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Wiimeiser

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About Wiimeiser

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  1. bugs Simtropolis 9.0.x - Bugs & Issues Report Thread

    I'm not sure if this is still up or what, it was updated 5 minutes ago, but it still says the file is missing?
  2. Simtropolis Returns!

    I know that feeling, I keep forgetting to check my email. Executive dysfunction is a nightmare, I rambled about it to myself last night as I was lying in bed. I think most of the teams have disappeared, actually. Not sure who is and isn't left, beyond the NAM and CAM still being active. Which is a shame, as we have a lot more tools now than we did before...
  3. Simtropolis Returns!

    I had a thought last night to check my browsing history for ST before it gets deleted, and it did indeed turn up all or at least most of my April 1 visit. I was even able to match the number-filenames zips I downloaded from the "Japanese Sites" club pages based on that information, the order they appeared in when sorted by "date modified", and the contents of the zips. I suggest anyone do the same, check your browsing history for ST page titles. It might be a small, but still useful resource for the outright missing pages.
  4. Simtropolis Returns!

    Sadly it seems that they last visited ST on March 6, and not again until April 30... If the regular update system is the only way to do it, then it should still work. "If it ain't broke, don't fix it." as they say.
  5. Can't find it?... Ask here!

    Looks like you'll need to ask the SCAG Team.
  6. Can't find it?... Ask here!

    That actually looks really cool. I guess it's a private model and lot setup, though... Where'd you originally see it?
  7. Unimplemented Zoning?

    It's probably to let the testers know it's not supposed to be there. Like the hilariously in-character "This should not appear" strings in JPN Paper Mario. Considering we have dll mods now, this might actually be possible.
  8. Can't find it?... Ask here!

    Thank you. Unfortunately, the only two downloads I could find are obsolete, and I don't know if those even have the checkpoint in question.
  9. Can't find it?... Ask here!

    I wonder what that gate/checkpoint lot is. And I wonder if someone could jury-rig a LHD version.
  10. Submenus DLL

    I assume this is something hardcoded in the exe?
  11. Network Addon Mod Submenu - Open Alpha

    The optional legacy buttons for RHW are darkened, so the same could be done with the Roads menu. IIRC just Ctrl/Shift/Alt with E and T to access the networks that previously didn't have any.
  12. Can't find it?... Ask here!

    Quite a number of good looking things are missing from there, which is a shame. Lost, or just never released? EDIT: A few say to download from HOME, I'm not sure what that would mean.
  13. Submenus DLL

    I've had an idea floating in my head for a little bit about submenu icon standards that I forgot to post until now: Category submenus (Modular Parks, Rail Sidings, Canals, etc) should have the round icons, while set submenus (PaengParks, PPonds, etc) should have the image with a small (and preferably contrast-visible) burger icon in the corner. What do people think of this?
  14. Network Addon Mod Submenu - Open Alpha

    My main complaint is the split up of Intersections & Roundabouts into Sub-submenus. Either move them to the top, or combine them into a single submenu. Also, the optional legacy content buttons in the Road menu should be in the Legacy submenu. Mostly unrelated, but this also made me realise we should probably have hotkeys for the Network Eraser and Raiser/Digger pieces. Are Insert, Delete and Backspace being used for anything?
  15. KRG Submenus Pack1

    It seems that a number of PaengParks lots are still missing from the submenu, namely most if not all of the PGX stuff, the extenders, dino track, cemetery, and possibly others that appear further down than the latter. I don't fault you for not including them, though, especially if you don't have them installed. EDIT: DPU Bridges, Lake Andreas, and some sculpture pack. Keep it up, you're doing amazing work. This is definitely needed.
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