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Hello, is there some 1x1 manufactures exist in mods? I have almost nothing of that.
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Hide and Seek (Main Japanese Site for DLs) may go offline in 2026
PIPICécé replied to rsc204's topic in SC4 - Custom Content
Ok thanks.^^ -
Hide and Seek (Main Japanese Site for DLs) may go offline in 2026
PIPICécé replied to rsc204's topic in SC4 - Custom Content
MayorOverpop's Junkyard and Jim's one drive to see something. -
Hide and Seek (Main Japanese Site for DLs) may go offline in 2026
PIPICécé replied to rsc204's topic in SC4 - Custom Content
I just want some files, how can I download just a folder in z20 site? -
Hide and Seek (Main Japanese Site for DLs) may go offline in 2026
PIPICécé replied to rsc204's topic in SC4 - Custom Content
For MayorOverpop's Junkyard and Jim's one drive I find nothing.:( -
Hide and Seek (Main Japanese Site for DLs) may go offline in 2026
PIPICécé replied to rsc204's topic in SC4 - Custom Content
If you can't have the Hide and Seek stuffs even with the precedent links I can give them for you. I have 86.4 mega octets reduced to 54.7 octets with zpaq. You just have to install peazip. -
It's not so critic in fact, to do more than 65535 unit of polution in one case there must have a lot of building with very high polution.The worst building I make for polution is +750 air and water unit polutions in all the city (512 tiles radius).
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" Apparently it working but not for the air polution graph, it stay red. " Nop, in fact it do the same thing with and without, I work on windows 7 and I have the cd version, the "SC4CustomOrdinanceHost.dll" work well, why "SC4ClearPollution.dll" won't work, I don't know. It do the same thing heven if I reinitialize the city with the destruction god mod icon. The problem can be solve with an ordinance with air polution factor of 0.0, but it is a little bit sily.
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Apparently it working but not for the air polution graph, it stay red.
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Ok, thanks.
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Is there a fix file to maximize the negate polution ? When I creat a building with a very high negate number of polution, after a time a destruct this one the part or the totality of the map (depend of how is the radius).
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Texture for Zero7 building missing
PIPICécé replied to PIPICécé's topic in SC4 Bugs & Technical Issues
Ok, tanks again, I was sure it was parking textures because of cars on the sizes. -
Hello again, the Zero7 building "Odeon cinema (mz)" have a missing texture with the instance "f5d04e90", I tried to find it in the BSC textures files but nothing, thanks in advance for the answer.
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I think I know why, apparently there is no other solution than give water if the employment is higher than 1.
