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  1. 50 points
    korver

    1970s New York City

    After previously taking a look at New York City in the 1930s - today we're taking another trip back into the Big Apple's past and seeing how it looked in the 1970s. Plenty of famous skyscrapers were being built all over the city, and other areas of the city looked quite different than they do today - it was truly quite an interesting time in the city's history. Our trip into the past begins in Midtown Manhattan - after a brief stop at the famed Empire State Building, we make sure to visit the always crowded Times Square. Brightly lit billboards, taxi cabs, and big crowds can be seen for blocks - any trip to this iconic intersection is unforgettable. A look down Park Avenue with the old Pan Am building in view. One more view of mid 1970s Midtown Manhattan with a number of prominent skyscrapers under construction. A look at the newly renovated Yankee Stadium - with numerous World Series runs and the heroics of "Mr. October" Reggie Jackson, it was an exciting time to be a Yankee fan in the late 70s. The iconic Brooklyn Bridge was constructed in 1883 - spanning the East River, it connects Brooklyn to Lower Manhattan which will be our next destination. The World Trade Center towers were constructed from 1968-1973 and dominated the skyline of Lower Manhattan for nearly 30 years. Upon completion, they were the world's tallest buildings for a brief period of time and one of the city's signature sights. The Twin Towers at nighttime were truly spectacular. One last view of Lower Manhattan's impressive skyline in the 1970s. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Mexico City" Thanks to @Toby Ferrian, @ESP15, @CorinaMarie, @bladeberkman, @Diego Del Llano, @Bastet69008, @JP Schriefer, @alejolopez13, @9gruntsand1hammer, @Don_Pato, @Duco, @edwardjeria, @VALASatoshi, @matias93, @kingofsimcity, @tonyr, @TekindusT, @Belfastsocrates, @AlexandrosB13, @Dead_End, @Handyman, @Dgmc2013, @The British Sausage, @jakis, @redfox85, @RobertLM78, @Manuel-ito, @mike_oxlong, @PaulSawyer, @Krasner, @MAW, @Edvarz, @bobolee, @eufl, @mrsmartman, @Androgeos, @tariely, @Hanson784, & @dabadon5 for all the likes/comments!
  2. 38 points
    korver

    Tokyo

    Today we're taking a closer look at the capital of Japan - Tokyo. With nearly 40,000,000 people in its metropolitan area, it's not only one of the world's most populated areas but also a vital global city with important business and finance sectors. With a mix of new and old architecture, and plenty of iconic buildings - there's lots to see and explore in this famed city. We'll be arriving to the city's center via bullet train - where the scenic landscape of rural Japan can be enjoyed traveling at speeds of nearly 200 mph. We finally arrive in Tokyo - getting off at Tokyo Station, one of the country's busiest railway stations. It's a mix of new and old here in the city's Marunouchi district - sleek, modern office buildings can be found right next door to the great canals of the city's imperial palace. Today, the grounds near Marunouchi house the city's grand imperial palace - but once were home to the majestic Edo Castle. Built in 1457, the castle was home to the powerful Tokugawa shoguns for centuries, but was eventually destroyed by fire a number of times and never rebuilt. Only moats and ruins of the original structure survive to this day. Our journey through modern Tokyo resumes with a visit to the famed Shibuya Crossing - often said to be the world's busiest intersection. Ginza is another one of the city's most iconic districts - this popular upscale shopping area of Tokyo is well known for its elegance and luxury. The iconic bright orange and white Tokyo Tower was opened in 1958 and quickly became one of the country's most prominent landmarks. A view of the 2,080 foot tall Tokyo Skytree - opening in 2012, it's the country's tallest structure and is particularly striking at nighttime. We'll conclude our trip with a look at Shinjuku from above - one of Japan's most impressive skylines and leading business districts. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "1970s New York City" Thanks to @art128, @alejolopez13, @matias93, @CorinaMarie, @Odainsaker, @Dead_End, @SS3K, @Handyman, @bobolee, @Jasoncw, @redfox85, @mike_oxlong, @Dgmc2013, @Huggy-Bear, @RobertLM78, @The British Sausage, @Don_Pato, @kingofsimcity, @VALASatoshi, @nycsc4, @rivit, @Krasner, @bladeberkman, @nRVOUS, @JP Schriefer, @Prophet42, @mrsmartman, @Duco, @ESP15, @Elenphor, @Diego Del Llano, @Toby Ferrian, @simmaster07, @jakis, @simmytu, @europe.au, @pedroac20c, @AlexandrosB13, @airman15, @PHBSD, @Haljackey, @CGMozart118, @Wallibuk, @Manuel-ito, @Simmer2, @raynev1, @Tyberius06, @Jackspital, @eufl, @TekindusT, @tariely, @Bastet69008, @Hanson784, @Chien Chen, @dabadon5, @Mascalzone, & @Josh6 for all the likes and comments!
  3. 36 points
    korver

