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What happened to the various Japanese BATs hosted on various Japanese imageboard sites and blogs? What happened to custom content from other non-english speaking SC4 communties that were never hosted on LEX or STEX? What happened to STEX/LEX disc exclusives? What happened to the bonus landmarks on the official SC4 website? How are the kids who played SC4 back in the day, doing right now, how many of them became actual urban planners? and how many BATters became actual architects or 3D visual artists?

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17 hours ago, zahrul3 said:

What happened to the various Japanese BATs hosted on various Japanese imageboard sites and blogs? What happened to custom content from other non-english speaking SC4 communties that were never hosted on LEX or STEX? What happened to STEX/LEX disc exclusives? What happened to the bonus landmarks on the official SC4 website? How are the kids who played SC4 back in the day, doing right now, how many of them became actual urban planners? and how many BATters became actual architects or 3D visual artists?

Japanese BATs: some of them are backed up here on the STEX, but in most cases, you can find them on other Asian exchanges.

Other languages' exchanges: it depends on the case. CapitalSimCity is still there, and I think they host some Brazilian BATs as well. SimCityPolska is (I think) almost completely backed up here, most of SFBT is either here or in SC4E.

You can still get the STEX exclusives as a digital download by donating to Simtropolis. I don't remember if there was a LEX disc, but there were many LEX exclusives, which are being restored as part of the SC4E efforts.

You can download the Maxis' bonus landmarks here.

A handful of long-time SC4 players have gone into politics, including a South African MP and a city councillor in Halifax. I'm sure there are more, but the amount of disclosure people engage in on places like here varies a lot. About professionals in the area, there are way too many! Of the top of my mind, some examples are @MandelSoft and @Lucario Boricua, both transportation engineers and @Jasoncw, architect, but I'm really forgetting most of them.

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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  • The late Paul Pedriana (Lead Architect and Engineer on SimCity 4) leaking some source code to help the community create DLL mods, and encouraging reverse engineering to recreate the code he couldn't share.
  • Buggi having a contact at Maxis who was able to get the extra cheats DLL and its source code released to the public.
  • The extra cheats DLL source code hinting that SC4 may have been planned to release on Dec. 25th, 2003 at some point in its development.
  • The game's camera using an axonometric, trimetric projection, and the artists annoying Paul Pedriana by calling it isometric.
  • EA paying to fly early SC4 modders to San Francisco to learn more about the game code, and mentioning that DLL mods could be made.
  • Several modders being under a Non disclosure agreement with EA specifically for the purpose of furthering file modifications (from the same post as above).
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    7 hours ago, Null 45 said:
    • The late Paul Pedriana (Lead Architect and Engineer on SimCity 4) leaking some source code to help the community create DLL mods, and encouraging reverse engineering to recreate the code he couldn't share.
    • Buggi having a contact at Maxis who was able to get the extra cheats DLL and its source code released to the public.
    • The extra cheats DLL source code hinting that SC4 may have been planned to release on Dec. 25th, 2003 at some point in its development.
    • The game's camera using an axonometric, trimetric projection, and the artists annoying Paul Pedriana by calling it isometric.
    • EA paying to fly early SC4 modders to San Francisco to learn more about the game code, and mentioning that DLL mods could be made.
    • Several modders being under a Non disclosure agreement with EA specifically for the purpose of furthering file modifications (from the same post as above).

    Thanks! I've added these to the list, along with many others I found or came to mind.

    If anyone has more lore to share- or can give more context to an existing item, post here. A staff member or myself can edit the list to include it.

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    I took a crack at answering some of them, mostly to test my own SC4 knowledge (been playing since 2006 but have only been sporadically active on Simtropolis since 2009). I only made it to the H's because the weather is beautiful today and I'll be very disappointed with myself if I don't get outside and take advantage of it while I can. I might try to answer the other ones later.

    Please fact check my answers because some of them were educated guesses based on various sources I found online. I skipped over some of the more self-explanatory ones.

     

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    /cbg/ - A board on 4chan dedicated to discussing City Building Games

    $5 sales - The game can frequently be found on sale for $5 on Steam

    10MB download limit - I think this is supposed to be 10MB Upload Limit. This game came out in the mid 2000s when internet data usage was different than today. Due to the era in which the game came out, sites like Simtropolis had a 10mb data cap on uploads to the site, both due to dialup internet constraints and because of the cost of data storage back then.

    2008 Simtropolis Site Hack - A hacking of the Simtropolis website that occurred between May 23 and May 28, 2008. According to the SC4 Wiki, a hacking group originating from China inserted malicious code into the site, and caused data like City Journal entries to be lost or damaged.

    3D Camera Mod - For years it has been a meme to request a 3D camera mod for the game. This was thought of as something that would enhance a 20-year-old game but that was impossible to implement. On April Fools 2024 someone released a 3D Camera Mod for the game which everyone thought was a joke at first, but when they installed it they realized that it was a real mod that actually added a 3D camera to the game.

    4GB Patch - A third-party patch designed by NTCore to allow old programs to access 4GB of RAM on 32 bit executable files. A lot of programs from the 2000s were designed with 2GB of RAM and this limits how long one can play the game due to data constraints. The 4GB patch doublies the amount of RAM making it easier to avoid crashes and data limit issues. The patch is not limited to SC4 but can also be used on other programs with the 2GB cap.

