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  1. Version 1.0.0

    64 Downloads

    NAM Legacy - Moonlight's Shinkansen Mod This MOD changes the appearance of the monorail network into a Japanese style Shinkansen with elevated concrete pillars. Previous versions exist, known as the Bullet Train Mod (BTM), however as of this release the name has been changed to Shinkansen Mod, to differentiate it from the older and very out of date releases. Installation The Shinkansen mod comes in a self-contained .exe Installer application, simply double click (run) the installer to begin. After agreeing to the terms and conditions, you will be presented with a number of options, see Optional Selections below for more information about these. It is highly recommended that you do not change the default install path for this mod, unless you really know what you are doing. It must load after the NAM folder Network Addon Mod in Plugins, otherwise some models may retain the original Monorail style. Be aware that T21s (props), are applied to networks as they are built, this means that Catenaries, Fences, Pillars and other items will not appear on existing sections of the Monorail network. However, the base models will automatically change when this mod is present. If you have pre-existing Monorail networks, to refresh the T21s, it is necessary to do 2 things: Click or Drag all affected Draggable sections of the Monorail. Demolish and Rebuild all puzzle pieces, including WRCs, L4 (High Elevated) Monorail and Bridges. Note: This installer was built using NSIS and is basically a compressed file format, much like a .zip file, which can be easily opened with 7z to view and extract the files within. Users of Linux, MacOS or those not wishing to use an installer program, are free to manually extract the files and setup the mod. However, for the simplest possible experience for the majority of users, it is recommended to use the included installer. All files are named such that they can reside in the same folder without load order issues. Additionally, it should be noted that the installer's only function is to install the files for the mod and this readme file, it does not otherwise alter anything on your system. Uninstallation If you want to remove this mod, you can just delete the entire ML Shinkansen Mod folder where it was installed, by default this would be: Documents/SimCity 4/Plugins/zLoadAfterNAM Note: The same rules apply to any T21s if you use, but subsequently remove this mod, it may be necessary to refresh the Monorail network to reflect the change. Optional Selections During installation, you are able to select a number of optional components, what these do is explained in more detail here. Shinkansen N700 Automata Select this option if you want to replace the current Monorail Train (known as Automata), with a Shinkansen themed one. Ground Fence If you select Ground Fence, then you will see fencing surrounding the Shinkansen network, as is typical in Japan. Ground Texture Select if you would like to see the ground textures under the Shinkansen network. Concrete Style Select between the following two styles for the overall look of the Shinkansen network: Cool Hue and Warm Hue Crosslinks These options allow you to use the Shinkansen mod in conjunction with other mods, whilst retaining the look of both. NAM Maxis Highway Override If you selected the MHO when installing NAM, you should select this option. Do not select this option if you are using the original Maxis Highway (MHY). Moonlight's El Rail Mod Only install this if you also use Moonlight's Japanese El-Rail mod. NAM RHW C Double Barrier (Legacy NAM Style) The option exists for RHW C networks to show the older NAM style with double central concrete barriers, users of this Legacy NAM style can select this so Shinkansen crossings will match your setup. If you are unsure which, if any of these crosslinks to select, then most likely you do not need any of them. Since none of these selections would be installed by default. Optional Catenary Mod The Shinkansen mod always supported Catenaries, but requires both the Exemplar files and Models in order to see them on the Shinkansen network. When selecting to install this option, only the Exemplars are installed, in order to see them and avoid brown boxes, make sure you have downloaded and installed Plundere's Catenary Essentials which contains the actual catenary models. Note: that if combined with Rivit's RUM for RRW, particularly the file H__Faded Catenary.dat, that the appearance of the catenaries will be altered as shown here. Without this additional, but highly recommended addition, the catenary models will appear brighter. Bridge and Tunnel Support The Shinkansen mod now includes support for all six Monorail bridges included in the NAM: Level Bridge Level 30m Bridge (for Elevated Monorail) Y-Pier Bridge AIT Bridge Cable Stayed Bridge Putyrajuya Suspension Bridge (shown below) Likewise the original Monorail tunnels are supported by the included re-skinned tunnel portal. To help you distinguish Shinkansen Mod compatible bridges from other types, such as HSR bridges, all those supported by this mod have the label Shinkansen upon them on the bridge selection window. Known Issues There are a number of issues that as of this release remain either unfixed or unfixable. Overhanging Networks Certain networks in game rely on overhanging pieces, in other words do not fit on their own tile's footprint. Examples of this include the NWM ARD-3 and RHW-6S networks. This creates problems for Shinkansen crossing pieces, the models needed for which must be inside the tiles of the actual junction. In some cases crossings for these networks will be missing wall supports, pillars or ground fencing, in order to avoid blocking the roadway. In some cases however, this is simply unavoidable. L3 RHW over L2 Monorail Uniquely, L3 RHW networks that cross over the Shinkansen, are not high enough such that any Catenaries will appear through the roadway. This looks terrible and so for all such crossings, Catenaries were removed when they would cause this issue to appear. As a result they are missing, but we all know they are anchored to the bottom of the roadway, even if you can't see them. General T21 Problems T21s will sometimes not appear in certain situations and at present it is not clear why. For example fencing on some of the WRCs may only appear in certain rotations. Some legacy Puzzle pieces just never show the T21s as intended, again there is no obvious reason why. As a rule, support for both Shinkansen skinned models and the T21 mod's various props is >99% complete however. Credits Moonlight The original creator of the Shinkansen Mod, who's works are contained in this package. MGB Updated the RHW crossings to Project 51 standards, in addition to adding compatibility up to version 49 of the NAM. NAM Legacy Support Policy NAM Legacy files are released so that the community retains access to what are otherwise legacy mods. This means that they are not necessarily being actively maintained, unlike the core NAM project itself. In practical terms that means that regular updates can not be relied upon, although it may happen from time to time. However for the most part this mod is released as-is and there is a possibility of bugs or incompatibilities with current NAM releases.
  2. New Properties