    Madrid

    Today we're visiting the capital of Spain - Madrid. This metropolis of 3 million residents is situated on a high plateau in the heart of the country and is well known for its temperate climate, elegant avenues, beautiful parks, and famous landmarks. There's plenty of attractions to see here - so let's take a close look at this beautiful capital city. Our tour gets started off in the outskirts of Madrid where we'll be visiting the legendary El Escorial palace. This iconic landmark was originally constructed in the 16th century and has plenty of history - through the years it's served as a monastery, museum, library, pantheon, basilica, and most importantly the burial place of Spanish kings for nearly 600 years. With favorable conditions much of the year, the arid landscapes surrounding Madrid are ideal for growing olives. Massive plantations can be seen for miles in the countryside. We finally arrive in the heart of the city and our first stop is the impressive Palacio Real. The official residence of the Spanish Royal Family until 1931, it's the largest royal palace in all of Europe. The towers of Puerte de Europa are one of the city's most distinctive sights and serve as symbolic gate into the city. The Cuatro Torres Business Area (Spanish for "Four Towers Business Area") is home to a number of the country's tallest buildings. Completed in 1953, Edificio España is one of the city's tallest and most iconic buildings. It's currently undergoing renovations and plans to open as a hotel next year. Our tour concludes with a look down the city's Gran Via avenue - one of Madrid's most popular and famous tourist destinations. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Tokyo" Thanks to @JP Schriefer, @VALASatoshi, @ByeByeBayou, @art128, @tonyr, @Duco, @Dead_End, @simmytu, @CorinaMarie, @Handyman, @ESP15, @Toby Ferrian, @jakis, @alejolopez13, @Krasner, @Dgmc2013, @mike_oxlong, @bobolee, @Odainsaker, @nRVOUS, @kingofsimcity, @RobertLM78, @redfox85, @pedroac20c, @Tyberius06, @Haljackey, @bladeberkman, @Mascalzone, @The British Sausage, @PaulSawyer, @Androgeos, @Manuel-ito, @Elenphor, @MilitantRadical, @simmaster07, @Marushine, @Wallibuk, @TekindusT, @Bastet69008, @mertzigzag, & @RedDunoVn for the likes & comments!
  4. 34 points
    korver

