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  1. 42 points
    korver

    Pacific Islands

    Today, we'll be taking a tour across the Pacific Ocean - exploring some of its most beautiful landscapes, villages, landmarks and more. We begin in Hawaii, where we'll be taking a look at one of the Pacific's most stunning natural wonders - the Nā Pali Coast. Stretching fifteen miles long, these rugged cliffs dramatically rise nearly 4,000 feet above the ocean, making for an unforgettable sight. Coastal waterfalls dot the shorelines, and can be quite the stunning scene - especially after a heavy rainfall. We make our way a couple thousand miles East for our next stop - Ecuador's Galapagos Islands. This remote and isolated chain of islands is widely known for their amazing diversity, with many species found no where else on earth. Pinnacle Rock, located on Bartolome Island, is the islands' most recognizable landmark - formed by an underwater volcanic explosion, wind and erosion over time has given it a distinctive "shark tooth" look. Futher South is the Pacific's most mysterious landmark - the Moai of Chile's Easter Island. No one knows for sure how they were constructed, but it's believed that they were built to honor deceased ancestors and to protect the locals from invaders. Special thanks to Simmer2 for sending me the models! Travel a couple thousand miles West and you'll find one of the Pacific's smallest yet most beautiful capitals - Adamstown, located in the Pitcairn Islands. There's a simple beauty here - from the car-less streets, to the Norfolk pines that flank the hillsides, and to the great South Pacific sunsets - it's certainly worth a visit. Kiribati is our next destination - this low lying island republic stretches some 3,000 miles east to west, and contains plenty of uninhibited islands - which despite their beauty, are in danger of being washed away by rising seas. Our next stop is Tahiti's Bora Bora, one of the Pacific's most iconic atolls. With extremely shallow waters surrounding the entire atoll, it gave the locals the chance to build numerous resorts and huts right on top of the water, giving unmatched views for anyone staying the night. Bora Bora is truly incredible from above. We travel further West, stopping in New Caledonia to visit Nouméa's striking Jean-Marie Tjibaou Cultural Centre. Since its opening in June 1998, it's been one of the region's most important and popular landmarks, celebrating the local Kanak culture. Our tour wraps up with a visit to one of the Pacific's most unique villages - Fiji's Navala Village. This 200 year old village is known for its traditional housing - with nearly 1,000 people living in it's many bures, or thatched roof houses. Nestled in the heart of rural Fiji with a stunning mountain backdrop as well - it's truly one of the Pacific's most picturesque locations. Don't forget to comment, like, and follow True Earth if you haven't already! -korver - - - Previous Update: "Japan" Big thanks to @jakis, @_Michael, @RobertLM78, @bobolee, @ESP15, @MushyMushy, @AndisArt, @redfox85, @The British Sausage, @Akallan, @CorinaMarie, @kschmidt, @Prophet42, @Krasner, @Odainsaker, @matias93, @Tonraq, @weixc812, @PaulSawyer, @AsimPika3172, @Marushine, @Toby Ferrian, @Handyman, @SC4L0ver, @feyss, @MAW, @Oerk, @mike_oxlong, @Sciurus, @tariely, @scotttbarry, @9gruntsand1hammer, @Angry Mozart, @thorK73, @Simmer2, @Aleksey-kuznetsow, @Jonas_Chaves, @Duco, @kingofsimcity, @Ling Ziming, @Dgmc2013, @jinjinjiejie, @mrsmartman, @Elenphor, @nRVOUS, @rathefalcon, @nissan_s14, @tonyr, @Artimus, @v701, & @Aezuros for all the likes! Replies for Japan:
  2. 33 points
    korver

    U.S. Skylines

    Today, we're returning to the United States to cover a few more of the country's most stunning skylines. After already taking a look at the iconic skylines of New York, Los Angeles, and Chicago in previous updates - we'll be viewing St. Louis, Portland, Houston, and Philadelphia today. St. Louis, Missouri We begin in the Midwest - with our first stop being St. Louis. This major city sits right on the Mississippi River and is home to the iconic Gateway Arch, which towers 630 feet above the surrounding skyscrapers. It holds the title of being the tallest man made monument in the United States and serves as a symbol of the city's past - a true "Gateway to the West" for pioneers. Portland, Oregon Located in the United States' Pacific Northwest, Portland has one of the United States' most unique skylines with a mix of historic buildings and post modern skyscrapers like the 509 foot tall KOIN Tower. The "City of Roses" sits right under the shadow of Mt. Hood, and can offer some stunning panoramas: It's usually rainy here, but snowfalls can happen during the winter months - it's always a special sight. Houston, Texas We're headed to the South for our next city - Houston. During the late 1970s and early 1980s, oil production was booming and the city's skyline saw massive growth, with the 1,002 foot tall JPMorgan Chase Tower (1982) and 992 foot tall Wells Fargo Bank Plaza (1983) rising above the rest. A massive oil glut however soon followed and the city's skyline became stagnant for decades - but construction has picked back up in recent years. Philadelphia, Pennsylvania Our last stop today will be on the East Coast - where we'll visit the "City of Brotherly Love" and home of the Philly Cheesesteak - Philadelphia. Once the capital of the United States, it's a city noted for its historic buildings like Independence Hall and Philadelphia City Hall - but in recent years, the skyline has been growing rapidly as well. With the 1,121 ft tall Comcast Technology Center (2018) and the 974 ft tall Comcast Center (2008) joining an already impressive skyline - it's truly one of the country's most stunning skylines. Special thanks for the photographs used in this update: St Louis night, CCSA2.5, Daniel Schwen | Portland at Dusk, CCSA2, Alejandro Rdguez | Houston night, CCSA2, eflon | Philadelphia from South Street Bridge July 2016 panorama 3, CCSA3, King of Hearts/Maps and stuff. Each photograph has the same license as the original, was resized, sharpened/blurred, and given a filter, border and vignette. Don't forget to comment, like, and follow True Earth if you haven't already! -korver - - - Previous Update: "Lagos" Thanks to @The British Sausage, @bladeberkman, @redfox85, @Silur, @CorinaMarie, @RobertLM78, @jakis, @AndisArt, @Toby Ferrian, @Krasner, @feyss, @tonyr, @bobolee, @mike_oxlong, @Cyclone Boom, @raynev1, @kingofsimcity, @Handyman, @ByeByeBayou, @SC4L0ver, @Manuel-ito, @Angry Mozart, @weixc812, @Duco, @scotttbarry, @Tyberius06, @Androgeos, @aciaKa, @9gruntsand1hammer, & @mrsmartman for all the likes!
  3. 31 points
    korver

