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threestooges

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About threestooges

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  1. Anduin Valley Revisited

    John, Sorry I haven't been around lately, and I'm also sorry it couldn't have been under better circumstances. I can't believe you got hit by that. I'm glad that you still have the pictures hosted here. Though the work itself may be gone, and a true work of art it was, you've certainly made many memories for many people. Those won't disappear so easily. I'll have to go back and catch up on all the stuff I've missed recently. On a separate note, aside from the HD loss, how have you been? I don't think we've chatted since the last time you posted in my MD (wow... never thought I'd get to say that, heh heh). Been playing your guitar much these days, or what have you been doing with your non-SC4 life lately? Take as much time as you need (though hopefully not too long) and I hope to hear from you soon. -Matt (threestooges)
  2. Anduin Valley Revisited

    Younger crowd wouldn't get it? Does that mean I'm getting old? Seems you're still putting on the Ritz with this update. Missing a week isn't the end of the world, especially when we get to see the development AVR and Bywater have become known for. The path system you have running through the area. Do you plan out where it will go in advance, or is it more of a random "fit it in where it will go" approach? Great use of Spa's work around the Five Fisherman's area and the parking lots really finish it off nicely. Glad to hear you've been enjoying Greenacre too. Means a lot coming from someone like you. Let's just say I've had some good inspiration. Until next time, take it easy. -Matt
  3. Anduin Valley Revisited

    Wow, two weeks and so much to see. Your development style, winging it with an eye for detail, is really a neat thing to watch. Even more so now that I've gotten into the CJ/MD world over at SC4D. I like the gulf station, and your re-lot of it is excellent and I like the addition of the path and flora by the bus station. I like the new hospital choice too. Always fun to watch a master at work. Seems the moon is far from full here, so I think it's safe for me to stick around a little longer. Certainly until the next update. See you then.
  4. Anduin Valley Revisited

    John, It's been far too long. I hope all is well. I was browsing through 3RR at SC4D when David mentioned AVR's fourth anniversary. I couldn't very well miss that. Then I come to find out things are jumping again in Bywater. Heh, I thought we were supposed to be giving you presents and such on this occasion. You certainly haven't lost your touch, and the pictures are just as good as I remember them. You are certainly putting the flora packs and new NAM developments to good use, and your attention to detail is top notch as always. I'm glad to see you gave my bridge a shot, though I'm sorry to hear it didn't quite fit as desired. The wash around the pillars is a game effect and I would be happy to remove it for you (or if your familiar with the Reader a bit, to give you the steps, it's pretty easy) if you would like. I'm not sure if there are any darker ones to replace it with (but that's something to look into for another time) but without it, the pillar's transition into the water can look a bit flat. However, that would almost be preferable compared to how it looks in a small body of water. How have you and your family been? I hope all is well, and I'll certainly be back for the next update. Until then, take it easy. -Matt
  5. One Step Closer - CJ By Travis

    Interesting start to this Travis. I don't get around here much anymore, but I'll try to keep updated on this. I like the effects in the pics and the story has already taken a curious turn. I'll be interested to see where you take this.
  6. Anduin Valley Revisited

    John, Glad to hear that whatever losses there were, repairs will be relatively painless. Great pics of Québec. I think I recognize that tall structure on the hill (the one above you in the third pic sticking slightly out of the top) I think I had a puzzle of it. One of those 3-D things. Never knew where it was from (the building... I got the puzzle in Reno). So with that said, Happy Birthday Québec! Here's to 400 more. Good to hear from you, and you don't have to lose weight, though if you want, just take that ride a little further. Just getting out there is a great way to clear the head. Right now I live around Costa Mesa, and will occasionally bike to the Huntington Beach pier (something around 20mi (32km) round trip). But I digress (as usual). Take it easy, and I'll talk to you later. -Matt
  7. Anduin Valley Revisited

    I am glad to see it appears that the recent issues have not harmed AVR (as far as I can tell). Hopefully it will stay that way for years to come. I would like to thank the admins around here for what must have been a herculean task in getting everything back to normal. I don't think I've stopped by for a while, but since it seems that 3RR might be taking a bit of time to get going, I wanted to swing by here and see how you've been. Hope all is well, and I hope to see you around more when 3RR kicks off (looks like it will be soon though). -Matt
  8. Anduin Valley Revisited

    Must've taken a while to run through all those posts, but it is very interesting to see. I like the pic you chose for the background. Very fitting for the final official post.
  9. Anduin Valley Revisited