    The Balkans

    Today, we're taking a look at one of Europe's most beautiful and unique regions - The Balkans. From picturesque cities, villages, farmland, natural wonders, and more - this area is filled with sights that will take your breath away. We'll begin in one of the region's most important cities - the Serbian capital of Belgrade. Located at the confluence of the Sava and Danube rivers, it's one of the continent's oldest cities and has a number of notable landmarks. Beograđanka (Belgrade Palace) is one of the city's most recognizable skyscrapers and rises high above the historic old town. Entire districts of the city are filled with commie blocks - these huge, repetitive apartment buildings often dominate the landscape around them. The Balkans are filled with picturesque farming villages for as far as the eye can see. The Balkans are known for their natural beauty as well - the stunning waterfalls of Plitvice Lakes National Park are particularly impressive. Romania's Bran Castle is our next destination - this famed landmark is often associated with Dracula and many believed that he lived here at one point. Although there's little proof to support this - it could have been the home of Vlad the Impaler at one point. As we make our way south, we finally get our first view of the Mediterranean Sea - and we'll be stopping in Greece's Ano Symi for the night. This picturesque seaside village is filled with colorful buildings and is gaining a reputation as one of the area's most beautiful destinations. The tour concludes with a visit to one of the Mediterranean's most stunning destinations - Croatia's Dubrovnik. The walled old town was completed in the 16th century and is well known for its well preserved white stone buildings. With beautiful views of the Mediterranean from the city's riviera - any trip here is unforgettable. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Madrid" Thanks to @Akallan, @alejolopez13, @Tyberius06, @_Michael, @Bastet69008, @mike_oxlong, @Cassalett IV, @ESP15, @Dgmc2013, @Toby Ferrian, @redfox85, @CorinaMarie, @bobolee, @The British Sausage, @Manuel-ito, @VALASatoshi, @bladeberkman, @Duco, @kingofsimcity, @Wallibuk, @Bayyne23, @PaulSawyer, @jakis, @RobertLM78, @Handyman, @JP Schriefer, @Dead_End, @ByeByeBayou, @Androgeos, @matias93, @Krasner, @kschmidt, @Odainsaker, @Toothless Stitch, @dabadon5, @TekindusT, & @adam_SVK for the likes & comments!
  5. 29 points
    korver

    São Paulo

    Today we're visiting one of the world's largest urban sprawls - the Brazilian metropolis of São Paulo. With nearly 40 million people residing in it's massive urban area, it's one of the world's most populated cities. São Paulo is an important financial center and is well known for its unique landmarks and interesting architecture - and there's no better example than Paulista Avenue. Home to a number of large banks and financial institutions, it's one of the city's most important avenues. While São Paulo is home to many of the country's wealthiest citizens - the outskirts of the city are a different story. It's a city known for its income inequality and favelas can be seen for miles. While the city center of São Paulo is located quite a bit inland - the Brazilian state of São Paulo still gets to enjoy a beautiful stretch of Atlantic shoreline with a number of popular resort towns such as Santos. It's a popular vacation destination for locals and tourists alike - and the port and container terminal here is vital for the entire country. We return to central São Paulo - visiting one of the city's most well known landmarks and important transportation hubs - the beautiful Victorian Estação da Luz (Luz Train Station). The impressive Ipiranga Museum is a well known history museum in the heart of the city and is a popular tourist attraction - it's currently undergoing an extensive restoration however and will re-open in 2022. The recently completed Cidade Jardim Corporate Center can be seen standing right next to a neighborhood of slums - this sort of income divide can be seen in many places across the city. The Octávio Frias de Oliveira Bridge was completed in 2008 and spans the Pinheiros River - it's one of the city's most amazing sights and is quite striking at nighttime. A final mosaic of São Paulo's impressive skyline, featuring a few of the city's most famous high rises - such as the curvy Edificio Copan, Edifício Itália, and the Banespa Building. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "The Balkans" Thanks to @Bayyne23, @Tyberius06, @Bastet69008, @tariely, @bladeberkman, @RobertLM78, @matias93, @Wallibuk, @PaulSawyer, @Silur, @art128, @jakis, @Duco, @Toby Ferrian, @CorinaMarie, @Handyman, @alejolopez13, @Dead_End, @mike_oxlong, @Dgmc2013, @JP Schriefer, @Krasner, @VALASatoshi, @bobolee, @ByeByeBayou, @Odainsaker, @Manuel-ito, @ESP15, @The British Sausage, @Androgeos, @CGMozart118, @juliok92012, @redfox85, @TekindusT, @KOSMO*, & @dabadon5 for the likes and comments!
  6. 25 points
    Wallibuk

    Show Us What You're Working On

    In close future I probably reupload my older south american file, some changes here, remove several buildings and add some new...
  7. 23 points
    Simmer2