    Lagos

    Today, we're taking a trip to Lagos, Nigeria - home to some 21 million people, it's not just Africa's largest city but also one of the largest cities in the world. As you'll see in the pictures below - the streets here can get unbelievably crowded, and played a part in the country moving its capital to the more centrally located (and more spacious) city of Abuja in 1991. The city has continued to grow since then however - and has further developed into a financial center for all of Africa. While today, Lagos is a city known for its sprawling markets, crowded housing districts and busy streets - there was a time when the city was a little less chaotic. Here in 1910, the city was just beginning to grow - with the first steam tramways crossing the streets. By the 1960s and 1970s, the city was growing rapidly and quickly became known for its intensely crowded streets - and Nnamdi Azikiwe street in the heart of the city is one the city's busiest. Markets like Idumota Market spill out onto the streets and can make traveling anywhere quite difficult. Another view of Nnamdi Azikiwe and Idumota Market in the 1980s. While the streets are usually crowded at all times of the day - it gets especially bad during rush hour, and you could be stuck in a traffic jam for hours behind an endless stream of yellow Danfos buses. There's a reason why they call them "go-slows". We move forward to current times to take a look at one of the city's most iconic landmarks - the Lagos Central Mosque. Opened for worship in 1988, its distinctive Ottoman style minarets can be seen from nearly everywhere in the heart of the city. Close by is another one of the city's most important markets - the sprawling Balogun Market, widely recognized as one of the best places to buy fabrics in the city. For our next sight, we're making a brief stop on the mainland - where it's a common sight to see wood merchants and sawmills dotting the shorelines. There's a number of bridges crossing the lagoon to get here - with the most stunning being the Third Mainland Bridge, which wraps around the perimeter of the shoreline for nearly 40,000 feet, and is usually filled with the city's iconic buses. We head back South across Lagos Island to take a look at the city's Central Business District. Many of the country's most important corporations, financial institutions, and major commercial banks are headquartered here, and it serves as a financial center for all of West Africa. For our last scene, we're taking a glimpse into the future to visit the city's Eko Atlantic development, being built on the city's reclaimed Atlantic shoreline on Victoria Island. This new development will house some 250,000 residents and include a variety of commercial and financial developments as well, leading some to call it a modern African Wall Street. While the development won't be completed for years to come - it still gives hope that it will transform the city into an even larger financial hub. Don't forget to comment, like, and follow True Earth if you haven't already! -korver - - - Thanks to @scotttbarry, @_Michael, @AsimPika3172, @Handyman, @Krasner, @CorinaMarie, @jakis, @mike_oxlong, @Manuel-ito, @redfox85, @raynev1, @Toby Ferrian, @Angry Mozart, @tariely, @Silur, @pcwhiz24, @bobolee, @matias93, @Odainsaker, @9gruntsand1hammer, @Huggy-Bear, @Androgeos, @Elenphor, @kschmidt, @SC4L0ver, & @RobertLM78 for all the likes on the preview!
  4. 27 points
    korver

    Lagos (Preview)

