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  1. 35 points

    London - Landmarks

    For the final chapter of London, we're taking a look at some more of the city's most iconic landmarks. We begin with a look back in time to the 1200s - to the Old London Bridge. Constructed in 1209 - this bridge stood for over 600 years as the main route across the River Thames. While long gone, various drawings from the era depict a bustling bridge surrounded by medieval houses on both sides. Unfortunately, the design of the bridge led to its ultimate demise, as it impeded river traffic - and was eventually demolished in the 1800s to make way for a more modern bridge. The next stop is one of London's most awe-inspiring buildings - St. Paul's Cathedral. Designed by famed architect Christopher Wren and opened in 1708, it was part of a major rebuilding program after the Great Fire of London in 1666. The cathedral serves as the seat of the Bishop of London and the mother church of the Diocese of London - and is one of the city's most popular attractions as well. The London Eye is one of the city's most popular attractions - located on the banks of the River Thames, it was the world's largest Ferris wheel when completed in 2000. If you can get past the long lines, the views of the city's South Bank from the top are incredible. We continue on with a trip to one of London's most famous bridges - Tower Bridge. Not to be confused with the original London Bridge (as seen in the first picture, since replaced with more modern versions) - this Victorian Gothic landmark has been one of the city's most distinctive sights since its completion in 1894. Close by Tower Bridge is another one of the city's famous landmarks - the Tower of London. This historic structure was built back in the 1190s and has served as a fortress, palace, and prison. Our next stop is one of the city's most famous squares - Trafalgar Square. Its named after the famed Battle of Trafalgar - a key British naval victory in 1805 - and it's been a popular gathering place for people (and pigeons) since 1840. The iconic Nelson's Column in the middle of the square is one of the city's most famous monuments. Our last stop is one of the world's most iconic buildings - Big Ben. This famous clock tower is located on the north end of the Palace of Westminster and has chimed since 1859. Recent maintenance repairs though means you'll have to wait until 2021 to hear it regularly again. Don't forget to comment, like, and follow True Earth if you haven't already! -korver - - - Previous Update: "London - The City & The Shard" Big thanks to @matias93, @RobertLM78, @The British Sausage, @Angry Mozart, @RandyE, @scotttbarry, @Odainsaker, @CorinaMarie, @tariely, @bobolee, @nos.17, @mrsmartman, @_Michael, @APSMS, @mike_oxlong, @mattb325, @SC4L0ver, @Mr Saturn64, @Dreadnought, @tonyr, @jakis, @Neto Dari, @gigius76, @raynev1, @Toby Ferrian, @Fantozzi, @Tonraq, @Elenphor, & @Pluispixel for all the likes!
  2. 32 points

    Paris (Pt. 2/3)

    Our tour picks back up with a trip to La Madeleine - one of the city's most recognizable churches. Originally designed as a temple to the glory of Napoleon's army - its Greek style sets it apart from the rest. Since its completion in 1842, it's been one of the most popular attractions in the city. The Odéon-Théâtre de l'Europe is one of the most beautiful theaters in the city and one of France's six national theaters. The Palais Garnier is one of Paris' most grand opera houses - opened in 1875, it's a true masterpiece. The next stop is one of Paris' most unique landmarks - the Centre Pompidou. Completed in 1977, this enormous colored building is covered in a maze of pipes going in every direction - and has housed a popular art museum ever since. (Animation might take a little bit to completely load) Our last stop today is one of the world's most famous landmarks - the Eiffel Tower. Completed in 1889 for the Universal Exposition to celebrate the 100th anniversary of the French Revolution - this 986 foot tall tower became the world's tallest freestanding structure for over 40 years. It's remained an icon of Paris and France ever since. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Paris (Pt. 1/3)" Big thanks to @kingofsimcity, @_Michael, @scotttbarry, @RobertLM78, @huzman, @RandyE, @Toby Ferrian, @Manuel-ito, @Talla 2XLC, @CorinaMarie, @Silur, @redfox85, @Tyberius06, @Andrey km, @bobolee, @MushyMushy, @The British Sausage, @mrsmartman, @matias93, @raynev1, @mike_oxlong, @Mr Saturn64, @Angry Mozart, @Girafe, @jakis, @feyss, @martijn.1, @Transport, & @Elenphor for all the likes!
  3. 31 points

    Paris (Pt. 1/3)

