-
Content Count
214 -
Joined
-
Last Visited
Community Reputation
343 NotableAbout Brad
-
Rank
Dweller
Recent Profile Visitors
581 Profile Views
-
srry I missed the post. been a long time since I opened this blog.. the map sure isn;t correct. a lot of differences, Williamsport does have lots of ballfields thou for the Little League.
-
am doing alright. been waiting and watching for your mod update. did have some computer issues a while back and haven't yet rebuilt SC4. will b a huge project. BANISHED is working. hpe life is going good on your end.
-
I'm fed up with garbage collection costs
Brad replied to TheMurderousCricket's topic in SimCity 4 General Discussion
there are several options. some are much cheaper than the old landfill. there are rural pickup spots and mods that put the garbage on trains to be hauled farther away. these work well to dispose of it without the pollution of a landfill. -
with this map over, I can finally do the housekeeping that should have been done with the start of the new year. I have Banished backed up bout 4 times, only a couple mods were added or upgraded last year. it won't take much time to double check and move the write up. not sure what the next map will be or if I will post a blog with it or not yet. I do have a project with SC4 at some point. when I had this computer repaired and upgraded, I also had an XP done. am thinking of moving the SC4 over to that 1 and re-organize it. thankfully I had started organizing and adding mods before the other mod site went down and had to be rebuilt. the issue is how the mods depend on so many others. to move 1 mod to a folder, you have to move all the others that it depends on and then the mods they also depend on. 1 mod becomes 10. lot more complex than Banished is. plus before I even start it I need to consider the other options such as NAM and CAM. the upgraded system may handle them. it's a huge project that won't be just a day or 2 but will take months. not sure when I'll get to it. we shall see what happens with the new year.
-
the # of mods does push the computer. this map has 157 mods and was using about 97% at the start before the comp was upgraded. the limit seems to be more about the # of calculations that have to be ran for each Bannie. the game locks up as soon as the last bannie is born. the site attachment limit was raised to 4 times what it was originally. SC4 game pics are on average double the size of the Banished pics. so it buys me a few years of playing. the main goal to this map was to showcase the many mods available for Banished players. this map does that quite well. there is a good mixture of mods from many of the Banished modders over the years. plus it shows that many of the pre-1.07 upgrade mods will still work. the mod system has its challenges but is much simpler than the SC4's to understand. Banished does play at a much slower pace and is a nice relaxing game.
-
didn't fill the whole map.
-
city end pics
-
YEAR 95 END population 1780 hits the limit. there are only 427 houses counting lodges, guest houses, and barracks. With the city, I end up with way more Bannies than work places. 356 laborers supplying 50 builders. This map showcases a lot of the mods available. There are many more. with all the work from the modders, Banished went from a rough survival game to a city builder game. It now stretches from the beginnings of mankind to the steam engine era. With the train mods, the game falls just short of the invention of electricity.
-
YEAR 94 1ST play thru crashed. appears the limit is about 1750-1800 Bannies. it happened toward the end of the year. I had a lot done that it wiped out. The city roads were completed for the westside of the city. Another row of Angainor's houses were built. They had been comepletd earlier. The RK side added a townhall, hospital, and a wood butcher. I concentrated efforts to working on monuments and churches. None have been enabled yet. Notre Dame Cathefral is a huge monument. EB's fountains and some flowers and trees surround it. The Canadian Sherbrooke church,a CC church, KIDD's Colonial, and RED's wood dock church were finished. 2 DS anvil and the Viking statue were also built. I debugged in RK's Cathedral. limit is 1780 Bannies. can not play year 95 through spring.
-
YEAR 92 and 93 The DS mine mountain build more of RED's colorful houses and some storage barns. A train station transports and stores many goods. To move the heavy coal and iron, rail carts are used . So much was constructed that we ran short on lumber, stone, and iron. The RK side of the city has 2 types of Boston houses, meat processors, a large creamery, a root cellar, and meat lockers. The bannies have a school, barber shop, clinic, dentist office, amd a bathhouse to serve their needs. there is also a theater for entertainment. RED's lighthouse helps merchants and travelors locate our city.
-
YEAR 90 AND 91 The fort added a Parish church, tavern, and a uniform tailor. They finished work on the walls. the farms expanded farther north. To handle shipping the many items, 3 trade posts were buit, 1 RK and 2 DS. The west side of the city aded more food processors, a winery, and a CC glassworks. Then another row of Angainor's colonial houses were constructed, this begins a huge housing boom.
-
finally, they increased the pic limit. was about t give up and clean up the file folders. i'll use the new limit to finish this map and then decide what to do after
-
let me see if I follow that correctly. You are saying that if I post the pics thru another site, then the pics will show up the same way? that you do not post the pics but a link and we see the pics as pics and not the link? if so, that is an interesting workaround. I'll have to think on this idea. as it stand now, I could post 1 more pic and never post any others for Banished or SC4. was hoping they would have fixed it by now. thank you for the input.
-
they are as JPG's. says I had 250 MB and have less than 1 left. Im saving the pics at 80% size. want me to drop it to 50%? won't they be too small and harder to see?
-
who do I ask to increase the limit?