    Show Us What You're Working On

    @tariely WIP, WIP, WIP...... ..and now here is a sneak peak of my latest project. I cannot stress enough about its WIP status. There is a lot to do still. . . . . . Simmer2
  8. 22 points
    Simmer2

    Show Us What You're Working On

    80% done..... Still Work In Progress . . . . Simmer2
  9. 22 points
    Simmer2

    Show Us What You're Working On

    Well, back to industrial stuff as promised. Here is section B of the old train park set. It includes a furnace for those hard to find cast iron parts. Back in the old days cast iron was repaired rather than replaced with new parts. Old and rusty... . . Simmer2
  10. 21 points
    Tyberius06

    Show Us What You're Working On

    Hi everyone! Well if I start a project usually I coundn't stop myself and doing bigger sets with more variety (Ok, there are exceptions, like the shell service station, but that was a little come back work). So recently I got involved in multiple projects, as you may know, besides my general LOTting stuffs. You can read about these other SC4 related projects in the following thread. It could be interesting past, current and future Custom Content developers too, because I'm hoping in a little discussion about some kind of unified/universal approach in that matter. But details on the link. So this is two-ish project, what I'm working on. Than I jumped over a bit the Railway Terminus Project, and started to make GLR stations and Terminuses. They are coming along really nicely, so I show them on pictures. They still need some love, but soon... 1. 2 larger pass through stations, I call them Brian Station 2x and 3x (because they were made for helping out @b22rian who is building a nice little GLR network currently). There are 4 terminuses (3 of them are using @art128's wonderfull station models - let's hope he come back to make more BATs one day!) and the fourth one is @Nilo7's Greenbelt station relot-ish. Also the set will contain 2 filler pieces, one with a cross-over-switch, and one with zebra crossings. Apart from the static building props (and catenaries), the other props are "moving", I mean timed props (and the next update of the Heretic Essentials will contain some of them expanding the set, also the cobblestone base texture will be there). Please note, that the brownish GLR textures are made by @rsc204 and came from his Sandstone Euro NAM or Sidewalk NAM Mod (the later one is unreleased atm, as I know). The tram and catenary props were made by @Simmer2 and can be found in his first prop pack (until he would release his MegaProp pack soon), some of the fences came from also on of his Prop Packs, and the transparent roofed bus shelter and the fence on the second terminus from the top can be found in his Rutger Haur station upload, but those probably will end up in the upcoming MegaProp Pack too. Some of the street art props and other bus shelter props were by @Reddonquixote and can be found in his HD Prop Pack. Zebra crossing textues on the GLR tracks are custom made but they were based on @kingofsimcity's SuperSHK Megatexture pack, I used the overlays as samples from that set. Also the original split tracks came from Ebina who made the override textures for @cogeo 's suburban tram stations. 2. L1 ERRW terminus and GLR Terminus Transfer Hub. Soon more stations are coming... - Tyberius
  11. 21 points
    Tokyu

    Show Us What You're Working On

    After a problem with my old hard drive and some lost files, I will try to bring an update as soon as I can !!
  12. 21 points
    Edvarz

    Show Us What You're Working On

    I've been re-developing low density neighborhoods in an effort to make them more interesting to look at: Tightly packed R$$ and R$$$ houses, with diagonals and FAR's @kingofsimcity's mansions are a joy to look at. However, for small R$$ houses, I soon realized my selection was going to look very repetitive, very soon, so I got to lottin' They look good, I think I'll keep adding more lots to make an upload to the STEX Meanwhile, here's a couple of overviews
  13. 20 points
    kingofsimcity

    Show Us What You're Working On

    Why hello there. It's been a while again. IRM-style logistic "big fillers" for some of those unruly odd-angled items (puzzle pieces would be far too inconvenient and cloggy).
  14. 20 points
    Simmer2

    Show Us What You're Working On

    Here is section C.. I made sure that there is as little texture repetitions as possible. . On another note I also made another mosaic roundabout base texture so that every one of the 3 sculptures has its own base. . Simmer2
  15. 19 points
    ESP15