    Paris is the capital and largest city of France and has been one of the world's most important cities for centuries. This timeless city is known for its fashion, food, literature, entertainment, and culture. In addition, it's widely known as being an important international business and commerce center - making it a truly global city. Paris also boasts some of the world's finest architecture and much of the city was renovated in the mid 1800s by architect Georges-Eugène Haussmann. Over the next three updates we'll be taking a look at some of its most iconic sights and landmarks. We'll begin with a trip down one of the city's most famous avenues - the Champs-Élysées. First completed in 1670 and redeveloped many times since, its impressive tree-lined streets are surrounded by many of the city's most luxurious shops, cafes, and theaters. On Bastille Day (July 14th), it's also home to the largest military parade in Europe. The next stop is one of the city's most stunning cathedrals, the famous Notre-Dame de Paris. Opened in 1345, this awe-inspiring building is considered to be one of the world's finest examples of French Gothic architecture. La Défense is Europe's largest purpose built business district and is where you'll find just about all of Paris' skyscrapers. The uniquely shaped Grande Arche in the middle is the centerpiece of the district - opened in 1989, it serves as a monument for the 200th anniversary of the French Revolution. The Louvre is another one of Paris' premier destinations - inside you'll find the famous Mona Lisa in its art museum. Our last stop for today is the Gare du Nord - first built back in 1846, this famous train station has been rebuilt time and time again to expand it's capacity. Today, it's the world's busiest train station outside of Japan and connects Paris with a number of other cities across France. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Prague" Big thanks to @Toby Ferrian, @Fantozzi, @RobertLM78, @mrsmartman, @Oerk, @The British Sausage, @CorinaMarie, @scotttbarry, @bladeberkman, @mike_oxlong, @RandyE, @Odainsaker, @bobolee, @Talla 2XLC, @Manuel-ito, @tariely, @raynev1, @redfox85, @SC4L0ver, @Simmer2, @kingofsimcity, @Jonas_Chaves, & @Nenitosoyyo for all the likes!
  4. 30 points

    London - The City & The Shard

    Our trip to London continues with another look at its incredible skyline. After taking a look at Canary Wharf in the first update, we're taking a look at London's other main financial district - The City of London, also known as The City, along with The Shard today. One of the city's most distinctive skyscrapers is the 591 foot tall 30 St Mary Axe (also referred to as the Gherkin, due its resemblance to a cucumber). Since opening in 2004, it has received many awards for its unique style and ecological footprint. Three of London's tallest buildings (from left to right) - Tower 42 (Completed 1980, 600 feet tall), 99 Bishopsgate (Completed 1976, 341 feet tall), and 122 Leadenhall Street (Completed 2014, 738 feet tall - also known as the cheese grater) Another rainy day in London. A couple various shots of The City. The Shard has become one of London's most recognizable buildings since opening in 2013 - rising 86 floors and 1,016 feet tall, its the tallest building in the United Kingdom and offers breathtaking views from the top. Don't forget to comment, like, and follow True Earth if you haven't already! -korver Previous Update: "London - Canary Wharf" Big thanks to @kschmidt, @Toby Ferrian, @CorinaMarie, @TekindusT, @RandyE, @Fantozzi, @huzman, @matias93, @_Michael, @Angry Mozart, @tariely. @tonyr, @The British Sausage, @Talla 2XLC, @mike_oxlong, @kingofsimcity, @redfox85, @Oerk, @bobolee, @bladeberkman, @Mr Saturn64, @Cyclone Boom, @scotttbarry, @mrsmartman, @Odainsaker, & @Marushine for all the likes & reactions!
  5. 28 points

    London - Canary Wharf

    London is the capital and largest city of England and the United Kingdom. It's a city known for its culture, history, and traditions - and is one of the world's most visited cities. Additionally, it's one of the world's greatest commercial, financial, and industrial centers - and is widely known as a truly global city. Over the next three update updates I'll be covering some of the city's most incredible sights and landmarks - starting with Canary Wharf. This major banking district is located on the Isle of Dogs on the banks of the River Thames - and has been home to some of the busiest ports in the world over the years. Today, its best known for its incredible collection of skyscrapers like the 771 ft tall One Canada Square (lower middle below, with the pyramid top), 655 ft tall 8 Canada Square (HSBC Tower, lower left below), and the 655 ft tall 25 Canada Square (middle skyscraper below, citigroup signage) - which are among the tallest in the United Kingdom. Don't forget to comment, like, and follow True Earth if you haven't already! -korver Previous Update: "Paris (Pt. 3/3)" Big thanks to @jakis, @RobertLM78, @Toby Ferrian, @CorinaMarie, @RandyE, @Silur, @Fantozzi, @mike_oxlong, @redfox85, @_Michael, @Mr Saturn64, @Angry Mozart, @Odainsaker, @kschmidt, @The British Sausage, @SC4L0ver, @bobolee, @mrsmartman, @raynev1, @scotttbarry, @Elenphor, @Marushine, & @huzman for all the likes!
  6. 27 points


