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ebina

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About ebina

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  1. For people looking for my modds. http://www.mediafire.com/?v4e7gtcmhdhj1

    1. ebina

      ebina

      Needless to say, please DO NOT redistribute.

    2. Yarahi

      Yarahi

      Thanks for that link :)

    3. Magneto

      Magneto

      Thank you ebina!

  2. Can't find it?... Ask here!

    Yes, there is actually But it is hidden on SimCity China , so you would have to battle registration there first It's a pirated, unauthorized download. My modds, including the Hidden Neighbor Connection Arrow, are backed up here. http://www.mediafire.com/?v4e7gtcmhdhj1
  3. Deleted my files from STEX. Some are available on my MediaFire account.

    1. steelersfan95

      steelersfan95

      can i ask why ?

    2. colco2121

      colco2121

      Why?

      A link to your Mediafire account?

  4. Pedmall Graphic Issue

    In early versions of NAM, pedestrian malls were floating. IIDs of textures for pedestrian mall have been changed when I lowered the height of the pieces in order to prevent regular sidewalks appearing when the pieces are touching zones. Patch for the issue was posted on SC4D about two years ago but hasn't been posted here. Could you try attached patch to see if it resolve the issue? Copy z_NAM_2010_Patch_for_ELR_Catenary_Mod.dat to where NAM_piece_re-mod.dat is located. z_NAM_2010_Patch_for_ELR_Catenary_Mod.zip
  5. This is because the repeat piece (section with no pylon) for Maxis ELR bridge shares the same IID as regular orthogonal piece. In order to prevent this effect, IID for the repeat piece needs to be changed into different IID than regular piece. It will be needed anyway due to the implementation of Draggable GLR Extension, pylons for ELR have been turned into props added via Type21 Exemplar. If you drag the bridge without using ML's mod, you'll get extra pylons under the repeat piece.
  6. Euro school bus

    I know sap23 has fixed the bus but he suddenly disappeared then. He asked me to tell my email address to send a fixed bus for testing. It was his last PM. I replied to his PM but I haven't yet received that fixed bus so I fixed the bus myself. If anyone wanted to know how to fix the bus yourself I would show you what you need to do in the Reader. I won't redistribute my version of fixed bus.
  7. tabi Airbus A340 MEGA Prop Pack By tabi

    Has tabi allowed you to upload his creations here?
  8. HSRP - The End for now

    Originally posted by: Dukat Edit2:// I dont find any HSR-over-GLR puzzle piece. I tried and the monorail-over-glr puzzle piece will do the job. But looks kinda odd. I wonder why the cogeo GLR x HSRP patch was removed on april 20th.quote>Because it was for original version of HSRP which replaces Monorail network entirely(GLRxHSRP patch was created by me btw). If you used my patch with Puzzle-Drag HSRP, you can get HSR over GLR piece. But as it replaces existing piece, then you'd lose monorail over GLR piece. Future version of Puzzle-Drag HSR would include GLR related pieces.
  9. Actually I'm making textures for other sidewalk modds as well as maxis sidewalks. If you don't mind that it's a test version, I can send sandstone sidewalk version of this. I'll make other sidewalk mod versions, and need to get Swamper's permission. Complete version will be on the STEX after writing readme. Wealth dependent textures are used in texture based road networks. Open the Texture Viewer of the Reader, and look at textures of road networks. 2nd digit from the right of IID defines where texture will be displayed. I've learned this from other member of NAM Team. 0 - No wealth 1 - Low wealth Low Density 2 - Medium wealth Low Density 3 - High wealth Low Density 4 - Low wealth Medium/High Density 5 - Medium wealth Medium/High Density 6 - High wealth Medium/High Density 7 - Farm quote>
  10. It seems to be the game's fault. There's a mod that changes textures of these tiles created by Swamper77. It changes stop lines to proper OWR look, but it was not for fixing the dirt bug. Andreas' Rail Texture Mod gave me an idea. I have tested my thought in game to see what happens. I was able to emulate other network's railroad crossings by using wealth dependent textures. OWR textures are edited ones from Swamper's mod. As for sidewalk mod, each specific textures will be needed.
  11. Originally posted by: TV-VCR Here is the problem: quote> Excuse if I'm wrong. But didn't you remove zzzz91_AveOwZebraCross_fromCPM.dat and zzzz92_RoadOwZebraCross_fromCPM.dat? You should not remove those 2 files since those are a part of the ashy road mod. Files that you need to remove are CPM*.dat. And, how can I get my one way arrows back? quote> You may have installed the NAM's arrow reduction plugins. Since I don't use it, I can't remember filenames of those.
  12. Originally posted by: TV-VCR...I removed all the zebra crossing files, but some of my intersections are still black.quote>There may be still other road texture mod or zebra crossing mod that was designed for black road in your plugins folder. Otherwise those black tiles are not covered by ashy road mod.
  13. Try installing like this... My zebra crossing mod can be found by searching for CPM*.dat. And zebra crossing mod for ashy road mod is in the same package as main ashy road mod download. Filenames are zzzz91_AveOwZebraCross_fromCPM.dat and zzzz92_RoadOwZebraCross_fromCPM.dat.
  14. Those black roads are the NAM's textures. Basically any road texture mod need to be loaded after the NAM to override the NAM's textures properly. Maybe ashy road mod includes a folder that has some "Z" in front of folder name. Simply copy it to just under Plugins folder. It's easier way for overriding the NAM. Additionally, you may have installed my zebra crossing mod. Since my mod was designed for black roads, is not compatible with ashy roads. But thianz has converted my zebra crossing mod for his mod, you can use similar zebra crossings. Unfortunately he has converted a version 2.00 which was only for the Left Hand version into ashy roads. It causes a graphic glitch at the NAM's Road Turning Lanes intersections.
  15. Another graphic bug!!

    It seems "guide props" which appears with preview. These props should disappear a few days later in game time.
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