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83 LegitimateAbout wouanagaine
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Version v2026.1d
1,655 Downloads
SC4Mapper is a compagnon utility of SC4Terraformer created by Wouanagaine for you to import and export SimCity 4 regions SC4Terraformer is not required to use SC4Mapper. SC4Mapper will help you to: Export a region you made in SC4 Import a region that you have downloaded Take an overview picture of your region ( usefull for planning or including in a MD/CJ ) Starting with version v2026.1d, SC4Mapper is compatible with the following operating systems: Windows Linux MacOS IMPORTANT NOTICE FOR MACOS USERS: After unzipping, remove the quarantine flag before launching: xattr -rd com.apple.quarantine SC4Mapper.app This is required once because the app is distributed without an Apple Developer certificate. Original Author : @wouanagaine Author of the update: @CasperVg This modernization (version v2026.1d) was carried out primarily using OpenAI Codex and Claude Code, supervised and verified by a human maintainer.- 5 Comments
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- simcity 4
- modding tool
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(and 2 more)
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Version 1.2
700 Downloads
The SC4 Terraformer is standalone application created by Wouanagaine that allows you to create and edit SimCity 4 regions. No more open, terraform, save, open, reconcile, terraform, save, etc. You can choose to create a region from scratch and hand terraform it or you can open an existing region from your regions folder and make changes to it as you please. All the hand terraforming tools from SC4 are now available for your use on an entire region. Other tools have been added to help your hand terraforming become an easier job. SC4TF saves your region in a proprietary file called .SC4M that saves the data from your region to a precision of 0.1m in elevation. With a regular image you only have a precision of 2.4m. -
Version 2025c
373 Downloads
SC4 PIM by wouanagaine SC4PIM is a "better" Maxis PIM and Maxis LotEditor Version RC8c uploaded With the new 2022 and 2023 update of SC4PIM New Properties XML (including Z1's updates on the TSEC and transportation capacity properites and some minor bug fixes by Tyberius06) Also known as X-tool, X-PIM, SC4 PIM-X <<Support thread>> Please follow the installation order as it is packaged in the uploaded ZIP. For easier installation process and use all the previously separately available patches, guide and other necessary files are in this package: PIM-X application folder. Extract where ever you want PIM_X_Win7SP1_Patch (aka multiarray.pyd bugfix; Windows 7 SP1, Windows 8 and Windows 8.1 and Windows 10 and Windows 11 users should install this file) Without, PIM-X will crash immediately while loading SC4PIM compatibility mode set-up (it's an image that shows how to set-up the compatibility mode for PIM-X. It is necessary to avoid issues running the program) SC4 PIM User Guide NEW!!!!!!! - Optional SC4 PIM-X Advanced User Mode (read the included text file about this content) Special thanks to Ripplejet aka "superformulaman" Special thanks to Barbyw aka "the goddess" Without any special order many thanks to Callagrafx, Andreas, jmyers2043, SimGoober, Colyn, Vester, Swamper77, Serkanner, Jplumbley, vil, Indisguise, simrolle, JBSimio, Daeley, Rayden, jestarr, freedo50, marcszar, SandraSim1, sawtooth, D66, Sam, M4346, Couchpotato, rooker1, c.p., Heblem, Tag_one, jeronij, xxdita, mattb325, zero7, diggis, tooheys, Hogmeister, Shadow Assassin, Capo, BigSlark, citynut, Travis, paroch, jmouse, Unassigned, Cockato-210893, sarjm, Sithlrd98, CasperVg Special thanks to Null45, memo, Z1, Ulisse Wolf and Tyberius06 for the more recent updates and fixes on the program. German Translation : Andreas Various graphics logo/icons/signatures: Callagrafx- 9 Comments
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SimCity 4 Open Access: Repository of modding tools
wouanagaine replied to Ulisse Wolf's topic in SC4 Modding - Open Discussion
Hey feel free to ask I may reply or not, but better to ask me on sc4d discord as it is really depending on what I'm up to (Hasn't login for more then 8 years here) and my memories may need some refreshing on the code I wrote more then 10y ago -
The long awaited version of SC4Mapper have been released It now works in XP, Vista, win7 and even in win8 It features a config.bmp editor so you can now tweak a SC4M to your liking
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Please PM wouanagaine if you have any questions about this article. This tutorial shows you a step by step tutorial on how I made those curved roads you can spot in the regional view of the header. I think it's quite an efficient method. I was inspired by the Curved highway Tutorial by Thalassicus, but unfortunately the move to ST5.0 removed the pics. But for summary, you place signs where you want the highway to pass through and refine the process and then build the highway between signs. For further explanations you can search the forums for "curved highway." What this tutorial shows is a way to have a visual clue for the layout of the road (or any other network) so that you can plan where it will go. First step is to set the "crime" view on I apologize for the French on the picture. Now open you police menu And place one of your police building on the land. By placing different buildings, you'll see each one has a different radius for the curves. Place the buildings so that some of the lines touch each other. Choose wisely and you'll be able to draw a good looking network. Now you can start building your network, making it follow along where the line goes. Ok, now your network is complete. Time to destroy the police buildings and see the result Looks correct at level 2 zoom Looks correct in the traffic view. You can of course use this technique with any building that has a 'radius lines,' and it works with any network. I hope you have appreciated this quick "how-to". I'm sure that you'll find plenty of use for this. If you have any questions about this article, please PM wouanagaine.
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The Official City Journal Critics Thread Archive
wouanagaine replied to patriots_1228's topic in SC4 City Journals
great work guys can you please review my cj ? -
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Great pictures ! Did you plop or let the game grow them ( especially in the 2 last pics. Everything seems so well placed )
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Here is mine regional view and some transitions
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John, you've managed to make me unhide from my lurking mode I just want to tell you that you've always been a great source of inspiration to my playing style and that all the little tutorials spread over AVR are a great source of knowledge Take care ! going back to lurking
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SC4Terraformer, a tool for regional handterraforming
wouanagaine replied to wouanagaine's topic in SC4 Modding - Open Discussion
The pic is not over, it is the pic If you have only water, move all your plugins out of your plugins folder, run the game and open/save each water cities if you use a water mod, leave it in your plugins