    A Nonny Moose - A prolific member of Simtropolis who was always kind and eager to help others with their SimCity 4 questions. He passed away in 2016, and many remember him fondly and miss him dearly.

    Abandoned due to commute time - A common issue that seems to happen constantly in SC4 despite one’s best efforts to avoid the issue. The game is unable to find a path for Sims from residential lots where they live to commercial or industrial lots where they work, causing their residences to become abandoned. There are ways to minimize this issue (such as installing NAM for improved commute routing, and mods such as the Less Abandonment Mod and Industry Quadrupler mod, etc) but the issue is very hard to avoid completely and arguably one’s of the game’s most frustrating issues.

    Acronyms / glossary for in game names, mods, forums - There are too many to list here. I guess the obvious one I can think of is BAT (Building Architect Tool) being the word for player-designed buildings and is named after the Maxis-made tool to create said buildings.

    Adding water not at sea level / waterfalls - Typically in the game “sea level” is hard programmed into it. Water is supposed to only appear when you lower the land a certain amount. But using various water puzzle piece mods you can add things like small rivers, canals and waterfalls at different elevations.

    Advisor popups - Just like in a real city, in SC4 you have seven mayoral advisors who give you advice on different areas to improve your city such as utilities, finance, city planning, etc. Whenever there is an issue in your city, there will be a popup window on the screen alerting you of the issue at hand. This can be very annoying, as this is a relic of the 2000s when things like popup ads were more commonplace and can interrupt gameplay. However there is a way to turn off popups in the game’s settings.

    Advisor reactions when things go to shit - The SC4 advisor avatars are animated, and when something bad happens like a fire or power shortage, the avatars look enraged. It’s very dramatic and funny

    AmbiguousAmphibian's crazy SC4 scenario videos - Ambiguous Amphibian is a youtuber who does silly challenges in video games, mostly ones from the late 90s and 2000s. He has several videos of challenges done in SimCity 4.

    ANT- additional network tool- Also possibly called the Alternate Network Tool, this was a rural road/street network that Maxis/EA created but never completed. It was left in the game in a locked state, and the NAM team used it as a basis for the Rural Highway Network part of its mod.

    April Fools releases - Over the years, there have been many mods that were released on April 1 as a joke, such as the SC4Undo plugin (which just prompted a popup that said “Happy April Fools” when you tried to use it) to a Disaster Addon Mod (DAM) to expand the types of disasters in the game, all of which were fake. The most famous April Fools Joke is the 3D Camera Mod, which subverted everyone’s expectation by being an actual real mod.

    BATs using stolen models - Early on in SC4’s history, it was not uncommon for some modders to use models from other modders’ BATs without permission and upload them as a new file to download. Stealing other BATers’ models is frowned upon, and many of these lots have been removed from sites like Simtropolis to prevent stealing.

    BATs with broken/overpowered stats - since BATers can make the stats of a lot whatever they want, it’s possible for them to release a lot with super overpowered stats that impact the game in unpredictable ways. I’m sure there are famous examples of this but I can’t think of any.

    Best of STEX disc - As a reward for people who donate money to Simtropolis, they are given one of five “Best of STEX” discs. This used to be a physical CD that was mailed to you, but today it is a link to secret BATs that are not available on the normal STEX. These BATs are made by lots of well known/prolific creators like JBSimio, mattb325, jasoncw, etc.

    Beta/cut content - There is a lot of content that was in the game in beta copies that never made it to the final release. One example is how the City Hall was supposed to have three stages of growth, but it was replaced with a singular building. Another example is the Additional/Alternative Network Tool that was cut from the game and used as the basis for NAM. There are also other models and features that were never made available in the final release.

    Big Dig - This is a mod to make underground roads and highways utilizing the game’s subway feature. It is named after the “Big Dig”, a major civic project in Boston that turned a downtown freeway into an underground one. This mod allows players to have more space to build on since less of the surface land is being used by roads.

    “Blow Your Socks Off” NAM teasers - I couldn’t find anything for this. Would be appreciative if anyone could give more information.

    Bonus landmarks, hosted on the official SimCity 4 website - Maxis/EA created several bonus buildings that were not released in the main game, but were available for download on their website. This includes both real-life landmarks (like the Seoul City Hall and the Adler Planetarium in Chicago) and fictitious ones (like Shorty Burger and Lucky’s Hang Ten). Over the years the official SimCity website was updated and the official download links were lost. However, the files have been preserved and can be downloaded today from Simtropolis.

    Braun Llama Dome - Refers to a reward building from SimCity 2000. I’m not sure what the connection to SimCity 4 is, so please let me know if you know!

    Breaking the grid - SC4 has a fixed camera view and only allows zones to face in cardinal directions, even on diagonal streets. As a result the game is heavily based around grid city designs. Breaking the grid is a strategy to circumvent the game’s grid-based core to make more meandering street designs. This is desirable from a realism standpoint as there are lots of places that don’t have gridded streets (such as old European cities, post-WWII US Suburbs, etc.). Some BATers, like EffTheGrid, specialize in this sort of grid-breaking content.

