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About mattb325

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  • City-building game(s)
    SimCity 4

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  1. That's not quite true: the two I have on the STEX (I have others on the LEX) both have the hospital v eff age set as per screenshot Obviously I cant attest to other modder's/batter's practices.
  2. Cahalane Communications

    I never actually disliked the original Maxis building, but your version is just stunning and shows off its full potential. Thanks for sharing
  3. Show Us What You're Working On

    Working on starting a few Transit-switch type buildings for downtown areas. So often you see buildings integrated and constructed over transport networks, but it's still somewhat lacking in SC4. After the plaza and trying to replicate a real-world icon, this is a completely made up building and was a bit of a simple breather after doing the plaza: It works as a rail/subway/parking and bus station. Also, the two towers above the station provide about 2000 jobs, just like plopping any commercial building of a similar size (but the jobs provided by this station won't affect demand caps like plopped commercials do). No nite lites yet as it is still in its early stage. I plan adapt the concept to include elevated networks to switch into rail/subway etc. But I will bat a new station for this.
  4. Colossus Farming

    Guys, fantozzi went to a lot of trouble to make a pretty comprehensive readme. The very top of page 3 in that readme states: "....for grow stage 1 to 3 will work for all users (tested). Folders for grow stage 1 to 5 should work for SPAM users (not tested) and CAM users. Folders 6 to 10 will work for CAM-users only (partially tested). For a more detailled description of the grow stages and to see what to expect to grow on each level, please see chapter 4." It means simply that if you don't have CAM or SPAM installed, use stage 1-3; SPAM users will get to stages 1- 5 and CAM users will get stage 1-10.
  5. Show Us What You're Working On

    Do I dare put my latest bat through the Korverizer ™? You'll have to excuse the woeful attempt at scene setting. At any rate, the Bat is available for download here: https://community.simtropolis.com/files/file/32024-plaza-hotel-new-york/
  6. mipro

    Looking very good! It's mightily complex - I guess be grateful that we don't have to bat the interiors
  7. Plaza Hotel New York

    Version 1.0.0


    Plaza Hotel New York, by Mattb325. --------------------------------------- Like so many buildings in New York city, the Plaza Hotel can claim 'icon' status. This 20-story landmark building opened in 1907 on Central Park South and the main entrance faces the Grand Army Plaza (from which the Plaza Hotel derives its name). The building is in a French Renaissance Chateau style. It was extended in 1921 with the addition of a 300 room annexe along W58th St. This is a complex building - indeed one of the more complex buildings I have batted - with no two elevations the same. While the BAT I have made is a fairly faithful interpretation of the real Plaza hotel, in order to get this into a game constrained by 16m2 tiles, I have had to reinterpret some elements of the building. The main areas that have been deliberately altered to ensure that this is a good and useful game asset (rather than a strict recreation) are most evident along the W58th St side, which in real life is longer than the Central Park Side. To that end I have taken off approx 10m along the W58th St frontage which ensures that the building sits comfortably on 5 tiles and added a matching roof turret for symmetry. The front elevation is slightly narrower than the original to ensure that it sits within a 4 tile space. This is to ensure that other W2W buildings, which are typically 2 tiles deep can grow (or be plopped) adjacent to the building and neatly align (as per the screenshots). Lastly, the roof junk has been deliberately streamlined and simplified to avoid the very cluttered roof-top look of the original building. All that said, if you believe that a recreation must be 100% accurate, then this BAT is not for you, as I have made the changes to the building in order to ensure that it is a good and useful game asset. The building comes in a growable CS§§§ 4x5 lot, a ploppable CS§§§ 4x5 lot and a growable R§§§ 4x5 lot. It grows on the New York tileset and given that is an oversized Chateau, in my opinion would work equally well in a Euro environment. --------------------------------------- STATS CS§§§ (Growable & Ploppable): Lot size : 4x5 Growth Stage: 8 (High Density Zoning; N/A for ploppable) Bulldoze Cost: § 1,255 Capacity Satisfied: CS§ 8,999 CS§§ 2,252 CS§§§ 903 Pollution: 45 (Air)/ 30 (Water)/ 60 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 188 Mwh Water Consumed: 1,683 Gal/Month Building Style: New York (N/A for ploppable) Occupant Group: High Wealth Commercial Services Building --------------------------------------- STATS R§§§ : Lot size : 4x5 Growth Stage: 7 (High Density Zoning) Bulldoze Cost: § 1,255 Capacity Satisfied: R§ 10,143 R§§ 5,600 R§§§ 2,448 Pollution: 25 (Air)/ 8 (Water)/ 8 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 217 Mwh Water Consumed: 288 Gal/Month Building Style: New York (N/A for ploppable) Occupant Group: High Wealth Commercial Services Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: * Dayopeace.dat N.B: this is for the moving flag props and is one of the Maxis files that were available on the official exchange. Most users will have this. However, if you don't, it is available here: https://screwpiledevelopments.com/screw-pile-exchange-spex/maxis-files/ Scroll until you see the 'Day of Peace' and then click on the link. You do not need a drop-box account to download the file (you can dismiss the account creation request and download this as a guest). --------------------------------------- NOTE ABOUT PARKING TEXTURES: There are none. Your driver circles the block while you and your guests dine inside at the Palm Court. If you don't understand this concept, then don't download --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  8. Show Us What You're Working On

    A bit more progress on the Plaza Hotel. It is fiddly as all the sides are quite different; but at least the Grand Army Plaza and Park Ave elevations are almost complete (again, glass textures = placeholders at the moment)
  9. Show Us What You're Working On

    That plaza is very imaginative! Putting some more icing on this wedding cake. Most is still nicely visible at Z5: (The glass is just a place-holder)
  10. Show Us What You're Working On

    not sure - I just tried it now and it seems to download fine for me on chrome...
  11. Can't find it?... Ask here!

    @Edvarz and @nycsc4 (I relotted it in the picture that Edvarz posted)
  12. Twinkle, twinkle, little BAT...

    I'm definitely liking these new bats
  13. Krasner B.A.T. thread

    Just lovely! All of your work is exceptional quality, especially the photo-realistic textures you make
  14. Show Us What You're Working On

    It sure is the Plaza Hotel. Decent rooms are usually closer to $3K per night, but you can often get the basic ones for just under $1K. Bargain, really Anyway, I've just released some competition to the ingame Touist Trap. It's Madame Tussauds in Hollywood (sorry Korver, a bit late for your updates, but anyways....) Available here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3557
  15. Show Us What You're Working On

    I wonder which hotel this could be the start of?