Jump to content

Search the Community

Showing results for tags 'history'.

More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


  • Cities: Skylines
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
    • Indie Projects
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Simtropolis Challenges
    • ST Challenges - Info and Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics


  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews


  • News
  • News
  • News


  • SimCity 4 Buildings
    • Lots
    • Mods & Tools
    • Maps
    • Props
    • Textures
    • 3ds Models
  • PLEX (Main Files)
    • Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • Cities: Skylines Buildings
    • Maps
    • Roads & Traffic
    • Vehicle Assets
    • Game Mods
    • Props
    • Programs & Tools
  • SimCity (2013) Buildings
    • Game Mods
    • Roads & Traffic
    • Vehicles
    • Programs & Tools
    • User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • Cities & Maps
  • CitiesXL Buildings
    • Mods & Tools
    • Maps
    • Textures & Props
    • Lots
    • 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files

City Journals

There are no results to display.

There are no results to display.


  • Weekly Challenge
  • Extended Challenge
  • Monthly Challenge
  • Content Challenge
  • Voting Period
  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events




City-building game(s)

Found 34 results

  1. Canals

    Hello simtropolians. I would like help from an engineering point of view, applied to SC4 obviously. I am working on a very big project that involves some radical thinking... I make full use of SC4 and Mods, lots of mods, to create the largest city of a country set in the fictional world of a book I'm writing. Thing is... Because I fell in love with natural growth style of play, I started the city as a tribal settlement... some 800 years before the nowadays milestone. I faced many challenges and many more awaits me. But one in particular I can't get my head around not even searching the internet. Can you help? Here's the question: How can (if at all) I raise the level of a big canal from sunken to say a 8-10 metre elevation so that it's not sunken anymore? Here's the picture: Bita Canal starts from Branny Bay Reservoir, less than a km South, where the Vidupe Aqueduct finally ends and brings its water supply. The Reservoir water level is carefully controlled so that water flows nicely to various locations in the area, with the use of a canal system which is still under development. The water level of the Reservoir can be raised as water supply is still abundant and the first portion of the canal system is sunken (an engineering decision also to deal with flooding). Local developers need Bita Canal to proceed North to Fadalipe Citadel to bring water to the masses, but excavating a sunken canal right inside a densely populated area is advised against. Another proposal is the development of a network of sewers, but public opinion votes for an open canal to stream fresh water, and we can build that sewage for the waste water. Frankly, the Council agress with public opinion and we would much rather prefer a nice tight canal with fresh water that streams right past people's homes so that in future they can take that pleasing stroll by the canal and socialize. So. If possible, how can developers elevate Bita sunken canal? If you have the straight answer to this engineering question then please post a reply. I would definetely appreciate the help and participation. In case you don't but you have some other idea, please post a reply too. I like ideas. If I can't use them straight away I put them in a labeled drawer for later use. For now, Fadalipe developers will push for a simple sunken canal that ends in a reservoir close to the city, so people can have access to new fresh water, as supply was running low. There is also a poll for you to vote for, if you fancy. (I saw some CJers use it and I thought it would be fun to try) I will consider the result and find the best possible engineering solution to accommodate it. Thank you in advance Let me know if this is the wrong section to post this. If needed I can post it somewhere else. (You can find the City Journal here:) The Peace and Recovery post does contain some photos of the aqueducts and their projects. Maybe it can help ignite ideas. Thank you!
  2. Peace and Recovery

    After 12 years of bloody war, both the West – Carte – and the East – Ula – had ran out of resources and people. They had to sign a peace treaty but business was unfinished, so tensions remained. However, with the war over, time and effort could be put into reconstruction and technologies of war like ships and guns could be put to use for trade and policing. Some major new projects in Branny include two aqueducts: Project 10 - Vidupe aqueduct Project 11 - Sama-Branny Aqueduct But also the extension of existing ports to accommodate the new bigger ocean-fairing ships... Tearu before year 15S extension project Tearu after the project Constructing the Sama-Branny aqueduct... This was also the start of King Norada Utama, also known as Utama the first, long and prosperous kingdom, marked by ocean exploration, diplomacy with other cultures, and as you can see, architectural projects and expansion. Trading also became a big part of daily life, a real business, with the birth of the first associations, making use of ships as the main means of transport. In the end, war didn't just bring death and destruction, but also advancement and prosperity. The paradoxes of life... But, as I said earlier, Ula was not satisfied with the peace treaty. There would be a second war in the foreseeable future. In the next episode...
  3. Hi. I recently wanted to go through my old posts to double-check which processors don't work with the HD terrain mods, and noticed that all of my old posts and history was gone. Is this a new thing, or can this all be recovered somehow? Thank you.
  4. Budapest 2

    From the album Europa Anno !