    Bridge Building being super annoying. Can't place two bridges together - Kind of self-explanatory. You can’t make diagonal bridges and you have to work at it to make bridges look good and function as intended.

    Bridge too low for ferries (despite being really high) - This relates to the above point. When building bridges, there is an indicator that tells you if ferry boats can go underneath or not. However, you have to elevate your bridges very high to make them compatible with ferries, which makes bridge building frustrating. I really wish this game had drawbridges.

    BSC becoming elitist / controlling - From my limited understanding, BSC was an early BATing collective that consisted of a lot of the game’s top creators back in the day. I wasn’t able to find any specific information about BSC being elitist or controlling, but if anyone has any information please let me know! I’m sure this is probably old drama from the game’s early days.

    BSC Cleanitol - In 2013, BSC released Cleanitol, a tool for removing nonessential filies from your SC4 Plugins folder. A new version of the tool was released in December 2023 with expanded functionality. Cleanitol is a popular tool that improves game performance.

    Buggi - A member and modder of Simtropolis. They are best known for the Extra Cheats Plugin, a mod that is actually a Maxis-internal tool used during the game’s development. Buggi reportedly contacted Maxis and received their permission to make the program available publicly. This mod provides features like the ability to plop any building in the game, and is essential to a lot of SC4 players.

    Bugs caused by playing SimCity 4 at its minimum specified RAM (512MB) - I wasn’t able to find anything about specific bugs caused by this. Let me know if you have any examples!

    Building a City From Scratch - A YouTube series by Haljackey, a prominent SC4 player.

    Bullet Train Mod (BTM) / Shinkansen as a replacement for the monorail network no one uses

    Cannot place over occupied tiles (but there's nothing there?)

    Capitalsimcity - SC4 used to have various fan sites for players of various languages/countries. Capitalsimcity is a Spanish-language citybuilder fan site that is still active to this day. It has several BATs that are only available on this site.

    CDs no longer working - Due to the advancement of technology, CDs from the game’s release do not work on modern hardware (plus many modern computers don’t even have CD drives). Most modern players use digital copies of the game to play.

    Cities Skylines release - The Cities:Skylines franchise has largely taken over the SimCity franchise as the face of the citybuilder genre. The game has not outright replaced SC4 due to different goals of the respective games (SC4 being more of a city management simulator, while C:S is more of a urban planning game). I’m not sure what the release of Cities:Skylines refers to specifically.

    City Journal pages vs forums - City Journals are a way for players to share photos and stories of the cities and regions they build in their games. Originally this was just a section of the Simtropolis forums. But over time City Journals became their own section of the Simtropolis website. In the City Journals section, entries are structured less like a forum thread and more like chapters of a book. People have different opinions on which presentation method is better.

    City Journal unions / alliances / nations

    City journals with Photobucket hosted images - One issue with a lot of old forums is the breaking of image hosting links. In the 2000s and early 2010s, Photobucket was one of the more popular image hosting websites. However, over time due to link rot, many of these old images have been lost to time, making these old city journals incomplete. Today, Imgur and Imgbb are the popular image hosting sites.

    City Showcases - The SC4 Showcase forum is a place to share images of your city themed around various topics, such as industrial areas, parks, etc. By far the most popular thread in this forum is “Show Us What You’re Working On” which has significantly more activity and views than the other threads.

    City Spread means trouble ahead - This is one of the popup messages that advisor Neal Fairbanks tells you. The popup essentially says that sprawl is bad. This popup annoys people because there isn’t really any issues in the game with building a sprawling city, and it’s actually advised to build out before building up. It’s adding increased density that makes trouble start popping up in cities, so this message is seen as pointless and a waste of time.

    CMLs (custom member labels) - The Simtropolis admins can assign you a custom member label for accomplishments like winning a Trixie award. I honestly didn’t know this was a thing, it appears it was more popular in the late 2000s/early 2010s.

    Compatibility glitches with a certain generation of nVidia GPUs

    Constantly posting on City Journals on the forum to put them on top of others

    CoriBoom' team saving Simtropolis - CorinaMarie and Cyclone Boom are two prominent Simtropolis members who have a joint modding team called CoriBoom, and are currently site admins. I wasn’t able to find out a lot of info about this, but apparently at one point they took over the site from another user named Dirk/Dirktator, who had owned the site for nearly 20 years and was ready to move on. Without them stepping in to take over, Simtropolis would have probably went offline like so many other SC4 fan sites have over the years.

    Covid-19 pandemic popularity boom - During the Coronavirus pandemic, lots of people were stuck at home with nothing better to do but consume media. Presumably the game increased in popularity during this time. I didn’t know anything about this but I’m willing to believe it, as this happened to a lot of media during that time.

    CPUcount: 1 - I am assuming this has to do with old games like SC4 being designed to run on single core computers, while modern computers are often quad core. Apparently this entry refers to commanding your game to only run with one core to prevent crashing. I don’t really understand this as I thought the game was already designed to run on one core, but maybe this makes more sense to someone with a better knowledge of computers/coding than myself.