    Version 4.0.0 LTS

    165 Downloads

    New_Properties.xml is the file that contains all the prorpeity definitions used in the exemplar and cohort files of SimCity 4. The file contains the algorithms for generating the statistics for the various lots Features New_Properties.xml is an XML file that is used by the modding tools of PIM-X and ILives Reader in reading all propieties of SimCity 4 exemplars. For this reason this file is essential in reading and creating the exemplar files The file contains all the algorithms used to calculate building statistics (Residential, Commercial, Industrial, Civic and Utility) as well as generate TE (Transit Enable) switches and calculate station capacity. The file contains all the Occupant Groups that Maxis and BSC Team have developed allowing for better lot management. Because of the uniqueness of the file, new properties can be generated that the game can read using Mod DLLs and it also allows the identification of the IIDs of the prorpieties that can be used for any LUA codes to be used in the game. Differences from the New_Properties.xml-patches version This version does not include many of the advanced features found in the The main differences are Public services (Education, Healthcare, Safety) have values that are half those of Maxis, forcing the player to build more civic buildings in line with the BSC Team vision. The New_Properties.xml-patches version has values four times those of the BSC Team and twice those of Maxis. Delay in updating this version with new buildings and patches compared to the New_Properties.xml-patches version Except for these two differences, the two versions have the same patches, additional buildings, and additional properties created by the DLL Mods We strongly recommend choosing the right version for your modding project. As a general rule, New_Property.xml -> Recommended for a vanilla or hybrid vanilla experience New_Properties.xml-patches -> Recommended for a CAM experience (CAM, CAM-SPAM, and CAM-Vanilla) or a hybrid experience Installation The file must be installed by following precise instructions according to the program it is to read OLD PIM-X (Note: The old PIM-X is being phased out. We recommend using the new PIM-X.) New_Properties.xml should be installed in the PIM-X installation folder (generally the installation folder is this) C:\Program Files (x86)\SC4PIM NEW PIM-X New_Properties.xml must be installed in the following folder %APPDATA%\sc4pimx\ Ilives - Reader (1.5.4) New_Properties.xml should be installed in the Reader installation folder C:\Program Files (x86)\ILives\ILives Reader Ilives - Reader (0.9.3) This version of Reader does not use New_Properties.xml but tropod_Properties.xml. tropod_Properties.xml should be installed in the Reader installation folder (generally the installation folder is this) C:\Program Files (x86)\ILives\ilive_reader093
  3. NAM 48 Now Available