    Mayor pictural photovista of Budapest
  5. Entry 1 - History and Regional Plan

    Here it is everyone, the story of the region, and my plans for developing Frontier City. Pics of the town's utilities in development coming next. Frontier City – The Plan: Frontier City will not be some bustling metropolis lined with tall buildings and international airports. Rather, my plan for the region is to develop a large mountain town, the final population of which will be somewhere between 40,000 and 60,000. Frontier City will be the main town, and will contain roughly half of the region’s population. The remainder the citizens reside in multiple satellite towns and rural developments. Logging and mining are going to be the primary industries driving the region’s economy. Location: Frontier City is located on the planet 107 Piscium Major, the second planet orbiting the star 107 Piscium, which is located approximately 24.4 light years from Earth in the constellation Pisces. I have attached stellar and planetary statistics for any astronomy enthusiasts out there. The city is built within the planet’s northern temperate belt, approximately 1,000 kilometers south of the Northern Ice Sheet. Climate: 107 Piscium Major is a planet that orbits a smaller and dimmer star than the sun, (a K1V-type orange dwarf). Orbiting closer to the sun at an average distance of 0.67 AU, results in the planet only receiving lower levels of solar radiation, and the atmosphere has less than half of the carbon dioxide content of Earth; therefore, the planet is significantly colder than Earth, with an average temperature of 49°F (8°C), or roughly 13°F (7 °C) colder than Earth. Thus, the planet exists in a near perpetual ice age, with ice sheets covering over 10% of the planet’s surface, and ocean levels low enough to leave the continental shelves exposed. While the planet possesses tropics with temperatures comparable tropical conditions on Earth, most of the planet’s climate is either temperate at lower latitudes or sub-arctic at middle latitudes. Frontier City’s climate is reminiscent of this. Summers are mild with highs in the upper 70s, while winters are cold, frequently dropping below 0°F. The climate of the city can best be described as Alpine or even boreal. Years on the planet are short, lasting only 223 days; therefore, seasons are equally a short with only 56 days in each season. History of 107 Piscium Major The history of the planet is one of great sadness of the challenges faced the Earth’s early space travelers and early human arrogance. Originally, the planet was first visited in the year 2149 by the space explorer Ferdinand Rutledge. Being the 5th closest planet to Earth capable of supporting human life, Earth’s unified government began sending colonists to the planet between the years of 2169 and 2182. By 2190 the planet supported nearly 2.4 million colonists. Unbeknownst to the colonists, the journey to the planet gave the settlers a genetic disease. Early human space travel involved using cryogenic stasis pods. It was originally believed that people in their frozen state would be immune to the effects of cosmic and solar radiation. Unfortunately, this was a great error, which was not discovered until the colonists between producing children. Nearly all children the colonists were sterile and suffered from genetic deformations. At the same time this became known, wars on Earth cut the planet off from all contact with Earth, and by the year 2265 all the colonists were dead from natural causes, and their children from genetic disorders. Along for the ride to the planet also included domestic animals and other forms of life. These animals included: dogs, cats, rabbits, mice, rats, pics, deer, bass, blue gill, sun fish, just to name a few. Ironically, their animals were able arrive on the planet relatively unharmed by the effects of cosmic radiation. These animals once introduced and after the death of the colonists heavily damaged the planets ecosystem on the northern continents. The most destructive species ended up being the cute cuddly bunny rabbits, which reproduced at exponential rates, and had no predators to control their population. This is exactly what happened in Australia, but on a scale spanning an entire hemisphere. Eventually wars on Earth ended, space travel resumed, and Earth began sending colonists back to the planet starting in the year 2315. New spacecraft not only were able to use wormhole drives to travel faster than light, but were also equipped with magnetic shielding which protected the crew and passengers from cosmic and solar radiation. New arrivals set foot on a world covered in the ruins of the previous inhabitants, and a drastically altered ecosystem, dominated by Earth-based animals. By 2440, 107 Piscium Major had become a prosperous and productive planet supporting 50 million human setters, orbited by several large space ports. History of Blue Gill Lake: Blue Gill Lake gets its name from Blue Gill, which were introduced into the lake and thrived, Blue Gill lake has a somewhat dark and mysterious history. The lake was first inhabited by the planet’s original colonists which described the lake as an alpine paradise surrounded by riches. Mountains were rich with valuable ore such as uranium, gold, nickel, copper, and other metals. The forests contained near limitless supplies of wood, since trees grew twice as fast on the planet as their Earth counterparts. The region however, had a history of people vanishing without any trace. After being resettled, numerous abandoned mines were found scattered in the mountains and dozens of collapsed logging mills. One of the more bizarre discoveries along the lake’s shores were three fortified gun turrets, pointed directly across the lake. To this day, no current colonist understands their true purpose, but most believe that towards the end, the last remaining settlers before dying completely out waged war for what few resources were left. More wild theories point towards defense against the legendary Blue Gill Lake Monster. Blue Gill Lake Monster: Original colonists of the planet and today’s colonists have both passed stories along about a great serpent-like beast which lives in the lake, which reaches up to 60 feet in length. This creature reportingly likes to roam the marshlands at night, rest on the numerous rocks protruding from the lake, and even kills anyone that gets too near to its resting place. A region on the lake known as the dark beach is notorious for the disappearance of swimmers, and even people who simply stroll along the beach. To this date sightings and disappearances continue, but official searches always come up empty. Blue Gill Lake reaches depths of up to 242 feet and contains an extensive under-water cave system near its southern shores. Additionally, the Blue Gill River both feeds the lake and drains the lake, the river itself reaching up to 70 feet in depth. If the monster is real, three possible theories have been put forth for why it has not yet been found: it hides in the underwater caves, retreats either up or down-river, or it has skin which absorbs scanning waves. To this date, colonial scientists officially say there is no monster in the lake, but admit they still know so little about existing life on the planet, that anything could be possible. The dark beach region in the mean-time has been deemed off-limits to all, under penalty of incarceration. Southern View of the Region Northern View of the Region. Planned Location of the town and utilities above. Below are statistic charts for the sun the planet orbits and the planet itself, not really city related, but part of the story. Star Data Below Planet data Below
  6. The still ongoing question 'how close were the nazis to have the atomic bomb' was answered a few years ago. They were ready in 1941. They knew how to get the material and they knew how to built it. The only thing they didn't had was a reactor to produce plutonium. But why didn't they built this reactor? Nazis were always aware they never would have been able to produce charged uranium in an amount crucial for the war. This was their believe. So the atomic bomb wasn't really high on their priorities list. But in 1941 the so called 'uranium project' around Werner Heisenberg had discovered another fission product: plutonium. And they developed also a method without the need of uranium235 (charged uranium), the implosion driven chain reaction. According to Heisenbergs own memories, in 1942, he was asked by Albert Speer (minister of armaments industry) how long it would take to make an 'uranium bomb' (the nazi-german atom bomb project was called 'uranium project' and therefore the familiar name by this time was 'uranium bomb' instead of 'atomic bomb'). He answered, about 3 years, concealing that they were ready to built a plutonium only bomb. (Well, he even didn't lie). That was the point, according to Heisenberg, Nazi leaders lost interest on the 'uranium project'. Until 2007 there was no proof for this testimony given in 1952. By then in an archive in Moscov was discovered a patent application from Carl Friedrich von Weizsäcker, written in 1941. Weizsäcker by this time was a member of Heisenbergs research team on the 'uranium bomb'. Weizsäcker died in 2007 and therefore a biographer who wanted to write about him, made this discovery. This patent application describes exactly the plutonic bomb. As this application seems never to have been handed over to nazi authorities - it seems true what Heisenberg wrote later. They were ready to built it since 1941 but they didn't tell it to authorities and therefore no fission reactor was built to produce the necessary plutonium. But then - this are really strange coincidences. As till summer 1941 the manhatten project didn't made any great progress by searching how to get the process stable to split uranium 235 from uranium ore. Then suddenly they discovered how they could split plutonium from the uranium and they developed the idear of an implosion based bomb (the principle later leaded to the two-stage-reaction of the hydrogen bomb), all at the same time. And in 1942 they had in Chicago the world wide first reactor ready to produce plutonium. And it is the next strange coincidence that the russians shortly after the end of ww2 made the same progress, so that Edward Teller and Andrei Sakholov had both the exactly same concept for a nuclear fusion based weapon ready at the same time, in 1948. And the world wide first nuclear bomb, the trinity test bomb, was a plutonium only bomb with the principle of an implosion bomb - exactly as described by Weizsäcker in 1941 in his unpublished patent application. The bomb on Hiroshima, 1945, was a complete different technology than the bomb in the trinity test. The Hiroshima bomb was build in a more 'old fashioned' way, not to compress the material, but to unite materials (plutonium and uranium235) to reach critical mass. Apart from plutonium and uranium 235 there are roundabout 200 other fission products you can get by shooting neutrinos on an uranium core. Don't want to go for a conspiration theory - but it's strange that they went for the same combination of fission product and technique to cause a chain reaction, as there are quite many possible combinations to realize a nuclear bomb. Well, it's know Weizsäcker and Heisenberg met Niels Bohr - guess when - 1941 in Copenhagen. And until today this meeting is a big enigma to historians - what was the reason? What did they talk about? Heisenberg later explained, he wanted to convince Bohr, that the germans weren't able to built the bomb and therefore americans should stop researches too. But it's also known that Bohr remained deeply shocked by what they told him. And his memories are completely different. Until his death Weizsäcker was asked about that meeting and Weizsäcker always said "Bohr missunderstood us completely". Well, maybe not? Maybe thats the key to this enigma? Maybe they told him about the possibility to built a plutonium based implosion bomb. And Bohr recognized the possibility and told Teller. And Teller ... well the rest of the story is known.
  7. Overview

