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BigSlark

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About BigSlark

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  1. Kettlewood by Blade2k5 HabLeUrgH

    My favorite map ever!
  2. Our Own Region with Different Views

    Nice updates everyone, you're all doing something different and I find it really interesting. I have ask, Barby, were on earth did you get diagonal bridges!?! Is there a new NAM? Or are they still in testing? Could I download them from somewhere? Thanks!
  3. NAM Traffic Simulators

    As a tester for the "A" Simulator, I must say that it works much, much better than the Maxis original and those released with the current NAM version. Edited. Mr. C.
  4. Haljackey, If you're interesting in creating EYE CANDY ONLY then this method would work. However, due to pathing issues, I imagine that it wouldn't look right. Regardless of how good it looks, I implore you and anyone else reading this not to use this system that you have "discovered." It will cause a myriad of problems in the near future. Furthermore, when wider RHW's are release, the RUL hell that any user of this system will be plunged into will make them sorry. They will basically forced to completely remove any RHW network they have established in order for it work correctly. And, if I understand the NAM Team correctly, they intend for this to not only look great but be fully functional as well. Simply put, what you're doing completely ruins the hundreds of hours of hard work that Tarkus and jplumbley have put into modding this amazing addon by removing all of the functionality. Please, for the sake of the makers of this mod who chose to support problems that the regular user has, remove this Multi-RHW guide. The headaches that it will cause them in the near future are not worth the temporary eye-candy that is able to be gained now. Show some restraint by having faith and patience in the NAM Team. Sincerely, BigSlark
  5. The MIS is will only work with RHW. It is fully pathed and functional. My understanding is that its an override of the standard RHW using a starter puzzle piece, much like the draggable GLR. I don't know exactly what pieces will be available in Beta v1, but I DO know that fully functional diamond interchanges will be possible.
  6. PEG CDK3 Fuerta De Pego

    Thank, thank you!
  7. PEG CDK3 Puerta De Pego

    THANK YOU THANK YOU THANK YOU! I've been wanting a fort for a long, long time. :D
  8. planning mass transit and railroads

    What I do is build the railroads and roads for a city, then zone where the two meet if I'm attempting to create a "naturally occurring" small town or future city center. I may also start a small town/future city center near a dock or a river crossing. I typically add freeways and other transit systems at a later date and it usually expensive and destructive, very much like real life. Suburbs or "new cities" I do a transportation master plan, with freeways, GLR, avenues, bus lines, etc. I never find those as fun as solving a problem that happened due to allowing dense commercial growth on a 2-lane road...
  9. Suburban GLR Station Set

    any chance that these will be updated to work with draggable GLR? They're my favorite suburban stations! Thanks!
  10. Aberni: City at War -Paused-

    Great CJ, you've made my night!
  11. NAM: Requests

    Tarkus (Alex) is making great progress on the Modular Intersection System for the Network Addon Mod. I don't think SPUI's are possible yet, but everything else will before too long. Check it out on the NAM forums of sc4devotion.com
  12. HRP Coal Mine

    It looks good, however, I would suggest lengthening the siding and have an industrial growable version as well.
  13. Shmails GLR Avenue Station 1

    Thank you!
  14. Shmails GLR Station 3

    Can you plop these on the new draggable GLR?
  15. RHW - Questions, Errors, and Testing

    Tarkus didn't "disappear," he's working on the Network Widening Mod with the rest of the NWM team and the NAM team through a different forum.
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