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matias93 last won the day on
June 30

matias93 had the most liked content!
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About matias93

  • Rank
    Urban Architect

Profile Information

  • Gender
  • Interests
    Urbanism, Transportation systems (specially rail based ones), Political Science, Public Policy
  • City-building game(s)
    SimCity 4
    SimCity 2000
    SimCity Classic

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  1. Can't find it?... Ask here!

    That sounds like my problem. I'll test your method when getting enough time. I doubt you could find him by here, but I've seen him active at SC4D sometimes... I'll add the warning, it's quite reasonable.
  2. Light Replacement Mod (LRM) v4.0 Mega Pack

    the LRM 5.0 was released back in september 2012, and it includes a Belgian theme, but it seems to be conventional lighting on highways, not LED. However, you can check it by yourself at:
  3. Can't find it?... Ask here!

    I've found the same errors, but I'm not sure how to fix them without breaking something else. Indeed, I opted for keeping those houses out of my plugins.
  4. Show Us What You're Working On

    @alejolopez13 I knew I had seen 133% scaled automatas before, it was @BadSim that did them on SC4D: http://sc4devotion.com/forums/index.php?topic=217.msg522756#msg522756
  5. Sharing Plugins Folders - Discussion

    Could this be the providential developer we have been waiting? If you are keen on reading, there are several interesting ideas on this same thread about creating some relatively simple software to download and install plugins automatically; as a reference, what we would need is somethink alike the APT system that Debian distros use to install and manage applications (which is basically an script interpreter and an automatic installer). In any case, whatever you could contribute to ease this mess would be great indeed. If you have an old and slow computer (this one, for example), like most users from developing countries (which are a growing demographic on the community), simply install it all won't cut it, as it makes the game basically unplayable. What's more: for novice users is easier to understand to install individual dependencies than to install a huge pack of them and then fight against a big block of clogged files to chip away the ones they don't use at all. Heck, that's even hard for long-time users (that's why several of us have asked on the Can't Find It thread about things we have installed, just to find which of the tens of thousands of files is that pesky fast-food advert we want to remove).
  6. Por acá: http://sc4devotion.com/forums/index.php?topic=17967.msg522519#msg522519 Ojo, que hay unos parches que instalar además del paquete inicial, para permitir que funcione con versiones nuevas de 3DSmax en las que ya no se usa Mental Ray
  7. ¿Qué estás haciendo?

    Esta sí que se parece!!! Ojo en todo caso al usar fotos como referencia: el agua es un material casi transparente pero muy reflectante, por lo que el ángulo de visión importa muchísimo: mientras más vertical se mire, más cristalina (y por ende, oscura) se ve el agua; mientras más horizontal, más refleja la luz (y el color) del entorno.
  8. Krasner B.A.T. thread

    TFW you set the bar that high than doing an almost perfect nightlighting it's "not your best work".
  9. Did you check this one? It's a bit old, but really good, flexible and easy to use: CPT Italia Tree Controller (LEX)
  10. ¿Qué estás haciendo?

    ¿Cómo lo solucionaste? Yo he encontrado problemas de formato al guardar desde ciertos programas gráficos, porque aparentemente los canales de transparencia en mapas de bits no son los mismos en cada caso...
  11. I don't think so, as the ploppable issue is that the lots cannot spawn commuters, and as Terring shows, this mod works by making sims commute to work to nearby houses, not inside their own ones.
  12. What is the NAM Trafic Controller?

    It's just a placeholder on the menu, but it represents the system that calculates the routes sims take to go to their workplaces.b
  13. This looks like a releaseable mod, don't you think? As it restricts sims from crossing the border, I would recommend naming it "Make the City Tile Great Again"
  14. If I understood clearly, the best method to do so would be to use traffic delayer lots at all neighbourhood connections, to make the traffic simulator to prefer local routes over regional ones. That way, it wouldn't be a general fix (apparently that's not doable), but something that the player would need to establish on an one-to-one basis, on each tile and connection; it would be much slower, but also much more flexible.
  15. Show Us What You're Working On

    I like better the second one, it works in more different places, the first is somewhat lake-only