    The NAM Team is pleased to announce the 48th release of the Network Addon Mod, NAM 48. DOWNLOAD LINKS (All Cross-Platform) ModDB STEX (currently redirects to ModDB) SC4Evermore What's new in NAM 48? Here's a list: RealRailway Features: Draggable OxD, DxO, and DxD crossing support for L1 and L2 ERRW (DTR) over Road, Street, SAM 2-11, One-Way Road, Avenue, RHW-2, Rail, and STR has been added. Fractional Angle Starter Pieces have been added. Pedestrian Revolution Mod Features: Seven new draggable PedMall Bridges (built with the Street network) have been added. Aesthetic improvements have been made to the midblock crosswalks, with regional variants (US version gets HAWK crossing signals, EU versions get standard traffic signal). Street Network Improvements: Diagonal intersections have been redesigned. Some orthogonal Street intersections have received improved textures. Some aesthetic improvements have been made to streetside signage (including US and EU variations). RealHighway Features: The Orthogonal FLEX On-Slope Height Transitions have been reimplemented, supporting tighter configurations with FLEXRamps and drag-through construction. The MIS x Road orthogonal intersections have received textural improvements. Language Support: The NAM is now fully translated into Italian (thanks to Ulisse Wolf) and Korean (thanks to SimCitySquare). Translations have been expanded for French (thanks to hugues aroux) and Portuguese (thanks to SDA). Additional information, including installation instructions, can be found in the read-first-NAM-48.html document, included in the download, and also attached below. -The NAM Team read-first-nam-48.zip
  4. NAM 48 is here.

