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Asset illumination glitch
xannepan replied to xannepan's topic in Cities: Skylines Modding - Open Discussion
Never mind. I solved it. Saved the illumination map as indexed and that did it :-) -
Does any one know why my building texture gets illuminated at some point during the night cycle. I am fairly sure I have had this problem before. Just forgot about the solution. I am also sure my illumination map is correct with window colors in the 128-255 range and 192 for neutral/non illuminated parts
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Is there a way to upgrade quays?
xannepan replied to AmiPolizeiFunk's topic in Cities: Skylines Modding - Open Discussion
I found out that building a canal closely to the quay and road (you'll need move it) also "resolves" the terrain protruding. But it does remain a hassle. I like the idea of the elevated road with simple road mesh. Might try that out myself. If I do I'll let you know :-) -
Is there a way to upgrade quays?
xannepan replied to AmiPolizeiFunk's topic in Cities: Skylines Modding - Open Discussion
@AmiPolizeiFunk: how did you get the road on top of the quay? I tried to use move it, but the the terrain raises at the water side of the quay... -
Road editor - shadow issue on segment model
xannepan replied to xannepan's topic in Cities: Skylines Modding - Open Discussion
Tested and confirmed it is working now!!! Thank you so much!!!!- 9 Replies
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Road editor - shadow issue on segment model
xannepan replied to xannepan's topic in Cities: Skylines Modding - Open Discussion
Thanks for having a look at it Avanya. The model file is attached here (wasn't aware I only included the LOD initially :-P). I'll give it a go with your normal map. The ones I used so far are textures I extracted from the game. I want to make matching assets with the castle ruins included in the game. BUt perhaps modtools messes up normal map textures on export. I'll let you know if it works out with the normal map. XAVE_FORT_NW_Wall_1.rar- 9 Replies
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Road editor - shadow issue on segment model
xannepan replied to xannepan's topic in Cities: Skylines Modding - Open Discussion
Thanks Avanya. That fixed the model flipping! Now if I just could find a solution for the shadows. Just found out I have the same issues on ALL my assets. Not only in the road editor. So it must be something in the model... but still have no clue what is wrong :-(- 9 Replies
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Road editor - shadow issue on segment model
xannepan replied to xannepan's topic in Cities: Skylines Modding - Open Discussion
By the way: another issue is that segments seem to flip once the walls are placed. Since the walls have battlements only at the outside wall I want to prevent this from happening. So far I haven't figured out how. Strange thing is that in the preview (before plopping the wall) this doesn't seem to happen.- 9 Replies
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Road editor - shadow issue on segment model
xannepan posted a topic in Cities: Skylines Modding - Open Discussion
Hi I am creating castle walls in the road editor. I have this annoying shadow issue on my segment model (see picture). I have already checked out the normals and they are fine. Also I have confirmed I have no flipped uvw faces. Strange thing is that the shadow issue seems dependent on the rotation of the model. Would really appreciate if someone can help me figuring this out. (I also included the model, the diffuse and normal maps.) model.rar- 9 Replies
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Simtropolis plays Cities: Skylines!
xannepan replied to Haljackey's topic in Cities: Skylines General Discussion
JENX/xannepan --> XAVE- 50 Replies
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Simtropolis Q&A about Cities: Skylines with Paradox Interactive
xannepan replied to Dirktator's topic in Cities: Skylines General Discussion
Count me in for creating custom content! This game looks fantastic.- 91 Replies
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Cities: Skyline is out to satisfy where SimCity couldn't
xannepan commented on Dirktator's article in News
On the forums they have stated several times that 36 km^2 is not the absolute maximum of the map size. You can go larger... but in that case it is up to you and the specs of your PC. -
Cities: Skyline; A new City Simulator Announced By Paradox
xannepan commented on pcwhiz24's article in News
I am really looking forward to this game. CIM-2 is a fantastic game. -
Version 1.0
1,472 Downloads
The Grands Moulins de Paris is a former industrial mill in Paris, today rehabilitated and in use as university library buildings. CONTENTS The moulins are provided as a growable residential lot and as a library. INSTALLATION Unzip this file in your plugins folder or (preferably) a subfolder. NOTE: The sidewalk textures in the picture are from my JENXPARIS_HD_Sidewalk_MOD which is not yet released. The river banks visible in the pictures are a new version of the quais de seine (retextured and expansion pack) which is not yet released either. DEPENDENCIES Grfe Ashes https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854 JENXPARIS_Quais_de_Seine revisited https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3051 BSC MEGA Props_JBSimio_Vol03.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1891 BSCBATPropsMattb325_Vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 BSC_Park_PeoplePropFamily.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 PEG-CDKM Marina /files/file/18747-peg-cdkm-marina/ JENXPARIS_Arc_de_Triomphe https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3117 JENXPARIS_Prop_Pack_Vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1612 JENXPARIS_Hotel_de_Ville https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2775 PorkieProps-Vol2 https://community.simtropolis.com/files/file/11420-porkie-props-vol2-seasonal-street-trees/