    Location In the southeastern corner of the state of New England is Alexandria, the state's capital and second-largest city. It sits at the mouth of both the Halifax and Seneca rivers. Boston is an hour to the north by train, and New York is two and a half to the west. History Alexandria was founded in 1636 by English settlers and was for many years a religious refuge. It remained a small city through the Revolution before growing rapidly in the mid-19th century, largely thanks to the banking industry. By 1920, over 150,000 people lived in Alexandria. Most of the banks left the city in the 1970s and 80s, but the emerging technology companies took over, driving a period of innovation and growth- the population grew from 250,000 to 325,000 during the 1990s alone. Alexandria Today Today, Alexandria is a center for innovation, rivaling even Silicon Valley on the West Coast. It currently is home to 460,000 people. Unfortunately, the city was hit hard by the 2008 financial crisis. Every bank that still had offices left the city, and unemployment reached 11%. The city is slowly making its way back up, but it will take time before Alexandria is the financial powerhouse it was. Transportation Alexandria's unique geography, with its downtown surrounded on three sides by water, has made typical American transportation planning difficult. As a result, there is only one freeway, Interstate 85, which runs around the East Side and bypasses Downtown to the north. To make up for this, Alexandria built a rapid transit system, the M (short for Metro), which opened in 1973. The combination subway-and-elevated rail network is unusually comprehensive for such a relatively small city.
  8. France Les Riches et Les Pauvres !