  5. Version 1.0.0

    712 Downloads

    The Park And Ride Traffic Simulator Plugins are modified versions of the NAM's latest and greatest Simulator Z 3.0 Traffic Simulator Plugins (last updated with NAM 45), with one key difference: the Car transit type has its "Travel type can reach destination" property set to "False". This means that Cars cannot directly reach their destination, thereby requiring Sims to use Parking Garages or Parking Lots, or use alternative forms of transportation, like mass transit or active transit (walking) to reach it instead. All NAM Park And Ride Traffic Simulator Plugins are labeled as "Simulator ZP" to distinguish them from the standard, non-Park And Ride Simulator Z files in the NAM. While this package can technically act as a standalone, we recommend using it with either the full Network Addon Mod or NAM Lite, to have a fuller SC4 transportation experience. IMPORTANT! Installing this Plugin but failing to provide parking or alternative forms of transportation may lead to significant changes in the behavior of existing cities, so one should either take care to retrofit those existing cities with the necessary infrastructure (parking lots and/or mass transit), or one should consider starting a new city/region. Further details on the operation of the standard edition of the NAM Traffic Simulator Plugins, including more information regarding capacity levels, network/transit type speeds, and other details can be found in the official feature guide at sc4nam.com. Compatibility and Installation (Short Version) The minimum requirements for running the NAM Park And Ride Traffic Simulator Plugins are as follows: A compatible retail copy of SimCity 4 Deluxe Edition OR SimCity 4 with the Rush Hour Expansion Pack Windows/Linux (via WINE): Any digital retail edition, or any disc copy updated to at least Version 1.1.638. macOS: Any recent digital edition of the Aspyr port for macOS (installation on the App Store version is more difficult, and the NAM Team is limited in our capacity to provide installation help to App Store users). The now-rare non-Deluxe/non-Rush Hour copies of SimCity 4 are not supported. Attempting to run the NAM Park And Ride Simulators on a non-Deluxe/non-Rush Hour copy of SimCity 4 will cause the game to immediately crash to desktop (CTD). A system with the following specs: Any system which can run SimCity 4, with 40MB available disk space. Java Runtime Environment (JRE), in order to run the installer. (The Java Development Kit, or JDK, will also work, but contains extra files not needed unless you're a Java developer.) Adoptium's open-source edition is recommended, though JRE and JDK can also be acquired in proprietary/commercial (but free to download) form from Oracle at https://www.java.com. Additional Requirement on Mac (optional for Windows/Linux): JDatPacker by memo. JDatPacker is a tool for consolidating folders of SimCity 4 plugins. This can speed up the game's performance, and on macOS, this helps alleviate issues with the Aspyr port's known "number of files limit", wherein exceeding a certain number of files/folders within the game's Plugins directory can cause the game to crash. To install NAM Park And Ride Traffic Simulator Plugins: Install the Java Runtime Environment (JRE) (if already installed, skip to Step 2). Run the NAM Park And Ride Traffic Simulator Plugins Installer (NetworkAddonMod_ParkAndRideSimulators_Setup_Version1.jar). Follow the installer's instructions, clicking on each tab on the top bar in order. Agree to the mod's terms on the initial "welcome" tab to proceed with the installation. select the options you would like to install under the "files" tab. Select the install location under the "location" tab. Unless you have set up an alternate location for your Plugins folder, or happen to be on the Mac App Store version of the game, this should Use the "setup" tab and run the "cleanup" feature to remove any conflicting Traffic Simulator Plugins (NAM or otherwise), such that the Park And Ride settings are applied in game. Finally, move to the "install" tab. Click the "Start installation" button to begin the installation process. When the installation is complete, the progress screen will display a message, "All selected components installed!". Close the installer, using the "X" button or, on macOS, the red circular button, in the upper right corner of the window. You're all done installing the mod. Load the game and enjoy the NAM! Manual Installation - Advanced Users who are unable or unwilling to install Java can perform a manual installation of the NAM, something which the new file architecture introduced in 2020 makes far more possible than the previous "Monolithic" releases. This method requires a file decompression tool capable of opening .jar files, such as 7-zip (Windows) or Keka (macOS). To begin, open NetworkAddonMod_ParkAndRideSimulators_Setup_Version1.jar using your file decompression tool. The Park And Ride Simulator contents are located in the "installation" subfolder. The current installer uses a series of character flags at the start of directory names, in order to instruct