    Crazy traffic crashes / train derailments - If you are playing the game and sit still and watch traffic, sometimes you will see crazy automata car crashes at intersections with high traffic usage. This might occur with trains as well, but if you go into U-Drive-It mode, select a train and go as fast as possible, you can create your own crazy train derailment.

    CSG Design website - From my understanding, CSGDesign was a modder/BATer who had their own website that is no longer offline. Not sure if they hosted content on the website that is now lost media or not.

    CSGdesign Natural Growth blog - This is a thread on the SC4Devotion forums by user CSGDesign. It is a tutorial on how to naturally grow a city in a realistic way. Link: https://www.sc4devotion.com/forums/index.php?topic=9440.0

    CTD bugs with Monorails in NAM when High Speed Railway (HSR) mod is also installed

    CTD hovering a puzzle piece over a TE Lot (fixed)

    Custom content on STEX from banned users - Self-explanitory. Not sure if this means this content is lost media, or if it’s just unsupported due to the creator no longer having access to updating it.

    Cutting funding results in visuals like potholes, striking workers, criminals, etc

    DarkNite - a popular mod by SimFox that alters the look of night mode in the game. There are a lot of BATs that are designed to work with this mod specifically. I have never used it since I only play in day mode, but it is apparently very popular.

    Datpacking - I might be wrong about this, but my understanding is that Datpacking is taking the files in your plugins folder and using a program to combine them into fewer individual files, which improves game performance and load times.

    Demise of SC4D, rise of SC4E - SC4Devotion was one of the main English-language SC4 fansites, alongside Simpeg and Simtropolis. In June 2023, the website went offline. From my understanding, this was due to the web host requiring an update that the site’s team wasn’t able to implement. The site’s owner has instead opted to replace the site with a new website, SC4Evermore, and has been slowly uploading files that were hosted on SC4D and are currently lost media to the new website. Interestingly the new site’s name is very similar to SC4Ever, an old SimCity fan site that closed down over a decade ago.

    Dependencies needing Dependencies needing Dependencies (inception) - Dependency files are files containing custom assets used in custom BATs. Sometimes the dependency trail runs deep and gets complicated.

    Destruction De Saint Orano - A YouTube video from 2011 showing the destruction of a city called Saint Orano. Utilizing both SimCity 4 and The Sims 3, the animation is very impressive and looks great to this day.

    Digging a 'hole to China' if a puzzle piece isn't placed on flat terrain - I’m assuming this is some sort of glitch with puzzle pieces that makes deep holes in your game. I haven’t encountered this personally but I can see how building on uneven terrain could do this

    Dirk / Dirktator - The previous admin of Simtropolis who founded the site. They aren’t around much anymore and the CoriBoom team are largely in charge now.

    Disasters - In the game you can inflict a number of different disasters upon your city. Some are realistic, like earthquakes and tornadoes, whereas others are more fantastical, such as UFO invasions and robot dinosaur rampages.

    DLL mayhem / renaissance - a DLL (Dynamic Link Library) is a type of file containing code that can be used by multiple programs at once. I’m not sure what the mayhem/renaissance bit refers to, but DLLs have been used in SC4 modding for years.

    DollyLlama - Cheat code that turns the in-game advisors’ avatars into llamas.

    Dr Vu - a supervillain in SimCity. In SC4 he is the subject of various “evil” missions that you can do in your city. He is referenced in various builds but surprisingly has not had a huge impact on the Sims franchise as a whole.

    Draw paths - “drawpaths” is a cheat code that shows automata paths on streets. This is apparently used for NAM debugging.

    Drive-ins being built right next to skyscrapers - Since there are only three levels of zoning, you don’t have a lot of control over what exact buildings get built in your city, leading your city to have weird buildings next to each other. I call this the Houston phenomenon, after Houston Texas which famously does not have zoning laws and has weird land uses like this in real life.

    Dropbox multiplayer - Apparently some people play multiplayer SC4 by uploading a city to dropbox and sharing it with their group, who works on the city cooperatively. Not sure how this would practically work since presumably only one person could update the file at a time.

    Early NAM puzzle pieces - I’m assuming that this either refers to old pieces that were removed in subsequent releases, or pieces that were somehow broken and needed to be replaced. This one might be better answered by a NAM historian.

    Empty highways yet clogged roads - I assume this refers to the base game routing system, which only considers the absolute shortest path despite more practical routes being available. This would lead to instances of everyone using a small street to travel when an adjacent highway is empty due to it being slightly less direct. NAM largely fixes this issue by incentivizing Sims to use higher density roads over absolute shortest distance.

    Eternal Commuter Loop - A glitch in which sims near the city border will go to an adjacent town to look for work, then go from that town to the next town over, etc. until they are traveling in an eternal loop instead of going to work. This is because the game only looks at the current tile being played and not the region as a whole. The glitch can lead to commute time abandonment. One solution is to build more job centers near city borders.

    Executable installers for most mods - In the early days of SC4 modding it was very common for BATs to have executable installers. While it may have made sense at the time, today it is a major nuisance as these take significantly more time to install compared to simply extracting a file to your plugins folder, especially for simple BATs with small file sizes. Most modern BATs don’t have this issue, but downloading old content still presents this frustration.