    France Les Riches et Les Pauvres ! Today we take a short tour of french agricultural history ! EU in brussel today decides a lot about how agriculture economics is run. Some new force has arrived without any respect, the Super Marche´s who determine there own value´s on the market place. Ancient France and elswhere in europe this wasn´t much different, except the world was much smaller, more economic local. Every small region had one or two very rich landowners who allowed farmers to be tenant on there land. This right meant they where allowed to stay there in exchange for a great share of the sold profits. So if in above picture farms where on his land they all have to pay this price ! Chateax DÁmsnill on above picture a classic sample of these ancient french residences ! This is just a small land owner, now we gona see a real grand landowner. French nobility, was very keen to show there wealth to others ! Chateaux de Marceaux sur Lot ! Some part of the land ownde by this landowner ! Watch the differences in land sizes in between the village and the agricultural estate ! Grandeur on a large scale ! Forest around used for those big hunting parties ! Extensive back garden for those summer parties ! What should any high placed nobilty wish for else ! French revolution of 1789 changed everything ! Old rich nobility have to give up there rights to these large estates. French republic redistributed the land to the local farmer´s. Money will determine everyone´s status, not heritage ! As market prices plumped by the great demand some time later the first farming corporation´s where formed to give farmer´s a certain security over there income ! This system worked well till the end of last 20th centurie when the big Super Marche´s where those who decided farmer´s faith ! Farmer´s again are Les Pauvres as some 200 years ago. Directors of the large super market chain´s again pressed there mark on the rural landscape ! On this old chateaux grounds a brand new architectual castle was errected, in glory of this new market force ! So the cycle of history is closed again ! Those who dominate the market determine wealth of the local people. French farmer´s protesting at the local Super Marche are the nightmare of every maniging director, blocking of access. ruining business, luckly local law enforcement is there to resort such riot´s. That conclude´s this month CJ Hope you enjoyed this CJ and see you back next time !
  9. New Wormrise is a new and upcoming city, we could go into the details and the history of New Wormrise but Professor Goose from the New Wormrise historical society can explain it better. If you aren't too interested in the history of New Wormrise feel free to skip through this next section. There will however be plenty of references to the history. Pictured Above: New Wormrise Historical Society A Foreword and the history of Wormrise by Professor Goose (Played by Goose Overlord); Greetings! I am professor goose of the New Wormrise Historical Society. Now i know what you are thinking, its not very normal to be in a civilisation of particular animals, but allow me to explain by reading a passage from my favourite historical book; War and Geese. "Anserland; A country of Geese and War, where only the strong and hardy thrive - But one day, something very peculiar happened. Through the earth, in a small village, a great whole erupted, and through it came many Worms. But these were no ordinary worms, they were builders, architects, engineers, and loyal citizens. Because of their docile nature and eagerness, they were given the deed for the lands around the hole, and it was there they thrived. Over the years, the Worms built up the most efficient and productive city in all of Anserland, called ‘The Wormhole’ but one day, it all came to ruin. Anserland was invaded by Ducks and Pigeons, who were retaliating because of previous wars and failed diplomacy. They formed the United Birds Liberation Force (UBLF). The UBLF began bombing Geese cities, which eventually resulted in the destruction of the Wormhole. While geese forces were keeping the UBLF at bay, The Wormhole was rebuilt and renamed ‘Wormrise’. But the Geese’s valiant efforts were not enough, and the UBLF took over a section of the Geese’s territory, sadly, this was the location of Wormrise. Worm refugees fled to Geese occupied territory. The geese, in desperation of housing for citizens, knew about the vast abilities of worms, and gave them a large plot of land to create a new city on. They named this ‘New Wormrise’" Alas, many things have changed since then, such as the worms. It appears they have completely disappeared from New Wormrise, some say they returned through the sinkhole from which they came, some say they have simply moved on to continue building else where, some even say they have all died due to a great disease. Whatever the reason, they no longer reside in New Wormrise. The wars still continue, even if they are much more mild than the old days. We have built a much more civilian society here, so we no longer worry about the wars as we used to. In fact some say a revolution is rising against the militarist Goose Government. Anyway, i shouldn't bother you about our problems, you are here to see the sights of this great city, so i wont keep you any longer. This is a new, modern and innovative city no longer bothered by the depression of war. Enjoy your stay in New Wormrise! I'll be joining you later to show you around. Lets meet the team behind the scenes... First, we have Snaps Gooseman, our resident photographer. If you see a shot on the ground, it will be Snaps's work. Next up, we have Soars Honksford, our eye in the sky photographer. Soars's speciality is the birds-eye shot.
  10. The Guardian website has been running a series of articles about the history of cities, urbanization, and urban planning for a couple of months. Each article is about a particular city in the world during a particular period of history and how certain events in that period impacted that city. The articles cover a number of cities from ancient Alexandria to the planned cities of the 20th and 21st Centuries. The series is 50 articles long and is currently up to number 34. The series is at http://www.theguardian.com/cities/series/the-story-of-cities
  11. Dawn of Humanity is a town-building strategy game that puts you in control as you experience the growth and development of your hunter-gatherer tribal settlement into a prosperous town fit for a modern civilization. Starting in 10,000 BC, you must ensure that you evolve and grow your village through the perils of prehistoric Stone Age to the challenges and opportunities presented by the late Middle Ages up to the Renaissance era. The player will have a choice of four different civilizations and cultures in which to develop their town that will be based on the climate and geographical location of the original settlement. To secure victory, the player must ensure that all available resources are used to their best potential in order to have a healthy, happy and productive population who will be the backbone of your success. Check out more details on Kickstarter and feel free to contact me if you need any more details Kickstarter Facebook
  12. Students want to rewrite history?

