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the second set of images are ok... but the first picture seems like it has a mistake: if you like at the strats they dont line up perfectly near the top or the middle. What I dont know if this was intentional (ie the real building is like that) or an exporting problem. Otherwise it looks fantastic like all your other stuff!.
No has pensado en hacer el simbolo de Puerto Vallarta, la famosa iglesia de Guadalupe? Te lo comento porque tus creaciones son asombrosas la verdad, me encantan. Ya me volví fan de tu trabajo. Ojalá en un tiempo que tenga empiece a aprender a hacer creaciones como las tuyas o al menos similares. Saludos.
Nksheng posted a file in Cities: Skylines Buildings
0 DownloadsThis collection consists three assets: 2 Base Station (1 for 2 lane roads and another 1 for 4 lane or 6 lane roads) 1 Modular Station *Remember to place the modular station with base station correctly or else the building will not working. Source Code: https://github.com/Nksheng/Cargo-Exchange-Modular-Elevated-Cargo-Train-Terminal
@tribar You right, but it wasn't necessary to downrate the whole stuff. Why don't you think before you are acting? You can write/report your concern here under the comment section. It's obviously a moding mistake (or a little glitch with the PIM-X), and wasn't intentional... And since then it has been fixed.
So there is no way to fix this? Or is the chance that both grow so low (I use the job quadrupler) that it becomes negligible? I already searched in the Plugins folder for the .SC4mode file again (to make sure I wasn't mistaken) but I could find any for SimGoober's building, his mod consists of 3 files none of which is a .SC4model file (only 2 .SC4lot files and one .dat file).
I love the industrial revolution mod so much! The buildings look so much better with it and now I wanted to download these additional buildings but I encountered a "problem": In your description you state that I can delete all files of the original modded building and just keep the .SC4model file but the modded building does not have such a file (unlike the Skylimit Satelite building for example where a .SC4model file is in the folders of the original building mod). Will there be any problems if I don't delete any files and just install the building from SimGoober and then install your mod part too?
If you want to spend many hours coding the RUL2, then you may have a unique SAM slot. There are others remaining (placeholders), but the code doesn't exist to use them. Speaking as a person who just made the first such "unique" set in a long time, I can tell you, that's no small amount of work. What you can do if you are handy, is use it to replace something other than SAM2. The 6th digit of the textures, paths and T21s defines the SAM set they will override. So currently everything ends 2##, you can change this from between 3 - 9, A (10) or B (11) and override any of the other sets if you prefer. By comparison that's pretty easy to do in a few hours tops.
To remember is the first act that needs to be done to give future a shape. So let's take this monument as a double symbol - for the one who guided us in the past and for where to go now - the future of SC4. As if he was here. But still with us - and so tomorrow. The community, a bunch of 'a nony mous' soldiers, wearing invisible antlers, carring them through time. And if one falls the next will pick them up, put them on his head. And walk on.
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