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tonyfv

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About tonyfv

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  1. Is there a mapper or terraformer mod or app for SC4 on 64 bit macOS? The ones I've found here for Mac are obsolete or disappeared.
  2. Lucario Boricua's Caribbean Map Catalog

    Hola! I have been preparing to create a region of Santiago de Cuba, my birthplace, and in looking for tips on region building I keep running into you in threads, and now I saw one place you mentioned the Caribbean and damn! You haven't built Santiago yet I'm a closet geographer and loved maps and mapmaking since I was 6 (my mom taught Geography and had plenty of maps and books at home). Anyway, I've got my topo map ready and picked out a default region and did the km-to-tile measurements, planning where the city tiles would go, etc. But now I'm learning there's a whole new world out there, and mods to make terraforming more accurate, etc. So I'll keep reading your threads and catching tutorials to see if I want to take the task on. I'm a newbie, working on a Macbook. I hope the mods I want to install work. OK, so thanks again!
  3. Installing Mods (NAM) on Big Sur for SC4

    Thanks! It worked, except that I have to plop the Killer on TOP of the item to be bulldozed, then use the ingame bulldozer. Plopping it on the side, as the popup instructions say, did not work, with or without the crane hanging over the lot to be blasted. @rsc204 thanks for the advice on using Windows tools. I remember I had to use Wine when I was modding in Skylines. But I'm not ready to tackle another tech puzzle yet. This one took me so many hours, and they tend to do that due to my lack of skills in that complicated area.
  4. Installing Mods (NAM) on Big Sur for SC4

    Unfortunately, it's an .exe file which MacOS can't open. Is there a tool to convert it?
  5. Installing Mods (NAM) on Big Sur for SC4

    BUG REPORT: Immortal lots So far, everything is working fine except for one buggy annoyance with the Avenue Intersections tool. It's one of the only mods I've used so far and I hope similar bugs aren't common. I had placed a Bus Stop on a road which I later widened to an Avenue, and I placed an Avenue Circle adjacent to it. The bus stop did not get automatically deleted by the circle placement (I assumed the Avenue Circle placement it would destroy buildings in its footprint), and was overlapping one of the traffic circle's footprint squares. It kept traffic from circulating in the circle at the point of blockage, and therefore along one side of the avenue buildings had no road access. I bulldozed the circle, and that didn't destroy it, although it allowed traffic to access. I bulldozed the bus stop and it acts as if it is being blown up (incurs a cost too), but stays there. I ended up making a regular T intersection there to solve the traffic issue.
  6. I played the game for a while and all seems to work fine. I also updated the How-To Install post adding the JDATAPacker process and clarity. Thanks everyone for your patience and knowledgeable help!
  7. Yay! Mods installed and working, and the bulldozer works. It seems that the JDATPacker.jar leaves the NetworkAddonMod_Controller.dat file inside the z_NAM Controller_RHD_4GB_Full folder, unlike the other files where it extracts them out of the folders. That's why it was missing from the install the last time, and maybe the cause of some of my earlier issues. But silly me, I had confused the meaning of LHD, thinking it referred to where the steering wheel was in the vehicle, rather than on which side of the road to drive. I'm going to play the game for a while to be sure it works as expected, and later update the installation instructions I created, adding the DATPacker process. Thanks again so much.
  8. So frustrating for me, and surely for you too. I've gone through the entire process several times, unpacking the zip file, unpacking the .jar file (selecting the LHD controller this time, my bad), converting the folders to .dat files and moving them to the correct location. See below for the setup. At this point I am about to give up. With the files as shown below, the game gives me mod menu items, but they do nothing. Is the problem is Big Sur?
  9. Well, I finally made time to test further and was disappointed - gosh if I didn't love this game so much I'd long ago moved on. And your continued help so appreciated. Even though the mod menu items are showing, nothing happens when they are applied. Apparently the file I removed Z was necessary for the others to run. I've searched the LEX site and can't find a LHD version to download. I checked the file contents of my previous download and don't see any files with LHD, nor do I remember being given the option to select a version through the process. Thanks again amig@s.
  10. I was able to run the tool and it created a set of .dat files. I dropped them into the Plugins folder rather than replacing it. One of the files was z_NAM Controller_RHD_4GB_Full_000 and it's a right hand drive indicator. I removed it from the Plugins folder and it now everything seems to work as expected. I know I was using the Skylines version before the 64-bit fiasco. I remember a set of really cool mods called UDON. Is that for Skylines or SC4? Thanks for your patience and dedication.
  11. Sorry, forgot to check messages first and also that you had already started to help me solve this. I was able to log in and d/l the file. About to start the process.
  12. I started to register on LEX and it said I already had an account. So I reset the password, but still could not log in.
  13. I was unable to log in to the LEX. When I tried to register it said my email or username was already in. So instead I reset the password and it still says the same thing. Thanks for your patience. Same username as on here. I did receive and respond to the activation email.
  14. Bummer hey? I downloaded and unzipped the JDATPacker but there was no .jar file to run.
  15. I wonder... is there a bulldozer mod that I can add to replace the native one?
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