zip is a preview image, a regional description pdf, SC4M and Configuration bmp files. They requires Wouanagaine's mapper or terraformer to import it into SC4. All Sim the Nation series maps are produced using 1/3 Arc Second DEM and 16bit images to produce X,Y,Z Scale Accurate Geographic based maps.
  4. Green River - Flaming Gorge - Wyoming

    Version 1.0

    220 Downloads

    – Archemediesx’s Sim the Nation Series – – Wyoming Region 07/10 – – Green River/Flaming Gorge, Wyoming – The Green River map contains an elevation profile from 1838m at the bottom of the Green river valley to 2786m atop the high front range buttes. The map encompasses 40.96 km x 65.536km across the Green River Valley. This Region map maintains a faithful 1:1 ratio for a scale accurate representation of the region with < 1.0% margin of error accounting for map projection. Two maps are provided, a 1:1 elevation ratio map, and a second offset preserving the 948m elevation profile, but set to a minimum elevation of 280 to allow for easy carving of maxis water into the river valley. Included in the zip is a preview image, a regional description pdf, SC4M and Configuration bmp files. They requires Wouanagaine's mapper or terraformer to import it into SC4. The preview was rendered using the TRK Wasco Terrain Mod All Sim the Nation series maps are produced using 1/3 Arc Second DEM and 16bit images to produce X,Y,Z Scale Accurate Geographic based maps.
  5. Cheyenne - Wyoming

    Version 1.0

    156 Downloads

    – Archemediesx’s Sim the Nation Series – – Wyoming Region 02/10 – – Cheyenne, Wyoming – The Cheyenne Wyoming map contains an elevation profile from 1688m at the bottom of the Crow Creek valley to 2308m atop the high plains bluffs. The map encompasses 57.344 km x 32.768 km across the northern front range. This Region map maintains a faithful 1:1 ratio for a scale accurate representation of the region to < 1.0% margin of error accounting for map projection. Two maps are provided, a 1:1 elevation ratio map, and a second offset preserving the 620m elevation profile, but set to a minimum elevation of 280 to allow for easy carving of maxis water into the river valley. Included in the zip is a preview image, a regional description pdf, SC4M and Configuration bmp files. They requires Wouanagaine's mapper or terraformer to import it into SC4. The preview was rendered using the NHP San Faraway Terrain Mod All Sim the Nation series maps are produced using 1/3 Arc Second DEM and 16bit images to produce X,Y,Z Scale Accurate Geographic based maps.
  6. Casper - Wyoming

    Version 1.0

    117 Downloads

    – Archemediesx’s Sim the Nation Series – – Wyoming Region 01/10 – – Casper, Wyoming – The Casper Wyoming map contains an elevation profile from 1536m at the bottom of the North Platte river valley to 2502m atop the Casper Mountain. The map encompasses 32.768 km x 32.768 km across the Casper Valley. This Region map maintains a faithful 1:1 ratio for a scale accurate representation of the region to within 1.585% accounting for map projection. Two maps are provided, a 1:1 elevation ratio map, and a second offset preserving the 966m elevation profile, but set to a minimum elevation of 280 to allow for easy carving of maxis water into the river valley. Included in the zip is a preview image, a regional description pdf, SC4M and Configuration bmp files. They requires Wouanagaine's mapper or terraformer to import it into SC4. The preview was rendered using the NHP San Faraway Terrain Mod All Sim the Nation series maps are produced using 1/3 Arc Second DEM and 16bit images to produce X,Y,Z Scale Accurate Geographic based maps.
  7. Grand Teton National Park - Wyoming

    Version 1.0

    560 Downloads

    – Archemediesx’s Sim the Nation Series – – Wyoming Region 06/10 – – Grand Teton National Park, Wyoming – The Grand Teton National Park map contains an elevation profile from 1834m at the bottom of the Jackson hole valley to 4198m atop the high peak of the Grand Teton summit. The map encompasses 40.96 km x 73.728 km across the park’s boundaries. This Region map maintains a faithful 1:1 ratio for a scale accurate representation of the region to within 3.2032% accounting for map projection. Two maps are provided, a 1:1 elevation ratio map, and a second offset preserving the 2364m elevation profile, but set to a minimum elevation of 280 to allow for easy carving of maxis water into the river valley. Included in the zip is a preview image, a regional description pdf, SC4M and Configuration bmp files. They requires Wouanagaine's mapper or terraformer to import it into SC4. The preview was rendered using the Pyrenean Terrain Mod and the Enn Rock mod Set 2 HD – Granite No. 9. All Sim the Nation series maps are produced using 1/3 Arc Second DEM and 16bit images to produce X,Y,Z Scale Accurate Geographic based maps.
  8. Cody - Wyoming