the installer how to order the options, whether they're mandatory or optional, etc. Numbers preceded by the at sign ("@"), i.e. "@1", "@2", etc., are merely being ordered with this flag. Any directory with the caret ("^") in front of the name (or behind a "@" ordering flag) is mandatory. Any options where the equal sign ("=") and the dash ("-") are present are mutually exclusive--only one should be installed (the "=" option is the default). Remove any existing Traffic Simulator Plugins from your Plugins folder first, then copy the desired capacity level (Classic, Low, Medium, High, or Ultra) into your Plugins folder. The cleanup.txt file in the root of the .jar file can provide you with a list of conflicting file names. DO NOT INSTALL MORE THAN ONE OPTION. A Note Regarding The Former Traffic Simulator Configuration Tool (TSCT) The NAM's Traffic Simulator Configuration Tool (TSCT), first introduced alongside NAM 31 in March 2013, was officially discontinued with the introduction of Simulator Z 3.0 in NAM 45, released in September 2022. Further research conducted on the traffic simulator by z resulted in discoveries that some of the simulator parameters that had been modifiable in the TSCT, such as network capacities, were far more sensitive than previously thought, and that use of the TSCT could significantly degrade simulator performance to unacceptable levels. The tool also required significant reprogramming, as a number of features with it did not work as intended, and there were also difficulties with being able to recompile it from the source code that was available. The settings modifications to create Park And Ride options do not degrade NAM simulator performance, and as such, this package exists to make up for the fact TSCT had been the easiest way for the average user to use the Park And Ride settings for the simulator. Previous efforts to include Park And Ride options in the NAM installer itself resulted in a number of users complaining after accidentally installing Park And Ride simulators, which led to their relegation to the "Park And Ride" checkbox in the TSCT. The only other simulator parameters that are safe to modify from the out-of-the-box NAM settings are the Monthly Fares per Sim per Tile and Monthly Costs per Network Tile properties. As the TSCT is officially discontinued, given that it modifies parameters that degrade the NAM's Traffic Simulator, no technical support will be provided to users who still utilize it. Other modifications to the NAM Traffic Simulator's settings performed with other tools besides the TSCT are also at the user's own risk, and the NAM Team cannot provide technical support, nor will the team assume any responsibility for any resultant issues. More details about decision to discontinue the TSCT, on a property-by-property basis, can be found in the Traffic Simulator Features Guide at sc4nam.com. Distribution and Old Versions The NAM Team only provides support and allows distribution of the most recent NAM version. The same is true of the NAM Park And Ride Traffic Simulator Plugins. Users wishing to hold onto old versions should back them up in their personal archives. Note again that no technical support will be provided for this, nor may any user or site redistribute any old versions. Network Addon Mod - Credits The following named members of the major SimCity 4 fansites and Discord servers have, for whatever particular reason, been specifically included here for their special contributions during the NAM's history. Very special thanks goes towards them in the making, supplying, &/or supporting of this mod &/or its contents possible in one way shape or another: z - Main Simulator Developer Lucario Boricua - additional major research mott - early research/initial Park And Ride concept jplumbley - early research the7trumpets - early research Tarkus - 2023 Park And Ride modifications and release engineering Ulisse Wolf - additional release engineering support Daeley - original Java installer design b22rian - Simulator Z testing pierreh - Simulator Z testing NAM Founders Redlotus the7trumpets Tropod NAM Team Lead Tarkus NAM Technology Evangelist Haljackey NAM Logo MadSim (original design) Ramona Brie (updated design) Special Thanks Webmaster & administration staff at Simtropolis, SC4Evermore, SC4Devotion, ModDB, and SimCityPlaza. All (other) members of original Simtropolis Modd Squad, especially the Modd Squad founders. And possibly others who may not have been mentioned. If your name has been forgotten or you're not on the list, then drop us a line, as it has been difficult to keep track of anyone/everyone that may of helped somewhere along the lines. And to the community itself, we would also like to thank you for your support, making mods such as this possible too. We're still at it after almost 20 years thanks to you! And last but not least, a thanks for the Maxis individuals too, for the [paid] work that they did and released 20 years ago. Here's to 20 more. ;-)
  6. I am having a problem with the NAM 46 locking up the game when this light rail to subway piece is placed next to a the overpass in the picture. 

