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TheMurderousCricket

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About TheMurderousCricket

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  1. SC4 Plop And Paint DLL

    I'm not sure why nobody notices this, it might be that I am simply the only person to experience this... But in the current version, polygon painting does not work. I reported this in the development thread already, just like some other problems but all feedback was ignored... Please respond or investigate.
  2. SC4 Modern Camera

    I really liked the resource on first try as it allows to get that perfect zoom which would normally be out of reach in default situation (that is, in between standard zoom levels). This tool effectively makes the "sizeof x" command obsolete. One thing I noticed though, is that when one tries to zoom out in a large city tile, using zoom=3 as a starter point, the camera pitch changes to a slightly steeper value. This causes comped images to mismatch with border lines diverging from each other, not running in parallel.
  3. I'm so confused

    To be more precise, that would affect only the area surrounding an incinerator. Certainly not the entire city. This also helps to keep pollution away from residential zones. It's fairly "traditional" method, but it does have a merit.
  4. I'm so confused

    First of all, I'm really happy you find my advice useful and I appreciate you report back! Believe it or not, but some players never bother to say a word of feedback after their questions are answered. Welcome to our Town! Just to clarify, what do you mean when you say "EE looking green?". Well, my first idea would be to replace excessive zones with other zones or just dedicate them for landscaping. Maybe it's evil corner-cutting, but I have to admit that in such situations, I usually erase the jobless buildings first... Both sides of equation need to be taken into account. You need more Sims in order to drive demand for CS, CO and Ind, especially if you wish to see futuristic glass and concrete downtown. However, you need appropriate jobs for Sims that are in your city right now. Otherwise you will see Sims becoming unemployed, not paying any taxes and eventually dropping down a social class, creating ugly, dirty, so-called "dilapidated" buildings. This is rarely good news. That's correct. Although native RCI graph turned out not to be 100% accurate... @CorinaMarie can show you an excellent piece of research she made, which can let you obtain more accurate information from RCI values. The zones will rebuild like mad but there is the most important catch... The game, sort of, simulates the developers' pathological eagerness to keep developing and upgrading neighborhoods in spite of local circumstances. In other words, buildings will grow because superficial conditions like demand, landscaping or desirability are good. However, developers do not care whether a Sim will actually be able to find a job... As long as apartment is sold, they no longer care. This system simply represents the trap of an unfounded enthusiasm in which the city grows too fast and then plunges into recession. This is why saving up some demand and then expending it where it counts is so important. Generally speaking, workplace and residential demands spin each other up. Whenever a commercial or industrial building is constructed, it calls for a specific number of Sims with particular qualifications and social level. For example, I-D factory will require uneducated R$ Sims to run. And the other way round - certain groups of your Sims will call for particular developer types that match their employment needs. Zoning itself, does not generate or quench demand - buildings do. Try starting with sparse zoning first - it won't eat too much of your demand but it will provide the jobs you need. Even small demand levels can lead to positive, accelerating demand loop described above. There is a whole science behind all what I'm saying, complete with charts and hard data but I don't put it here to avoid confusion in your first steps. You can find these in my thread when you feel like you're ready for it. I remember they were presented there.
  5. I'm so confused

    First off, I would like to send you to this thread which I made when I was in the same spot that you are today. It revolves around numerous first-timer topics, which you might find useful. I hope you can find something for yourself! You are correct! This message sometimes means that Sims simply cannot find suitable jobs. Generally, the golden rule is to avoid laying out new zones, just because the demand is there. Treat it more like a supply, rather than an order... This is especially true of R$$$ citizens, the numbers of which are always low (as in real life). This is unfortunately true and most of your population will work in the commercial sector. There are mods, however that double or quadruple the number of industrial workplaces. I don't have too much time now, but I can show you some, unless someone else chimes in earlier. SC4 strategy, indeed, involves visiting and revisiting various cities repeatedly. This way they exchange information, demand and workforce. In a way? You were. Again, just because demand is there, does not mean you should use it right away. In fact, in order to see some of the most impressive buildings in the game, you will have to save up demand up to 7000 units or more!! If you keep zoning, you will never see them, because the demand will be diluted into countless smaller buildings. Plus, you risk abandonment from negative demand...
  6. Allow More Building Styles - DLL Plugin

