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bugs Simtropolis 9.0.x - Bugs & Issues Report Thread
Wiimeiser replied to Cyclone Boom's topic in Simtropolis Related
Thanks for that. It seems to be working now.- 1,131 Replies
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bugs Simtropolis 9.0.x - Bugs & Issues Report Thread
Wiimeiser replied to Cyclone Boom's topic in Simtropolis Related
Hamura Station has the wrong zip file, it's mistakenly got the file for Hamura Library. If no one has the correct file (and I don't) then it's lost forever, as it's not on the Wayback Machine and Hide-Inoki has been taken over by a commercially-owned Korean site and the old server is completely wiped.- 1,131 Replies
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Don't know where to download it, though; the source points to the LEX...
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bugs Simtropolis 9.0.x - Bugs & Issues Report Thread
Wiimeiser replied to Cyclone Boom's topic in Simtropolis Related
I'm not sure if this is still up or what, it was updated 5 minutes ago, but it still says the file is missing?- 1,131 Replies
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I know that feeling, I keep forgetting to check my email. Executive dysfunction is a nightmare, I rambled about it to myself last night as I was lying in bed. I think most of the teams have disappeared, actually. Not sure who is and isn't left, beyond the NAM and CAM still being active. Which is a shame, as we have a lot more tools now than we did before...
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I had a thought last night to check my browsing history for ST before it gets deleted, and it did indeed turn up all or at least most of my April 1 visit. I was even able to match the number-filenames zips I downloaded from the "Japanese Sites" club pages based on that information, the order they appeared in when sorted by "date modified", and the contents of the zips. I suggest anyone do the same, check your browsing history for ST page titles. It might be a small, but still useful resource for the outright missing pages.
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Sadly it seems that they last visited ST on March 6, and not again until April 30... If the regular update system is the only way to do it, then it should still work. "If it ain't broke, don't fix it." as they say.
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Looks like you'll need to ask the SCAG Team.
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That actually looks really cool. I guess it's a private model and lot setup, though... Where'd you originally see it?
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It's probably to let the testers know it's not supposed to be there. Like the hilariously in-character "This should not appear" strings in JPN Paper Mario. Considering we have dll mods now, this might actually be possible.
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Thank you. Unfortunately, the only two downloads I could find are obsolete, and I don't know if those even have the checkpoint in question.
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I wonder what that gate/checkpoint lot is. And I wonder if someone could jury-rig a LHD version.
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I assume this is something hardcoded in the exe?
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Network Addon Mod Submenu - Open Alpha
Wiimeiser replied to Ulisse Wolf's topic in NAM & Transit Networks
The optional legacy buttons for RHW are darkened, so the same could be done with the Roads menu. IIRC just Ctrl/Shift/Alt with E and T to access the networks that previously didn't have any.- 8 Replies
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