    Seems this is one of the sophomoric ideas that have become current. Clearly these students have too much free time, and not enough class work to keep their little noses to the grindstone. There may be a large number of them, but who are they to challenge references of history because they don't like the personal characteristics of some historical figures? This kind of revisionism is rather like those who would hide historical fact because it tastes bad in their small minded estimation. All they seem to want is blandness and pap. How does this differ from ISIL blowing up Palmyra and other historical monuments?
  13. Introduction of Matilbahus

    Hello I'm Nojus_A and welcome in Matilbahus. This is an introduction of the city so speak about its History. The city is dedicated to its mistress St.Matild. Now the city is the capital of the Lander of Norther Fjord and it is home to 100.000 person. In the city the people speak differnet languages such as Italian,French and German and in the office of the CBD lots of employees speak in English. Matilbahus remained a simple village of woodcutters and farmers until 1010 d.C when it came under the rule of the principles of the North.In a few years it became an important harbour and a military base with many sailing ships and later became part of the Hanseatic League in 1180 d.C and in this period it was created the coat of arms of the city. It remained independent until 1300 d.C when it came under the Netherland Empire. It was one of the bases for the conquest of the new world and for searches in North Pole. It was the most important port of the northern regions and third of the nation until 1941 when it was bombardat by the Nazis and the city was almost completely destroyed. In the 50s and 60s the city had a large population growth. Now in the city you are constructing new skyscrapers and the harbor is in process of expansion. Matilbahus is the second city for population in the Norther Lander(after Helsinborg) and the first tourist destination of northern territories ,thanks to its artistic heritage medieval. Coat of arms with the colors of the city White and blue. View of the city from the waters of the fjord. It is all for today.I see you soon (as soon as I have time) with the beginning of the true and own Cj. Comment and every suggestion is welcome. Bye Nojus_A
  14. Welcome to Federal Republic of Siculia Siculia , officially Federal Republic of Siculia (Italian: Repubblica Federale di Siculia and Portuguese: República Federal de Siculia) is a Federal Republic situated in the Atlantic Ocean off the coast of South america, with a population 21,856,345 inhabitants. The capital is San Foca. Federal Republic of Siculia joined the Alliance of Independent Nations on 10 December 2015. Here's the official position of Siculia. Here are the 10 federal States (and its smaller islands) that make up the Federal Republic of Siculia A State that has a mix of the wet tropical and Mediterranean climate, I mean a State that sees little winter. The official language and Italian and English. But now we go into specifics:. How will this City Journal? The financial district of San Foca It will be a city journal where I show you the various cities and natural landscapes of Siculia How will it be structured? High speed train that runs through the countryside I'll try to do it in a particular way: City Journal Standard The classic version of a city journal where I show you the various cities and counties. City Journal Story A city journal that talks about a story of people who travel to the Federal Republic of Siculia. SBC News 24 The most important news of Siculia pass through Siculia Broadcasting Corporation News 24, then you will discover the political parties and key people of this State. Siculia Web 2.0 Facebook and Twitter with politicians Siculian. (Laughter secured) Tropea's main square during a sunset In short, we would see much about this city journal, also thanks to the support WIKI of Siculia where there are facts about Siculia, culture, companies and key people of this State. Most of the activity will take place in this Siculia in Alliance of Independent Nations site that minor news will only be posted there, anyway see you next week to start this new city journal.
  15. Episode 1: Intro