    Prague is the capital of the Czech Republic and one of the most picturesque cities in all of Europe. It's a city steeped in history - once the capital of the kingdom of Bohemia, its been a cultural, political, and economic center for centuries. The first stop in our tour is the Petrín Lookout Tower - located at the top of a small hill, this 62m tall Eiffel Tower lookalike offers stunning views of the city. Not too far away is another one of Prague's famous landmarks - St. Vitus Cathedral. Construction took nearly 600 years, finally completing in 1929 - but this magnificent Gothic cathedral was well worth the wait. Countless religious and coronation ceremonies have been held here - making it one of the most important landmarks in the city. To make it into the old town, you'll have to cross the Charles Bridge, spanning the Vlatva River. Completed in 1402, this stunning Gothic styled bridge is one of Prague's most famous landmarks and one of the world's most famous bridges. We've made it into the famed old town. With the incredible Týn Church and Astronomical Clock close by, this stunning town square is steeped in history. The aforementioned Týn Church (fully known as the Church of Our Lady before Týn) is one of the world's most beautiful Gothic churches - built back in the mid 1400s and completed by the mid 1600s, it towers some 260 feet above the surrounding rooftops of Prague. The cathedral also serves as a gallery of Gothic, Renaissance, and Baroque works - its a historic site in Prague that anyone visiting here should be sure to visit. Like many other similar cities and towns across Bohemia and Central Europe, Prague enjoys a rich tradition of Christmas markets. Starting in early December and ending by early January, the stalls here have an unbelievable amount of goods on sale - from treats, decorations, handmade goods and more. For those braving the elements - the selection is second to none and its a trip you won't soon forget. No Christmas market is complete though of course without an enormous Christmas tree - and the ones here can get as high as 100 feet tall, making it truly a sight to behold. Once nightfall hits and the snow begins to clear - you can get a clear view of the twinkling lights and all the magic this place has to offer. Another one of Prague's famed traditions is the legendary fireworks display that takes place on New Year's Eve - the entire town gathers in the square and surrounding streets to take in the breathtaking views. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Cephalonia (Countryside & Overviews)" Big thanks to @RobertLM78, @_Michael, @RandyE, @Toby Ferrian, @Talla 2XLC, @CorinaMarie, @Manuel-ito, @matias93, @bladeberkman, @bobolee, @Fantozzi, @Elenphor, @The British Sausage, @Oerk, @gigius76, @raynev1, @Neto Dari, @TekindusT, & @mrsmartman for all the likes!
  7. 25 points

    Show Us What You're Working On

    Thank you for the replies and likes. Here is the completed Kerosene Tank Array. Before and after. Plus many new pipe pieces. 1 2 3 4 5 Simmer2
  8. 24 points

    Paris (Pt. 3/3)

    Our trip to Paris continues with a trip to the Sacré-Cœur Basilica (Basilica of the Sacred Heart of Paris) - one of Paris' most beautiful churches, often drawing comparisons to the Taj Mahal. Located on top of a small hill in the heart of the city, the church is visible for miles around. The next stop is Place de la Concorde - Paris' most famous square. Originally designed in 1755, this square is unlike anything else in the city - complete with a massive authentic Egyptian obelisk in the middle. The Panthéon, located in Paris' Latin Quarter, is another one of the cities most famed landmarks. Originally modeled after Rome's Pantheon and built as a church - it now functions as a mausoleum for many of France's most famous citizens. The Bourse de commerce is one of the city's most unique buildings, both in shape and function. It was originally used as a place to trade grain upon completion in 1763, then as a stock exchange, and more recently, plans are underway to transform it into a major art museum. The 689 foot tall Tour Montparnasse is the tallest skyscraper in Paris - and is hard to miss. Upon completion in 1973, the building was heavily criticized for its style and for being out of place - and as a result, buildings over 7 stories tall were banned from the city center. A massive renovation is slated to begin in 2019. Our tour of Paris ends with one of the city's most famous landmarks - the Arc de Triomphe. Built between 1803 and 1836, this iconic monument serves as a tribute to French soldiers lost in wars and has important military leaders engraved on its walls. For those wishing to get up close - make sure you use the underground tunnels instead of dodging the traffic.. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Paris (Pt. 2/3)" Big thanks to @CorinaMarie, @Odainsaker, @MushyMushy, @matias93, @Angry Mozart, @RobertLM78, @Silur, @_Michael, @The British Sausage, @RandyE, @Toby Ferrian, @feyss, @Manuel-ito, @redfox85, @Fantozzi, @mike_oxlong, @Mr Saturn64, @bobolee, @raynev1, @APSMS, @SC4L0ver, @gigius76, @bladeberkman, @kingofsimcity, @Haljackey, @scotttbarry, @mrsmartman, @jakis, @Talla 2XLC, & @Jonas_Chaves for all the likes!
  9. 23 points
    Thanks for the nice comments everyone @Dreadnought - I believe you would be correct. Shame about how tiny that statue is in game, but judging from the pics, I can certainly see the resemblance Time for one last preview - The Tower Bridge and Tower of London at night.
  10. 23 points

    Show Us What You're Working On

    Sunset in Trafalgar Square.
  11. 23 points

    Skyscrapers Galore! ^_^

    Hey guys, I'll be rendering some projects soon when I have time. However, some of you may know that I am moving to Los Angeles in the coming weeks and I am absolutely in love with the place! So, I am thinking of starting a series of BAT projects LA related. Everything from getting SoCal terrain mods, flora and even BATs of the LA river. Most excitingly, the architecture and creating a home series. I love the LA homes out here! Of course, this won't be done all by myself. I think I will be employing a number of 3D model creators starting early 2018. But I will be speaking more on that later. So, in the meanwhile I am working on my favourite tower:
  12. 23 points