    Yes, these work. I am having trouble with the new, dedicated "Building is W2W" property. But as long as the remaining ones work, it's good enough.
  7. Allow More Building Styles - DLL Plugin

    I think you are referring to the property which is needed for industrial buildings in which this is indeed true. This is a residential with a 0x201D building style and it works as intended in the game. W2W property is what seems to be off in my case, but I'm not sure if xml or some other item is to blame.
  8. Allow More Building Styles - DLL Plugin

    Unfortunatelly, I am unable to achieve a W2W building using the "Building is W2W" property. The behavior is how I described it - the buildings start to grow only after "W2W + normal" are selected. Otherwise it just won't work. The building in question looks like this in iLives. I noticed that there is an xml file in it, which has some properties that are totally different from what can be found in the exemplar file... This led me to believe that the xml is probably to blame and causing some conflict, but deleting the file broke the BAT entirely... Any ideas? Suggestions?
  9. Allow More Building Styles - DLL Plugin

    I see. I'll have another go in the afternoon and I'll let you know how it went.
  10. Allow More Building Styles - DLL Plugin

    It was a BOOL which I think you intended. However, I added the property through PIM-X autocalculation option and this is why I wonder whether this is the case...
  11. Allow More Building Styles - DLL Plugin

    Hi @Null 45. I've been doing some testing recently and I believe something might be wrong with the "Building is W2W" property. It doesn't seem to work. When I applied this property through PIM-X and set it to "true" the tested buildings did not show up at all when the W2W box was checked. The instant I deselected it, they grew. These were the only buildings in my test plugin folder. I always want to be absolutely sure nothing gets in the way while I'm checking new BATs. Later, in iLives, I added one of the "old" W2W properties (0xB5C00DDE) for testing and the building grew correctly this time when the W2W was checked. Unless I'm doing something incorrectly, I think that something might be simply wrong with the new W2W property. I was wondering if it is the PIM-X problem, but I really doubt it. I mean, a property should work just the same, regardless of the program used to put it there, right? Do you think you could check it out and make ammendments if necessary?
  12. SC4PIM-X 2026 & New Properties Update Out Now!

    I just had a first go at new PIMX and I absolutely love it with regards to my needs. The option of automatic value calculation, which I always coveted, is there, and seems to work fine, giving plausible and quick results. No more observing, guessing and figuring out if the building has correct or incorrect number of tenants, power use etc. It always felt as if I had to put on x-ray glasses along with composite eyes to get these variables right. No more! Many thanks to all Contributors as well as the original Author.
  13. Got a quick SC4 question?... Ask here!

    Hi. I would like to ask a thing about submenu mods. I never really understood how they are organized. Are they just a scaffolding upon which I can add my own categories and groups? Or do they contain predefined categories to which I need to adjust, relying on the authors' organization? Otherwise, is there any "empty" specimen that I could use to organize items my way? Thank you.
  14. SimCity 3000 ordinances for SC4 - HEA and Public Safety

    It would be appreciated if you could support your opinion with a specific example or justify it somehow. The telemedicine ordinance does not contain any instructions that are detrimental for the city health - on the contrary. Admitedly, It does come with an intentional caveat which presents you with a decision whether it is time to enact it or not just yet. Otherwise there is nothing in the ordinance code that would make the healthcare "way worse" as you put it.
  15. SC4PIM-X 2026 & New Properties Update Out Now!

    I wonder if this version will run more successfully and less crash-y than the old one. It seems to be a frequent woe to many. As far as I'm concerned I found out that PIM-X frequently stopped working anytime I rearranged or renamed my plugin folders. I always liked this app for the automatic occupancy calculation option. Saves time trying to compare building sizes vs. Sims within... I'll have to recall it. Could be fun to start using this again...
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