    Waterdeep a.k.a. City of Splendors the most important and influential city in the North and perhaps in all Faerûn. For this reason it was considered part of the Western Heartlands of the Realms, even though it lay 150 miles north of Daggerford on the shores of the Sword Coast. The city sat "slightly above the 45 degree north latitude line on Toril."The real history of this over 2.600 years old city blends with myths and legends of ancient underground cities, bloody wars and pirate treasures burried on the islands.Waterdeep was named for its outstanding natural deep water harbor, and the city that grew up at this site became the commercial crossroads of the northern Realms.Waterdeep was built on the site of the ancient elven settlement of Aelinthaldaar, which gave way to a farming community of humans that developed into Bloodhand Hold. This was conquered and renamed Nimoar's Hold before the name "Waterdeep" caught on. Waterdeep was the most common name used by the sea captains docking to trade at the port. Waterdeep was used as a trading site for trade activities between northern tribesmen and southern merchants from -1088 DR onwards. By 52 DR, permanent farms had sprung up in the area.The name "Waterdeep" (not as a city, but as a town) was used by the ship captains docking to trade at the port, and it was slowly adopted into common use. The city was truly established by 1032 DR, the year Ahghairon became the first Lord of Waterdeep, and the date from which Northreckoning is counted. The city grew spectacularly, such that by 1248 DR both the City of the Dead and the guilds had been developed. The guild masters seized control soon afterwards, ushering in a period of unrest and bitter conflict known as the Guild wars. The Guild wars ended only when the two surviving guild masters brought in their own period of misrule. It was only in 1273 DR that the present system of government was instituted. This was the year that the Magisters were established and the secret Lords of Waterdeep were firmly reestablished. Since that time, the city has continued to grow and prosper. Over the years successful merchants set up guilds and themselves became nobility, supporting the secretive Lords of Waterdeep who policed the city fairly, yet with a light hand, by means of the superb City Guard (soldiers), City Watch (police) and over 20 black-robed magistrates. As a result, Waterdeep was a place tolerant of different races, religions, and lifestyles. This in turn encouraged commerce and Waterdeep grew into a huge, eclectic city.Nowadays Waterdeep has grown into a large metropolis looking into the future but also taking care of it's glorious past. text & photo copyright: http://forgottenrealms.wikia.com/wiki/Waterdeep ======Here is were we are starting. A blank map, i only loaded the sea tiles only becasuse there is not much terraforming to do. MODS:I am using over 5GB of mods. So in the below list there will be only the major mods and all maxis buildings are blocked. RCI MULTIRain toolExtraterrain toolsCheats.dllSPAMNAMPEG SeaportsNBVC MarinaAirport mod (a mix of ABC and some asian stuff)BSC FarmsJRJ Sidewalks and curves sidewalks modCustom region and city background imagesBridge Height ModGrayscale UI ModVDK Train modsLRMJRJ wallsRadius Doubler ModAge Degradation ModPause thing removerOxisol Soil ModMaxis Palm Tree RemoverResidential low traffic noise modTHL Data View ModSAM retexturesParkings OverrideUni Density StreetsCPT Meadowshire TerrainCPT No5 Missouri Rock ModCPT Meadowshire Cliff ModSV BeachGB Chicago River Water
  16. Hello Simtropolis! I've finally completed a project that I've wanted to do for a while now (no, not BATting, sadly), but something almost as interesting: a review of SimCity 4. It's not a review like what you would expect from a game journalist, rather, it recaps my time with SimCity 4 over a course of 10 years, even going back to 2002. It glosses over some of the harder times, but is largely a nostalgia trip to what I feel were better times for SimCity 4. In it I included one of my own cities and a few other things I screen-grabbed from 8-9 years ago, talking a lot about Simtropolis and some of the buildings I really liked from it, and the limitations of the game. I hope that this is interesting to you guys as well (some of you have lived through all this time, some haven't) and I'd like to hear some general comments on it. I did get mod approval for the page as written, to avoid any conflicts as well as doing some fact checking (and to my knowledge, there were none). http://www.carbon-izer.com/games/sc4/sc4.html
  17. A Background and Short History

