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jplumbley

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About jplumbley

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  1. thanks for the SAM Road texture files - good work... :) installing now./.

  2. Thanks, glad to see it is still in use.

  3. Hi I love your SAM.

  4. Rip Van Winkle syndrome

    Originally posted by: simzebuBut I do think a lot of things were lost in the split. I think a lot of features in the RHW seem to have disappeared following its move. But then, that could just be from the technical problems that tend to follow these major projects. quote> I dont think this is the time, nor the place for us to be getting into things "Lost" in the transition. If you think there was something lost in the transition during the RHW Project you are seriously mistaken. Here is what you may "think" was lost, but has really been re-evaluated and undergoing major re-developements in their implementation. Alex (Tarkus) was working on the MIS and Elevated RHW at the time. Since that time, Alex and I have had nurmerous discussions on how to implement these additions in a much, much more user friendly way. Puzzle Pieces have the ability to cause CTDs when being placed, so they are a type of implementation that is not entirely desirable as a first choice. Around the time of the NAM Team's decision to make SC4D its primary home, Alex and I were in the begining stages of creating the Street Addon Mon (SAM) and we were becoming to realize that the RHW could benefit largely from what we were learning from the SAM. You may have noticed that only 7 or 8 months later we would have a new RHW. What was different about the new RHW? Well, it was redesigned so that we now have "Starter Pieces" rather than side-by-side textures. Textures now have a new IID scheme, which took the most time to reorganize. The new RHW-MIS was included not as puzzle pieces but as a draggable option. RHW-6 was introduced and much more options beyond that of RHW v12. So Im not sure what was left out or lost when we changed homes. Unless..... Unless you mean, the leaving of qurlix from the RHW Team. Well, that is something of a different story. In the months leading upto and including the decision to make a new home, qurlix made alot of posts about a RHW v17 with RHW-10. Well to let you in on a little secret, even those who were part of the developement team never saw a single file from qurlix on this RHW v17. Due to this we have never been able to help him with his work, let alone continue it, leaving us to do all the leg work from scratch while still working on the other things we have been working on. The actual fact of the matter is most of us on the developement team have been left wondering if the things qurlix ever showed or talked about ever existed beyond an experimental stage. From what I have seen, we are much closer today to a RHW-10 than we were when qurlix showed his phantom "RHW v17". I think it is time that everyone realizes the NAM Team made a new home not for "political" reasons but for the good of the Team. Because what is good for the Team is what is best for the Community as a whole, without a Team, there will be no new updates.... But Im sure you guys realize this.
  5. Rip Van Winkle syndrome

    Originally posted by: haljackey Originally posted by: JaxCoJazz One of the major "tipping" points I noticed came when the Mod Squad: Transport was ready to release a new version of the NAM. However, the NAM cannot be released on the STEX because it exceeds 10MB in size and had to be uploaded in the modds and downloads section of the site, a place where only drik (the webmaster) can upload files. Plenty of advance time for the release was given to ensure there were no problems with the upload. Unfortanutely, drik was sick at the time and was not active for quite a while. This made many people angry and the idea for separation was gaining momentum from many major members. No one person can be blamed for this. Eventually, everything brewed into a massive melting pot that encompassed everything from mods to bats, teams, even city journals to move away from the site. The Sim City community was split. Alliances were made against other Sim City "factions" and it was tough to get along. Finally, this hit me hard as my favorite project, the Rural Highway (RHW) announced that it too was leaving ST. This was the final straw for me and I, among with many others were in a wreck. Some were outraged that these legendary projects were moving to a "sanctuary"; free from newbies making pointless posts, loading times, and all that jazz. A heated discussion took place HERE that saw the withdrawl of the project's founder (who has not made another post since) and disappearances of many of ST's beloved members. After the ashes settled, I decided to take a stand and keep the project alive by being active in both sites, bringing info back here. Some liked what I did, some didn't. After some more debate, harsh action was taken at first but the smoke settled soon after. quote> To be blatanly honest... The move of the NAM Team, has actually been something good for the community as a whole. As a result of making SC4Devotion our home, we have had much more control over our own threads than we ever had here. Our Private Boards have become a much more creative out out as they are much more versitile compared to what we have here and due to this we have had much, much more technical discussions and even some amazing experimental projects that I am unable to discuss (dont want to cause a riot LOL). One aspect that shows where we have been able to use some of the features at SC4D to the full extent is by using the first post of a "Stickied" project thread as a Readme/FAQ which has stemmed alot of those newbie questions that get asked on every page of the thread, etc. The NAM Team has flourished and our projects are getting stronger, wider and more comprehensive. This is not meant as an attack on ST, Im just saying that it has actually been a benefit for the team and by comparision to the entire community because you get a better product in the end. Yes, there were frictions, but in reality there are no lasting grudges. The members of the NAM Team, like anyone else have a limited amount of time to spend on SC4. We could spend that time making new stuff, or dealing with complaints or dealing with support issues. We have decided individually where we will update our projects, not as a result of what happened but due to the amount of time we have to spend in the community. Please remember what is best for us as a Team is best for the Community as a whole, and our goal is to provide the community with the best product we possibly can. [Edited quote formatting]
  6. The SFFC Traffic Texture Topic

