I present to you Kogyo Waste Services, a neat little waste-handling company. If you need some trash gone, you know who to call....
KWS is a fully-batted building/lot combo that fills a 3x3 I-D lot. It can help break up the monotony with its characteristic yellow roof and parking lot filled with yellow trucks. The building is a partially accurate rendition of this small industrial building in Osaka:
Maxisnite and Darknite are both supported, and the bat features TruNite lights. Download the appropriate version depending on whether you use SimFox's Day and Nite Mod (or an equivalent) or not.
-Installation: Simply unzip the the downloaded .zip file into your plugins folder. There aren't any extraneous files in the folder (like images) so you don't have to worry about deleting anything.
-Building Plop: The building is listed as MM_JPN_ID_3x3_KogyoWaste in the Building Plop window. This requires Buggi's Extra Cheats DLL. Keep in mind that plopped industrial buildings will not generate freight truck automata.
All stats automatically generated by PIMX.
Many thanks to the various people who have helped me along the way, and I hope you enjoy this!
Tariel-Kazuki Street Stalls v1 & v2
I recenty uploaded the lost original, which I have been using liberally for years. With some problems, though, that I thought would be nice to save new users from, like missing props ; also, the pieces were not lighted, which is my personal bugaboo. Last but not least, I would have liked the v2 pieces to have some indication of direction, therefore I added some SPOT arrows in my relot.
So here is a new version of Kazuki’s lots, trying to solve those little problems. I just licked them up and lit them and gave them new menu icons. All Hail goes to Kazuki for making them in the first place.
You don’t need the original but it’s here.
Those are neutral lots, eyecandy only.
In NAM 32 and up
SPOT_C-rc100.dat (for plopping directions)
in Tamorr’s Resource 2.05 :
wmp_power_props01.dat in WMP Power Lots :
I recenty uploaded the lost original, which I have been using liberally for years. With some problems, though, that I thought would be nice to save new users from. (1) the bus stop never showed up, (2) neither did the dirt circle for the trees (the original used the Invisible One…) ; (3) they were not well lighted, which is my personal bugaboo. Also, last but not least, (4) I never knew exactly on which side the street barriers were, and had to re-plop several times to get them right.
So here is a new version of those Kazuki lots, trying to solve all those problems, with a little bit of SPOT to help with the plopping. All Hail goes to Kazuki for making them in the first place.I just licked them up and lighted them and gave them new menu icons.
You don’t need the original but it’s here.
NB : if you have a Sandstone Mod, it will replace the Maxis pavement.
NB2 : In case you are wondering, no, the bus stop is not functional, sorry. It is now !
BSC_MEGA-Props-CP Vol01.dat :
Murimk stands-simple.dat :
NetworkAddonMod_Props.dat : In NAM 32 and up
SG_BusStop04.dat (if you’re not already using SG Bus Stops. Which maybe you should. They’re about the only ones reasonably to scale, with WMP’s and the RTMT) : in SG Bus Stops :
SPOT_C-rc100.dat (for the plopping directions) :
in Tamorr’s Resource 2.05
wmp_power_props01.dat : in WMP Power Lots :
This mod fixes a problem with the default Maxis Space Port, which claims it "Provides a boost to high-tech industry" however, it does not. Maxis forgot to include this boost, therefore it boosts nothing but costs and some slight commercial desirability.
This mod fixes that. A significant yet realistic (non-radical) boost to High Tech Industry is now provided. Placing the Space Port now provides 150,000 High-Tech Industry Cap Relief. This is well within the range of other similar buildings such as the Advanced Research Center, University, and Marina.
For those who feel the default Maxis Space Port uses far too much power for its size and function, a second Mod file is provided in this download. In addition to fixing the High-Tech Boost, this ALT Mod version lowers power requirements from the default 700 to 219. This should allow most cities to stay safely under the power abilities of a single power plant with the Space Port placed.
Additionally, the included ALT Mod version also increases the Space Port from 100 R$ Jobs to a more realistic spread of 8 R$, 104 R$$, and 16 R$$$, to cover the range of employees from Astronauts down to Janitorial staff. Water consumed is decreased slightly from 360 to 248. Monthly Cost is lowered from $400/mo to $300/mo. And Bulldoze Cost of $4200 is now $3900. No other changes have been made to how the Space Port looks or functions.
Files Included - ( *** USE ONLY ONE of these *** )
- 'SpacePort Fix Mod.dat' (Fix only)
- 'SpacePort Fix Alt Mod.dat' (Fix + some additional changes)
SimCity 4 Deluxe or Rush Hour Required for this Mod.
This mod is safe to use with all other known Mods released as of this date on the STEX. (The AC Functional Airports Mod found at SC4Devotion.com modds this building in a large pack, so you may only use this Mod or that one.)
See included ReadMe.txt for Installation, Uninstall, and further details.
Impact of this Mod will only be seen when you have met all SC4 requirements for High-Tech Industry and have placed the Space Port (from Rewards Menu) in your city, with this Mod installed.
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