    Thought I'd give you some background and a little taste of the world before I post my first entry, which, I'm not sure when I'll be putting up yet because there are a few things I wanted to do in the regions before sharing it with the Simtropolis community =) The World Tentatively Named: Massie's World Illyris (EE-LEE-RIS) Illyris consists of 5 continents, and 3 island nations. Two continents are at the north and south poles and uninhabitable. Two are in the middle of the planet, near the equator, however, unlike Earth, the equator is not the hottest point as the planet is not tilted as our globe is. The last continent is south west of Continent #1 (Red). Continent #2 (Unamed) is the oldest and most sparsely populated continent with a single railroad line that travels from its main city in the north eastern region to the southwestern port cities. Little is known about the history of Continent #2, as its residents, a race of people called the Elgers, are magical and mystical people with long histories, and knowledge that is handed down from person to person, instead of by written word and books. A brave family from amongst the Elgers who disliked the old folks mystical ways, and were not fond of magic, traversed the entire continent, settled and developed the modern day port cities in the southwest region of Continent #2. Continent #1 (Red) is slightly newer with two mountain ranges, the Snake river and several tributaries. The Snake dumps out into the ocean surrounding the continent. Here lives the race of the Amarians and Ruskins (both nonmagical) whose forefathers died in the earthquake of 1427. Shortly after the quake, a civil war ensued amongst the remaining, and the Amarians won over the darker-skinned Ruskin race. Rather than being enslaved by the Amarians, many Ruskins fled by ship to an Island continent, known as Continent #3. Not much is known about the history of peoples prior to the civil war. Armed with superb technology, the Amarians continued to develop this vast continent, which is now, in 2100, the most vibrant and populous of all the nations in Illyris. - Mimi aka FearlessMayor A little History YR 1000 - Earliest known history of the planet, the history of the mysterious race - the Elgers 1356 - Red Rail Road started The Amarian Elders started building a Railroad to start a new settlement north of the winding Snake river. 1427 - Earthquake of 1427 The elder Amarians died in a major earthquake. 1430 - Red Civil War The Ruskins and Amarians fought a bitter civil war after the earthquake. 1454 - End of Amarian/Ruskin civil war 1455 - Ruskins fled from Red 1510 - The Great Exploration Every major race on the face of the planet left their home cities or sent a group of people to explore the ends of their planet and settle in new areas. 1512 - Red Port City founded Red Port City founded by the Amarians. 1514 - Red Rail Road completed The Amarians completed the major railroad from their home city of Red to Red Port for industry. 1598 - London Founded The Elger renaissance men and women left their home city to meet with the other races of the planet and settling at the South West coast of their continent. 2100 - Modern Day Illyris Main land mass, Red, contains 1,559,000 residents Elger contains 245,000 residents on its coastal metropolis, with London at its center.
  18. http://www.foxnews.com/us/2014/09/24/hundreds-colorado-students-protest-proposed-history-curriculum-changes/ Students should be taught of ALL history, good or bad. My personal opinion, though.
  19. The Northward Isles are a group of islands located in the North Atlantic Ocean. Their origin can be traced to the mid-Atlantic Ridge - a constructive tectonic plate boundary that has been responsible for creating many of the Ocean's islands, including Iceland. The islands' history is one of conquest and colonialism. Having been used by numerous expeditionary forces as a stop-over point during the European colonial expansions, they soon became a vital and valuable military station and the French, British and Dutch all at one point or another claimed overall control of the Islands. In the 18th Century the Bartholomew Campaign, a British military invasion of the islands under General Samson Bartholomew, resulted in the attackers forcing the Dutch occupants out of the islands for good, and ever since, the islands have remained under British rule as a protectorate. Firstly under the British Empire and now as a member of the Commonwealth. Prior to the arrival of European explorers, there was no indigenous population on the islands, they were occupied only by the local wildlife, which was dominated by sea birds and seals. As soon as the Europeans arrived, settlers began to move in and small towns and villages cropped up around the many natural harbours. With the settlers came new wildlife - both intentional such as sheep and cattle, and unintentional - small mammals such as mice, rabbits and rats were soon a common sight across the islands. General Bartholomew's victory led to the main island, previously known as Vasteland (Mainland in English) being renamed in his honour and now Bartholomew is the location of the main settlement Staunton. Well that sets the scene for this City Journal! I'm a fairly fresh face on Simtropolis but I've been a member of the site for a number of years now, just been content to read and enjoy everyone else's CJs without ever putting one together myself. Well, I've made a commitment to myself to change that, and after a couple of false starts, here we are! The Northward Isles Protectorate is your typical island colony, though I'm attempting to make this one slightly more populous and urban than say the Falklands! I'd like to make it clear though before I get any further into this CJ that it is a platform that neither defends nor attacks colonialism, it is merely just an interesting backstory to a bunch of ocean islands, so no political debates please! I'll be updating this as often as I can, and as I'm starting from scratch it may be a little while before we see any skyscrapers, but I'm looking forward to the adventure of finally giving an SC4 region a proper shot. Without further ado, let's get to some images. First of all, what introductory post would be complete without a region view? Here are the islands in all their glory: This is a region I've terraformed myself and comprises four large city tiles along with numerous medium and small tiles around them. As you can see, I really am starting from scratch on this! Also, you'll have to excuse the mis-matched colours on different parts - I couldn't get them all to save on the same colour! The names of the islands' five Districts are visible on the map. Bartholomew has already been introduced but the others are included for reference. I'll be aiming to get some level of development (whether that's rural agricultural areas or urban towns and cities) across all of the islands so chances are the CJ will flit between different places depending on what I've been working on. And to finish off, the Northward Isles' flag, for those interested: The Union Jack is a reminder of the islands' status as a protectorate within the Commonwealth, whilst the coat of arms signifies a number of aspects. Firstly, the five-pointed yellow star represents the five Districts that make up the islands' government. The green and blue represent the harmony between land and sea that has characterised life on the islands since they were settled, and the white stripe is a symbol of strength, referencing an old island tale that has been passed down the generations. Maybe I'll tell it one day! Anyway, that's it for the introduction, keep a look out for new updates which I'll endeavour to make as frequent as possible, and most importantly thanks for reading! I look forward to your comments and questions - ask away!
  20. The Invasion of Miensburg Part 3