    Version 1.0

    277 Downloads

    – Archemediesx’s Sim the Nation Series – – Wyoming Region 03/10 – – Cody, Wyoming – The Cody Wyoming map contains an elevation profile from 1358m at the mouth of the Shoshone river from Yellowstone National Park to the west, to 3740m atop the high peaks of the Absaroka Mountains in the Northwest corner. The map encompasses 53.248km x 36.864 km across the western edges of the Bighorn Basin into the Absaroka mountains. This Region map maintains a faithful 1:1 ratio for a scale accurate representation of the region to within 3.2032% accounting for map projection. Two maps are provided, a 1:1 elevation ratio map, and a second offset preserving the 2382m elevation profile, but set to a minimum elevation of 280 to allow for easy carving of maxis water into the river valley. Included in the zip is a preview image, a regional description pdf, SC4M and Configuration bmp files. They requires Wouanagaine's mapper or terraformer to import it into SC4. The preview was rendered using the Appalachian terrain mod All Sim the Nation series maps are produced using 1/3 Arc Second DEM and 16bit images to produce X,Y,Z Scale Accurate Geographic based maps.
  9. Yellowstone National Park - Wyoming

    Version 1.0

    278 Downloads

    – Archemediesx’s Sim the Nation Series – – Wyoming Region 09/10 – – Yellowstone National Park, Wyoming – The Yellowstone National Park map contains an elevation profile from 1686m at the mouth of the Yellowstone river near Mammoth hot springs in the North, to 3468m atop the high peaks of the Wapiti Mountains in the Southeastern corner. The map encompasses 81.936 km x 90.128 km for access to 7384.73 km2 of the national Park’s nature preserve. This Region map maintains a faithful 1:1 ratio for a scale accurate representation of the region to within 3.2032% accounting for map projection. Two maps are provided, a 1:1 elevation ratio map, and a second offset preserving the 1782m elevation profile, but set to a minimum elevation of 280 to allow for easy carving of maxis water into the river valley. Included in the zip is a preview image, a regional description pdf, SC4M and Configuration bmp files. They requires Wouanagaine's mapper or terraformer to import it into SC4. Given the scale of the region, at 20x22 large city tiles, a preview render was not created. All Sim the Nation series maps are produced using 1/3 Arc Second DEM and 16bit images to produce X,Y,Z Scale Accurate Geographic based maps.
  10. Sheridan Wyoming

    Version 1.0

    81 Downloads

    – Archemediesx’s Sim the Nation Series – – Wyoming Region 08/10 – – Sheridan, Wyoming – The Sheridan Wyoming map contains an elevation profile from 1048m to 3360m atop the high plateau of the Big Horns in the Southwestern corner. The map encompasses 57.344 km x 49.152 km across the Big Goose Creek and Tongue River Drainage bordered by the Big Horn Mountains. This Region map maintains a faithful 1:1 ratio for a scale accurate representation of the region to within 3.2032% accounting for map projection. Two maps are provided, a 1:1 elevation ratio map, and a second offset preserving the 2312m elevation profile, but set to a minimum elevation of 280 to allow for easy carving of maxis water into the river valley. Included in the zip is a preview image, a regional description pdf, SC4M and Configuration bmp files. They requires Wouanagaine's mapper or terraformer to import it into SC4. Preview rendered with Sudden Valley Terrain mod All Sim the Nation series maps are produced using 1/3 Arc Second DEM and 16bit images to produce X,Y,Z Scale Accurate Geographic based maps.
  11. Gillette - Wyoming

    Version 1.0

    84 Downloads

    – Archemediesx’s Sim the Nation Series – – Wyoming Region 05/10 – – Gillette, Wyoming – The Gillette Wyoming map contains an elevation profile from 1202m to 1546m atop the high ridges in the North Eastern corner. The map encompasses 32.768 x 32.768 km across the high Wyoming plains. This Region map maintains a faithful 1:1 ratio for a scale accurate representation of the region to within 3.2032% accounting for map projection scale inaccuracies. Two maps are provided, a 1:1 elevation ratio map, and a second offset preserving the 344m elevation profile, but set to a minimum elevation of 280 to allow for easy carving of maxis water into the river valley. Included in the zip is a preview image, a regional description pdf, SC4M and Configuration bmp files. They requires Wouanagaine's mapper or terraformer to import it into SC4. Preview rendered with the Columbus Terrain mod All Sim the Nation series maps are produced using 1/3 Arc Second DEM and 16bit images to produce X,Y,Z Scale Accurate Geographic based maps.
  12. Devils Tower National Monument - Wyoming