    I cannot see your preview picture.. If you want something included in the SAM I would suggest you take a look through the following thread: https://www.sc4devotion.com/forums/index.php?topic=4369.0 -- Additional SAM Texture Nomination Thread
  7. A little help please

    There is no virus in this file. I am assuming you probably have AVG, which has shown a tendancy to provide "False Positive" reports with SC4Terraformer and SC4Mapper. I have both and have had every version of them as I was involved with testing SC4Terraformer.
  8. Seasonal Farm Street for SAM CP Trees

    VERY NICE!! Thanks for adding this to the SAM... I will have to take a look at these files for sure!
  9. SAM Stopper

    Currently, the SAM Team is working on inter-SAM Transitions and it *should* be ready for SAM version 4. This while, not the best modding practice as they are Lots (which cause side effects with the Traffic Simulator), will probably be suitable until SAM version 4. Thank you for your efforts and your kind words about the SAM project.
  10. I can't download the NAM here

    Originally posted by: qqHiqq For some reason, the download link here for the updated NAM doesn't work at all. Is there some known problem with it, or is it just my computer acting up...I'd register for SC4 Devotion and get the one there, but I'm lazy. quote> Id suggest registering for SC4D... It is the home of the NAM and where it is going to be available first.
  11. The New NAM is Available for DL!

    Originally posted by: Bones1 I'm not criticizing NAM. I think it's the best mod ever created for Simcity. I'm just wondering if it is backwards compatible, because the coincidence of my problem starting after I installed the new NAM was rather startling. It could just be a coincidence, though.quote> Yes NAM is backwards compatible. New updates add things and make fixes. Generally if there is a problem with a certain component in the NAM it will CTD when entering the city if it was placed and then the component was broken while "updating". Or it will CTD when plopping or dragging the component. This is when things change and it is checking the components and will not find what it needs. Does the game crash when you push the "play" button? If so, there may be and existing Transit Station that has either been modified or removed. I found this bug when testing a mod for TE Stations.
  12. NAM Uploading Issues

    Follow the links... The latest NAM has been released on other websites. Get the new NAM here: Windows Version: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=851 Mac Version: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=852
  13. NAM Uploading Issues

    Originally posted by: SkiGeek Is everything now locked? I know some files are. not sure if all are. I talked with Dirk and we are talking with Andreas Roth and Jasoncw to get this resolved. Thanks!quote> Actually the files on the Modds and Downloads are still working. These are outdated since they are from June 2007 NAM. We are now on April 2008. Glad someone reached Dirk.
  14. NAM Uploading Issues

    Originally posted by: SkiGeek I'll talk with Dirk and see what's up.quote> Do you have the ability to lock, or break the link, etc to the Outdated NAM so that it removes the potential of people downloading the wrong files and causing a Support Issue. Until a solution is found.
  15. High Speed Rail Project Windows

    Im proud of you Warrior! Great job, very thurough.
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