    John, That is one impressive pic. My computer can't quite handle the full quality version as I would hope, but the 50% one is still stunning. I would have been around sooner, but law school is picking up just in time for finals. Hope all is well for you. It's strange to tink that christmas is just around the corner already (though Thanksgiving is still on its way too). Seems like I just started school again, and it's already winding up. Hope work and the Christmas season don't keep you from enjoying the season as it should be enjoyed. Since it is Trixie season once again as well, I hope you pick up a few this time around as you did last year (though that shouldn't be too hard given how much you have put into this). If I don;t see you around here too often, I'll certainly keep an eye out for you over at SC4D for the 3RR thing; and once again thanks for sharing AVR with us. -Matt
  10. Urland, a (mostly) rural coastline

    You always showcase your cities so well in your updates. Your use of custom content (and the way you have put it together) is really, skillfully done. I particularly like the last few pics with the cattle loading ramp. I remember seeing it in AVR... that was a nice gift. Good luck to you too in the pic competition too. I'm not sure what my chances are with another marina pic, I think I would probably vote for yours being different and all. I can't find anything of fault in these pics (which doesn't surprise me you have such an attention to detail) but I think I noticed a missing texture in the rail station in your competition pic. Again, another great update. I'll be looking forward to the next as always.
  11. Anduin Valley Revisited

    I don't think there are words to describe it (literally, my interent shutdown on me as I was writing my original message), but I was wondering, how does it feel? It's been a great ride to come along on. The dedication you've shown is nothing short of extraordinary. Great work on the main street area. The SAM adds a great feel to it, and you've become a master of the LE. Those alleyway connectors look great, but even beyond that, the parking lot and baseball field (bleachers). It fits in so well, and the details are great touches: specifically the bike rack. It fits in so well there and seems to be something so obvious that it would be easy to overlook. The mosaic is probably one of the best I've seen recently. There seems to be so much life to it: the baseball game going on while workers pick from the fields just below, so much detail that really shows how far the game has come, and I don't think it would've made it there without something like this. There are some great BATs out there and their makers are truly talented, but it takes a great application of a BAT to really make it shine. This cj has been that place and that last mosaic really shows it. But even beyond that, it is amazing how you have brought people into it, whether it be in the form of passports of citizenship or dedicating a building/sector to them. Pics 16 and 17 seem so appropriate, and a fitting end for the journey. I hope it was as enjoyable for you as it has been for us. I remember first stumbling across this what seems like years ago... though you've already thanked us, I would like to thank you. Hope the painting goes well and the guitar plays well.
  12. Anduin Valley Revisited

    First of all, great update. I especially like the mosaic at the end. The guardrails are a great touch. I know what you mean about the farm situation, it's tough to get the one you really want (and then customizing it for just the right effect, only to get the no road connection, or just to mess something up only to have to start all over again. You must be one patient person. I just finished my contracts midterm today, and it was great to be able to pop in here and see what's new. I'd like to give a more detailed comment (and will, when I get the chance to get back around here), but for now let e just say, the details are incredible, and the overall effect is really impressive (there's a picture contest over at SC4D... I'm sure if you entered it you would win hands down). Take it easy. -Matt
  13. Anduin Valley Revisited

    Well thank you very much for the pub (and the pub). I'm surprised they'd be allowed to open that there... let's just say they don't have the best entrepreneurial track record. I've never really though to spread out res zones like that, but it really does give a secluded look (then again, I've been reading this for a while now, you'd think I would've picked it up sooner... but I digress, as usual). It looks like an interesting place around Halloween. With all those trees, it must get quite dark at night. I know what you mean about rreorganizing the plugins folder... with 3RR coming up, it will almost be a necessity (I just hope my computer will handle the plugins/map 1-2 punch). Hope the stress doesn't last too long (you've put together a nice res sector, so your mind seems to be in good working order). One thing I just notcied though... in the masthead of the update: Anôrien: forty-eight... I'm curious to know what the forty-eight stands for. Hope you are well and that your family is too. Have a good week my friend.
  14. Anduin Valley Revisited

    Those curves will really help with the rural look as the roads just meander along the countryside. It'll be interesting to see the new sector when it's rebuilt, but before that happens, I was wondeirng if you could tell me what that small blue building is on the right side of the 3rd pic? As far as us being patient, I think instead we shoul dbe thanking you for having the patience to take this region through what it has. Something you might want to look into that's in the works over at SC4D, is the street side mod (or was it street addon...) but either way, it allows you to use multiple styles of streets without the indavertent switching between them at the game's will. It's located here and is in beta testing now. Good to hear you are still alive (for now) heh heh, and hope you will be for many years to come. Look forward to reading you next week. Until then, take it easy. -Nik-nik: There is a similar expression in english (though, unfortunately, it's not used much).
  15. Los Angeles California

    Very nice region view and, coming frpm one who grew up (for a bit) and went to college in the area, very accurate too. Out of curiousity, did you also try to include such things as schools, etc? If so, would you mind showing the area between LAX and Marina del Rey? The harbor looks pretty good, and I wanted to see if my school (Loyola Marymount) was in there. Great job, and keep up the good work.
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