    Exporting a SimCity 4 small tile to make a Sims 2 map - You can apparently use SimCity 4 to create a neighborhood map for The Sims 2. While there are restrictions as to what exactly can be carried over, it is a clever piece of cross-collaboration between games.

    Extra Cheats - A mod created by Maxis that expands the in-game cheats options. See the “Buggi” entry for more information

    Fireworks on New Years / city founding - You will see fireworks every New Years in your game.

    Forum Drama - A very broad category. Someone with more knowledge than me should provide some juicy examples.

    Freeway Experts dividing the NAM team and other bickering within various mod teams

    Fun sound effects when querying specific buildings - Usually things like hearing a doorbell when clicking a residential lot. It can be annoying with some BATs that have custom sounds (looking at you, SimGoober movie theater with the loud THX Deep Note that can’t be muted)

    Garbage chute pushing your trash off the city tile edge - A fun classic mod by Pegasus that creatively utilizes the game’s tile system to create a visual gag.

    Giant farm structures that look nothing like real life - Farms in SC4 are weird. The buildings on these farms are definitely not common in real life.

    Giant wild life - The scale of the animals in this game is very disproportionate.

    Go Away Advisors - A somewhat controversial mod that turns off advisor popup notifications. Not really necessary since you can just turn this off in the game settings.

    Graphical bugs with certain Intel and ATI integrated graphics (Windows XP era)

    Haljackey's SimCity 4 Archives - Haljackey has been creating their famous freeway interchanges for a long time!

    Helpdesk / Simtropolis Help Squad - Appears to have been an account that would help users with game issues. Was active between 2005 and 2011

    Herman Cain 9-9-9 tax plan - Herman Cain was a candidate for US President on the Republican side in 2012. During his campaign, he proposed 9% taxes for three categories: Personal income, federal sales, and corporate taxes. In SC4, the default tax rate is 9% residential, 9% commercial and 9% industrial. Some accused Cain of copying SC4 for his tax plan.

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    2 hours ago, Zephyrus22 said:

    Big Dig - This is a mod created by Tyberius06 to make underground roads and highways utilizing the game’s subway feature. It is named after the “Big Dig”, a major civic project in Boston that turned a downtown freeway into an underground one. This mod allows players to have more space to build on since less of the surface land is being used by roads

    I only gave a few extra functionalities and modding fixes when we restored on SC4Evermore. 

    It's not my creation. I wasn't even around, was not aware of the existence of the community, when it was initially released on SC4 Devotion.

    It was a project of the Freeway Experts as far as I know...

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    I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

    Now I'm part of the NAM Team and the RTMT Team.
    I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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    39 minutes ago, Tyberius06 said:

    I only gave a few extra functionalities and modding fixes when we restored on SC4Evermore. 

    It's not my creation. I wasn't even around, was not aware of the existence of the community, when it was initially released on SC4 Devotion.

    It was a project of the Freeway Experts as far as I know...

    Thanks, I will edit my post to remove that it was created by you

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    Thanks for your insights @Zephyrus22! I have added a lot of what you mentioned to my list. Great additional context for some of this rather obscure lore.

    For the Big Dig, it was actually pre-Freeway Experts and created by @blahdy. That splinter / failed team formed after the initial work for that mod completed, which turned road traffic into subway traffic with lots that looked terrific in modding programs, but rather standard in the game. This was pre-HD textures. I added that @Tyberius06 did some work on the file to enhance it / make it more compatible. 

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    Big Dig-  This is a mod created by @blahdy (Later enhanced by @Tyberius06) to make underground roads and highways utilizing the game’s subway network. It is named after the “Big Dig”, a major civic project in Boston that turned a downtown freeway into an underground one. This mod allows players to have more space to build on since less of the surface land is being used by roads.

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    Speaking of Building Styles, the fact that the community can't agree on additional building styles would be another bit of lore. Although most ST users would probably have heard of it.

    I am not sure how to word that bullet point, possibly something like:

    Additional Building Style Mayhem - Building on the experiments of the CoriBoom team, a DLL mod was created to allow for additional building styles beyond the 4 Maxis created. But the community was unable to find a consensus on how to organize a set of community building styles.

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    5 minutes ago, Null 45 said:

    Speaking of Building Styles, the fact that the community can't agree on additional building styles would be another bit of lore. Although most ST users would probably have heard of it.

    HA!  Since I'm back with my new PC, I'm going through my downloads that I've gotten over the past several months and am now installing them.  I've got a lot of new buildings that are more suburban than I normally download and so I hopped on over to that thread an hour ago or so to see if there was any new posts - hoping for a resolution.  Nope!  

    I decided against posting again there for tonight but I am probably going to kick that cat again soon.  I'd really, really like to categorize my downloads with the new styles.  Of course, I suspect many are working on other mods right now like CAM 3.0 and NAM50...

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    4 hours ago, Haljackey said:

    Big Dig-  This is a mod created by @blahdy (Later enhanced by @Tyberius06) to make underground roads and highways utilizing the game’s subway network. It is named after the “Big Dig”, a major civic project in Boston that turned a downtown freeway into an underground one. This mod allows players to have more space to build on since less of the surface land is being used by roads.

    ... and currently has some unresolved issues.