    A few days earlier to this Miensburg had sent an envoy to Schwieset, Miensburg's big next door neighbour, It asked simply for aid, Fredrick had little hope in this but was surprised. At the ending moment when all was seamed to be lost artillery gun started to fire from a ridge not too far away. Though his spyglass he saw a Schwieset flag, joy and relief filled him. He ordered a cease fire and demanded the Bergen army to leave Miensburg or they would risk war with Schwieset, which was well known for it's superb military, especially their artillery. The Bergen army after a few more rounds from the artillery started a mass rout. Officers tried to encourage them but no Bergen soldier wanted to fight a superior enemy. 3 Days later a peace treaty was signed agreeing that there were no more hostilities. This was ideal for Berge as they had a new possible enemy to the east, Hesse. But that is another story in Bergenstein history.
  21. This news report looks ancient even to me and I remember those days.
  22. A Little History

    View Album A short excursion to one of the more historic places... The Old Mine museum... The old town, now mostly turned into museums, galleries and different cultural spots... Old station building... Cottages for rent... Fresh water... Small high-wealth marina... Blunder's Point... Not much to see at night - many of the spots are closed... Time to head home... ;-)
  23. The Invasion of Miensburg Part 2

    The Bergen army marched almost straight through the nation. Miensburg couldn't keep up with the pace of attack nor prevent its devastating consequences However the Colonel had drawn up one plan. That was to concentrate his forces on one point hoping the Bergen army would underestimate the strength of this collection of men. This meant creating defences around the small village of Main. This was to be the battleground. The plan was however not going to work. The Bergen army superior in size started to march. When they reached the outskirts if the village a small skirmish ended in both sides losing roughly the same amount of men. To Bergen this was no problem but to Miensburg this meant that their entire light infantry had been lost. The Bergen army then started to set up their artillery. The Bergen army had seven canon while Miensburg only had one. The Bergens started a full frontal assault on the Miet's defensive line. Bergen casualties were heavy and a victory for Miensburg started to materialise. But once again numerical superiority won out and the defences were slowly overrun. This would be the final straw for the Miet army. Defeat was inevitable A small bunch of survivors retreated to the forest but were caught up by fresh Bergen Infantry. The Miets fought hard. The new Bergens were poorly trained but that hardly effected the odds. The Lordship of Miensburg was doomed.
  24. The invaision of Miensburg Part 1

    In early April in the year 1800 the Low Kingdom of Bergen had occupied the County of Coutony. It was the 50th year of the occupation and once again the Bergen Low King wanted more. He looked onto the small Lordship that was adjacent to Coutony. The Lordship of Miensburg. This lordship wasn't the strongest of territories nor was it the richest. The army of the lordship was small and under equipped which made it an easy target for the Bergen army. So on the 20th of April in 1800 the Bergen army prepared to cross into Miensburg. However the Miensburg army was trained well and had the advantage of the knowledge of the terrain. The leader of the lordships army was the son of the Margrave Albert. The leader Baronet Colonel Fredrick (who would later take his father's role and marry and connect the line with the United Kingdom of Grand.) was an inspiring leader. The Mients Set up their defensive lines and fought They set up defensives lines everywhere and prepared for the worst. The main thing was they stood there and fought
  25. To see more, pleas go to:Part1: http://community.simtropolis.com/journal/2613/entry-19826-kairouan-%D8%A7%D9%84%D9%82%D9%8A%D8%B1%D9%88%D8%A7%D9%86-documentary-part-1/ & Part2:http://community.simtropolis.com/journal/2613/entry-19829-kairouan-%D8%A7%D9%84%D9%82%D9%8A%D8%B1%D9%88%D8%A7%D9%86-documentary-part-2/

Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!


By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections