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Idea: Fake RHW-12S

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How to build a fake RHW-12S

Idea:
This RHW-12S, that I came up with consists of the inner part of RHW-10S and the outer part of RHW-8C. The paths look like they work, at least I couldn't despawn myself in the You-drive mode. It's very janky to build though, especially since FLEX-pieces try to "fix" my unstable mess. Also it looks ugly since the central line markings are cut off. Wouldn't recommend using it, but it works. If you need an RHW-12S, this might be the solution for you, although at some point in the future there will probably be a real RHW-12S available in the NAM.
63bf49bea1a5d_Tezerania-25Okt.981673477756.jpg.d2417a6e7be8fc5dc9ea513a600e2e2c.jpg

Crossing test with ELR, monorail, rail viaduct, EMHW, Road viaduct.
Especially the rail and road viaduct are very unstable and tend to cause the RHW-12S to "decompose" to its RHW-10S and RHW-8C components. Having the crossing networks close together also increases decomposition risk, which is why I left at least a 1 tile gap here.
63bf49c31111e_Tezerania-6Okt.1031673479781.jpg.945a9df9d6b7cf8f38991e613103adca.jpg


How to build:
(1) Place the RHW-8C and RHW-10S starters
(2) Erase the unwanted parts (don't bulldoze!)
(3) (not pictured here) Drag out the RHW
63bf49c9d52a6_Tezerania-9Mai.1021673479101.jpg.3514c6f07b39bba0e2547aaf98610a3f.jpg 63bf49cd2dcbc_Tezerania-9Jun.1021673479135.jpg.ee99aef8d59d51ad3c682ad277593983.jpg

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Nice! But.. better waiting for the real RHW12, 14, 16, 18, 20 etc... very soon! *:P


I loves SimCity 4 forever! *:thumb:

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    Just one more lane bro. It's gonna fix all the traffic, I promise!

    Admittedly, my version looks pretty ugly. But if the textures would only be a bit shifted, the road marks of the two central lanes would be visible making it look better. This made me think: The "RHW12, 14, 16, 18, 20 etc..." probably would all require their own starters pieces, on- and off- ramps, curves, height and width transitions, cosmetic pieces, over- and underpasses, etc. If the textures were changed a bit, the RHW14, 16, 18, 20 could all be programmed in such a way that they only use already existing textures and game logic. Otherwise I fear the amount of custom intersections (remember: every draggable on and off- ramp is actually a custom intersection) would make the mod loading times explode. This might be an idea for the devs to have a modular system to build the different RHW networks on without having to implement every future RHW type manually.

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