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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!

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  1. Past hour
  2. Show Us What You're Working On

    Well, I finished that modular Paths Park (with another texture than Paeng's BTW @Edvarz) ; it still cute, but less terminally so (I think) than the wide paths (which I have also a bit de-cutified). I will leave it at that (wth a few benches, peeps and trashcans ; Mayor Tariel rules over very clean cities !) ; I'll use the set for other textures and... my future ProP Families ! Now I must see to menu icons for the whole shebang, and proper menu order, too so that they are reasonably grouped together, as it is a quite massive set. I put SPOT on everything, too. You can't say I am not kind to players, at least !
  3. Today
  4. Show Us What You're Working On

    That photo is AMAZING! Leget I didn't think about that being fake for a while! @Tyberius06 looks nice, Love the kind of rough cluttered look of your lots.
  5. Show Us What You're Working On

    Hi everyone! It's been a long time that I came up with something new. Well, during the last couple of months I built up my dependency essential package which contains almost 900 timed props altogether in 96 "new" timed props families from creators like @Girafe (cars), @AndisArt (also cars), @motokloss (buses), Namspopof and Delecto (people), Blanco_05 (HD buses and railcars, rail engines), Orange_o and R6 (vehicles), @Simmer2 (in this release only a few of his hard working people props), @SimCityFreak666 (railcar props) and there are additional single timed props too. Also I merged into this package some of my previous already released prop famillies, so clreanitol file will be included too. Since it's quite a huge package it has quite a few dependencies (yepp this is a dependency pack with additional dependencies just for you... ), but these are quite common dependencies these days so shouldn't be a problem. Lotters can have fun building up new lots with awesome timed props... Well I revisited one of my lots from last year (it never got to be released), I needed a gas, service station, so made it one. The lot is using the new essential's timed props and timed prop families. I need some further tests both on the lot and with the timed props, but probably during the weekend I'll release both of them. (Taxi on the disabled place is intentional, I'm thinking of puting a sim there to shout a bit with that taxi rude driver... ) - Tyberius
  6. Version 1.0.0


    Freddy’s Frozen Custard & Steakburgers is an American fast-casual restaurant chain based in Wichita, Kansas. Freddy’s was founded by restaurateur Scott Redler and two brothers, Bill and Randy Simon, whose father, Freddy Simon, was the inspiration for the restaurant, and its namesake. Redler and the Simons created a brand reminiscent of simpler times. Freddy's has over 300 locations in 30 states. CS$$ stage 2 3x4 growable, feel free to use LotPlop to plop. Simply extract to plugins folder. Thanks to @RRetail for the lotting! Dependencies: BSC TexturePack Cycledogg Vol 1b BSC MEGA Props SG Vol 1 SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs Feather Grass Hedges Berries Linden Trees Rowan Trees
  7. Yesterday
  8. Rendering problem - GMAX

    Brilliant solution and has fixed my problem! Thank you
  9. Did you ever release this re-texturing ? It would be perfect for the project I am working on but I can't find this one on workshop. Also your LA buildings are awesome from someone who lived in Los Angeles in the 1980s
  10. I see! That answers my question. All my sub buildings with rotors shader have the same pivot point. Thanks @Ronyx69 !
  11. Daeley's Menu - A DAMN Problem

    Check the shortcut you use to start the game your target should be "G:\GOG Games\SimCity 4 Deluxe Edition\Apps\SimCity 4.exe" and your start-in line should be "G:\GOG Games\SimCity 4 Deluxe Edition" You also should have compatibility mode set to XP Service pack 3 and run program as administrator. If you have all this and still not working make sure you are running the latest DAMN prog. The latest is 1.31. The old version is a real hassle to get working I never was able to get it working stable. Also have you created and menus yet in the DAMN? If you just installed it then that might be the problem you need to create some menus first and get some lots put in them for it to work in game. Let me know how it goes!
  12. Daeley's Menu - A DAMN Problem

    I have different problem with DAMN. It doesn't work properly. I install it, everything looks fine, but when i start the game, I don't see any folder, any files, nothing. Any ideas?
  13. Article #13 - Isla Klei Beaches

    I sent you a private message.
  14. 1970s New York City

    Nice rendition.... 70s were pretty grungy. My sister once joked of our younger brother who was getting into all things 70s - "the only one not born in the 70s yet he wants to go back... the rest of us are trying to get as far away as possible" XD
  15. 1970s New York City

    I don't know what else to say other than "Outstanding!" As @TekindusT mentioned, your attention to detail is beyond compare. Superlative upon superlative is well deserved.
  16. Rendering problem - GMAX

    This gmax light rig problem with taller BATs was also encountered in Ng_pillow's BAT thread, with a downloadable solution linked to by T Wrecks. The solution involves replacing the default gmax light rig with the BSC Caliban - Huge Light Rig. (v1.0) created by Caliban and found on SC4Devotion's LEX: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=725 To correctly use the downloaded file in gmax, be sure to read the associated instruction thread for the Replacement Huge CamLightRig.
  17. 1970s New York City

  18. User-space allows even a single user to have multiple areas. Imagine having two different regions and a carefully selected set of plugins for each. Each area would then get a separate game-launching shortcut with a distinct -UserDir switch. Thus you could have radically different terrain mods etc coexist on the same machine. However, a handful of bug patches deserve to be placed in the system plugins folder to fix problems for all players.
  19. GLR to Tram in avenue

    Sorry worded that wrong! I should have said is there a straight plain glr to tia transition. I did see owr one and also a couple of other possibilities I was just hoping for just a plain straight through transition. So I guess will have to go for one of the others, I just didn't need all the other connections.
  20. 1970s New York City

    yrs, wowowowow (that first mosaic !!!). I was in NY in the early Seventies and... yes, that's it ! I could almost smell it.
  21. Tram in avenue with HSR over

    Oh well, well at least I wasn't losing my marbles Thanks!
  22. Rendering problem - GMAX

    Thanks, the joys of ancient technology...
  23. SC4Fix: third-party patches for SC4

    - Mommy, look! I'm hovering puzzle pieces over transit enable lots! - Son, no! You'll crash the game! - Not anymore, mommy. See? - That's impossible! Who made this? - A very cool guy, mommy. A very cool guy
  24. Damn they look incredible! They also really bring colour to the city that hasn't really been seen in this game.
  25. This is fantastic! It's my favourite bridge it's just such a landmark of Australia.
  26. So far so good, but the trickiest part of this build to make it work as I intend is yet to come. Stay tuned, and hope that it all works out and i can release
  27. 1970s New York City

    Saw the alert ST gives me every time you post and thought: "Oh yas, that's going to be fun!" Spoiler: it was fun!! Probably you're the current CJer who pays the most attention to detail. You prove that by having thought on, for example, the relatively unknown (nowadays) helicopter shuttle service from the Pan Am building top deck to the NY area airports. And I was so close to comment that the helicopter on the top deck should be one of those with two rotors instead of a single rotor but guess what... doing my research found out that during a short period of time, the shuttle was served by Sikorsky S-61 type, a singlerotor helicopter. That's the level of detail your posts amaze us with.
  28. Rendering problem - GMAX

    For such a large model, you might find the default lighting rig is not sufficient. Modifying that is not an easy task, I seem to recall some modified scripts somewhere for that purpose, but I don't have access to that right now. Bear in mind, beyond a certain point, the model will be too large to render as one model. So you might find splitting the model into two pieces vertically, then placing them back together as separate props later is a better solution.
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