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Version 1.0.0
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FSH Converter is a small but very practical tool that allows you to convert an FSH file to PNG or vice versa, and in a very simple way. The software is as it was originally, nothing has been modified. Once you agree to download it, you are responsible for the use of this software as well as any problems that may arise. A thread exists on SC4D for this tool: https://www.sc4devotion.com/forums/index.php?topic=7127.0 -
Thanks that worked
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Has anyone installed the game on Mac? When I launch it the menu appears briefly before the screen goes green, and the words become unreadable blocks.
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SimCity 4: Deluxe Edition Makes Triumphant Return to the Mac
warrior replied to NCGAIO's topic in SC4 Mac Users
The plugin path for this is not in Documents thanks to sandboxing, it's here: ~/Library/Containers/com.aspyr.simcity4.appstore/Data/Documents/SimCity 4/Plugins -
SimCityPak - Modding Tool
warrior replied to oppie's topic in SimCity (2013) Modding - Open Discussion
I don't understand why the Group ID is being split up? Did I miss some discovery?- 627 Replies
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SimCityPak - Modding Tool
warrior replied to oppie's topic in SimCity (2013) Modding - Open Discussion
Perhaps it would be easier if the registry sharing was done over the Internet and built into SCP. basically something like a git repository, and when you have added some entries you click publish, it uploads the changes to the repo (using a git repo means if something goes wrong the changes can be rolled back). Then everyone else's SCP will check for new additions periodically and it will add then automatically? (Something probably to think about more in the future?)- 627 Replies
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SimCityPak - Modding Tool
warrior replied to oppie's topic in SimCity (2013) Modding - Open Discussion
I don't quite understand where you are getting these all from, in the last fee posts I'm recognising quite a few that have already been addrd- 627 Replies
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SimCityPak - Modding Tool
warrior replied to oppie's topic in SimCity (2013) Modding - Open Discussion
I currently have 45k lines in mine if i can build up the motivation to fight excel i might try load up a 2mill line instance registry to see what turns up. excel kept crashing trying to manipulate a load of cvs and dict files so i might break it down into smaller chunks; So you want to split Instance IDs that only appear as property values from Instance IDs that are of files? How about just making an Instance folder anthem it just reads any XML file, as i suggested before, but call one file PropertyValues.xml and the other InstanceRegistry.xml (the names are technically irrelevant to the program but to the user looking at the raw xml files it shows the separation) Also we don't need to worry about cluttering up filter lists as the filter list themselves are filtered based on the files currently in the main list. (At least the instance filter does this, and so should the group and type)- 627 Replies
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SimCityPak - Modding Tool
warrior replied to oppie's topic in SimCity (2013) Modding - Open Discussion
I'm quite sure it's (at least) 50/50. Did some checks using a 5 char long rainbow table and I did manage to get some results that actually made sense. I agree that the sequential values cannot ever be hashed (human readable) names.. hopefully we can find some other way of matching the sequential ones.. We already have the names for some of the sequential/obviously-not-hashes, are they still included in the registry? Also what is the difference between the TypeRegistry.xml and TypeRegistry.clean.xml? The clean one seems to be missing quite a few entries?- 627 Replies
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SimCityPak - Modding Tool
warrior replied to oppie's topic in SimCity (2013) Modding - Open Discussion
There are some Instances that aren't the hash of their name, I say this because some of them are sequential and the changes of getting sequential hashes is effectively impossible, so are they still in the registry I put the hidden tag in to prevent the Instance filter list from getting overcrowded with instances that only appear as property values and not as IDs of files. But this is done properly now so it can be removed. I don't know what you mean by the second paragraph. I had started implementing something that recorded all the names and hashes when entered into the FNV tool, but wasn't able to finish it (I 'shelved' it in Visual Studio, so if that what you mean then it might be on the codeplex server as a starting point) Also perhaps it would be easier for sharing entries if instead of one XML file. There is a folder and any XML files in that folder are loaded.- 627 Replies
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SimCityPak - Modding Tool
warrior replied to oppie's topic in SimCity (2013) Modding - Open Discussion
I believe you can now get rid of the hidden attribute, I think the filter list is filtered based on the files in the open DBPFs? also there are some instances that are the same but need different names for different Types and Groups- 627 Replies
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SimCityPak - Modding Tool
warrior replied to oppie's topic in SimCity (2013) Modding - Open Discussion
felgard, the instance ids like Park Plop, does that mean if the Eco filter has that value parks can be plopped along it (and if it doesn't have it then parks can be plopped alongit)? also so paths have to symmetrical? I mean when you specify the lanes does it automatically do it both directions? (so you can't have a road with 2 lanes in one direction and 3 in the other?)- 627 Replies
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SimCityPak - Modding Tool
warrior replied to oppie's topic in SimCity (2013) Modding - Open Discussion
yes I did (except for one line because php has a problem with multiplying large numbers) thanks, I'm just glad to have helped and I changed it so can output the input, hope that helps more- 627 Replies
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SimCityPak - Modding Tool
warrior replied to oppie's topic in SimCity (2013) Modding - Open Discussion
No there isn't, adding it the comments is the best way atm.- 627 Replies
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SimCityPak - Modding Tool
warrior replied to oppie's topic in SimCity (2013) Modding - Open Discussion
the problem with copying the scripts package is that when the game updates I doubt the copy will be updated and the user will have to remember to copy the new one or there's going to be a weird mismatch of values. the packages are used in alpbetical order, right? so something that begins with A will override something that begins with Z? (complete opposite to sc4) then maybe you can try creating an aPackages folder and putting your package in that without copying the default packages. and if the game deletes the aPackage folder make the folder readonly.- 627 Replies
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