    Lagos (Preview) For our next destination, we're taking a trip to Africa and visiting the continent's largest city - Lagos. We'll be taking a look at some of the city's most crowded markets, iconic landmarks, and even a glimpse into the future to see new developments on the city's Atlantic shoreline. It's one of my most ambitious custom lotting projects yet, and the full update is just about done - but in the meantime, here's a little preview of what's to come Lagos is home to some of the world's most crowded streets - and it gets especially busy near its famous Idumota Market, where you could be stuck in traffic for hours behind countless yellow Danfos buses. A view of Downtown Lagos. Don't forget to comment, like, and follow True Earth if you haven't already! -korver - - - Previous Update: "Pacific Islands" Big thanks to @CorinaMarie, @redfox85, @tonyr, @AndisArt, @bobolee, @kingofsimcity, @rivit, @weixc812, @RobertLM78, @Angry Mozart, @pcwhiz24, @Odainsaker, @bladeberkman, @scotttbarry, @Silur, @The British Sausage, @Toby Ferrian, @jakis, @Handyman, @Manuel-ito, @Linoa06, @Krasner, @AsimPika3172, @matias93, @Dgmc2013, @9gruntsand1hammer, @nissan_s14, @mike_oxlong, @Simmer2, @kschmidt, @ESP15, @PHBSD, @raynev1, @mrsmartman, @MAW, @rathefalcon, @Androgeos, @SC4L0ver, @_Michael, @feyss, & @Prophet42 for all the likes!
  5. 27 points
    Some time ago I tested the concept of growable commerical parking lots as low-stage filler before actual development kicks in. Today, I decided to bring that idea into the residential category in the form of growable low-wealth open space. Variations range from barren lots to overgrown plots. Due to their bare-minimum capacity and growth stage, these will actually sprout up semi-frequently in small, undeveloped cities. They are harder to grow in more developed regions though. Some test growth from a small city in a fresh, empty region.
  6. 26 points
    Simmer2

    Show Us What You're Working On

    @KrasnerOk now I understand. Fixed it. New models (changed a few things) Here is they are. They you ask? Yup I made 2 version... Oh and before anyone asks, these models will not have night lights beside the lit sign. (those old stations were pitch black at night) . . . . . . . Simmer2/Nick
  7. 25 points
    Simmer2

    Show Us What You're Working On

    Well, while I'm in "Utilities" mode, may as well keep going... WIP. . . . . . Simmer2/Nick
  8. 24 points
    Simmer2

    Show Us What You're Working On

    Really appreciate the likes and replies! Here is a glimpse of whats to come next... See if you can spot a game first on the lot;) *hint*( introducing real 3d rails...) ..and yes, it is still very much work in progress! . . . . . Simmer2
  9. 24 points
    Simmer2

    Show Us What You're Working On

    Thank you everyone for the likes and suggestions. Complete overhaul, new models and textures with 3d effect 4 different clarifiers tanks and new piping models. Also new custom gates that fit with my concrete walls. This concludes the time I allotted to this project. Pics. . . . . Simmer2
  10. 23 points
    Simmer2

    Show Us What You're Working On

    @CorinaMarie That is just amazing!! Rust theme never ends.... Ciechanow, Poland 1972 Hyperbole structure with a toroidal tank. This is the Ciechanow Water Tower, its in disuse now. . and now its in the game.... . . . . Simmer2/Nick
  11. 22 points
    Huston

    AND - Eos System | "New Frontier"

    _____________________________________________________________________ Note: Well lol, hello. Randomly decided to make something quick again. It's a shame I haven't been able to make anything more ambitious, but I thought this would be a nice intro to the other side of the Mass Effect Universe. _____________________________________________________________________ _________________________________________________________________
  12. 21 points

    Version 1.0.0

    1,041 Downloads

    RDQ Venus Arcology In December 2014 I took up the challenge to design my own building, and the resulting creation subsequently languished on my hard drive for the next 3 years... until now. During a recent stroll down memory lane, I rediscovered this BAT and decided its not as bad as I remembered, and a few tweaks later, I present it to you now for download. Its still far from perfect but good enough I think. Oh, and its called Venus Arcology because someone thought it looked like like something from the Venus project and someone else thought it looked like an Arcology. Hence, Venus Arcology. (I must have used up all my creativity designing the building.) This is my 42nd BAT. RDQ Venus Arcology comes as: 4x4 Growable R$$$ Residential and a 4x4 Ploppable CO$$$ in both Darknite and Maxis Night versions. Instructions: 1) Download and unzip file into your plugins folder. If you use Darknite, delete the folder MN_Model. Otherwise, delete the folder DN_Model. http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ Enjoy!
  13. 21 points
    Simmer2

    Show Us What You're Working On

    Here are the last pics for the abandoned project. It now ballooned to over 30 props which combined will result in no less than 12 different possible lot combos. I even made an abandoned pool and a demolition scene. This now concludes this project. . . . . Simmer2
  14. 20 points
    Simmer2

    Show Us What You're Working On

    Continuing the semi abandoned/decrepit look, here is an old Texaco gas station...still WIP .Putting the final touches. I did not want it to be completely abandoned therefore I made it so it can be made functional in game thus giving you an old 50's Texaco Gas Station I will be lotting this with a custom asphalt base texture. This is a non rendered picture. . Simmer2/Nick
  15. 20 points
    Simmer2

    Show Us What You're Working On

    Well, I finally started to play the game again, specifically the farming side of it. So I downloaded Fantozzi's wonderful farmer's tool box and installed it. (still trying to zip up the coveralls ) So far so good @Fantozzi ! Of course I did not miss the chance to test out a couple of things of mine. The standalone silos I made look great among the fields. Both the doubles and singles. Here are a couple of pics. . . Simmer2
  16. 20 points
    Pololomia is finally finished! The final thing to do was to bring to life the outer roads and highways. Now excuse me while I cry hot, salty llama tears...
  17. 20 points
    Simmer2