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    SC4 Dictionary   690711f9d5161_LEXFiles.jpg.2b0e1a1a7f3d32928c39be4237a1b8ff.jpg

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    On 7/17/2025 at 4:15 AM, Haljackey said:

    WolfZe controversies 

    I share here the entry from the SC4 Dictionary, somewhat modified. Edit it as you see fit, @Haljackey:

    WolfZe (also WZWolfZWWolf ZWolf Zerkowski) is a German custom content creator, author and musician. WolfZe's BAT work, while much revered,  is no longer available on Simtropolis (with the exception of the scoty-WolfZE peckham farmyard, which includes a WZ model). His account was deactivated. His older posts on ST show the name "Guest 760649". His subsequently created Patreon account remains inactive.

    In 2021, ST member @City_Slider announced a possible return of WolfZe to STEX. However, City_Slider was last seen on Simtropolis in 2022.

    Content creator @debussyman has recreated some WZ BATs:

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    SC4 Dictionary   690711f9d5161_LEXFiles.jpg.2b0e1a1a7f3d32928c39be4237a1b8ff.jpg

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    WolfZe's BATs were all just free 3d models he downloaded from online and then exported in gmax. If you search online for "name of building free 3d model" or search the popular 3d model websites, you can find most of the models he used. 

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    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    If we’re talking SC3, definitely the SC3K BAT Exchange there (not the old one on the Wayback Archive but the BAP-SC3KU one that never got archived so most of the stuff got lost, including what I made back then as a kid). There was no security so people would constantly reupload others’ works lol. It was very Wild West at the time.

    Also Freeland/ @fredfreewho ran it (and who is an artist who can still be found on Instagram at fred_free). A bunch of people got their start from there doing SC3K mods before going into SC4, including Pegasus who later started SimPeg. Freeland was named after the scenario in the OG SNES game.

    Also, SC4-wise, “The Ones that Never Made It To STEX” thread as well as the BAT Request thread, OG and current lol.

    @Heblem probably deserves his own entry due to his prolific work. He leads the Reforma mod for American Truck Simulator now (that can be found on TruckyMods.io). @mattb325 as well for his apartments and pretty much everything else.

     

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    On 7/19/2025 at 12:36 AM, Null 45 said:

    Speaking of Building Styles, the fact that the community can't agree on additional building styles would be another bit of lore. Although most ST users would probably have heard of it.

    I am not sure how to word that bullet point, possibly something like:

    Additional Building Style Mayhem - Building on the experiments of the CoriBoom team, a DLL mod was created to allow for additional building styles beyond the 4 Maxis created. But the community was unable to find a consensus on how to organize a set of community building styles.

    Added, but I am not touching that thread with a 50ft pole.

     

    22 hours ago, simmering said:

    ... and currently has some unresolved issues.

    Added!

     

    6 hours ago, simmering said:

    I share here the entry from the SC4 Dictionary, somewhat modified. Edit it as you see fit, @Haljackey:

    WolfZe (also WZWolfZWWolf ZWolf Zerkowski) is a German custom content creator, author and musician. WolfZe's BAT work, while much revered,  is no longer available on Simtropolis (with the exception of the scoty-WolfZE peckham farmyard, which includes a WZ model). His account was deactivated. His older posts on ST show the name "Guest 760649". His subsequently created Patreon account remains inactive.

    In 2021, ST member @City_Slider announced a possible return of WolfZe to STEX. However, City_Slider was last seen on Simtropolis in 2022.

    Content creator @debussyman has recreated some WZ BATs:

    &

    1 hour ago, Jasoncw said:

    WolfZe's BATs were all just free 3d models he downloaded from online and then exported in gmax. If you search online for "name of building free 3d model" or search the popular 3d model websites, you can find most of the models he used. 

    There is far more surrounding this lore than you know. I'll expand it a bit but I don't want to make it too spicy :evil:

     

    1 hour ago, pclark06 said:

    If we’re talking SC3, definitely the SC3K BAT Exchange there (not the old one on the Wayback Archive but the BAP-SC3KU one that never got archived so most of the stuff got lost, including what I made back then as a kid). There was no security so people would constantly reupload others’ works lol. It was very Wild West at the time.

    Also Freeland/ @fredfreewho ran it (and who is an artist who can still be found on Instagram at fred_free). A bunch of people got their start from there doing SC3K mods before going into SC4, including Pegasus who later started SimPeg. Freeland was named after the scenario in the OG SNES game.

    Also, SC4-wise, “The Ones that Never Made It To STEX” thread as well as the BAT Request thread, OG and current lol.

    @Heblem probably deserves his own entry due to his prolific work. He leads the Reforma mod for American Truck Simulator now (that can be found on TruckyMods.io). @mattb325 as well for his apartments and pretty much everything else.

     

    We're not, but I'm giving some honourable mentions to other games. I am not sure if the SC3K items discussed qualify? Prove me wrong and perhaps you could change my mind 

    I was thinking about @Heblem- but I guess you vouching for him is enough to convince me to added. I mentioned @mattb325 in some pieces of lore, but I'll add one for him as well now.

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    18 minutes ago, Haljackey said:

    Added, but I am not touching that thread with a 50ft pole.

     

    Added!