    Can you see if this happens to you also . Notice the white shadow that appears also.

    I built the overpass first then added the curve light rail piece. Then plop the transition piece and CRASH the game freezes.

    The over pass is going over hybrid rail.

     

    tram.jpg.c4c42d2690aba11260a7530968d5ed26.jpg

    1. Show previous comments  1 more
    2. atsf189

      atsf189

      i have that and everything has worked fine until the NAM 46 upgrade. it also is doing this on the in road and avenue light rail to subway transition pieces. there seems to be a massive lag time after you plop them and then go to another menu to select something else. 

    3. Tarkus

      Tarkus

      That's really strange.  And yes, if it's just lagging badly and not actually CTDing, that wouldn't be an SC4Fix-related thing.  There's two possibilities: either it's lag from the Subway View getting triggered, or there's missing path files somewhere (missing paths cause bad lag).

    4. atsf189

      atsf189

      Quote

       lag from the Subway View getting triggered

      It is a massive lag from the subway view on all 3 of these pieces. The vanilla piece for laying subway tube does NOT do this.

      63c9a8c3596b2_subtran.jpg.bd2263fa000c3cbed33693cf3091620a.jpg

  7. Version 4 (rev1)

    10,279 Downloads

    Network Addon Mod Lite (NAM Lite) is a transportation mod for SimCity 4 Deluxe Edition (or SimCity 4 with the Rush Hour Expansion Pack), now offered as a standalone download. A more compact version of the flagship Network Addon Mod (NAM), NAM Lite features just the most essential of NAM features, including the NAM's renowned Traffic Simulator Plugins, refining SimCity 4's pathfinding engine to work as it was originally intended, along with Automata Controller options, updated textures (including a Euro/International texture option), Roundabouts, Diagonal Streets, additional interchanges for the game's base Highway system (the "Maxis Highways"), and (optional) Hole Diggers/Ground Raisers, allowing for precise terrain alteration. Compatibility and Installation Before attempting to run the NAM installer, ensure that you have extracted the contents of the .zip download into a folder. Attempting to run the installer while it is still in the .zip will cause the installation to fail. The minimum requirements for running the Network Addon Mod are as follows: A compatible retail copy of SimCity 4 Deluxe Edition OR SimCity 4 with the Rush Hour Expansion Pack Windows/Linux (via WINE): Any digital retail edition EXCEPT the EA App/Origin Retail Edition (see here for details regarding the EA App/Origin edition), or any disc copy updated to at least Version 1.1.638. macOS: Any recent digital edition of the Aspyr port for macOS (installation on the App Store version is more difficult, and the NAM Team is limited in our capacity to provide installation help to App Store users). The now-rare non-Deluxe/non-Rush Hour copies of SimCity 4 are not supported. Attempting to run NAM Lite on a non-Deluxe/non-Rush Hour copy of SimCity 4 will cause the game to immediately crash to desktop (CTD). A system with the following specs: Any system which can run SimCity 4, with 40MB available disk space. Java Runtime Environment (JRE), in order to run the installer. (The Java Development Kit, or JDK, will also work, but contains extra files not needed unless you're a Java developer.) Adoptium's open-source edition is recommended, though JRE and JDK can also be acquired in proprietary/commercial (but free to download) form from Oracle at Java.com. Additional Requirement on Mac (optional for Windows/Linux): JDatPacker by memo. JDatPacker is a tool for consolidating folders of SimCity 4 plugins. This can speed up the game's performance, and on macOS, this helps alleviate issues with the Aspyr port's known "number of files limit", wherein exceeding a certain number of files/folders within the game's Plugins directory can cause the game to crash. To install Network Addon Mod Lite: Install the Java Runtime Environment (JRE) (if already installed, skip to Step 2). Remove any existing NAM installations, if present (simply deleting the "a_Network Addon Mod Lite" and/or "Network Addon Mod" folder from the Documents\SimCity 4\Plugins directory is the easiest way). Run the NAM Lite Installer. On Windows: Run NetworkAddonMod_Lite_Setup_Version4.jar, or, if that fails, run NetworkAddonMod_Lite_Setup_Version3.bat. On macOS: Run NetworkAddonMod_Lite_Setup_Version4.jar. If on the App Store version, the installer cannot directly install into the Plugins location the App Store version utilizes, which is inside the .app file (~/Library/Containers/com.aspyr.simcity4.appstore/Data/Documents/SimCity 4). Install to an alternate location first, then copy the resultant "Plugins" folder into that location. Note that the NAM Team is currently very limited in our ability to provide installation assistance to App Store users. On Linux: Run NetworkAddonMod_Lite_Setup_Version4.jar, or, if that fails, run NetworkAddonMod_Lite_Setup_Version3.sh. Follow the installer's instructions, clicking on each tab on the top bar in order. Agree to the mod's terms on the initial "welcome" tab to proceed with the installation. select the options you would like to install under the "files" tab. Select the install location under the "location" tab. Unless you have set up an alternate location for your Plugins folder, or happen to be on the Mac App Store version of the game, this should Finally, move to the "install" tab. Click the "Start installation" button to begin the installation process. When the installation is complete, the progress screen will display a message, "All selected components installed!". Close the installer, using the "X" button or, on macOS, the red circular button, in the upper right corner of the window. You're all done installing the mod. Additional step for Mac users (optional on Windows/Linux): run JDatPacker to consolidate the mod's files. If on the App Store version, run JDatPacker over the resultant Plugins directory, then move the "a_Network Addon Mod Lite.dat" file into the container. On the Steam version (or if optionally using JDatPacker on Windows), run JDatPacker on the Documents\SimCity 4\Plugins directory (this will also consolidate your other plugins as well). Make sure you remove the original directories that were consolidated, and, if upgrading or reinstalling your NAM package at any point, ensure you delete the "a_Network Addon Mod Lite.dat" from your Plugins before running the new installation. It is recommended that you use a new subfolder (i.e. "Plugins\Compressed Files") instead of installing to the root of the Plugins directory, as this can help prevent mod conflicts. Load the game and enjoy the NAM! For further details on NAM Lite and its features, visit our new website at https://www.sc4nam.com. Celebrating 20 years of SimCity 4 (January 14th, 2003-January 14th, 2023!)
  8. hi,