    Show Us What You're Working On

    @The British Sausage Great pics Viz!! Continuing the 50's, 60's type of decrepit factories theme, here is another future lot I have been working on....one rust spot at the time Detroit is full of these abandoned structures. Still lots of work to do but its getting there. Therefore WIP alert!! 1 Simmer2/Nick
  18. 20 points
    Recently I've been finishing off a heavily industrial area in Pololomia. Special thanks to Simmer2 for giving me new toys to play with!
  19. 19 points
    Simmer2

    Show Us What You're Working On

    The reason why I have not released any of the new work I have shown (quite a lot) is because I'm completing SM2 Prop Pack Vol11. No point releasing bits and pieces. There will be around 80 new HD props once complete. Should not take much longer. Here are 2 more "decrepit" models for the Abandoned project I'm prepping for @kingofsimcity 1 2 3 4 Simmer2
  20. 19 points
    Simmer2

    Show Us What You're Working On

    Excellent idea @kingofsimcity I think @The British Sausage means something like this. An open basement is all that is left over after the old building was raided for materials...Detroit comes to mind! You can still see the stairs and supporting wall... Perhaps I could make a series of basements such as this, with some variations of course, some with debris others semi burned and perhaps some more that are flooded and release them as a prop pack. Simmer2
  21. 19 points
    Replies: Bipin: Thanks! dabadon5: Cheers! Simmer2: Thanks. I know a lot of combinations to make everything fit together almost seamlessly, the trick is to get the ground textures right. fritzfarlig: I use Gobias Sudden Valley terrain mod and Gobias HD Pavement textures. TekindusT: Without Simmer2 I would have ran out of mileage with railways and railyards. tonyr: Thank you! SC4L0ver: A lot of industry is always surrounded by grassland and fields. kingofsimcity: Thanks a lot! Batman96: You can check previous CJ entries from the URS, plus there will be new ones coming too. raynev1: Thank you very much! Entry 18: One Final Preview of Pololomia Now that the Easter Holidays are around I finally have time to finish off Pololomia very quickly. So this is one final teaser entry. 1. All that is left to do is to complete several outer fields on the corners of the city tile. 2. One of the first areas I created, I had to go back to it to tweak the buildings on the street as some of the houses were getting abandoned due to the "no job" zot. 3. So I added some NYBT ABBT buildings which are great for creating grungy brick settings. 4. NWM gridbusting. 5. I reckon at least a fifth of the urban areas in Pololomia are diagonal. 6 As with any diagonal area the textures must be seamless and they must flow. 7. One of a couple of railyards which are dotted around Pololomia. 8. The railways in Pololomia really divide up the city and the area. 9. I came back to this area to add in a few more tree fillers- also a few squares were empty. 10. The diagonal neighbourhood green. 11. A few more fields I finished off. 12. I used a different combination with blue lillies and clover, throw in some Ionionion OMCo brown dirt to give the top field some earthy texture. 13. Simmer2's stone walls work really well with bushes and other small flora MMPs. 14. Creating the rose field took a while as the girafe rose MMP takes a while to cover squares with dense saturation. 15. Another outer periphery of Pololomia. 16. The biggest feature of Pololomia is the urban/rural transition. 17. You will see it in future mosaics but Pololomia is one of the most... organically flowing cities I have created. Everything fits in, there are clear divisions of areas and a real variety of areas too: heavy industry, retail estates, mini industrial parks, farms, fields, villages, highways, railways, suburbs, W2W apartments, medium-density areas and a few high density areas. Hopefully everything should be ready for this Friday or Saturday. See you then for the grand tour of Pololomia.
  22. 19 points
    Simmer2

    Show Us What You're Working On

    Thank you for the likes and replies everyone! So far I have the Grain elevator SD and HD versions ready to go. I also made a variant of the silos for modularity sake, for a total of 4 lots. I also made a stand alone Coal tower lot and extensions which I call SM2 Old Coal Tower Spur. These lots are made with custom 3D rails, ties and ballast (not textures). Kind of an end of the line rail lot (today) where trains used to go through to refuel with coal and water before proceeding on their journey. After removing the continuation rails, the Mayor decided to leave the area untouched by turning it into a city Landmark.... . . . . . Simmer2
  23. 19 points
    Simmer2

    Show Us What You're Working On

    I just finished some other models which will be used in a couple of sets I have in mind. These are forgotten structures which decades ago had a purpose but now sit silently rusting away, slowly being overrun with weeds and bushes. Some of the rails have been removed many years ago in order to reclaim the land but the scars of years of usage still clearly shows. More work will be necessary to dig deep and then fill the gaps with clean soil. You can still see them around railyards and at the end of very old spurs. There is a Coal Tower, a Coal Unloading Shed, a Rail Water Tower and a few very rusty small Coal Cars. These facilities were a must in order to re-fuel those colossal metal monster which used to roam all the cardinal points of a nation. Steam could be seen for miles around signaling the arrival or departure of these gigantic machines. Now we can only see them under special occasions, perhaps a town fair but most of them have either been turned to scrap or sit in museums where enthusiasts come to see them up close. Some older people remember them with fondness and when they hear a steam whistle, memories of days gone, come flooding and perhaps leaves a tear or two.... . . . . Nick
  24. 19 points
    nycsc4

