-
Content Count
3,796 -
Joined
-
Last Visited
-
Most Liked
10
matias93 last won the day on
May 1 2025
matias93 had the most liked content!
View Past Leaders
Community Reputation
7,535 MooselikeAbout matias93
-
Rank
Simtrop Enthusiast
Recent Profile Visitors
8,559 Profile Views
-
That's Quito, the capital of Ecuador, and a very recent entry in the list of cities with a metro system, having inaugurated its first line on December of 2023. * * * Let's ramp up the difficulty just a bit, with a big city that it's not a country capital: (edit: I'll be trying to remake the previous images on the game, though I cannot promise they will look exactly the same)
- 193 Replies
-
- city
- google earth
-
(and 2 more)
Tagged with:
-
Funnily enough, that's the NAM neighbourhood connection working exactly as intended, as its entire purpose is to provide a return path for networks that are one-way only.
-
How to build a 6-lane tunnel and 6-lane ring ?
matias93 replied to DreamMachineMan's topic in NAM & Transit Networks
If you mean roundabouts, yes, it's possible, but it's significantly easier if you do it with OWR-2 (the typical one-way road) than with OWR-3 (a variant of one-way road with 3 lanes that's included with the NAM. Probably your best option is to experiment first in an empty city, and then build your definitive project when you feel more confident about how to do it. -
Here's this season's thread:
- 24,614 Replies
-
- 4
-
-
Got a quick SC4 question?... Ask here!
matias93 replied to City_Slider's topic in SimCity 4 General Discussion
You would need to manually promote what the NKO mod prevents. The easiest way is to demolish well established low or middle wealth buildings, plop a bus stop and plant a ton of god-mode trees near (or directly over) the now empty zones, until a shiny new high wealth building grows. As both the bus stop and the god mode trees have mostly transient positive desirability effects, the new building should tend to get abandoned soon enough. -
It looks a bit cloudy, but that makes sense for any glass or polycarbonate that has been more than a few weeks under the sun.
- 24,614 Replies
-
- 4
-
-
That connection between high and lowlands in a narrowing of the hills reminds me a lot of the pass from Viña del Mar to Quilpué:
- 24,614 Replies
-
- 2
-
-
-
I love the shapes of the buildings on the last image, they look perfect for corners!
- 1,133 Replies
-
- 1
-
-
Looks like big concrete slabs, instead of pavers. I guess it can be a good option in some environments, but I'm not sure if it's the best fit for plazas.
- 24,614 Replies
-
- 4
-
-
-
Got a quick SC4 question?... Ask here!
matias93 replied to City_Slider's topic in SimCity 4 General Discussion
Nothing that's able to run Windows or Linux will be incompatible with the game and the current mods. Being a 22-year old game, compiled to run on shoddy Pentium III computers, basically every hardware currently on sale has more than enough power to run the game at maximum settings. What can make your situation more complicated is finding drivers for that hardware that aren't designed to run software from two decades ago optimally: there are ways to circumvent this, like using a wrapper like DgVoodoo2, but another sure option at your reach is to simply run the game with integrated graphics instead of trying to use a dedicated GPU. Now, on much more practical terms, you'll want an SSD drive to put your plugins in, as it makes loading them significantly faster, but at this point, that's almost a given in any new or even slightly used computer. -
Can you show us some data views for your city, as well as a general view of it? I suspect your problem might be some utility issue, or too much empty zoning.
-
Maybe it's not working because it was installed in a subfolder. @TheGreatDoge, try moving the DLL file directly to the Plugins folder. Also, as Ulisse said, check if you have installed Visual C++, as instructed by the readme, because that's the program that allows the game to understand what's written inside the DLL.
-
That's more probably an effect of changing screen resolutions. Pointing devices, be them mice or trackpads, have their sensibility measured in a number of pixels by physical distance moved, and when changing from a big screen resolution to a smaller one, that proportion becomes a bigger share of the overall screen size, which makes the device feel overly sensitive. If you cannot make the game work in a higher resolution (which I don't think SC3000 would allow, at least natively), your option is to temporarily reduce the sensitivity of your mouse so that it feels comfortable in the lower resolution; an easy way to do this is by changing your system's screen resolution to the one the game uses, then go to the mouse settings and test there until satisfied, and finally check if the problem got solved in the game as well.
- 4 Replies
-
- 2
-
-
- simcity 3000
- modification
-
(and 1 more)
Tagged with:
-
The props in all networks, including avenues, can be modified whilst keeping functionality, though the method is a bit different from making custom lots. Here's an old guide in SC4Devotion: https://www.sc4devotion.com/forums/index.php?topic=7049.0 And a more recent tool to do it: https://github.com/memo33/jondor-t21-editor But in case you want to give it a try before starting to create your own, you can check these mods: https://community.simtropolis.com/files/file/20805-peg-ut-res-com-avenue-medians/ https://community.simtropolis.com/files/file/26905-tree-lined-avenue-mod/
- 24,614 Replies
-
- 7
-
-
-
That looks like custom lotting
- 24,614 Replies