    Show Us What You're Working On

    Finishing up Prague - full update coming soon
  13. 22 points

    Hatsukaichi - Closer View

    • Update #7 || Hatsukaichi - Closer View • ############################################################################## • Hello everyone, in the last update we've seen Hatsukaichi from the heights, now is time to get closer and see all the details that this village can offer to us. This update has a great amount of pictures and all of them are focused in the village of Hatsukaichi and non in its port. We will visit the port in the next update. • • This is Japan and that means that you can reach all places easily. You can reach Hatsukaichi by car; using the Highway, national road or just driving across the roads of the prefecture. By train and also by ferry. in this picture you can see the Highway that cross Saitama from south to north and also the Shinkansen line, it has not station in Hatsukaichi. • • Trains are everywhere, even if only one rail line cross the village there are trains passing through Hatsukaichi all the time • • Here is where the national road is connected with Hatsukaichi, it is one of the entries of the village • • Hatsukaichi during normal days • • The first school in Hatsukaichi, still in function • • There are not too many flats in this village, most of the areas are covered by old low houses • • Some trains parked right in front of the Hatsukaichi station • • The sea has always been good friend in Japan, anyway it is better to keep distances • • The city hall and the Hatsukaichi temple • ( More info later) • Hatsukaichi at night (Very nice and quiet place to live) • ############################################################################## Greetings / Saludos / Groeten # Jonathan.
  14. 22 points

    Cephalonia (Countryside & Overviews)

    Our journey to Cephalonia concludes with one last trip through the countryside. From the winding roads, small farms, and stunning natural beauty - there's so many things that makes this island so beautiful, and makes it a fitting way to end our trip. Additionally, I'll be showcasing some more overviews of Cephalonia. We were last at Myrtos Beach - and after a fun day at the beach, we made accommodations at the nearby Plaza Myrtos for the night. Once nightfall hits, the only lights you'll find in the distance are that of the occasional boat or two. It's quiet and peaceful - but also quite beautiful. Our room in the villa happens to overlook the edge of the beach - so we get an excellent view of the sunrise. Fortunately, we didn't have to deal with any of the rain at the beach.. The rain finally lets up - but is quickly replaced by a blanket of thick fog for most of the evening. The Cephalonian countryside is crossed by a variety of winding roads. There's no such thing as a dull drive here - and between every twist and turn, the views are incredible. Small, charming churches like this one dot the countryside. Two last overviews of the Cephalonian countryside. And to wrap things up - a couple of full tile overviews. (Click for full size.) I hope you enjoyed your visit to Cephalonia! Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Cephalonia (Myrtos Beach)" Big thanks to @Toby Ferrian, @RobertLM78, @CorinaMarie, @Fantozzi, @redfox85, @bobolee, @_Michael, @mike_oxlong, @Odainsaker, @Manuel-ito, @mrsmartman, @Jonas_Chaves, @raynev1, @Oerk, @scotttbarry, @RandyE, @bladeberkman, & @Talla 2XLC for all the likes!
  15. 22 points

    Show Us What You're Working On

    @Dreadnought Coming soon... Time to get back into the "game"! Starting with some old stuff I showed but never made it out due to a very busy RL. Months ago I created a lot named SM2 Metal Coatings Inc depicting an old fictional industrial factory in a semi-abandoned state. Well, I completely overhauled it by creating a brand new base texture, new props (including my first tree) and re-lotting it. It is a ploppable 6X4 lot made as an IM landmark with 20 jobs (mostly made up of clean up crews) ;D Perfect for those run down industrial areas on your map. It sports its own single track spur which will visually connect to the rail STR network and a gated street entrance that will also visually connect to streets for that seamless look. I will be releasing it in the next day or two, once I have finalized it. The new props will be included with this lot rather than waiting for my next prop pack release. Here are 4 pics showing it in different angles. 1 2 3 4 Simmer2
  16. 21 points

    Show Us What You're Working On

    Hi everyone! I'm back from holiday for a while, but lately I was rebuilding a decent part of my North Harbour city tile after a save file corruption. Luckily I'm there again, where I was about one month ago. I made 2 lots for fun (a plaza lot and a gas station used B62 models mostly), and my personal use, but I might share the plaza lot, since I'm about to make a few more 2x3, 3x2, 3x4, 4x3 etc. 3 mayor part left unfinished in this city tile (I managed to update most of outdated stuffs, after NAM 36 had been released): main "new" roundhouse rail yard - it requires a complex-ish lot, with custom textures work -, the university and park area, and recreational port area which was work in progress during the last month. 1. Piece by piece I'm building this area with the canals, but it's very time consuming. 2. @Fantozzi's Quarter-ish with the main rail line to the airport which takes place the neighbouring city tile. The gas station and the plaza by the avenue corner. 3. The other side of the island. There is some police investigation at the end of the bridge, I should take look to the police reports, maybe some fishy things are going on.... 4. Overview about the Cruise Port. 5. Other side of the Cruise Port with the beautiful Allianz Arena from KS and remade by @nos.17. Next time maybe I can show some in progress pictures about the Seaport Project, but lately I have lack of motivation to making that set, since I away from industrial stuffs... - Tyberius
  17. 20 points

