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I love the airport's layout, there's plenty of space for expansions. Terminal 1's design is pure art, although the FAR terminal means setting up the gates is a bit tricky. The only thing I would change right away is the cable-stayed bridge on the bottom right, no pilot wants to see a tower between them and the landing runway. By the way, where can I get Terminal 3's control tower? I've been finding it for my airport without success.
I've been using the latest Linux Mint for the last couple of years while I've got everything else (including games) running on it and I'm really happy with it, for some reason which must have made sense at the time I set up a virtual Windows XP ... can't remember what program I used to do ... but I've got all my SimCity 4 stuff running in it.
There is actually more to be learned by reading old ST threads than pretty much any other way you could learn things about SC4, in my opinion. If you google "SimCity 4 (insert problem or question here)" the first several, and the majority of, results the search returns will be ST threads. So many weird or specific topics are covered in forums that aren't in the manual, guide, or in-game tutorials. And reading conversations is a way more digestible way of going about learning things than tackling the ~500 page Prima guide.
Honestly it's really hard to say, because there are so many possibilities for causing issues. However the most likely one is that something you did with the geometry simply couldn't be correctly interpreted by SC4 BAT. You really should be doing things like applying textures in SC4 BAT, not in Sketchup. Again I have to wonder why you don't model in SC4 BAT too. I do understand the applications are different and you may understand sketchup better. But, it wouldn't take too long to work out the changes between the two and having done so you'd avoid running into these problems in future.
If the problem is tree controller related, this solution won't work. Because the CTD when the city opens means before you can do anything in it. Whilst this problem could be due to installing a tree controller, surely the user would know if they have changed theirs? So that's really the first thing we need to know to help, what files did you install yesterday? If you can't remember, you can set Windows to look at files and organise them by date created (i.e. when first used on your computer). Sure it would mean going into every folder/subfolder to find them all, but unless you've no memory at all, I'd hope you would have some idea of where to start looking. If you open a brand new city from a brand new region, does that also cause a CTD? If that is true, then the Tree Controller isn't the problem, since you can't have planted any with a custom one beforehand. However, if you are playing in Software Rendering or even OpenGL rendering, the maximum texture size you can use is 256x256px. So called HD textures, most commonly used by Rock, Water, Beach and Terrain mods are often larger than this. If you try to load one, that will trigger a CTD just as described. In-short, unless you can make DirectX Rendering work on your machine, you won't be able to install HD mods. Another possibility is that you plopped a very badly modded piece of content. In some cases, saving a city with such a building can be enough to prevent it ever working again. But again if this were the case here, you could open any city (including a new one) where it wasn't present without issue. So pretty easy to check.
I can guarantee you that is not the case - the value "can cross lanes" refers to the ability for a car to cross across the path of the other lanes to park/deliver to buildings the other side of the road - it does not control individual lanes ability to change lanes - this is a part of the code that we've had access to since NExt became a thing. I remember asking lazarus man if that it was what you were suggesting but it is 100% not. Sorry man!
Hmmm... maybe it's due to a faulty dependency pack?, of course, we can rule out the BSC mega packs and other commonly used files, there may be some obscure dependency lurking in your plugins folder somewhere, beyond that, I'm out of guesses. The binary search method may be a good option for finding out the culprit.
Avanya replied to Avanya's topic in Cities: Skylines Modding - Open DiscussionIt only took me about 1½ years but I finally got rid of the snowy water! Honestly I forgot about it for a long time and was reminded recently. P.S. Always adjust the scale of a model in your 3D program and NOT when importing into the game - otherwise you'll have a lot of trial and error to get the scale right again when you need to update. Dammit past me, what were you thinking?! xD
But if cattle and horses and lions had hands and could create with their hands and achieve works like those of human beings, horses would render their conceptions of the gods like horses, and cattle like cattle, and each would depict bodies for them just like their own. -Xenophanes.
Todo lo que haces Edvarz interesa, la verdad. Aún seguiré soñando en crear mis propios edificios para aportar a la comunidad, mientras tanto les felicito sus trabajos. Son fenomenales.
AmiPolizeiFunk posted a topic in Cities: Skylines Modding - Open DiscussionI run the Asset Editor in -noWorkshop mode. I've copied the NexT 2 folder (812125426) into my local mods directory and enabled it ingame, yet I still don't see any of the roads. Is there a trick that I'm missing? Another question: I'm unable to move pink pedestrian paths when I'm in offline mode, even though move-it works for everything else (move-it is installed locally). Somehow I can move them when I'm using steam. Any idea why this would be the case? I want to be able to move them in -noWorkshop mode.
Thank you guys for making incredible SC4 BAT!! I went to Toronto for vacation this summer and it is really awesome to visit the buildings made into SC4 world! KPMG tower (I forget how to spell exact name of the skyscraper, where I met a quite lovely guy) as well as the library on Yonge Street are my favorite! I have deleted all the old buildings without true night lights and just use these HD BATs with fascinating night lights! I'll keep looking forward to your next incredible work! Thanks!! By the way, I'm still waiting for the project of Toronto Dominion Center and BMO Tower (First Canadian Square? ) : D. Also expect to visit LA one day : )
I went to Toronto for vacation this summer. I was surprised by what I saw that several towers of Toronto Dominion Center was still being under refreshing construction! While this project has also been taken out for 5 years......
CorinaMarie replied to Jiwoahn's topic in SimCity 4 General DiscussionI personally use: Clip2Pic (v1.0) by wouanagaine. I start it once my comp is booted up and then it just runs in the background checking for images in the clipboard which got there by pressing the Print Screen button. Each time I press said button Clip2Pic saves the contents of the clipboard to a consecutively named JPG file. There's options to select what folder it stores the images in. (I set mine to go in My Pictures/Screenshots.) And you can also select the quality (compression) percentage. I almost always use 75%, but I've turned that up to 100% if I'm creating a collage of all the in game mini maps.
Because what editing the file does is mirror the exact same changes as DAT Packing the identically modified exemplars. But not all DATPacking apps overwrite exemplars, some only add duplicates to the end of the files. Whilst that will work, some of us prefer not to have duplicate redundant files knocking around. So I completely understand why you may want to do this. The CAM I-HT fix and regular variant are much the same, but you won't want the CAM one if not using the CAM mod, similarly you shouldn't install the regular one if you plan to install CAM.
Me too! I am using Firefox 56.0 with Noscript extension and the are XSS issue (with message "noscript filtered a potential cross-site scripting (xss) attempt from...") when click Download button at STEX since few week ago, just before @Cyclone Boom fix the download error since few days ago. Today, no more XSS error after clicking Download button! Almost clean!
Really nice build! I find inner city parts the hardest to make realistic. Roads are often tight and narrow in different directions and levels which is really hard to recreate in the game. This gives a real city vibe!
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