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Make sure you remove the original PEG Seaports from Plugins when trying to use the BSC seaports, but you will need all of the dependencies still.
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That would be a no.
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I have recently updated BSC Functional Seaports to be fully MAC compatible, as well as the files attached to this post at SC4D. So you can use a version of PEG's seaports safely.
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Sorry for the delay, it has been a busy weekend for me personally. You have most likely had an upgrade to the 64bit MAC version, so compatibility issues will be more prevalent. I'll have a look at the MAS71 walls on the LEX to see what I can figure out. If you have a link for the exact set you're having issues with, that would speed things up. We are currently in the process of checking all BSC transport items on the LEX to make sure it's all fully MAC compatible. I have forwarded your NAM issue to their Discord channel and will tag @Tarkus in so he can check it out when he gets a minute. Please make sure that you are using the latest version of NAM, which is RC37 (available on the LEX), but I don't expect a fix to be available for most MAC-specific issues in time for NAM37's official release.
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I would say that Geoffhaw and BarbyW should be credited for sure, but I don't have a master list of all the texture ranges used. I believe catty has such a list.
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So I hope the unauthorized models included in the OP's attachment will be removed?
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[Solved] Lot Editor not running
xxdita replied to madhatter106's topic in SC4 Bugs & Technical Issues
I haven't seen anyone complaining about the difficulty levels or the response time, even on Reddit, so it shouldn't be too bad?- 5 Replies
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[Solved] Lot Editor not running
xxdita replied to madhatter106's topic in SC4 Bugs & Technical Issues
It may be time to leave Maxis tools behind and use PIMX instead? Basic modding done for you, with plenty lotting options. You can still use Reader and SC4Tool to do the more advanced stuff, as needed. PIMX won't even rely on having the game installed. If you have your original discs & registration code, you should be able to get a digital copy of the game via Origin for free though.- 5 Replies
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Have you any indication on how this Rep Count is set to 1? Have you been able to duplicate this bug using any of the available tools? i don't see anything transit or TE-related, so I think we can rule SC4Tool out. PIMX sets the rep count correctly at 0. I haven't installed Maxis PIM, LE, or Building Tweaker again yet, as I never use them on purpose. How old a file was this? I'm just trying to get a sense of how big a problem this may actually be, if it is a problem. But even without a proper test, I think we can pretty much expect that the majority of MAC compatibility issues is going to be related to Float32 rep counts. So that's the first thing we need to check out, in building desc's and actual lot files.
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Query regarding plugin folder size limit relating to CTD's
xxdita replied to nickvon's topic in SC4 Mac Users
Neither JDatPacker nor Wouanagaine's DatPacker (both of which are on the LEX, though only JDatPacker is compatible for MACs) alter the original files in any way. Backing up your Plugins before using them is a bit excessive. You will be able to safely move the original files to a backup folder of your own choosing, while your freshly compressed new files will be located in a new Plugins_Compressed folder, or whatever you choose to name it. While DatPacking NAM is not recommended for Windows users, it can be absolutely essential for MAC players under normal circumstances, according to several posts by @Tarkus. Right now isn't exactly normal, as the team is currently in between a public test version and final release of NAM 37. So I'll leave it to personal preference, since we know NAM 37 is imminent. And by that, I'm using the "menacingly soon" definition of imminent, as that just seems more fun. But it really isn't labor intensive to move the original NAM and zNAM folders back to your Plugins in order to install the new version when it's released. -
The best tool I know of to help with trying to figure this out is the Census Repository by RippleJet on the LEX. It includes a custom query that gives you a ton of information about both your city and region. Place it in your city and get a screenshot of the query, then post that here and I can help more.
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I'll tag @CorinaMarie in on this one. It may be helpful if you could post a link to the file you're trying to use.
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I'm not staff here, so I can't make an official call on that, but my preference would be for someone to start a new thread that can put in the energy to maintain at least a first post on a regular basis. This should include problematic files, preferably with a link to the original. When a fix is provided, there should be a link to either the forum post it is attached to, until staff can get the original upload corrected, or however they choose to handle that. I've already said this same thing in the main 64bit thread, just yesterday, but haven't gotten a response yet. If it gets to the point where I have to make such a thread myself, then I'll do it at SC4D, where I can fully control the moderation and am much more familiar with the forum's code.
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Confused about both "Maxis building block" mods
xxdita replied to nickvon's topic in SC4 Modding - Open Discussion
The link is in my signature for the full list of Collections available so far. -
Not a problem. Don't forget about @Raymond7cn please, though.
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