    Show Us What You're Working On

    Finally decided to get familiar with the El Rail over Avenue and replace a generally awful configuration in the northern reaches of Downtown. EDIT: I also want to give some credit to the NAM Team regarding the FLEX aspect of the El-Rail over Avenue. Once I got the hang of it, I was seriously impressed. Well done, guys. Below are a couple before pictures of the same area. Thanks!
  25. 18 points
    I'm working on finishing off Pololomia- almost there!
  26. 18 points
    The British Sausage

    Hardcore Industry

    Replies: kschmidt: Thanks for your comment! feyss: That's the idea! Akallan: Thank you! Simmer2: Nice picture and good use of them MMPs. Looking forward to this new variety of MMP! Sciurus: Cheers! Cacciatoria: Yes they are! Entry 17 - Hardcore Industry So it's been a month -- as I told you due to all that teaching -- but I am knuckling down and finishing off three areas in Pololomia. Once these three areas are done then Pololomia is complete. Now during this month-long period Simmer2 has produced several new lots which are all industry/railway/utility-related. And I always like new industrial bats and lots to use! 1. One of the areas I finished off. 2. 3. New housing/filler combinations for the outer suburbs. 4. Now that I have several different tree filler types it is really easy to mix and match. 5. The massive automobile factory has been around for a while. But the area around it was not finished off- until now. 6. 50 shades of concrete... 7. And now for the new additions to the industrial area. 8. Simmer2's new industrial lots mix in really well with his older creations and other creators content: T Wrecks, Jestarr, etc. 9. And the new garbage lots are dirty, grimy and rusty as hell. Perfect for my type of industry. 10. And beyond this industrial area are a few more fields I added. 11. Another low-wealth residential combo. 12. Diagonals... Diagonals everywhere. 13. And for a SimCity 4 first I present to you the first ever cannabis field! Organically made with MMPs. 14. More of those MMP tracks... Now with rural power lines. 15. 16. Going full-on MMP. 17. Next week Pololomia should be finished, so see you then!
  27. 18 points
    Simmer2

    Show Us What You're Working On

    @jaredh Such as this? Its how it looked like back in 1972... 47 years later.. Also I made a small pump house to replace the maxis original one. From 20,000m3 to 30,000m3 Simmer2
  28. 17 points
    The British Sausage

    Pololomia's City Centre (North)

    Replies: tonyr: Work, work and more work! In my case I find it a gruelling experience finishing off city tiles. Prophet42: Thanks a lot! Each city tile I finish always takes a little longer to complete. kschmidt: I used avenues, SAM and NWM (Network Widening Mod) plus Bipin's concrete roads to add variety to the roads. Thanks for your comment! Urban Constanta: Cheers! Duco: I guess that's one way of looking at it. Entry 21: Pololomia's City Centre (North) And now comes the entries which are chock full of detailed pictures. I have also included extra mosaics to help place the area I am showing/featuring in relation to other areas in Pololomia. So, sit back and enjoy the show! 1. The area in question. This is the northern part of the city centre. Note: north is rightwards 2. I use a real mixture of US, European and UK buildings to get my style of city scenes. Though I will use other choices- such as Simgoober's swimming complex to the right. 3. Every mid-density and high-density city block always has car-parking and/or back alleyways or other fillers... 4. And sometimes back alleyways can segue-way into plazas... 5. 6. Mini-parks plus mixing lots with MMPs to create playground areas. 7. Going downwards is moving eastwards. 8. The diagonal city block... 9. In this mosaic going downwards is going northwards. 10. I love me some threshold photoshopping. 11. Not sure exactly why but the photoshopping really came out well with this picture. 12. Downwards is moving southwards- into the city centre. 13. Churches and the corresponding graveyards. 14. The church is one of Mattb325's creations whilst the graveyard lots are one of Paeng's lot packs. 15. Down = North direction. Eventually we reach the Granger Industrial Estate. 16. There is only so much one can do with fillers and lots. Eventually the terrain has got to show! 17. Downwards = Westwards. This mosaic moves across the southern parts of the Granger Industrial Estate and also the northern-most parts of Pololomia's city centre. 18. Another mosaic moving westwards- one of the selling points is how Pololomia fits together, this means lots of mosaics! 19. One of xannepan's Paris buildings: a Parisian-styled fire station. 20. 21. Heavily using Mattb325's lots here! 22. This picture showcases the dividing line between the city centre and the inner city area. 23. This 8x8 lot of Mattb325's is so cool! 24. 25. 26. And yet another great-looking diagonal building from Mattb325; First Federal Bank. 27. Down = West. 28. Mattb325's lots are very easy to work with because they work well with FrankU Dutch Parks and Gn_leugim's Forest Parks. 29. One final overview of the northern part of Pololomia's city centre. 30. The next entry will be posted somewhere between Thursday to Saturday. See you then!
  29. 17 points
    Simmer2

    Show Us What You're Working On

    Here is SM2 Old Texaco Gas Station albeit sans a better lotting but it will do for the moment. . . . . Simmer2
  30. 17 points
    Simmer2

    Show Us What You're Working On

    Here are 2 more models. One is yet another basement but with a somewhat intact corner tower and the other is fully above ground with walls showing decay. More to come, stay tuned. . . . . Simmer2
  31. 17 points
    Simmer2