    Show Us What You're Working On

    After a lot of time dedicated to my favorite city, it is taking the size of the real city! If someone is in a project of a building in the city. I would love to help! What do you think of the region, do you like it?
  16. 19 points
    kingofsimcity

    Show Us What You're Working On

    A big ole IRM truck depot.
  17. 19 points
    Simmer2

    Show Us What You're Working On

    Thanks everyone!! This is the last pics dump. It is finally done, you will also find a few never before seen props (guess the ones). This lot represents how a once thriving business which has fallen from its peak to just a shell and therefore its property has become abandoned. You can see a salvage crew grabbing all the metal they can get. Also other companies have taken over sections of the land and use it to park their equipment and materials. Bear with me now. . . . . . . . . . Simmer2
  18. 19 points
    Simmer2

    Show Us What You're Working On

    An old train shed in an abandoned railyard somewhere in Hungary.... . . Simmer2
  19. 18 points
    Tyberius06

    Show Us What You're Working On

    Hi! Stations are coming... 1. Rail terminus with a little twist - the elevated part is passing through... Ideal in w2w enviroment. There will be more versions - probably a L2 full terminal and two L1 (terminal and pass through) and maybe a EL-Rail - RRW/ERRW terminal too. 2. GLR Terminus. Yepp the others will be coming as well. ( @kschmidt was there something like this in your mind as cross over switch?) - Tyberius
  20. 18 points
    Wallibuk

    Show Us What You're Working On

    My desert region, when I am playing game I'm listening Killers - pure enjoy
  21. 18 points
    Having been busy with hiking, story-writing, skateboarding and Sid Meier's Alpha Centauri. I found some time to work on Cindersville. I've spending most of my time developing the south part of Cindersville. I've also been working on low-rise, but very dense, residential. And making it all work with the slopes. Slopes and diagonals... I've also been working on making roundabouts look really interesting.
  22. 18 points
    Tyberius06

    Show Us What You're Working On

    Hi there! Now that my Essential finally is out of the way, I restartad the Urban Terminius Station project. So far I'm still experimenting the possibilities, most of the lots are still in very early stages, but they are coming along nicely... 1. 2. 3. 4. Opinions? - Tyberius
  23. 17 points
    Haljackey

    Show Us What You're Working On

    Wow a lot of neat projects going on! ----- My grade-separating highway project is nearly complete. ----- Highway runs through the rural area to the north - was at-grade before
  24. 17 points
    A few weeks ago I started building this tile: I wasn't sure what I wanted to put in the center, but I finally chose my custom LOTed Stargate. When I began building I started with the rail station, but I didn't realize a GLR from the tile above was supposed to go on the road which later forced me to space out a few things. This is what is looked like before the GLR: I love having to build around problems, that's when the really creative stuff comes out.
  25. 17 points
    nycsc4

    Show Us What You're Working On

    Quick update on the rebuild of Downtown Vancouver: Some urban baseball at Victory Square Park: Thanks!
  26. 16 points
    tariely

    Show Us What You're Working On

    Eternal Spring -- the story so far : I'm pretty happy with the wider variety of greens I got. That's about a third of the trees I selected for springing...
  27. 16 points
    Tyberius06

    Show Us What You're Working On

    Hi everyone! I was experimenting a bit with L1 ERRW stations from @mattb325. Well I wasn't perfectly satisfied with the results during the first trials. I found a really nice building combinations, for a perfect terminal station, but one of the buildings LOD killed that plan. So I came up with this idea and actually I like it. So it's coming with the other rail stations. Also I started to work on 9-ish GLR terminuses. And I made a little extra. 1. I call it Strickland L1 ERRW Terminal atm. Tram station platform is from the Suburban Luas GLR Station, tram prop sign pole and the concrete barriers from @Simmer2' Prop Pack vol. 1, the fence is from the SM2 Rutger Hauer Station models, the GLR wheelstop from Cogeo's GLR Stations and Hubs and the buildings are all of them from Mattb325. 2. TE'd GLR Crossover pice. It's only Eye-Candy, 0 Capacity, the UDI is passing through on this piece really nicely. - Tyberius
  28. 16 points
    kingofsimcity