    I'm trying to create my Tram network in my city.

    I downloaded the  files attached but I can find only the stops/stations bus/tram; I do not find the tracks ones. Can someone help me to find the mod I need to complete the network (tram on street/avenue) ?

    Many thanks in advance and sorry for my poor english...

     

    image.png.0090483f2dd8a92f78288835efa0b4c2.png

    1. Tarkus

      Tarkus

      If this is a picture of your Plugins folder, it appears you have copies of the NAM installer (and several other installers) sitting in there--you need to run the installers to install the mods, as just dropping the installer in there will not add the features and will just slow down the game.

      It also appears there are multiple NAM version installers among there.  You can only have one version installed at a time, and only the most recent one (presently NAM 40, released April 1st) is eligible for technical support.  I would recommend deleting all four of the folders beginning with "Network Addon Mod" or "NetworkAddonMod", then going back and running the NAM installer, as outlined in the file description (and in the documentation).

      -Tarkus

    2. oligominerale

      oligominerale

      Hi Tarkus,

      many thanks for your help.

      I downloaded the following files but it seems that is included just the NetworkAddonMod_Setup_Version40.jar (Mac) and not the .bat one (I have Windows).

      How can I find the right one (I search for it in the site but...)

      Many, many thanks again!

      image.png.40c68f4e4487e732d8b150157670a83f.png

    3. Tarkus

      Tarkus

      It looks like your copy of Windows is currently set up to hide the extension on most files, including normal executable files (which includes .bat files).  The "NetworkAddonMod_Setup_Version40" file without the extension that's above the .jar file should be the .bat file (it also says "File batch Windows" in the "Tipo"/"Type" column).

      It looks like you currently have the folder with the installer extracted into your Plugins folder right now, so as soon as you install NAM 40 and get the "Network Addon Mod" folder from it, I'd recommend deleting that folder, as otherwise, it's just going to slow down your game (the game will attempt to load any file in the Plugins folder and see if it's something it can use).

      Hope that helps!