    Version 1.0

    109 Downloads

    – Archemediesx’s Sim the Nation Series – – Wyoming Region 04/10 – – Devils Tower National Monument – The Devils Tower National Monument map contains an elevation profile from 1160m to 1640m atop the crest of the Missouri Buttes West formation. The map encompasses 8.192 km x 6.553 km for 53.682km2 of the national monument’s landscape. This Region map has been scaled to a ratio of 2.5:1 to bring up the size of the monument to better match visibility in SimCity 4, and as this is an interior landmass, offset to a minimum elevation of 280 to allow for easy carving of maxis water into the river valley. This results in an overall size of 20.48km x 16.843km of workable terrain. Included in the zip is a preview image, a regional description pdf, SC4M and Configuration bmp files. They requires Wouanagaine's mapper or terraformer to import it into SC4. Preview rendered with Sudden Valley Terrain mod All Sim the Nation series maps are produced using 1/3 Arc Second DEM and 16bit images to produce X,Y,Z Scale Accurate Geographic based maps.
  13. Creating Scale Accurate Geographic based Regions

    So far progress on the process of making regions has been coming along. I've been attacking both an effort to start mapping and figuring out what information to organize for the tutorial series. Here's a preview of the NW states map i've assembled. It's a composite of 1/3 arc DEM Washington, Oregon, Idaho, Montana, and Wyoming exported at 16bit depth. At 1731.45km by 887.6km at it's widest extents. At 62.5 pixels per kilometer that makes for 6,003,282,600 pixels which as it turns out is a bit taxing on my system (Most large edits and saves take around 5-20 minutes). Photoshop can't realistically draw the image at that zoom level so the grayscale resolution looks compressed, but the data is unaltered. I spent some time researching what the limits are that i have map around. I patched all the programs with the 32bit 4gig patch to ensure they could access the maximum amount of memory which did increase their functionality by a signification amount as memory access seems to be bottleneck. Going from largest to smallest limitations: SC4 Mapper i was able to build a region 284km by 284km using the mapper. that is a 71x71 large city tile map. 71squared = 5041 large cities. I have a feeling no one is going to find the time to build that much terrain. But then again, Why not? right? SC4 proper has a nasty little limit with it's Horizontal and Vertical Scrolling. describing a map as a set of four corners, NW, NE, SE, SW, when starting from the NW corner and scrolling to the NE corner the map won't visually scroll past 31 tiles. A similar limit hits the Vertical scale when going from the NW to the SW corner hits a visual limit of 61 tiles. While a map bigger could be generated with SC4 mapper, portions of that map would be inaccessable, and unable to even render in-game textures for the region view. Below is an example of the effect of the horizontal scroll limit with a 38x38 large city region. Areas that are out of view are shaded in black. because the map scrolls at an angle the bottom of the map is accessable but the top is not. As the map became longer so would the area of inaccessability along the eastern edge. One could make irregular shaped regions that skirts the edges of this scrolling limit, but it would be held in check as it got larger approaching the 71x71 scale limit of SC4 Mapper. The final limit arrives with using SC4 Terraformer. i was only able to get a 110.59km by 110.59km region to remain stable in the program. this is a 27x27 large tile region. 27squared =729 large cities, which is still a very ridiculously large region to work on. While regions could bypass this limit to increase size, losing SC4 terraformer's better toolset at working precisely with minimum and maximum and scaling height values does limit the approaches that only using SC4 Mapper would create. The good news is that i know what all the boundaries that i'm working with are, i can start actually working on defining some region maps. Western states are much more unweildly than eastern states given that their is no way to represent them as regions with a 1:1 ratio with all the described limits. in order to make them into usable maps beyond city and county sized chunks appropriate ratios will have to be applied to preserve visual scale of landscape while compressing the scale into a region that can actually fit inside of the 31x61 SC4 scroll limit. I just about have enough of the information compiled to get started on part 2 of the map making tutorial so that should be humming along shortly.
  14. Entering God Mode In Developed Cities

    Would that be directly accessible through that god mode keyboard control, or would one have to use a water level mod?
  15. Goverment Buildings

    The great news is that both of those lots are available in the "landmarks" menu as default lots by Maxis
×