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hugues aroux last won the day on
May 19 2025
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3,867 EminentAbout hugues aroux
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@nikoxlaux and @kergelen, Just so you know... my plugin already includes its own submenu!!
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@Barroco Hispano wow the tiled roof is .. Wow realy superb !!
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.. exactly the same as @11241036 , a beach bathed in low, slightly red light (too much for everyday use?!? Probably ), and as for the texture... su-perb !!
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New Modern 3D Camera Plugin
hugues aroux replied to Rj Simas's topic in SC4 Modding - Open Discussion
Aaaah Yes ! It's really great to be able to switch between views like that! Well done! Merci !! -
Scoty's small tinkering
hugues aroux replied to hugues aroux's topic in SC4 Modding - Open Discussion
Oh... and I almost forgot to mention... a small update (new icons, ...) on...- 279 Replies
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Scoty's small tinkering
hugues aroux replied to hugues aroux's topic in SC4 Modding - Open Discussion
WWTram .. Test version 0.2.49 accessible on my OneDrive >> ...a few small additions have been made: NAM pieces, common basetexture of the "tiling" type (0810xxxx, ...); .. Corrections to the generative script for the "S" TOR and TIR -> fixes the blur (what an idiot to forget 2 lines, pfff .. it must be the heat!) ; .. Addition of 3 TIS options (or TOS for purists): TIS Firenze (SAM8-Firenze paving), TIS TSR (Rivit Street) and TIS Maxis! Therefore (TIS in 4 options) the TIS WWS files - previous version - change their name: WWTram - TIS opt_WWS.dat, ... Have a good sunday !- 279 Replies
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New Modern 3D Camera Plugin
hugues aroux replied to Rj Simas's topic in SC4 Modding - Open Discussion
Oh... already! How quick! Regarding WASD (uh, w|a|s|d !)... This is just my opinion: at first .. I'm not sure they're useful, since the arrow keys (which I never use ) already do the job, as does [M2] when moved laterally...! Furthermore, the WASD keys are assigned to various RCI zones (see the keyboard INI file)! And this also bypasses [ctrl]+!! OK... However, if you point out in your Guide/notice/readme that this option interferes with the usual use of W|A|S|D, ... an alternative !? ... (I just tested it ->>) The solution is: a right-click (M2) + [a] which restores the use of the "Residence Zone $" tool, and the same for the use of the other 3 keys!! You have to finish with a [?] to hide the currently active tool! ... So ... w|a|s|d certainly a good option for some players !! Another point... when I try to open the UIs in Reader (0.9.3 or 1.5.4), it crashes immediately! Only the 3dc070[1|3|7] panels are accessible. Therefore, I won't be able to "adapt" your UI panels to make them compatible with my Carbon-skin interface (or Blue-skin), nor the next one in development! If Null45 understands the content of your "Native UI Research", I... don't ! And yes, a good old PNG would be perfect for the buttons. yes yes yes... Is there a way to make your files readable with older tools like Reader? So that a simple graphic designer can easily make changes. -
New Modern 3D Camera Plugin
hugues aroux replied to Rj Simas's topic in SC4 Modding - Open Discussion
Perhaps I didn't express my idea very well... (google translate) The "modern" mode allows for rotation and tilt changes within a single mouse movement—which is great for generating different viewpoints—but by holding down a key like [Alt] or [Ctrl] (since [Shift] is used for movement speed), we could maintain the rotation (with the smooth motion you're proposing) without altering the elevation! This way, we would preserve the viewing angle intended for the current zoom level. (I don't remember exactly, but I think Maxis applied a 45° angle in Z5...!?! But this value might not make sense with your DLL.!?!) A little drawing might make it clearer... I hope so. -
New Modern 3D Camera Plugin
hugues aroux replied to Rj Simas's topic in SC4 Modding - Open Discussion
I'll say it again here... this camera handling is top-notch. Modern! .. .. But since I like the usual camera angle (I know, old habits die hard) - and to avoid 3D distortion -, I was wondering if you could suggest rotating the view, while keeping the base angle, by pressing a key while rotating with M3. >> [shift]+Mouse3 ?? Or, an indicator (cursor change) that tells me the camera is in the Maxis angle...!?? Yes, yes, you put in a "Reset" button... but, I'm a very, very lazy person... Thank you for this plugin. -
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Scoty's small tinkering
hugues aroux replied to hugues aroux's topic in SC4 Modding - Open Discussion
So, as they say: "Photo not contractual" (it's a JPG with some compression) .. But ... Yes yes, you have a good eye; even at Zoom 4, the rails are heavily blurred on its main layout; the contrast is more pronounced on other surfaces .. and this choice is fully deliberate. To limit the DXT3 artifact, I chose this color and grain ; There are too many variations around the world, so... I have to choose. And above all, I noticed in numerous aerial photos of about twenty (or more) cities that at this altitude (zoom 4) the railway tracks are no longer clearly visible! It's all about light... and humidity . That's perfect, that suits me fine ! Notice how well the rails catch the light at zoom level 5... I hope you will find it satisfactory despite this "fading" of the rails.- 279 Replies
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Scoty's small tinkering
hugues aroux replied to hugues aroux's topic in SC4 Modding - Open Discussion
@Kel9509 .. As with my WWStreets plugin or my SAMs, this plugin aims to cover the entire GLR Network - new textures ! - of the NAM of course! I modified only one NAM file to allow for more variety (I played with the existing ones) and a couple of graphical tricks (alpha layer) to allow players who are proficient with GoFSH to adapt it to their environment (paving and grass). ..I may need to modify the "Paths" ... and I need to see how I can manage the catenary (T21s).- 279 Replies
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Sharer HQ: File Sharing Collaboration
hugues aroux replied to Cyclone Boom's topic in The Planning Commission
..I'm bouncing back .. boing-boing-paf ..and I'd like to point out here that I reviewed the 600+ entries that appeared - yesterday - on the page "Tracker" proposed by CB, and that I have stored what I indicated I possess, in the OneDrive directory indicated on the "Calling all volunteers" page, >>> OneDrive - HA in \Files_for_STEX. Unfortunately, I have practically none of what's missing! Sorry !- 9 Replies
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