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memo

Recovery Team
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About memo

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  1. Thanks for fixing it. (Your attachment above can be deleted now.) This issue is now resolved as well, thanks to server-side fixes by @Cyclone Boom.
  2. @Mstrfox It says right there that the downloads are completed. Instead, show the error details by clicking on the error message. Additionally, create a ZIP file from the folder "31284-r-pack-santiaguino-1" located at "C:\Users\OWNER\AppData\Local\io.github.memo33\sc4pac\cache\coursier\https\community.simtropolis.com\files\file\" and send it to me. The folder would contain two files.
  3. The current EQ stats in the New Properties file have all just been eyeballed, without any deeper in-game testing documented anywhere to show they lead to a balanced gameplay. It would be most beneficial to find some kind of middle-ground between CAM and non-CAM gameplay, so that there don't need to be two CAM/no-CAM variants for each educational building out there. The premise that CAM would require different EQ stats than without CAM isn't too convincing. CAM doesn't necessarily imply denser cities. CAM mainly just spreads out the stages from 1-8 to 1-15. It doesn't assign higher RCI capacities to growable buildings, so it shouldn't boost the stats for educational buildings too much either. Of course, if you build a super-dense city at stage 15 with lots of downloaded skyscrapers, you'd also want to download some high capacity educational buildings that fit into those neighborhoods, rather than plopping the Maxis default educational buildings.
  4. BAT4Blender

    No. You'd have to render and assemble it manually like I showed earlier in this thread. Or use something like the B4B animation tool (which I haven't used before).
  5. For my own STEX files, I've already checked that they are complete and intact. No verification needed really.
  6. This issue (Premature EOF) is likely going to affect more people. I've managed to replicate it myself. In the short term until it is fixed, here's a workaround: Go to Dashboard → Folders → Cache and navigate to the folder "community.simtropolis.com". Search for all files that end in .part and delete all of them (for example: 37113-alvertstone-financial/.%3Fdo%3Ddownload%26r%3D213885.part). Only then click "Update All" again. The issue is related to resuming interrupted downloads, so it's important to delete all .part files from the cache, since otherwise, when the error gets triggered at one .part file, a second download is interrupted, so you get more and more partial files with each attempt. For this reason, avoid hitting "Cancel" as well. The issue only affects files downloaded from Simtropolis.
  7. Yes. I've looked into it and the only files affected by this are the two DLLs by @CasperVg. The simplest course of action is to wait for them to be rehosted on the STEX, so then we can replace the wrong link in the metadata by the new correct link. This looks like an interrupted download of some sort. Deleting the affected file from the cache, like you did, will resolve it.
  8. Need help for a newbie

    Regarding 2, if you get stuck at the power plant, it's probably because you've installed CAM, as CAM replaces the default power plant. It's best to play the tutorials before heavily modding the game. Also be sure to read the documentation for what you install. CAM in particular must not be installed for a region that already has established cities (i.e. cities with names).
  9. @Mierenhoop If the file for that URL is in your Cache folder, delete the file there and try again. @Greatwhitedragon Try to, you know, install Java.
  10. The bot attempts to download each new STEX file and, if it fails, apparently tries again an hour later or so. You can see the failed attempts here. Until a few hours ago, the failures it reported were https://community.simtropolis.com/files/file/36889-esa-malmberget-10-18/?do=download&r=213451 not found Even though this STEX entry has been updated very recently, this subfile still seems to be missing. The API also reports "size": null for it. I think @smf_16 might be in the best position to fix this. Since about one or two hours, the bot reports a different failure though: Simtropolis returned 403 for https://community.simtropolis.com/files/file/37395-pc-office-park-13-18/?do=download&r=214508 so now the bot actually seems to be blocked.
  11. Thank you for checking. The sc4pac GUI desktop version would usually send a user-agent such as "Dart/3.5 (dart:io)" when downloading images. Though, indeed it doesn't look like it's server-related. At minimum, you need Java 17, which allegedly can work, but you're on your own there. Possibly. Not sure. If you have GTK3 (which you do, otherwise the app wouldn't start), then usually you'd have nearly all dependencies already.
  12. @Allein Please try these packages from other hosts as well: NAM:street-addon-mod (sc4nam.com), sfbt:indoor-pool (web.archive), b62:lowes-home-improvement (weebly). Also check the output of the command ldd /path/to/sc4pac-gui for any "not found" entries in case you are missing system dependencies (e.g. libxyz.so.1 => not found). Additionally, try launching sc4pac-gui from the terminal to see if there's an error message in the console when an image fails to load. (There might be no error message though.)
  13. Do you use the Linux desktop version or the browser version? For me, images load without issues in the Linux desktop version, but I've occasionally seen this problem with the browser version. The implementation differs slightly. Do images from SC4Evermore get displayed (see for example gobias:gobias-hd-water-packs-for-gobias-terrain-mods)? My guess is that the Simtropolis Cloudflare blocks your IP from downloading the images. Perhaps @Cyclone Boom has ideas on how we could solve this? For image download requests, the sc4pac client doesn't currently send any of the headers that we would use for authentication while downloading regular files, but I could potentially set that up. In other news, the latest release, version 1.6.0, was released during the Simtropolis downtime. This release finally adds a 2-column layout, which reduces the overall number of clicks. It also adds better support for installing mods with .ini files.
  14. Lua Sandbox DLL

    Version 1.0.0

    96 Downloads

    The Lua Sandbox DLL provides a more secure environment for your mods. This DLL plugin is designed to enhance your security by preventing mods from accessing potentially dangerous Lua functions. It blocks unsafe operations such as reading and writing files, executing shell commands, and other actions that could compromise your system's integrity. By restricting these functions, the sandbox helps ensure a safer environment for running untrusted Lua code from any mods you install. Lua is a scripting language embedded within the game, commonly used for advisor messages, rewards, and automata generators. Although many plugins include Lua scripts, there is generally no need for a plugin to access the file system. To ensure security, the sandbox prevents plugins from performing such operations. Compatibility The Lua Sandbox DLL is compatible with nearly all plugins, so it is advisable to keep it always installed. You can monitor the DLL's .log file to see whether any plugin attempted to call a restricted Lua function. Incompatible with: DAMN, BSC Regional Tracking, Cori Reports. In case you have mods that only require read-access to the file system, you can enable file-read operations in an optional INI file, while still blocking write-access. System requirements SimCity 4, version 1.1.641 (the digital edition) (more info) Windows 10+ or Linux Installation Copy the DLL into the top-level directory of either Plugins folder (place it directly in <Documents>\SimCity 4\Plugins or <SC4 install folder>\Plugins, not in a subfolder). Alternatively, the mod can be installed with Sc4pac: memo:lua-sandbox-dll Troubleshooting The DLL should write a .log file in the folder containing the DLL. The log contains status information for the most recent run of the DLL. In particular, the log shows if another plugin attempted to call a restricted Lua function. If no .log file is written, the DLL failed to load. In this case, make sure the Microsoft Visual C++ 2022+ x86 Redistributable is installed. This DLL is provided on a best-effort basis, without guarantees it can prevent every potential exploit.
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