    Show Us What You're Working On

    Park & Whittle..... New sidings coming soon. Sample. Simmer2
  18. 20 points

    Show Us What You're Working On

    I barely dare show up here, as I am not a batter, just a humble re/lotter as of now : I am just beginning to tinker with all the oolala SC4 tools (PIM, Reader, L.E...) that scared me to death just a month ago, and getting to know Base textures and Overlays by they pet names. Of course, like everybody else, I'm lotting and relotting parks and plazas (incredible how much you can learn doing just that !), although I have tried one Maxis HouseOfWorship :-). My admiration and respect for batters is even greater than before, I must say ! So I will be posting some of the results here. I have mostly been trying to get a feel for what props I prefer, the ones that are gonna be my signature, somehow:-). Also, the right combinations for lighting. All this began because I suddenly realized that many sports parks and many parks had no nightlights !!! My beloved Paeng Parks had no nightlights ! AAAARGH. My peeps don't like to be mugged when getting out for a stroll or playing ball with the kids at night. So I embarked in the process of learning how-to, reluctantly at first, then getting drunk with power, way beyond lights, even when hitting snag after snag. I am now, of course, totally addicted and it's going to be hard to control. But hey, learning new things. Old bitch, new tricks --apparently I'm not dead yet ! Here's a typical example of beginner's overreach, I think : Astor Mosaic Plaza (a relot of Astor Plaza, a drab expanse of whitish pavement with a few measly seasonal trees...). The city's contractor's guys for the mosaics must have worked at least three months straight to produce this thing. But the kids love to play hopscotch on it. Even at night, of course : Grand, no ? Er... Well, it is, compared to my very first park, at any rate. I give you... Chevrons Park (tadaaam) : The second one was another love story with ...well, let's say colorful pavement textures : No less at night : Of course, now I am trying to relot various parks I've had in my Parks Folder for ages, seeing how they're made, learning more stuff, and trying to adhere to the principles of the Less Is More School. You might recognize this one (those who do win a Llama) : But it's hard to resist : so much wonderful stuff oninthe L.E ! In props Packs ! (and I have sooo many !). On lots! (deconstructing the lots from batters I love to see How They Do It)... I never thought it could be so much fun --and so infuriating at the same time, when things absolutely, totally, obdurately, refuse to work. Noobie's High. I'm still there.
  19. 19 points
    Taking advantage of as many earthen embankments as possible. Matt
  20. 19 points

    Show Us What You're Working On

    Things are progressing a bit faster now, on 3 different fronts... Simmer2
  21. 18 points

    Show Us What You're Working On

    Speaking of beaches,
  22. 18 points
    The British Sausage

    There Will Be Diagonals!

    Replies: TowerDude: Some entries will have commentaries as I explain certain key things. nos. 17: The apple doesn't fall far from the tree... Anyway, thanks for your comment! Talla 2XLC: Just keeping a low profile and focusing on the cities. And yes I use the building plop cheat extensively in my cities. sucram17: Thank you very much! kscmidt: Virtually every RCI building has been plopped- there is a trick to get residential buildings plopped without them becoming abandoned. IL.: Thank you! Abrams124: Cheers! And I will keep going... Entry 3: There Will Be Diagonals! I have developed Pololomia considerably and I am finding it very easy to expand the city and infill areas. So without further adieu here are 16 more pictures to feast your eyes on! 1. Here is Pololomia so far. 2. I am gradually stitching together the various areas. 3. Piece by piece... 4. Diagonal by diagonal. 5. 6. 7. 8. 9. 10. This area came out something special... 11. 12. 13. 14. 15. I'm now going to start developing the outskirts and the rural/urban city borders. 16. MMPs are love. MMPs are life. Next week there will be another update from Pololomia. Enjoy and have a great weekend!
  23. 18 points

    Show Us What You're Working On

    This is another piece of the SM2 Fuel Terminal puzzle that I have been working on. Still very much Work In Progress It's the Kerosene Tank Array. Many more pipes and structural pieces to be added. Also the textures may not be final. 1 2 Hope you like it Simmer2
  24. 17 points
    So I'm working on finishing off this city: urban and rural scenes.
  25. 17 points
    Yes folks, the RUM for NAM36 is coming along - it has been compiled and is awaiting final tests. Because the latest NAM has complete rail crossing support, only that needed for the custom streets that MGB and I have made will be in RUM. MGB has also contributed a transparent FLUP - which shows the terrain through, and I've made new Viaduct Skins to enhance the ERRW work that eggman121 carried out in NAM. The mod has also been restructured so that it will be completely consistent with the RRW Reskin which is also being worked on. Here a preview of the Viaduct Styles in RUM for NAM36. Get your inner Brunel ready.
  26. 17 points