      -Tarkus

  9. NAM 36 Now Available

    The NAM Team is pleased to announce the official release of the 36th edition of the Network Addon Mod, NAM 36. This release was ten months in the making, and marks the debut of a few long-awaited features. New features in NAM Version 36 - 13 September 2017 New FLEX Turn Lanes (FTL) feature added, providing a more intuitive and flexible alternative to the old Turn Lane Extension Pieces (TuLEPs, now deprecated). Draggable Elevated RealRailway (RRW) viaducts added at L1 (7.5 meter) and L2 (15 meter) heights. One-Way Road Signalized Intersection and Turn Arrow Project (SITAP) expanded to cover intersections with FLEX Turn Lanes and Road-based multi-tile NWM networks. Street Addon Mod (SAM) Set 11 - IndustrieSAM by mgb204 added, providing a new, industrial-style Street texture. Draggable Wide-Radius Curve functionality added to all applicable Street Addon Mod (SAM) override networks. RealRailway (RRW) FlexTrack functionality expanded to cover additional setups. R5 radius Multi-Radius Curves (MRCs) added to the Road network. Diagonal FLEX On-Slope Transitions added to the RHW, supporting 1 and 2-level transitions for the RHW-2, RHW-4, and MIS networks. R4 and R5 radii Multi-Radius Curves (MRCs) added to the RealHighway (RHW) system, with support for the L0 RHW-2, L0 RHW-4, and L0 RHW-6S netwoks. Overlap ability also added to the ground-level R2 curves for the RHW, allowing for smoother loop ramps. Diagonal MIS Connection support added to the One-Way Road Roundabouts. Texture glitch fixed with the Euro version of the L1-L4 RHW-6S Type A2 FLEXRamps/DRIs. Minor pathing fix to improve zone access on the TLA-7 network in the Network Widening Mod (NWM). The compression scheme on the NAM Installer has been changed, making it such that the external 7-Zip SFX layer surrounding it is no longer needed. New edition of the NAM documentation started, marking a return to the HTML format used prior to the NAM 31.x releases of 2013. Please note that due to the incredible scope of the mod, and the amount of time to adequately document features, that some sections may remain in an incomplete state. The Windows version of the mod is available here on the STEX (and is hosted directly on the site once again, thanks to the benevolent @Dirktator): NAM 36 for Windows [STEX] The Windows version will be mirrored at SC4 Devotion and ModDB. The Mac version will only be available at ModDB, due to its filesize (686MB). For more details on the release, including information on compatibility and installation, see the Read First document included in the package, which is also attached below. Hope you enjoy the latest update to this long running mod (over 13 years and counting!) and thank you for your continued support. -The NAM Team read-first-nam36.zip
  10. NAM 36 (Windows version) now hosted directly on the STEX, thanks to the benevolent @Dirktator!

  11. What does it mean when I get an error that says "ERROR!  cannot write to info.plist, there are permission problems, or you are on a  read-only volume.  This cannot run from within a red-only dmg file."  

     

    Any tips would be greatly appreciated!

    1. Tarkus

      Tarkus

      Saw you managed to get it figured out, and thanks for posting your solution!  The team currently has zero members who have any real familiarity with the Mac version, and we're very limited in terms of how much we can really assist, so that info really helps us.

  12. Are there any planes for highway curves in the next update? 

    1. Tarkus

      Tarkus

      They already exist.  If you're using Maxis Highways, check the Custom Interchanges button.

  13. On  NAM 34, how do you get rid of the red brick sidewalk for regular streets?

     

    1. Tarkus

      Tarkus

      The NAM doesn't add red brick sidewalks to streets--there are no sidewalk mods included in the package.  It sounds as if you may have installed a third-party sidewalk mod that is causing you to have the red bricks there--you would need to locate that and remove it.

    2. simtrilla14

      simtrilla14

      thank you for your reply!

       

    3. Cyclone Boom

      Cyclone Boom

      The binary search method might be helpful to speed up that process:

       

  14. park set curves dont work. i can oly do straight park roads and 90 degree curves

    1. Tarkus

      Tarkus

      What park set curves?  There is no park set in the NAM.  Are you referring to Pedmalls?

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