     

    &

    There is far more surrounding this lore than you know. I'll expand it a bit but I don't want to make it too spicy :evil:

     

    We're not, but I'm giving some honourable mentions to other games. I am not sure if the SC3K items discussed qualify? Prove me wrong and perhaps you could change my mind 

    I was thinking about @Heblem- but I guess you vouching for him is enough to convince me to added. I mentioned @mattb325 in some pieces of lore, but I'll add one for him as well now.

    Yeah, I was thinking Freeland was important more because a bunch of people who did SC3 ended up doing SC4 and it’d be a honorable mention if you were doing other games. Fred actually keeps up the site (minus the downloads which got lost) as an archival for his portfolio:

    http://www.fredfree.com/FVC.html http://www.fredfree.com/one.html

    I know @mikeseith, @Vanderaap, @oppie, @Pegasus and a few others came from there. There’s also definitely some people who made amazing stuff there who didn’t make the transition to SC4. It’s proto-Simtropolis in terms of early creators who migrated to here.

     

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    8 minutes ago, pclark06 said:

    Yeah, I was thinking Freeland was important more because a bunch of people who did SC3 ended up doing SC4 and it’d be a honorable mention if you were doing other games. Fred actually keeps up the site (minus the downloads which got lost) as an archival for his portfolio: http://www.fredfree.com/one.html

    I know @mikeseith, @Vanderaap, @oppie, @Pegasus and a few others came from there. There’s also definitely some people who made amazing stuff there who didn’t make the transition to SC4.

     

    Ok you win :D

    This is definitely SC4 lore for sure, even if it had it's start in SC3K

    Added this blurb:
    Freeland / @fredfree - A polerific SimCity 3000 modder who convinced other modders to make their way over to SimCity 4 when the game was released. This list includes prominent members such as @mikeseith, @Vanderaap, @oppie, @Pegasus & others.

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    25 minutes ago, Haljackey said:

    Ok you win :D

    This is definitely SC4 lore for sure, even if it had it's start in SC3K

    Added this blurb:
    Freeland / @fredfree - A polerific SimCity 3000 modder who convinced other modders to make their way over to SimCity 4 when the game was released. This list includes prominent members such as @mikeseith, @Vanderaap, @oppie, @Pegasus & others.

    This list of names has a lot of blasts from the past. Cyclepuppy became @CycleDogg. I see @JaWood. Also @Odd from Sweden and @couchpotato. S.A.C. did SimGothia, which was an early influential city journal, and also was one of the few women in the modding community at the time. Because I was an edgy teenager who didn’t know any better I was seveneleven117 (I use my real name now). Also so many people I forgot about, who made some amazing stuff for SC3.

    IMG_9062.jpeg

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    1 hour ago, Haljackey said:

    There is far more surrounding this lore than you know. I'll expand it a bit but I don't want to make it too spicy :evil:

    I can't help being a little curious, just because this was before my time and I am a messy b*tch who loves drama. (I know there are some creators who still texture/edit and export 3d models from other sources, with credit usually, and/or paying for them. I do sometimes use models from the 3dwarehouse as references, although they're not usable in game & I basically always have to model everything from scratch.)

    2 hours ago, pclark06 said:

    If we’re talking SC3, definitely the SC3K BAT Exchange there (not the old one on the Wayback Archive but the BAP-SC3KU one that never got archived so most of the stuff got lost, including what I made back then as a kid). There was no security so people would constantly reupload others’ works lol. It was very Wild West at the time.

     

    I loved SC3K as an 11 (?) year old and was so disappointed when SC4 came out and it only had four tilesets and no climate types etc. There's a SimCity CN batter (SXCZ) who remade about thirty buildings from the SC3K Asian tileset for SC4, but I'm not sure where those are to be found at the moment.

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    3 hours ago, pclark06 said:

    Yeah, I was thinking Freeland was important more because a bunch of people who did SC3 ended up doing SC4 and it’d be a honorable mention if you were doing other games. Fred actually keeps up the site (minus the downloads which got lost) as an archival for his portfolio:

    http://www.fredfree.com/FVC.html http://www.fredfree.com/one.html

    I know @mikeseith, @Vanderaap, @oppie, @Pegasus and a few others came from there. There’s also definitely some people who made amazing stuff there who didn’t make the transition to SC4. It’s proto-Simtropolis in terms of early creators who migrated to here.

     

    My goodness, Freeland! Such beautiful times :D 

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    "If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

    "Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

    "Without deviation from the norm, progress is not possible." - Frank Zappa

    "The wisest men follow their own direction." - Euripides

    Welcome to Fairview, my new city journal *:D

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    The gamma fix unnecessarily adds gamma correction to the alpha channel, causing all BAT's exported with Max 2014/2017 to have a ugly halo around the edges. (The script can be easily fixed in Notepad++ but it has never been updated.)

     

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    Discord: JLeCoultre#9124

    My Simtropolis BAT Thread

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    8 hours ago, kaimai said:

    I can't help being a little curious, just because this was before my time and I am a messy b*tch who loves drama. (I know there are some creators who still texture/edit and export 3d models from other sources, with credit usually, and/or paying for them. I do sometimes use models from the 3dwarehouse as references, although they're not usable in game & I basically always have to model everything from scratch.)