    Show Us What You're Working On

    Then its settled. I'm also making other small props to go with the ensemble, such as old "for sale" signs. Basement 3 Simmer2
  32. 17 points
    tariely

    Show Us What You're Working On

    (I barely dare upload this after those pictures... But I am still at it : a riff on APTX Yokohama Station -- Yokoma Place Station & Parking : (too much ? It's a plaza as well as a station...) (the parking can be put on both sides...) At least, everything is functional (60 000 for the station, 1000 for the parking ; although I am not clear on what the capacity represents : over 24 hours or number of places ? (if number of places, obviously the capacity here is Very Wrong even with a parking on both sides of the station...)
  33. 16 points
    korver

    San Francisco

    Today, we're taking a look at another one of the United States' iconic cities - San Francisco. This hilly city sits on a peninsula between the Pacific Ocean and San Francisco Bay in Northern California - and since it's founding in 1776, it's evolved into a cultural, commercial, and financial center. With plenty of famous landmarks and attractions dotting the city - it's also one of the country's top tourist destinations as well. We'll start the trip off in the city's Central Business District - with a number of the city's tallest buildings like Transamerica Pyramid, 555 California Street (formerly Bank of America Center), and 345 California Street in full view. A view of San Francisco's stunning skyline at nighttime. At the center of the city's skyline is the distinctive, pyramid shaped Transamerica Pyramid. Upon its completion in 1972, it was the world's 8th tallest building - and even though it's not the tallest skyscraper in the city anymore (since surpassed by the 1,070 ft. Salesforce Tower, completed this year), it's still the most iconic. We venture out of downtown and onto the city's infamously hilly streets - and it gets especially steep on Lombard Street. This street is famously known for a one block stretch where it zigs and zags down the hillside - and these 8 hairpin curves have given it the title of "The Most Crookedest Street In The World". The crookedness serves a purpose, too - as it was intended to slow down vehicles and to reduce the steep gradient of the hillside, all while offering incredible views of the city. Located northwest of Lombard is the stunning Palace of Fine Arts. Constructed in 1915 for the Panama-Pacific Exposition, this Greco-Roman palace and attraction - complete with a rotunda and columns - has remained one of the city's most popular landmarks ever since. Art exhibitions are still shown regularly, and it also serves as a park and popular wedding destination. Our next destination can be found on top of the city's steep Telegraph Hill - the beautiful Coit Tower. Built as a gift from the late socialite Lillie Hitchcock Coit, this 210 foot tall art deco tower has remained an icon on the San Francisco skyline ever since its opening on October 8th, 1933. For our next destination, we catch a ferry ride at Pier 33 to visit "The Rock" - Alcatraz Island. This small island in San Francisco Bay was developed in the mid 1800s with military fortifications, a lighthouse, and most famously - a prison. Once a small military prison, it quickly grew in size and served as a federal prison from 1934 to 1963, housing some of the country's most hardened criminals like Al Capone. The rugged terrain and frigid water made it the perfect place for inmates - and the unforgiving punishments handed out here gave it a harsh reputation. Although it's been abandoned for decades - it's still one of the city's most well known landmarks and tourist attractions. The San Francisco Museum of Modern Art is located in the heart of the city and is another one of the city's most distinctive landmarks - the current building was constructed in 1995 and houses some 33,000 pieces of artwork. It's one of the world's largest modern and contemporary museums - any visit here is sure to inspire the mind. The earthquake of 1906 brought much devastation to San Francisco and its skyline - and the old city hall was one of its most prominent buildings brought to rubble. The new San Francisco City Hall, re-opened in 1915, has remained an icon on the skyline ever since with its distinctive Beaux-Arts Dome rising 307 feet above the city. Last but not least is the city's most iconic landmark - the legendary Golden Gate Bridge. This 8,981 foot long suspension bridge spans a narrow straight connecting San Francisco Bay to the Pacific Ocean - and has been open for traffic since 1937. Despite the name, the bridge is actually painted in a brilliant "international orange" color, and it makes for a truly stunning sight, day or night. Don't forget to comment, like, and follow True Earth if you haven't already! -korver Previous Update: "U.S. Skylines" Thanks to @Cyclone Boom, @Silur, @Krasner, @art128, @Toby Ferrian, @RobertLM78, @CorinaMarie, @Handyman, @mrsmartman, @tonyr, @redfox85, @simmytu, @Androgeos, @bobolee, @The British Sausage, @jakis, @raynev1, @ESP15, @nycsc4, @kingofsimcity, @tariely, @scotttbarry, @MAW, @Odainsaker, @mike_oxlong, @feyss, @Simmer2, @etg-nc2nyc, @9gruntsand1hammer, @ByeByeBayou, @aciaKa, @Elenphor, & @_Michael for all the likes!
  34. 16 points
    Simmer2

    Show Us What You're Working On

    Well, here you go, fully re-rendered for fluvial settings! 3 options are now available Fully decked SD, half decked HD and SD with Grain Transfer Boom attached. This is the Cal canal version. . . . Simmer2
  35. 16 points

