Show us how you manage your plugin folder
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TakemeThere, in SC4 - Custom Content
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Was that "zzzzz_____Mod" or "zz________Mod"? Or maybe "zzzzzzzzz____Mod"? Wait, how many underscores do I have? What I see last in the Windows Explorer loads first in game, or was it the other way around? Is "_____" three or four underscores? How about this: z01_NAM
z02_[mod that needs to override the NAM]
z02_[other mod that needs to override the NAM]
z02_[third mod that needs to override the NAM]
z03_[mod that needs to override both the NAM and any or all of the "z2" mods] Basically, you just sort by priority, and it's literally as easy as 1-2-3, PLUS it is shown in the Windows Explorer in exactly the same order as it is loaded by the game, and it is totally transparent and intuitive. You can also use numbers like z10-z20-z30, and if you need to wedge something between z10 and z20, you just use "z11". ------------------------- In your example, loading order should be like this: Maxis HD Tree Replacement: irrelevant, UNLESS you want it to override other stuff. Network Addon Mod: don't touch, the NAM guys know what they are doing and the installer needs to find it. SPAM: irrelevant UNLESS you use a traffic simulator that conflicts with the NAM z__NAM: unfortunate that the underscore juggling begins here, but leave it. Simfox Day'n'Nite mod: irrelevant. Terrain: irrelevant. USL: needs to load after NAM (and "z__NAM", to be sure - you could use "zz01__NAM" to be sure it loads after, and start using numbers starting from "zz01_" from this point onwards) Weather: I dunno what it does, honestly. My guess is that it's actually irrelevant, but it might have to load after your terrain mod. I hope this post was at least a bit helpful. My key point is that all this stuff is not some kind of dark magic, and it's made way more complicated than it needs to be.
Short and sweet about loading order.
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