    Sorry, but I'm not going to get into it there. You can use the links provided to learn more, and/or do a little googling. It's some sensitive stuff so I won't add any more fuel/drama to this specific piece of lore.

    1 hour ago, Barroco Hispano said:

    The gamma fix unnecessarily adds gamma correction to the alpha channel, causing all BAT's exported with Max 2014/2017 to have a ugly halo around the edges. (The script can be easily fixed in Notepad++ but it has never been updated.)

     

    Added, but can you restate what's happening here / what it does in a more digestible way? I added this but I don't think it fits properly:

    BAT4MAX- gamma corrections in the alpha channel

    Also- I do remember @Droric! Added him too.

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    Good lore dump. I'll have to make proper time to have a thorough read through.

    Minor correction /cbg/ isn't a 4chan board, it's a general (thread). It stands for City Building Games general (or City Building General). Because of the way 4chan works, threads will eventually expire and disappear off the board. A general is a type of thread that gets made on a recurring basis when the previous thread dies.

    /cbg/ originally began on the /v/ (video games) board to primarily discuss SimCity 4 and similar titles, before migrating to the /vg/ (video game generals) board. The general ran for several years but was eventually merged into the /civ4xg/ generals, as discussion slowed and couldn’t keep up with the increasingly faster pace of /vg/.

    Oldshoes was a frequent contributor and his image guides helped many a 4channer start their first realistic looking cities. /cbg/ also had representation in the 4chan Cup, a series of simulated soccer tournaments run using games from the Pro Evolution Soccer series. Pro tip: hover over the player names on the team page to uncover some extra funny thread lore.

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    2 hours ago, Vanasonic said:

    Good lore dump. I'll have to make proper time to have a thorough read through.

    Minor correction /cbg/ isn't a 4chan board, it's a general (thread). It stands for City Building Games general (or City Building General). Because of the way 4chan works, threads will eventually expire and disappear off the board. A general is a type of thread that gets made on a recurring basis when the previous thread dies.

    /cbg/ originally began on the /v/ (video games) board to primarily discuss SimCity 4 and similar titles, before migrating to the /vg/ (video game generals) board. The general ran for several years but was eventually merged into the /civ4xg/ generals, as discussion slowed and couldn’t keep up with the increasingly faster pace of /vg/.

    Oldshoes was a frequent contributor and his image guides helped many a 4channer start their first realistic looking cities. /cbg/ also had representation in the 4chan Cup, a series of simulated soccer tournaments run using games from the Pro Evolution Soccer series. Pro tip: hover over the player names on the team page to uncover some extra funny thread lore.

    Ya it's starting to get really long. Nearly 350 items now as of the time of this post, along with 20 honourable mentions

    A lot are placeholders that need more context however. While I know a lot, I don't know everything *:no:. Everyone is welcome to help add to the list and expand on what's there. Thanks for for your feedback, I changed that to:

    /cgb/ - ' City Building General' term on 4chan

    Oldshoes- His image guides helped many 4chan members start their first realistic looking cities. 

    That sound about right?

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    Should be /cbg/ rather than /cgb/. That being said, I'm happy with the cliff notes description as you can always just link my Simtropolis post for those wanting extra context. :)

    Fantastic work btw, can recognize that providing context for these is a lot of work (seeing as I did just 2 so far). I'll see if I can find links to Oldshoes' image guides somewhere in the archives (or find them on my hard drive), they're succinct and helpful to new players.

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    3 hours ago, Vanasonic said:

    Should be /cbg/ rather than /cgb/. That being said, I'm happy with the cliff notes description as you can always just link my Simtropolis post for those wanting extra context. :)

    Fantastic work btw, can recognize that providing context for these is a lot of work (seeing as I did just 2 so far). I'll see if I can find links to Oldshoes' image guides somewhere in the archives (or find them on my hard drive), they're succinct and helpful to new players.

    Thanks! It may just be 2 drops in the bucket, but every drop counts. 

     

    I finally added a blurb for myself, but writing about yourself is much harder vs others. Hope it sounds half-decent.

    I also had discussions with @b22rian and others on the ST SC4E discords and added / filled in a lot of lore bits. The list still seems very incomplete, but we're getting there. Thanks to all for your input! :thumb:

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    Retaining walls for NAM puzzle pieces never seen the light of day Retaining walls for NAM correct me if this was released, I never saw anything about this anywhere else.

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    My Hometown:

    The coastal metropolitan city Madero-Tampico-Miramar-Altamira, Tamaulipas, México.

    65396a61dcfe8_3968f30b5aa468bc8fdf0ad48589fa77copy.jpg.e3f619655e9cda591aede0990bb670cf.jpg

     

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    11 minutes ago, watercitymadero said:

    Retaining walls for NAM puzzle pieces never seen the light of day Retaining walls for NAM correct me if this was released, I never saw anything about this anywhere else.

     

    @Bipin Created some retaining walls for the RHW network that is somewhat similar to this?

     

    ...I think the main difference is what you are referring to change the models themselves, whereas this is a cosmetic plop that just covers the area. We can write up a blurb about it if you think it's noteworthy enough.

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