    The King's Workshop

    @airman15: Oh yeah! There's more to come too! So I came to the realization that 22.5 degrees is equidistant (~4.1 degrees) from both FA3 (18.4) and FA2 (26.6). I had originally assumed that FA2 was the only thing I could wring out of those cp walls. Boy, I'm glad that I was wrong! They're not perfect but they come close enough. Yes, FA3 walls are now also at your disposal! I also tried FA "walls" using cp's bushes for I-HT, but they didn't quite look right with me so I might scrap them or go the fenceless route. Back on the subject of big fillers: A full complement of 22.5/45 blocks, each with different types! the 45 degree spaces are longer and thus I've accommodated for the entire truck. I'm probably going to remove the "truck only" markers, since it's pretty self explanatory at this point. Finally, to top off the "big fillers", I've included a set of large 2x5 avenue-TE entrances dedicated for freight. I wanted to put truck props on them initially but they ended up too cluttered for my liking. I might tweak the HT version slightly, since those seasonal cp hedges look just a little out of place. LHD versions will be there too! The release is going to most likely be broken up into several uploads, one for the big pieces and several for the non-logistic and logistic IRM fillers. Have to take advantage of how the original uploads were named anyways . I'll be going on a short vacation soon, so I hope to push out at least one of these buggers on the STEX in the next couple of days!
  29. 16 points
    Simmer2

    Show Us What You're Working On

    Just a slice of something long forsaken.... WIP alert!! . Simmer2
  30. 16 points
    nycsc4

    Show Us What You're Working On

    Couple shots of the Main Street Greenway in Downtown Vancouver. The empty white space is a placeholder for greenway expansion. In the Fall: Thanks!
  31. 15 points
    kschmidt

    Show Us What You're Working On

    Wakaramska Hydro works ! Last of the three resevoir hydro energy facilities up stream on the wakaramska river in this mountain range ! Underbridge MGB lots and powerline nicely placed ! Wakaramska reservoir ! Wakaramska hydro dam ! Aerial view of the facilities ! Enjoy !
  32. 15 points
    Just finished my custom LOT of the 'Opera De Bastille', but you can't see the trees yet because I haven't pressed play.
  33. 15 points
    kellydale2003

    Skyscrapers Galore! ^_^

    United lost my external hard drive. Lost everything except The Bow. Anyone have any 3dsmax textures I can borrow? It took me 10 years to gather my whole library and it's all gone. Will export this bad boy on my new laptop once I muster the energy to start a new texture library lol
  34. 15 points
    nycsc4

    Show Us What You're Working On

    First phase of Vancouver General Hospital's rebuild: Before the growth: Working on my transitions between red and white brick: After the growth: Thanks!
  35. 15 points
    Tyberius06

    Show Us What You're Working On

    @alejolopez13 Oh really nice. I hope it will be still prop and not automata... or not just automata. I love it. Shall I give you a list about the cars what I would like to see... (sorry, I'm just joking..., am I? ) New people and car props would be awesome at all times! . Anyhow, keep up the good work! - Tyberius PS.: Has anyone been interested in new GLR Terminuses... (nope, the model still not mine, I can't make models, just reuse what I can find on the exchanges... in this case from @art128's Transportation pack.)
  36. 15 points
    alejolopez13

    Show Us What You're Working On

    I will try to create a mediterranean terrain mod Wish me luck
  37. 15 points
    Tyberius06

