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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!

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  1. Today
  2. Has anyone tried to make an open-source reinterpretation of SC4?

    Doing some reading suggests that despite some rules regarding the EULA and reverse-engineered, the 8th Circuit's 2005 ruling of Blizzard Entertainment Inc. v. Jung (bnetd) being in regards to reverse-engineering, however; the EULA and reverse-engineering was not the focus of the case, it was a violation of the Digital Millennium Copyright Act that essentially allowed pirated copies of Blizzard's software access the Battle.net servers. It doesn't matter, though--even if EA doesn't really have a case, they can grind down anyone with an infinite supply of lawyers so unless such a project was funded by a wealthy donor that had the means and motive to fight EA, they can kill it just as easily.
  3. Can't find it?... Ask here!

    You can find it on the lex: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2348
  4. Introduce Yourself Here!

    Hi all, My first SimCity game was SC2k for DOS, which we got on a CD that came with a CDROM drive and souncard that my parents bought to go in the family computer. Needless to say, I was hooked and spent many hours gaming. I played SC3k and SC4, but I never found they scratched the same itch as SC2k did for me. I've been working on reverse engineering SC2k, and at this point have nearly completely reverse engineered the .sc2 city file format, as well as the sprite format and at least the raw data from the newspapers. I have no way of verifying this, but at this point I suspect I know more about the game than anyone who didn't work at Maxis. My initial goal when I started the project was to re-implement SC2k so that it'd run properly on modern computers, but also allow much larger map sizes, etc. Unfortunately, while I've got a lot of experience programming and reverse engineering, I've never found it easy to get into game programming.
  5. Prepping my First Region

    OK. I tweaked some things here and there, and here's the pic: I've added a Bus stop in each corner of the community, and moved the Windmill and Water Tower as instructed. Here's a question that I think may have slipped between the cracks: How far away from the Residential does the Rail have to be so that the Traffic Noise doesn't bother the Sims? I have the Extra Cheats.dll installed but I can't get the extra information like you did in your pic. After I open the Cheat Code window, which cheat do I pick? I tried holding Ctrl+Shift+Alt and clicking the Water Tower but I just get the same old information.
  6. The Story of Anchieta

    Hello again! I finally got to finish the second episode, where we followed the first urban projects carried out in the city, and the beginning of it's industrialization. Don't forget to subscribe and like the video for more content, if you liked! obs: I'll work on a way to change the voice over in the next episode, if i see that's possible. Link of the second episode:
  7. Show us your Detail Shots

    Some more Rostock - sadly this city is virtually unplayable on my current laptop, hopefully I can upgrade to 32GB RAM and a quad-core CPU soon. So the pictures show the following: 1. Hampton Inn on Manor St. and 14th St. (looking north on Manor St.) 2. Houston St. and 7th St. (looking south on Houston St.) - this is in Atwater Village, a trendy, gentrified, former port area which has declined along with manufacturing, though proximity to downtown Rostock has made it desirable over the years. 3. A random street in Cypress Park, an inner-city suburb of Rostock - definitely more working class than Atwater Village.
  8. RRetail Development

    er... no. Is it the same thing as BSC MEgaPack CP vol.1 ? Anyhow, that specific name, (or cycledogg vol1.b), is not mentioned in the list of deps, if I am not mistaken...) Gonna try it with it, though. EDIT : Yup, that did d it. You might want to add it to the deps list ? Also, just a thought for finicky -- OCD... ahem -- players like me : it would be nice if the names of the lots were available in-game for queries and such (I took the liberty of amending that in the Reader for my own use.)
  9. @Bad Peanut Yes, those are elevated station tracks from ETST. What was the problem with the sunken tracks? Because this station also has ETST sunken station tracks (168m with spawn point + 40m (I think) without spawn point) and they actually work so far with ASS. But like the elevated one, sunken track longer than 168m doesn't work anymore. @R3V0 Thanks for the verification! All the test I did was conducted with ETST elevated station track, so that's why 25u track only work as terminal station. I haven't tested tracks between 25u and 21u. I assume I will get the same result. I'm going to test my current working 3 sections config (136+168+128m) with regional trains if I have the time. Though the regional train will stop in the middle section, it's still not perfect with XXL trains since one or two wagons will still be outside the platform. But I think I'll have to live with that. (Or I have to extend the platform again) @AmiPolizeiFunk Thanks! I actually want to make the interior more like the real one (the pillars, rounded elevator shaft etc.). But the tris count will be enormous so I have to simplify it.
  10. Yesterday
  11. Show Us Your Interchanges - The Sequel

    Left side or right side?
  12. Thanks Cori. I'll check it out
  13. Show Us your: HIGHWAYS!!!

    Beautiful. I could watch all day.
  14. i downloaded the mod from ronyx69 and its not working every other shape is working i dont know what is wrong with the asphalt
  15. My Education Questions

    I was going to type up a reply, but I found a ready made answer for this question: Also, there is an Industry Doubler Mod which you might be interested in.
  16. Havenbury, a Vanilla City

    In this episode, we expand the cemetery in the Sheffield area and build the Colossal Order Office Building while unlocking the final milestone.
  17. Funding Small Towns Using Regional Monorails

    Using the TSCT program that came with NAM, I set a small fee for driving cars. It works just like ticket sales on rails, but I think of it a gasoline tax (I figured 30c per gallon and 30 miles per gallon, so a penny per mile). It doesn't seem like much, but it adds up. The car "ticket sales" do exactly what the monorail does, except for all car traffic on all automobile networks. Between buses and cars, my towns turn profitable as soon as the traffic controller has had a chance to run in year 1, so I have never even looked at money trees. Maybe I need another divisor to convert between dollars and simoleons.
  18. Sharing Plugins Folders - Discussion

    I would like to reorganize all SimCity 4 exchanges but now, it's not prime time. I need to do something with my laptop, both software and hardware. Also, we don't know what we're focusing on: open source SC4, C:S or refining the SC4 ecosystem. But, I have ideas to the reorganization: Plugins should be easier to install and easy to configure. NAM should be reorganized, reducing size and more simple. Plugins should not clutter the menu. This needs some techniques. Thanks.
  19. The King's Workshop

  20. BAT Request Thread

    Nice Hotel in Kuala Lumpur, Malaysia!!! I second of this!
  21. Show us your railroads

    That's some impressive work there..... clever use of tunnels and sunken railway station.
  22. Plugins missing from the STEX

    Thank you very much catty for surfacing these missing items and getting them into the STEX! Will these be moved into the PLEX subsection eventually?
  23. Show Us Your Small Towns

    The picturesque Mediterranean village of Ano Symi, Greece.
  24. Show us your city's detail/close-ups

    Waterfalls in Croatia's beautiful Plitvice Lakes National Park.
  25. Show us your Downtown / CBD

    A look at downtown Madrid.
  26. Show Us Your Overview of Your City/Town

    An overview of downtown Portland.
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