    Show Us What You're Working On

    Paris by night.
  27. 17 points


    oh no, trust me, it *is* that slow. Although today was pretty productive. Sometimes it's counting bricks and trying to get a bunch of angled things to line up, and sometimes it's just looking at the photo and seeing how things are supposed to go. In the 1950s the building was renovated, and sadly they cut these big windows into the crown. I've gone in and done the renovatios. They left some parts alone. One of the gold parts did not have a window added (you can see it on the preview render to the right. It's the only one missing the rectangular window at the bottom). And then on the brick part underneath the gold part, they changed the shapes of the windows, and extended some of the windows to become doors. But they only changed that on the front of the building, to make two of the setbacks into balconies. And it's impossible to see, two of the windows in the black band right above the gold are still original. The 1950s renovation is also responsible for the simple roof line on the base of the building. Originally it had the same type of ornament as the rest of the building, and they replaced it with flat brick and simple stone coping. You can see some pre-renovation photos of the building here: http://historicdetroit.org/galleries/guardian-building-old-photos/
  28. 16 points
    The main lot is now complete. New custom base texture, resized many of the props including the trucks and redesigned the Oil Loading Platform to be compatible with any rail tanker unlike the first model. Also there are a bunch of new never seen models in this lineup. I will also release a brand new quad oil pipe lot set, to match my new models. Therefore you will be able to run a pipeline in between the different oil tanks lots. This particular lot is more in line with European setups but it will work in any map. Size of the main lot is 17X11. Here are a few pics. 1 2 3 4 5 6 7 Simmer2
  29. 16 points
    Diego Del Llano

    Torre Colpatria

    Version 1.0.0


    High Rise, locted in the Capital city of Bogota, Colombia. Height is 192 m. This file Includes: Functional Landmark with 5,000 CO$$$ Jobs To install: Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins
  30. 16 points
    Some pictures from the city tile that I was just finishing up. This area is the central west part of Sault Ste. Marie known as Steelton and across the river is the West Point Neighbourhood. Sault Ste. Marie Port also known as The Port of Algoma. Algoma Steel West Point Waterfront. Bayview Broadview Gardens Brownstone Terrace Steelton Centre
  31. 16 points

    Show Us What You're Working On

    Adding to the prop pack.... Heavy duty "gondola" style 16 wheels flat car for those short extra heavy industrial hauls... Simmer2
  32. 16 points

    Show Us What You're Working On

    WORK IN PROGRESS -- THE JADE BIGHT II WILHELMSHAVEN SOUTH: (Click to make bigger.) Yo, guys -- Well -- I'm still several weeks away from actually starting to "grow" my city -- and it is still, largely, a work in progress. But I thought since I stirred up so much fuss over the Jenex Airports, I might as well put up the pictures and let you all see the results. This is a large map tile -- the third one in my tri-city concept. Wilhelmshaven consisted largely of the Imperial Fleet anchorage and industry, while Wilhelmshaven West was devoted to heavy Residential and a medium Commercial base. Wilhelmshaven South will be heavily Commercial with a Residential mix. When I started laying out the basic city plan, I wasn't sure about including a major Aerodrome, but left the lower edge of the map with what I thought would be ample room to accommodate one. Little did I know. Once I got serious about it, I settled on the Jenex Airports with the excellent advice of @nos.17 . I also owe many thanks to @Tyberius06 for helping me change the code required to place the terminals. After overcoming numerous hurdles and basically doing a crash course in "Airport.101" -- I found that the room allowed for the airport really wasn't enough. So -- what you see now is an amateur attempt at making an airport in an area that really wasn't sufficient to the task. I freely admit that I know little about airport operations and mostly had to guess about the basics of the concept. Putting mine up beside a @kschmidt airport would be laughable -- his are much more detailed and professional in their approach. Normally, I would have waited to build the airport until one was requested by the population -- but since I wasn't even sure about the size -- I decided to get it over with. As you can see, vast areas of the map are bare and haven't even been landscaped as yet. Also -- Since I had such a grueling learning experience with this thing -- I'm not likely to try it again any time soon. Consequently, I built the Dulles Terminal -- then the JFK Terminal as a modern addition to the airport, and threw in the LAX Restaurant building as a centerpiece. You know what they say at the Roulette Table --"Go big, or stay home". The large complex across Airport Boulevard is the giant Paeng General Medical Center. Close view of Dulles Terminal, the airfield fire station (by Mattb325 with a couple filler lots) and the air freight terminal. The multicolored jet in the foreground is one of five taxiway automations included in the airport package. This is the main entrance to the airport complex. Note the Diana Fountain by the street, then the LAX hanging restaurant, followed by the main control tower. To the left of the fountain you can see a police station (again, Mattb325). To the left of the LAX building you see the SFBT Airport Shuttle. It is normal to see a shuttle in an airport, but since none of the Jenex terminals actually function as an in-game airport -- it becomes absolutely essential if you want the reward / cap-buster benefits an airport is supposed to convey. AND -- simply put -- this thing takes up far too much space to be nothing but eye-candy. That's enough for now -- more to come.
  33. 16 points

