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Palpatine001

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About Palpatine001

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  1. I am back as Cities Skylines continues

  2. Might have been already said but we need a RHW kind of modd that would have at least dedicated bus lanes. They would work in two ways: First if you choose a general lane is taken away and handed over to become a bus lane on 4 and 6 lane two way roads, 2 and 6 lane one way roads, and a lane from each direction of a highway. Of course you then place your bus stops accordingly to the bus lanes and I would allow emergency services to use them as well. Second you could especially with 2 lane one way and two way roads and make then dedicated bus ways to help get commuters around. Just a thought :-D
  3. Happy Holidays, and Tenth Anniversary!

    Yes the 03'ers like myself, and confused, and some of the admins amongst others (hmm where is Beebs) are still floating around. 10 years, good lord - July 03 I came here and wow - ten years - and I am still playing my first region I founded in January 2003 to boot (pic below) http://voakl.net/2012/04/20/marsden-pt-city-work-will-create-440-jobs-property-nz-herald-news/solaria-1314066649/ Well here is 10 years to ST and to another 10 more
  4. New Strategy Video

    Right time to take another look at the video again at the micro-details However my initial thoughts reflect the comments from people above so I won't go and repeat them. But the regional play caught my interest - bugger if you have a player that either has Nuclear City or a Drug Crime Ridden den and it all comes your way (apparent drift I see)... Awaiting next Strategy Video - but am cautiously optimistic and probably will go purchase the game from the US (as I am not paying $109 in New Zealand Dollars with the exchange rate at US$0.85 to the dollar) Right time to take another look at the video again at the micro-details However my initial thoughts reflect the comments from people above so I won't go and repeat them. But the regional play caught my interest - bugger if you have a player that either has Nuclear City or a Drug Crime Ridden den and it all comes your way (apparent drift I see)... Awaiting next Strategy Video - but am cautiously optimistic and probably will go purchase the game from the US (as I am not paying $109 in New Zealand Dollars with the exchange rate at US$0.85 to the dollar)
  5. Trying to minimize unemployment

    Welcome to how City Planners in real life (and Central Governments too) have to deal with such questions as your unemployment issue. The guys above have made valid points, but I'll try and give some different angles of attack. The Moose is right there with transit options for within in the city tile itself. Some heavy rail, monorail, bus stops all coupled with Park and Ride facilities could make your transit system more efficient and accessible between residents and jobs. You could go down the asphalt path and maybe have a crack and some road upgrades, upgrades to avenues or one-way streets, or even go the whole hog and build express or motorways (highways) to give better connections between jobs and residents. I have also noted you have inter-connected city tiles which means efficient and readily available neighbour-tile access by road, highway, rail, mono rail or even (no wont suggest Ferry) need to be in place to allow inter-tile commuting which can spur things along including making no-job lots disappear. If you want to try something non transit, tinker with taxes to slow down demand of one type, or increase demand of another. But beware for the unwise it can play havoc with one's finances if they are not careful. And remember your parks, plaza's and green spaces to help increase desirability which brings in more wealthier sims and more substantial developments. Oh and do not forget pollution. All these are the options you have in combating unemployment that I use to keep unemployment down Oh one last thing, mix your zoning variety and do not be afraid to mix and match residential and commercial zones together too - it makes for interesting development and as for my biggest city tile of 1.3 million - I get a "walking city"
  6. Yes I am back as the next instalment of Simcity draws near

  7. Discussion about City Tile Size

    And 16x16 for the God freaks out there But I wholly agree with the "options"
  8. Discussion about City Tile Size

    Agreed there. Let's try for the 2x2, thrash it good and proper to get rid of bugs and improve the specs - then launch into the 8x8 and for those with super computers 16x16 for the insane challenge. I suppose the saying goes, you need to learn to crawl before you walk, walk before you run, and run before falling face first tripping over yourself making you look silly in the 100m sprint
  9. And the reason why I'll sit quietly in the corner and actually wait until the game comes out (bugs and all ) have a lurk around the first couple of user reviews from SC4 Veterans (those who played and continue to play the game from 2003 until now - like me) then decide whether to purchase the game or not. To do otherwise is errr yeah well
  10. Happy Birthday Palpywelpy!! :D

  11. We miss you D: come back!

  12. Where are you palpy?! I miss you!

  13. Turning of the First Sod

    Yes I finally opened a new region indeed And so now I begin work on this newest region err Colony after 8 years (and still going on my last one)
  14. Finally got the first growth and development under way in Neo Solaria

  15. Turning of the First Sod

    Today was the day that Emperor Palpatine of the Imperial Solarian Empire turned the first sod at the newest Solarian colony - Neo Solaria This is the site where the Imperial Party headed by Palpatine turned the first sod marking The Next Generation in the Solarian Empire The first official zoning marking where Neo Solaria will come to life. Where the founding colonists will move in to live The first supporting industry of the colony and wider Empire The first farming zones to support the colony and later export to the Mother City of The Solarian Empire AND WE ARE AWAY The first colonists building their homes in Neo Solaria A month later the first colonists have built their residents and moved into their residences The Board of Imperial Solarian Colonial Affairs and Well Being has set up an office in this fledgling colony to assist new settlers establish themselves in this wild and untamed land. For those wishing to settle in Neo Solaria, contact the BoISCAWB today to arrange an appointment on how assistance can be made While some has chosen to take up residences in the first developments of The Capital District, some colonists have chosen to establish farms to support the fledgling colony. The Emperor applauds those on the new frontier making a difference and being heroic citizens of The Empire The colony is booming with the first 1,000 resident moved in Growth is beginning to take off and the first expansion of the colony is already underway Emperor Palpatine stated to imperial media how proud he is with the colony establishing and growing so fast. Stay tuned as more news comes out of the new frontier of The Next Generation building the new colony - Neo Solaria out of blood, sweat and tears Also be in to hear how the Board of Imperial Solarian Colonial Affairs and Well Being and the Imperial Geographic Authority are executing the Emperor's vision of Solaria's newest colony.
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