    Version 1.0.0

    141 Downloads

    REGIONAL NIGHT VIEW MOD At long last, after a long time, I have finally made a mod that allows you to view your regions at night! After a long time of searching, turns out there's a hidden option maxis meant to implement in the SimCity_1.Dat file that allows regional night view! When you save a city, SC4 generates an image of the city that can be viewed in regional night view. This mod unlocks a hidden option that Maxis removed in the game's development that allows night mode in the region view. The game actually saves the nightlights already even without this mod believe it or not, just not at night. Now you can finally see night mode! I had to make the night view atmosphere manually using the DAT files and based it off SimFox Day'nite mod to match the mayor mode night view since all cool kids now'days are using it How to Install: You must follow these steps EXACTLY as below in order for this mod to properly work!!! 1. Unpack ONLY .dat files to the plugins folder 2. Unpack the DDS Saver Updater Mc-thingy.dll file into the Programs/Maxis/SimCity 4/Plugins Folder 3. Copy the DDS Files to to the same place as step 2 4. Also copy the .dds files to your plugins folder in My Documents while you're at it 5. Once finished, start the game. 6. You should see a new button on the regional view simniliar to the day/night on mayor mode panel! Once you see it, click on it and you can switch to a realistic nightview! In order to see nightlights, load up one of your cities (or civilized areas of your region!). In mayor mode, switch to day view then night view until all city lights are on. THEN save the game and exit to region. You MUST have it switched to night when you save. The reason for this is because of the way SC4 saves region files. Repeat for all cities. To switch back to daylight, follow the same procedure as previously stated but with day view instead of night view Now you must have SimFox Day n' Nite installed since I had to manually create the night view on the region that matches city view too. You won't see nightlights immediately though. 7. Please refer to the troubleshooting manual in my read me if you encounter any issues as it is highly imperative proper installation procedures are followed or cities may be corrupted, forever. It's likely they removed this feature because of the game's limitation of having to save every city and exit out in night mode, hence why they left it as day time. Bugs/Possible issues -At the moment, this mod only works on Windows. Tried installing this on a mac but it crashed then exploded (possibly for an unrelated reason) -Possible artifacts from Maxis -Requires EP1 update to work -It can get quite tedious saving every individual city in your region but boy it's worth it! Best part? If you want to switch back to day time, all you have to do is go back and save EVERY single city again but with day mode this time! Isn't that great?! -Likewise you also need update 1.1.640 for this mod to work -For months, I couldn't figure out how to get the UI to show up consistently. Give this mod a little time. It'll warm up to ya. -Occasional instability and slow FPS in night mode. -One time I used this mod to take pics of my region for my city journal! It's time I share with you...my genius! -Likely possibility of this mod not working if instructions are not followed correctly! 'Tis the season for Christmas, this mod is compatible with snow mod terrain and also compatible with NAM, CAM, SPAM, FLAM, JAM, DAM, DiaphRAM, etc. -Sometimes, the game crashes and corrupts all city files with this mod when taking screenshots. Must be another game limitation. Taking a screenshot with my iphone or samsung crashes the phone and the game. DEPENDENCIES: -SimFox's Day/nite Mod -SimCity 4 Rush Hour or Deluxe with EP1 or 1.1.640 update -A Working Windows PC -Working internet to show off your wonderful regional night views!
  36. 16 points
    feyss

    Show Us What You're Working On

    Small change of plan after downloading that old (but still great) factory from jestarr. The meadow located there got sacrificed.
  37. 16 points
    IDS2

    IDS's (mostly) Minnesota BATs

    Hey all! Simmer and Simcoug - a belated thank you for pointing me in the right direction! I haven't posted in a long time, but I have been doing a fair bit of work on some models. I have about 5 now with day scenes that are "complete," so it's probably time for me to do the night scenes already. The first is one that I've been looking at for too long. I've picked this one apart a few times now, so I'm having trouble being objective anymore. The next one is a little fire station I originally did over 5 years ago. I went through and redid it a few years back, only to throw it in with my other "abandoned" group of models, but I dusted it off the other day and gave it a few new textures. I think it looks okay now, is there anything obvious that I missed? I have a few others, but I should probably try not to do too many things at once...
  38. 16 points
    korver

    Show Us What You're Working On

    A couple of scenes from Lagos, Nigeria I've been working on lately - Idumota Market & the upcoming Eko Atlantic development.
  39. 16 points
    nycsc4

    Show Us What You're Working On

    My Philadelphia City Hall relot is finally complete. Now I just need to figure out how to make the center lot a subway station and we'll be all squared away. The design is based off of the greenways that I have running all over the city. Two of them intersect at City Hall, the Jervis Greenway and the Robson Greenway. Thanks!
  40. 15 points
    Simmer2

    Show Us What You're Working On

    @kingofsimcity I haven't forgotten about the "abandoned" project. Here are a few more plus a smaller version of the SM2 ADM Grain Elevator, a couple of new "decrepit" models including a flooded one and a station or 2... Also a new set of "broken" old pressure treated fence for the abandoned lots. . . Simmer2
  41. 15 points
    Dreadnought

    Show Us What You're Working On

    WORK IN PROGRESS -- THE JADE BIGHT II WILHELMSHAVEN SOUTH: (Click to make bigger -) Yo, guys -- On a much lighter -- and certainly less technical note -- a couple of quick pics from Wilhelmshaven South. It occurred to me that I have been showing you bits and pieces of the new city -- WITHOUT showing you THE city. Kind of like looking at the trees without seeing the forest ! Here are two pics that will show you the overview of the city and how the pieces fit in. Still lots of work to be done, but now that I have finished my picture catalog, the actual building of the city is progressing fairly quickly. Based VERY loosely on New York -- it's kinda' like "Manhattan on the Jade Bight". Unfortunately, most of my lighting effects disappear at the max zoom level, so the effect is not as impressive as the "detail shots". More of those next time --
  42. 15 points
    feyss

    Arquennes - Old City (1)

    I feel like an archaeologist everytime I post in my CJ Hi everyone! It's time for the next update! Today we're going to start our tour of the old city of Arquennes 23. ARQUENNES - OLD CITY (1) 1. Let's begin our tour at the City Hall. It was built outside the city walls at the end of the 18th century when the Church lost its grip on the city. On the other side of the street, you can see the St. Remacle Church, the oldest in the city, like the streets around it. 2. Real estate developers love that part of the city! 3. Not far from it, St. Jean Church and St. Georges' Gate, the only remaining gate of the city's second wall. 4. St. Jean Church is located next to one of the busiest intersection in the city. The city's location on a hill and its small streets have made mobility a huge problem for public authorities... 5. There is always a hidden park to take a walk in Arquennes. 6. 7. Here, the city wall was replaced with trees. 8. That part of the city is heavely and densely urbanised. The municipality has been trying for the last decade to make the city more citizen-friendly by transforming some busy streets into pedestrian areas. Those now attract more and more people. 9. 10. In case some citizens find that it is not enough, greener areas aren't far either. 11. The simply named 'Parc du Centre' (Centre's Park). 12. Football time 13. Two more general views. 14. I hope you liked it. Next update will show the other half of the city centre. Stay tuned - REPLIES - @The British Sausage Thanks mate! @_Michael Thanks a lot! @Sciurus: Thank you too! Sorry, impossible to tag you :/ @will62russ Thank you too! @JP Schriefer Thanks
  43. 15 points
    nycsc4

    Show Us What You're Working On

    Lotting begins: I'm having issues with the SC4Tool, but once I figure them out, I will lot a subway station into this building. The stairs visible here will provide access to the station eventually. And in the Fall: Thanks!
  44. 15 points
    jmsepe

    Show Us What You're Working On

    I'm still working on the same region, 1 and half year later. Greater Kaijo Area, now at 4.34 million people, almost a quarter of the 12.5 million people target. I'm working on the island on the upper left and soon, I will terraform the small peninsula above it to match land elevations.
  45. 15 points
    RRetail

    Show Us What You're Working On

    It's been a while, but I've learned a few new tricks....
  46. 14 points
    Haljackey

    Show Us What You're Working On

    Continuing with my Maxis highway interchange rebuild. It is much more than a simple replacement project, the whole area is getting redesigned and refreshed! More retaining walls, slope work and road alignments Full size
  47. 14 points

    Version 1.0.0

    412 Downloads

    SM2 Water Treatment Plant Water treatment plants are essentially in every civilized country in the world. They are used mainly to clean up storm drain and sewage water so that it can be put back in lakes without the harmful bacteria and debris it carries. This 8x4 lot can replace the old Maxis one. Better stats and of course models. In it you can see the Clarifiers tanks at different stages of fill. It also includes a Diffuse Water Aerator used to eliminate the heavier sediments before going in to the clarifiers tanks. It cleans up to 100,000m3 of water per month on a radius of 100 game tiles and it needs power to run. For those tougher farm water pollution spots you may need to plop a couple of them. Have fun Simmer2 Dependencies SM2 Prop Pack Vol3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3499 SM2 Prop Pack Vol8 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3587 SM2 Prop Pack Vol10 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3596
  48. 14 points
    nycsc4

    Show Us What You're Working On

    Another update. Also started filling in the blocks around it. Thanks!
  49. 14 points
    CorinaMarie

    Show Us What You're Working On

    Just a little coding I've been working on: I'm still working on group headings and formatting the data values to be more human readable. Then there's also variables available here, but which don't appear to be used by the game. Sample report:
  50. 14 points
    Hi everyone! I got a facelift... and by that, I mean that I set an avatar! I think the broken light bulb helps to explain all the Bad Ideas lol Speaking of bad ideas - I've been working on some realistically scaled sidewalks. I've never really liked the default globby massively thick sidewalks. Here's a comparison of the default park, upgraded to have thinner paths. Raised pedestrian crossings are fairly common where I'm from, so I decided to spruce it up a little with a brick side texture. I'd also like to do a concrete one for less nice areas; but I have a special bridge to model for that variant. Speaking of bridges, I'm liking the way this is turning out. Lots of work is still needed for it though. I'm curious how many folks use grass sprites? I don't really like to use them, but it seems that most people do. I can minimize their appearance on this sidewalk quite a bit, but not completely. It also increases the chances for world holes. I'm covering the world holes with the 'skirt' that's visible in the crosswalks so it's not completely jarring. Thanks for reading! I really appreciate your feedback - thanks!
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