    Show Us What You're Working On

    Beautiful shot @korver I've been working on some tunnels
  34. 16 points
    The British Sausage

    An Introduction to The URS

    Welcome to The URS! What is The URS? Well... 1. The URS stands for Urban/Rural/Scenic. 2. This CJ will cover all sorts. 3. Lush, green suburbs... 4. With rich details and some nice patterns. 5. Commercial areas and civic complexes... 6. With some realistic spacing and division of areas. 7. Diagonals are covered too! 8. And I throw in all kinds of fillers to make areas look interesting. 9. And what about the urban, W2W and inner city areas? 10. No problem! 11. But we are forgetting industry! 12. And of course the MMPs! 13. Rougher, low-wealth and rundown areas are also covered in The URS. 14. Old content meets new content. You will see old plugins effortlessly fit in with new content, new mods and new fillers. 15. And of course every area and every city will have its own feeling to it. So that's The URS in a nutshell. This month and the next I am working on a city tile. After that I'll be specialising in a particular area: farms, industry, forestry, suburbs, seaports, power plants, etc... There will be weekly updates. So... See you around and I hope you have enjoyed these pictures.
  35. 16 points


    Thanks guys Slowly but surely... Modeled the part just to the left of the crown, added some panel lines to the crown (can't see those yet unfortunately), and filled in a bunch of gaps.
  36. 15 points

    Show Us What You're Working On

    After a very long break and continuing game play and save errors I've started work on the Passau Island development. A reclaimed island that'll be filled with commercial, residential and leisure developments as well as a marina and cruise dock. Pretty much every lot, those that can be at least, has been custom edited and I've created some new textures as well. Work in progress but I'm happy so far..
  37. 15 points

    Show Us What You're Working On

    Hi. I'd like to share something interesting with the RHW on-slope transition on NAM 36 (props to the dev). Normally the ground end of the on-slope transition doesn't allow other networks to cross. But with NAM 36 you can delete this end with the RHW disconnector, allowing these setups to be possible. Most networks with supported non at-grade RHW crossings should work as well, including the new L1 RRW. The trick seems to works for L1-L2 transition vs ground networks too (I haven't tested all possible setups yet). But the on-slope portion will revert back to default if you have a network passing both ends of the on-slope transition.
  38. 15 points

    Show Us What You're Working On

    @Fantozzi Bridge height is not an issue for those short industrial hauls (no bridges) Btw ...you were saying? Simmer2
  39. 15 points

    Show Us What You're Working On

    Finishing up work on London - expect some updates soon
  40. 15 points

    Show Us What You're Working On

    I like to show my work. New highway, interchange & bridge complex.
  41. 14 points
    Hi all you lovely people of Simtropolis! I have some exciting news to share with you all, because the last few months I've been hard at work on a Content Creator Pack for Cities: Skylines called European Suburbia! It will be available the 19th of October (same patch as Green Cities). It's a theme for low density residential (I always missed how the European theme didn't have low density houses) based of houses in England, Germany, Sweden, Denmark and the Netherlands. There aren't a whole lot of pictures on the store page, so I grabbed a few more myself - you can check them all out here. I'd also like to say thank you to all of you - I've gotten so many tips, feedback, ideas and support here, which has helped me get to this point! <3
  42. 14 points
    The British Sausage

    Another Update on Pololomia

    Replies: First of all I just want to say thank you to SC4L0ver, frdrcklim, nycsc4, Prophet42, kelistmac, T Wrecks, airman15 and Whte_rbt for their comments. I replied to most of them and I want to say thanks to T Wrecks for exploring my method of plopping residential some more. Entry 5: Another Update on Pololomia Here are twelve more pictures of Pololomia, I've considerably expanded the city and now I'm working on the border between the city and the countryside. 1. And here is Pololomia so far. Right now I am filling in the parts of the city centre which aren't complete, then I'm going to work some more on the industrial area to the left and then create some rural areas along the left side of this picture. 2. More grid-busting. 3. Suburban area close to the countryside. 4. The secret with suburbs is offsetting some sides of the suburban block with a tile or two (or more) of fillers. It's very easy to zone everything to the main road or street, but having a main road with only one (or no) side of residential can look more realistic. 5. Now we go to the city centre. 6. Loving Mattb325's new buildings- to the left is his urban school and in the centre is his First Federal Bank building. 7. In the centre of the picture is this school. 8. Using fillers I expanded the size of the school grounds and made it far more distinctive: a perimeter fence, car park, greenhouses, etc... 9. Squeezing out every last drop from FrankU's Dutch Parks! 10. The criss-crossing railways divide up the city. 11. I have changed parts of the industrial area to the northwest. Gone is the garbage dump and in its place rail sidings and a grain processing factory! 12. Making the most of Simmer2's rail sidings. The next update will probably be more rural as I move into MMP work and more organic, grid-busting sights. So stay tuned for that next weekend!
  43. 14 points