    Show Us What You're Working On

    @nycsc4 Nice pictures. I saw you were still using the OLD PEG-CDK3 pieces. It's NOT an advertisment, but I have remade the whole PEG-CDK3 set with additional elements and made versions where that corner piece is NOT ending in a fence (right hand side piece of the picture) and all of them available here: These are the recreations of the base pieces with some extras: New pieces and configurations: The recreations of the original functional Seaport Lots (just these two and the cointainer Seaport lot is functional just like in the original set, however I have plans in the future to learn how to and make more functional seaport lots from my set) Little bit expanded version of NBVC's large CDK3-WH outer corner... And the real big fellas (about the light cones, the original set contains the versions as they are on the pictures, but I have version with reduced amount of light cones or NON-light cone versions too which you can find in my Google Drive): And here is a few other concept what's coming later in this year... - Tyberius
  38. 15 points
    Simmer2

    Show Us What You're Working On

    Thank you! Preliminary look in game. This is a test lot. Not the final. WIP . . This is SM2 The Toroid Tree I also have other uses for it.....wait and see. . Simmer2
  39. 15 points
    VALASatoshi

    Show Us What You're Working On

    had to take a little break to move across the country but I'm back to slowly working on urban lotting WIP lot doing a plop before going into more detail
  40. 15 points
    tariely

    Show Us What You're Working On

    Well, I finished that modular Paths Park (with another texture than Paeng's BTW @Edvarz) ; it still cute, but less terminally so (I think) than the wide paths (which I have also a bit de-cutified). I will leave it at that (wth a few benches, peeps and trashcans ; Mayor Tariel rules over very clean cities !) ; I'll use the set for other textures and... my future ProP Families ! Now I must see to menu icons for the whole shebang, and proper menu order, too so that they are reasonably grouped together, as it is a quite massive set. I put SPOT on everything, too. You can't say I am not kind to players, at least !
  41. 14 points
    korver

    Show Us What You're Working On

    A few more scenes from in and around São Paulo.
  42. 14 points
    korver

    Show Us What You're Working On

    Working on some scenes from São Paulo for my next CJ update.
  43. 14 points
    korver

    Show Us What You're Working On

    Dubrovnik's beautiful old town at sunset.
  44. 14 points
    alejolopez13

    Show Us What You're Working On

    Lexus LX570 Angles: 67.5°, 45°, 22.5°(FA), 90°.
  45. 14 points
    The grid. Since I made those new custom lots I've been working hard to fill in my CBD, however I think it is still going to take a lot of time to finish.
  46. 14 points
    I think my water mod is ready to be released. I'm going to create a CJ inspired by the Discovery of America
  47. 14 points
    Seawater brush
  48. 14 points
    My firts MMP's
  49. 14 points
    Tyberius06

    Show Us What You're Working On

    Hi everyone! It's been a long time that I came up with something new. Well, during the last couple of months I built up my dependency essential package which contains almost 900 timed props altogether in 96 "new" timed props families from creators like @Girafe (cars), @AndisArt (also cars), @motokloss (buses), Namspopof and Delecto (people), Blanco_05 (HD buses and railcars, rail engines), Orange_o and R6 (vehicles), @Simmer2 (in this release only a few of his hard working people props), @SimCityFreak666 (railcar props) and there are additional single timed props too. Also I merged into this package some of my previous already released prop famillies, so clreanitol file will be included too. Since it's quite a huge package it has quite a few dependencies (yepp this is a dependency pack with additional dependencies just for you... ), but these are quite common dependencies these days so shouldn't be a problem. Lotters can have fun building up new lots with awesome timed props... Well I revisited one of my lots from last year (it never got to be released), I needed a gas, service station, so made it one. The lot is using the new essential's timed props and timed prop families. I need some further tests both on the lot and with the timed props, but probably during the weekend I'll release both of them. (Taxi on the disabled place is intentional, I'm thinking of puting a sim there to shout a bit with that taxi rude driver... ) - Tyberius
  50. 14 points
    Finally got back to batting. And something I had done in the meantime (not postet before because not SC4 related) "Photorealistic still life" challenge. Made with 3ds max 2018 and Arnold Renderer. First time I ever tried something like that. Based on my current messy desktop.
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Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!

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By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections