-
Content Count
2,115 -
Joined
-
Last Visited
-
Most Liked
20
MushyMushy last won the day on
November 19 2018
MushyMushy had the most liked content!
View Past Leaders
Community Reputation
3,617 EminentAbout MushyMushy
-
Rank
Court Official
Recent Profile Visitors
9,023 Profile Views
-
Hah, really dates my BATs when the companies represented in them start going defunct! Nice warehouses
- 24,625 Replies
-
- 7
-
-
-
Some random progress pics from the weekend. The tee interchange was pushing the limits of adjacency coding in some places haha.
- 24,625 Replies
-
- 26
-
-
-
Most of the model work is done, just needs some details on the rear. Need to do textures and add some piping junk on the roof. And of course need to stretch it up 33% Admittedly have had very little time for modeling and games in general these past few weeks
- 454 Replies
-
- 14
-
-
-
Back with another update to my curvy island community.. now with an industrial park and secondary business district, and a lot more houses. My goal with this project is to build a city with no 1-tile (Maxis) sharp road bends. They look ridiculous to me.
- 24,625 Replies
-
- 27
-
-
-
First time I've played the game in earnest since about the NAM 35 or early 36 era. Definitely a lot more to fill in in this area.
- 24,625 Replies
-
- 29
-
-
-
Imagine someone posting a new BAT to this thread after something like 3.5 years 47 S Main St, Memphis, TN, 1x3 CS$ W2W
- 454 Replies
-
- 16
-
-
-
-
STEX Rules Clarification and Possible Revisions Discussion
MushyMushy replied to T Wrecks's topic in SC4 - Custom Content
Personally, I think what @T Wrecks has been doing is fine. Minor scale tweaks like that... I never even noticed that had been done. I don't think he butchered anyone's BAT. His work has always been top quality, and these relots and tweaks have been accompanied by pretty neat overhaul of how the industrial zones develop. [Edit: His stuff also still requires the original creator's file to work, credit is given, etc] I don't really see how his work could be called butchering or trampling over any of the original creators' "artistic visions" or whatever we're calling that now. It's one thing if you totally change the BAT entirely in every way (even then that may not be butchering because maybe it was changed in a positive way), but I really do not see why minor scale adjustments are such a sticking point. I also really don't see why some people are trying to pit BATters against the other types of content creators. In the end it's all just modding for a very old game in a slowly dwindling community. There's a balance somewhere, I'm certainly not saying people should have free reign over others' BATs, but keeping the deathgrip on the vast majority of BATs isn't going to help anyone. Aside from that, I've already stated my full stance earlier, and with this said I don't know if there's much else to be said from me. Apologies to those who had hoped my apparently desirable "Moderator/BATter" opinion would be more in line with theirs.- 141 Replies
-
- 8
-
-
-
-
- simtropolis
- STEX
-
(and 2 more)
Tagged with:
-
STEX Rules Clarification and Possible Revisions Discussion
MushyMushy replied to T Wrecks's topic in SC4 - Custom Content
I don't really have much interest in getting involved with this because as a creator I really don't care what people do with my stuff as long as I get credit somewhere in there (I don't make money off of it so I don't give a damn, though I respective others' right to), but from my perspective, the courteous and correct way to go about things is to ask for permission if resizing or recoloring the sc4model files is involved. As far as modifying the file to make an offset version... ehhh. Personally I would say it doesn't matter but then again I'm not the type that cares. Anything outside of that has been and definitely should remain fair game in my opinion, be that relotting, making a new desc file with different stats or functionality (with the original model file as a dependency obviously, I'm going to assume we're all on the same page here), whatever. If the creator is active, I think permission should be gotten for modifying the actual appearance of the BAT in the game, unless they state somewhere that they don't care. If they are asked and say no, then I guess don't do it with their stuff. I really don't see the sense in saying no, but I'd say they are entitled to say no. If someone has been gone for 5 years, then I don't really know how to approach that... If they said "no, don't mess with my stuff" in the past then that's easy but otherwise, who's to say whether they would or wouldn't have supported more diversity in stuff for the game? I feel like with active creators, the matter is clear-cut, ask for permission for those specific things. As with a lot of things in the community, the more confusing and murky stuff that gets left up to judgement calls by site staff is what do the with stuff made by creators who are long gone...- 141 Replies
-
- 10
-
-
-
-
- simtropolis
- STEX
-
(and 2 more)
Tagged with:
-
Well, finally finished tidying up this little guy this afternoon. Haven't totally decided what I'm going to make next.
- 454 Replies
-
- 17
-
-
-
Version 1.0
1,022 Downloads
I present to you Matsuura Plastic, a small plastic company on the outskirts of Osaka, Japan. --- Matsuura Plastic is a fully-batted building/lot combo that fills a 2x2 I-M lot. I chose the building that I based it on primarily because I liked the cobbled-together look of the building and the interesting effect it created with the messy roof angles. Maxisnite and Darknite are both supported, and the bat features TruNite lights. Download the appropriate version depending on whether you use SimFox's Day and Nite Mod (or an equivalent) or not. -Installation: Simply unzip the the downloaded .zip file into your plugins folder. There aren't any extraneous files in the folder (like images) so you don't have to worry about deleting anything. -Building Plop: The building is listed as Matsuura Plastic in the Building Plop window. This requires Buggi's Extra Cheats DLL. Keep in mind that plopped industrial buildings will not generate freight truck automata. --- All stats automatically generated by PIMX. -Mushy -
Little bit of progress I made earlier. Probably won't work on it any more today at least. _______ Funny you mention that, here's the actual surroundings of the building. They don't appear to actually own these fields, though.
- 454 Replies
-
- 19
-
-
-
I started a new building yesterday, and for once actually made major headway on a BAT in one day... 2x2 light I-M based heavily on some random little plastic company I found on the outskirts of Osaka. It would probably fit in well in a tight low(ish)-rise urban environment.
- 24,625 Replies
-
- 22
-
-
-
important [Info] Flickr to Impose 1,000 Image Limit
MushyMushy replied to Cyclone Boom's topic in Simtropolis Related
Thankfully I only used it a handful of times. Imgur has been my go-to for a long time. Generally an excellent hosting site for most purposes.- 16 Replies
-
- simtropolis
- info
-
(and 5 more)
Tagged with:
-
Well, my little garage should be downloadable now. https://community.simtropolis.com/files/file/32553-defacto-alignment-inc/ I am very rusty on the modding side of things, but it should work properly. It at least showed up in-game for me. Of course, please update me if there's anything wrong with it! ____________ In other news I dug this out a few days ago and made some decent progress fleshing out parts of it...
- 454 Replies
-
- 20
-
-