    Show Us What You're Working On

    One of London's most recognizable landmarks, 30 St Mary Axe... also known as the Gherkin.
  44. 14 points

    Show Us What You're Working On

    Continuing from where I left off, decided to add a rail line next to the bridge. This is my first time using 3 new NAM 36 components: 1. 7.5m elevated heavy rail 2. Flex Turn Lanes 3. Quickturn Bonus: differences between turn lane in NAM 36
  45. 14 points
    Thanks for the feedback, your past contributions and your questions. So, I don't know of any website that discloses all operating expenses openly, I suppose there are any number of reasons; expenses aren't always consistent (monthly bills tend to fluctuate), not everyone is particularly interested, it is privileged information (no one is required to pay to use Simtropolis, and I definitely want to keep it open and free), and it is extra work, if we're being honest . But I'm happy to offer some background and context in terms of revenue and expenses. We have a base monthly server hosting cost of course for a number of servers for our various web properties, but our monthly obligations can be different from month to month. For example, we've also got technical support and license costs (the licenses aren't just for the board software, but also for any paid 3rd party addons we're using, and almost any kind of integration has some recurring cost associated). All of these have different renewal frequencies, ie. some are every 6 months, some quarterly, etc. Other expenses include things like shipping costs for producing and sending out DVDs (amount varies depending on the month). Additionally, we also periodically like to make enhancements and upgrades to the site when warranted. The majority of our income comes from donations. We also make money from ads, which is an unfortunate reality; I dislike them, and prefer to not have them at all, but they do help generate some extra revenue. We also have affiliations: EA, Origin and GOG.com, where we can make a cut of sales generated, but I confess, these affiliations need a lot of work to maintain and it's something I would like to try to set up a bit more earnestly! But let's get back to your point about transparency. When you make a donation, you get an automated confirmation email in which you are asked to reply to let us know: if you want a Collector's Disc, and if so, do you want to use the same or different shipping address, or if you wanted to get the digital download instead. Starting in October, we'll also let you know that if you're interested to see where your donation comes in with respect to our monthly goal, you can request that, too. We'll tell you what the dollar obligation we're trying to meet is, and how your donation helped. In the coming months, I'd like to work on a more integrated system with donations and the board, for example, automatically be given a member distinction for donating a minimum amount, and receiving some member perks. We would need to take some care to think about this, as we don't want to create a "class" situation. But some member perks could be faster download speeds, extra forum tools, first to get access to test new features, more personal storage space, access to additional Discord functions, and cosmetic distinctions. And we could also have a "donor's club" or "donor's forum" where donors can socialize in a more relaxed atmosphere, and where we can provide monthly dollar updates to those who are interested, get the scoop about what's coming up and be able to preview things before the general population. Your other question was, what happens if a monthly goal is not met? The answer is that it comes out of my pocket. It's been this way for some 14 years, being my site, of course, I have to be the one holding the bag. Ideally, I could try to roll any shortfall over to next month's obligations to see if we can meet it, but in reality, I just pay for it out of pocket and hope we do better next month. I hope that addresses your point, and every day I'm still so pleased to know that people are still enjoying Simtropolis even after all these years. I do genuinely appreciate the support of all our contributors; thank you!!
  46. 14 points

    Show Us What You're Working On

    The only skyscraper in Paris' city center - Tour Montparnasse.
  47. 14 points
    2 New ones from me Parclo built using the RHW-8S to 6C split Sunken turbine interchange. N-S highway digs in 7.5m, EW-highway digs in 15m. This makes the junction only 7.5m above grade, the same as a regular overpass. ----- ...And for fun, original cloverleaf for scale
  48. 14 points

    Train station

  49. 13 points

    Version 1.0.0


    Give realism to your railroad tracks, yards, sidings, spurs and industrial zones with these freight cars and locomotives dating from the 1980's to our modern days. This prop pack includes newer rolling stock pieces, some of them never seen before in SimCity 4, like: Autoracks Coil Cars Gondolas Boxcars Hoppers Tank Cars And so on. In this prop pack you will find around 300 different freight cars and other objects like containers, trailers etc, all of them rendered in HD and in 20 different versions (ortho, diagonal, curve fitting and FAR versions). Installation: Just extract the files contained in this .rar file into your plugins folder. For uninstalling it, just delet them from your plugins folder. Dependencies: None, this is intended to be a depencency. Enjoy it. Thanks to everyone who helped me in its development, without you, this would have been such a mess. And you, for downloading. For more information and/or notify me of an error with this, please visit this thread: Or PM at my Simtropolis profile.
  50. 13 points
    Mr Saturn64

    Show Us What You're Working On

    I haven't had as much time to work on my new city, New Camden, as I had hoped. To make up for it, I have these two progress pics.
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